#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float // COLOR 0 xyzw 1 NONE float xyzw // TEXCOORD 0 xy 2 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_Target 0 xyzw 0 TARGET float xyzw // ps_5_1 dcl_globalFlags refactoringAllowed dcl_sampler S0[0:0], mode_default, space=0 dcl_resource_texture2d (float,float,float,float) T0[0:*], space=0 dcl_input_ps linear v1.xyzw dcl_input_ps linear v2.xy dcl_output o0.xyzw dcl_temps 1 sample r0.xyzw, v2.xyxx, T0[0].xyzw, S0[0] mul o0.xyzw, r0.xyzw, v1.xyzw ret // Approximately 0 instruction slots used #endif const BYTE nk_d3d12_pixel_shader[] = { 68, 88, 66, 67, 228, 128, 250, 93, 94, 248, 174, 160, 102, 133, 107, 228, 84, 49, 109, 253, 1, 0, 0, 0, 72, 2, 0, 0, 4, 0, 0, 0, 48, 0, 0, 0, 164, 0, 0, 0, 216, 0, 0, 0, 152, 1, 0, 0, 73, 83, 71, 78, 108, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 92, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 15, 0, 0, 98, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 3, 3, 0, 0, 83, 86, 95, 80, 79, 83, 73, 84, 73, 79, 78, 0, 67, 79, 76, 79, 82, 0, 84, 69, 88, 67, 79, 79, 82, 68, 0, 171, 79, 83, 71, 78, 44, 0, 0, 0, 1, 0, 0, 0, 8, 0, 0, 0, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 15, 0, 0, 0, 83, 86, 95, 84, 97, 114, 103, 101, 116, 0, 171, 171, 83, 72, 69, 88, 184, 0, 0, 0, 81, 0, 0, 0, 46, 0, 0, 0, 106, 8, 0, 1, 90, 0, 0, 6, 70, 110, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 88, 24, 0, 7, 70, 126, 48, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 255, 255, 255, 85, 85, 0, 0, 0, 0, 0, 0, 98, 16, 0, 3, 242, 16, 16, 0, 1, 0, 0, 0, 98, 16, 0, 3, 50, 16, 16, 0, 2, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 0, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 69, 0, 0, 11, 242, 0, 16, 0, 0, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0, 70, 126, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 96, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 56, 0, 0, 7, 242, 32, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 70, 30, 16, 0, 1, 0, 0, 0, 62, 0, 0, 1, 82, 84, 83, 48, 168, 0, 0, 0, 2, 0, 0, 0, 2, 0, 0, 0, 24, 0, 0, 0, 1, 0, 0, 0, 116, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 48, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 104, 0, 0, 0, 2, 0, 0, 0, 56, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 255, 255, 255, 255, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 255, 255, 255, 255, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 21, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 16, 0, 0, 0, 8, 0, 0, 0, 2, 0, 0, 0, 0, 0, 0, 0, 255, 255, 127, 127, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };