/* nuklear - v1.00 - public domain */ #include #include #include #include #include #include #include #include #include #include #include #include #define NK_INCLUDE_FIXED_TYPES #define NK_INCLUDE_STANDARD_IO #define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_FONT_BAKING #define NK_INCLUDE_DEFAULT_FONT #define NK_IMPLEMENTATION #define NK_XLIB_GL2_IMPLEMENTATION #include "../../nuklear.h" #include "nuklear_xlib_gl2.h" #define WINDOW_WIDTH 1200 #define WINDOW_HEIGHT 800 #define MAX_VERTEX_BUFFER 512 * 1024 #define MAX_ELEMENT_BUFFER 128 * 1024 #define UNUSED(a) (void)a #define MIN(a,b) ((a) < (b) ? (a) : (b)) #define MAX(a,b) ((a) < (b) ? (b) : (a)) #define LEN(a) (sizeof(a)/sizeof(a)[0]) /* =============================================================== * * EXAMPLE * * ===============================================================*/ /* This are some code examples to provide a small overview of what can be * done with this library. To try out an example uncomment the include * and the corresponding function. */ /*#include "../style.c"*/ /*#include "../calculator.c"*/ /*#include "../overview.c"*/ /*#include "../node_editor.c"*/ /* =============================================================== * * DEMO * * ===============================================================*/ struct XWindow { Display *dpy; Window win; XVisualInfo *vis; Colormap cmap; XSetWindowAttributes swa; XWindowAttributes attr; GLXFBConfig fbc; int width, height; }; static int gl_err = FALSE; static int gl_error_handler(Display *dpy, XErrorEvent *ev) {UNUSED((dpy, ev)); gl_err = TRUE;return 0;} static void die(const char *fmt, ...) { va_list ap; va_start(ap, fmt); vfprintf(stderr, fmt, ap); va_end(ap); fputs("\n", stderr); exit(EXIT_FAILURE); } static int has_extension(const char *string, const char *ext) { const char *start, *where, *term; where = strchr(ext, ' '); if (where || *ext == '\0') return FALSE; for (start = string;;) { where = strstr((const char*)start, ext); if (!where) break; term = where + strlen(ext); if (where == start || *(where - 1) == ' ') { if (*term == ' ' || *term == '\0') return TRUE; } start = term; } return FALSE; } int main(int argc, char **argv) { /* Platform */ int running = 1; struct XWindow win; GLXContext glContext; struct nk_context *ctx; struct nk_color background; memset(&win, 0, sizeof(win)); win.dpy = XOpenDisplay(NULL); if (!win.dpy) die("Failed to open X display\n"); { /* check glx version */ int glx_major, glx_minor; if (!glXQueryVersion(win.dpy, &glx_major, &glx_minor)) die("[X11]: Error: Failed to query OpenGL version\n"); if ((glx_major == 1 && glx_minor < 3) || (glx_major < 1)) die("[X11]: Error: Invalid GLX version!\n"); } { /* find and pick matching framebuffer visual */ int fb_count; static GLint attr[] = { GLX_X_RENDERABLE, True, GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT, GLX_RENDER_TYPE, GLX_RGBA_BIT, GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR, GLX_RED_SIZE, 8, GLX_GREEN_SIZE, 8, GLX_BLUE_SIZE, 8, GLX_ALPHA_SIZE, 8, GLX_DEPTH_SIZE, 24, GLX_STENCIL_SIZE, 8, GLX_DOUBLEBUFFER, True, None }; GLXFBConfig *fbc; fbc = glXChooseFBConfig(win.dpy, DefaultScreen(win.dpy), attr, &fb_count); if (!fbc) die("[X11]: Error: failed to retrieve framebuffer configuration\n"); { /* pick framebuffer with most samples per pixel */ int i; int fb_best = -1, best_num_samples = -1; for (i = 0; i < fb_count; ++i) { XVisualInfo *vi = glXGetVisualFromFBConfig(win.dpy, fbc[i]); if (vi) { int sample_buffer, samples; glXGetFBConfigAttrib(win.dpy, fbc[i], GLX_SAMPLE_BUFFERS, &sample_buffer); glXGetFBConfigAttrib(win.dpy, fbc[i], GLX_SAMPLES, &samples); if ((fb_best < 0) || (sample_buffer && samples > best_num_samples)) fb_best = i; best_num_samples = samples; } } win.fbc = fbc[fb_best]; XFree(fbc); win.vis = glXGetVisualFromFBConfig(win.dpy, win.fbc); } } { /* create window */ win.cmap = XCreateColormap(win.dpy, RootWindow(win.dpy, win.vis->screen), win.vis->visual, AllocNone); win.swa.colormap = win.cmap; win.swa.background_pixmap = None; win.swa.border_pixel = 0; win.swa.event_mask = ExposureMask | KeyPressMask | KeyReleaseMask | ButtonPress | ButtonReleaseMask| ButtonMotionMask | Button1MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask| PointerMotionMask| StructureNotifyMask; win.win = XCreateWindow(win.dpy, RootWindow(win.dpy, win.vis->screen), 0, 0, WINDOW_WIDTH, WINDOW_HEIGHT, 0, win.vis->depth, InputOutput, win.vis->visual, CWBorderPixel|CWColormap|CWEventMask, &win.swa); if (!win.win) die("[X11]: Failed to create window\n"); XFree(win.vis); XStoreName(win.dpy, win.win, "Demo"); XMapWindow(win.dpy, win.win); } { /* create opengl context */ typedef GLXContext(*glxCreateContext)(Display*, GLXFBConfig, GLXContext, Bool, const int*); int(*old_handler)(Display*, XErrorEvent*) = XSetErrorHandler(gl_error_handler); const char *extensions_str = glXQueryExtensionsString(win.dpy, DefaultScreen(win.dpy)); glxCreateContext create_context = (glxCreateContext) glXGetProcAddressARB((const GLubyte*)"glXCreateContextAttribsARB"); gl_err = FALSE; if (!has_extension(extensions_str, "GLX_ARB_create_context") || !create_context) { fprintf(stdout, "[X11]: glXCreateContextAttribARB() not found...\n"); fprintf(stdout, "[X11]: ... using old-style GLX context\n"); glContext = glXCreateNewContext(win.dpy, win.fbc, GLX_RGBA_TYPE, 0, True); } else { GLint attr[] = { GLX_CONTEXT_MAJOR_VERSION_ARB, 3, GLX_CONTEXT_MINOR_VERSION_ARB, 0, None }; glContext = create_context(win.dpy, win.fbc, 0, True, attr); XSync(win.dpy, False); if (gl_err || !glContext) { /* Could not create GL 3.0 context. Fallback to old 2.x context. * If a version below 3.0 is requested, implementations will * return the newest context version compatible with OpenGL * version less than version 3.0.*/ attr[1] = 1; attr[3] = 0; gl_err = FALSE; fprintf(stdout, "[X11] Failed to create OpenGL 3.0 context\n"); fprintf(stdout, "[X11] ... using old-style GLX context!\n"); glContext = create_context(win.dpy, win.fbc, 0, True, attr); } } XSync(win.dpy, False); XSetErrorHandler(old_handler); if (gl_err || !glContext) die("[X11]: Failed to create an OpenGL context\n"); glXMakeCurrent(win.dpy, win.win, glContext); } ctx = nk_x11_init(win.dpy, win.win); /* Load Fonts: if none of these are loaded a default font will be used */ /* Load Cursor: if you uncomment cursor loading please hide the cursor */ {struct nk_font_atlas *atlas; nk_x11_font_stash_begin(&atlas); /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/ /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 14, 0);*/ /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/ /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/ /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/ /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/ nk_x11_font_stash_end(); /*nk_style_load_all_cursors(ctx, atlas->cursors);*/ /*nk_style_set_font(ctx, &droid->handle);*/} /* style.c */ /*set_style(ctx, THEME_WHITE);*/ /*set_style(ctx, THEME_RED);*/ /*set_style(ctx, THEME_BLUE);*/ /*set_style(ctx, THEME_DARK);*/ background = nk_rgb(28,48,62); while (running) { /* Input */ XEvent evt; nk_input_begin(ctx); while (XCheckWindowEvent(win.dpy, win.win, win.swa.event_mask, &evt)){ if (XFilterEvent(&evt, win.win)) continue; nk_x11_handle_event(&evt); } nk_input_end(ctx); /* GUI */ {struct nk_panel layout; if (nk_begin(ctx, &layout, "Demo", nk_rect(50, 50, 200, 200), NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE| NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE)) { enum {EASY, HARD}; static int op = EASY; static int property = 20; nk_layout_row_static(ctx, 30, 80, 1); if (nk_button_label(ctx, "button")) fprintf(stdout, "button pressed\n"); nk_layout_row_dynamic(ctx, 30, 2); if (nk_option_label(ctx, "easy", op == EASY)) op = EASY; if (nk_option_label(ctx, "hard", op == HARD)) op = HARD; nk_layout_row_dynamic(ctx, 25, 1); nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1); {struct nk_panel combo; nk_layout_row_dynamic(ctx, 20, 1); nk_label(ctx, "background:", NK_TEXT_LEFT); nk_layout_row_dynamic(ctx, 25, 1); if (nk_combo_begin_color(ctx, &combo, background, 400)) { nk_layout_row_dynamic(ctx, 120, 1); background = nk_color_picker(ctx, background, NK_RGBA); nk_layout_row_dynamic(ctx, 25, 1); background.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, background.r, 255, 1,1); background.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, background.g, 255, 1,1); background.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, background.b, 255, 1,1); background.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, background.a, 255, 1,1); nk_combo_end(ctx); }} } nk_end(ctx);} if (nk_window_is_closed(ctx, "Demo")) break; /* -------------- EXAMPLES ---------------- */ /*calculator(ctx);*/ /*overview(ctx);*/ /*node_editor(ctx);*/ /* ----------------------------------------- */ /* Draw */ {float bg[4]; nk_color_fv(bg, background); XGetWindowAttributes(win.dpy, win.win, &win.attr); glViewport(0, 0, win.width, win.height); glClear(GL_COLOR_BUFFER_BIT); glClearColor(bg[0], bg[1], bg[2], bg[3]); /* IMPORTANT: `nk_x11_render` modifies some global OpenGL state * with blending, scissor, face culling, depth test and viewport and * defaults everything back into a default state. * Make sure to either a.) save and restore or b.) reset your own state after * rendering the UI. */ nk_x11_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER); glXSwapBuffers(win.dpy, win.win);} } nk_x11_shutdown(); glXMakeCurrent(win.dpy, 0, 0); glXDestroyContext(win.dpy, glContext); XUnmapWindow(win.dpy, win.win); XFreeColormap(win.dpy, win.cmap); XDestroyWindow(win.dpy, win.win); XCloseDisplay(win.dpy); return 0; }