/* nuklear - v1.32.0 - public domain */ #include #include #include #include #include #include #include #include #include #include #include #define NK_INCLUDE_FIXED_TYPES #define NK_INCLUDE_STANDARD_IO #define NK_INCLUDE_STANDARD_VARARGS #define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_FONT_BAKING #define NK_INCLUDE_DEFAULT_FONT #define NK_IMPLEMENTATION #define NK_SFML_GL2_IMPLEMENTATION #include "../../nuklear.h" #include "nuklear_sfml_gl2.h" #define WINDOW_WIDTH 1200 #define WINDOW_HEIGHT 800 /* =============================================================== * * EXAMPLE * * ===============================================================*/ /* This are some code examples to provide a small overview of what can be * done with this library. To try out an example uncomment the defines */ /*#define INCLUDE_ALL */ /*#define INCLUDE_STYLE */ /*#define INCLUDE_CALCULATOR */ /*#define INCLUDE_CANVAS */ /*#define INCLUDE_OVERVIEW */ /*#define INCLUDE_NODE_EDITOR */ #ifdef INCLUDE_ALL #define INCLUDE_STYLE #define INCLUDE_CALCULATOR #define INCLUDE_CANVAS #define INCLUDE_OVERVIEW #define INCLUDE_NODE_EDITOR #endif #ifdef INCLUDE_STYLE #include "../../demo/common/style.c" #endif #ifdef INCLUDE_CALCULATOR #include "../../demo/common/calculator.c" #endif #ifdef INCLUDE_CANVAS #include "../../demo/common/canvas.c" #endif #ifdef INCLUDE_OVERVIEW #include "../../demo/common/overview.c" #endif #ifdef INCLUDE_NODE_EDITOR #include "../../demo/common/node_editor.c" #endif /* =============================================================== * * DEMO * * ===============================================================*/ int main(void) { /* Platform */ sf::ContextSettings settings(24, 8, 4, 2, 2); sf::Window win(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings); win.setVerticalSyncEnabled(true); win.setActive(true); glViewport(0, 0, win.getSize().x, win.getSize().y); /* GUI */ struct nk_context *ctx; ctx = nk_sfml_init(&win); /* Load Fonts: if none of these are loaded a default font will be used */ /* Load Cursor: if you uncomment cursor loading please hide the cursor */ struct nk_font_atlas *atlas; nk_sfml_font_stash_begin(&atlas); /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/ /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/ /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/ /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/ /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/ /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/ nk_sfml_font_stash_end(); /*nk_style_load_all_cursors(ctx, atlas->cursors);*/ /*nk_style_set_font(ctx, &droid->handle);*/ struct nk_colorf bg; bg.r = 0.10f, bg.g = 0.18f, bg.b = 0.24f, bg.a = 1.0f; while (win.isOpen()) { /* Input */ sf::Event evt; nk_input_begin(ctx); while(win.pollEvent(evt)) { if(evt.type == sf::Event::Closed) win.close(); else if(evt.type == sf::Event::Resized) glViewport(0, 0, evt.size.width, evt.size.height); nk_sfml_handle_event(&evt); } nk_input_end(ctx); /* GUI */ if (nk_begin(ctx, "Demo", nk_rect(50, 50, 230, 250), NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE| NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE)) { enum {EASY, HARD}; static int op = EASY; static int property = 20; nk_layout_row_static(ctx, 30, 80, 1); if (nk_button_label(ctx, "button")) fprintf(stdout, "button pressed\n"); nk_layout_row_dynamic(ctx, 30, 2); if (nk_option_label(ctx, "easy", op == EASY)) op = EASY; if (nk_option_label(ctx, "hard", op == HARD)) op = HARD; nk_layout_row_dynamic(ctx, 25, 1); nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1); nk_layout_row_dynamic(ctx, 20, 1); nk_label(ctx, "background:", NK_TEXT_LEFT); nk_layout_row_dynamic(ctx, 25, 1); if (nk_combo_begin_color(ctx, nk_rgb_cf(bg), nk_vec2(nk_widget_width(ctx),400))) { nk_layout_row_dynamic(ctx, 120, 1); bg = nk_color_picker(ctx, bg, NK_RGBA); nk_layout_row_dynamic(ctx, 25, 1); bg.r = nk_propertyf(ctx, "#R:", 0, bg.r, 1.0f, 0.01f,0.005f); bg.g = nk_propertyf(ctx, "#G:", 0, bg.g, 1.0f, 0.01f,0.005f); bg.b = nk_propertyf(ctx, "#B:", 0, bg.b, 1.0f, 0.01f,0.005f); bg.a = nk_propertyf(ctx, "#A:", 0, bg.a, 1.0f, 0.01f,0.005f); nk_combo_end(ctx); } } nk_end(ctx); /* -------------- EXAMPLES ---------------- */ #ifdef INCLUDE_CALCULATOR calculator(ctx); #endif #ifdef INCLUDE_CANVAS canvas(ctx); #endif #ifdef INCLUDE_OVERVIEW overview(ctx); #endif #ifdef INCLUDE_NODE_EDITOR node_editor(ctx); #endif /* ----------------------------------------- */ /* Draw */ win.setActive(true); glClear(GL_COLOR_BUFFER_BIT); glClearColor(bg.r, bg.g, bg.b, bg.a); /* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state * with blending, scissor, face culling and depth test and defaults everything * back into a default state. Make sure to either save and restore or * reset your own state after drawing rendering the UI. */ nk_sfml_render(NK_ANTI_ALIASING_ON); win.display(); } nk_sfml_shutdown(); return 0; }