/* nuklear - 1.32.0 - public domain */ #include #include #include #include #include #include #include #include #include #include #include #include #include #define NK_INCLUDE_FIXED_TYPES #define NK_INCLUDE_STANDARD_IO #define NK_INCLUDE_STANDARD_VARARGS #define NK_INCLUDE_DEFAULT_ALLOCATOR #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT #define NK_INCLUDE_FONT_BAKING #define NK_INCLUDE_DEFAULT_FONT #define NK_IMPLEMENTATION #define NK_SDL_GL3_IMPLEMENTATION #include "../../nuklear.h" #include "nuklear_sdl_gl3.h" #define WINDOW_WIDTH 800 #define WINDOW_HEIGHT 600 #define MAX_VERTEX_MEMORY 512 * 1024 #define MAX_ELEMENT_MEMORY 128 * 1024 #define UNUSED(a) (void)a #define MIN(a,b) ((a) < (b) ? (a) : (b)) #define MAX(a,b) ((a) < (b) ? (b) : (a)) #define LEN(a) (sizeof(a)/sizeof(a)[0]) /* =============================================================== * * EXAMPLE * * ===============================================================*/ /* This are some code examples to provide a small overview of what can be * done with this library. To try out an example uncomment the include * and the corresponding function. */ /*#include "../style.c"*/ /*#include "../calculator.c"*/ /*#include "../overview.c"*/ /*#include "../node_editor.c"*/ /* =============================================================== * * DEMO * * ===============================================================*/ int main(int argc, char* argv[]) { /* Platform */ SDL_Window *win; SDL_GLContext glContext; struct nk_color background; int win_width, win_height; int running = 1; /* GUI */ struct nk_context *ctx; /* SDL setup */ SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0"); SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_EVENTS); SDL_GL_SetAttribute (SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG); SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 3); SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); win = SDL_CreateWindow("Demo", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI); glContext = SDL_GL_CreateContext(win); SDL_GetWindowSize(win, &win_width, &win_height); /* OpenGL setup */ glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT); glewExperimental = 1; if (glewInit() != GLEW_OK) { fprintf(stderr, "Failed to setup GLEW\n"); exit(1); } ctx = nk_sdl_init(win); /* Load Fonts: if none of these are loaded a default font will be used */ /* Load Cursor: if you uncomment cursor loading please hide the cursor */ {struct nk_font_atlas *atlas; nk_sdl_font_stash_begin(&atlas); /*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/ /*struct nk_font *roboto = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Roboto-Regular.ttf", 16, 0);*/ /*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/ /*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/ /*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/ /*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/ nk_sdl_font_stash_end(); /*nk_style_load_all_cursors(ctx, atlas->cursors);*/ /*nk_style_set_font(ctx, &roboto->handle)*/;} /* style.c */ /*set_style(ctx, THEME_WHITE);*/ /*set_style(ctx, THEME_RED);*/ /*set_style(ctx, THEME_BLUE);*/ /*set_style(ctx, THEME_DARK);*/ background = nk_rgb(28,48,62); while (running) { /* Input */ SDL_Event evt; nk_input_begin(ctx); while (SDL_PollEvent(&evt)) { if (evt.type == SDL_QUIT) goto cleanup; nk_sdl_handle_event(&evt); } nk_input_end(ctx); /* GUI */ if (nk_begin(ctx, "Demo", nk_rect(50, 50, 200, 200), NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE| NK_WINDOW_CLOSABLE|NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE)) { nk_menubar_begin(ctx); nk_layout_row_begin(ctx, NK_STATIC, 25, 2); nk_layout_row_push(ctx, 45); if (nk_menu_begin_label(ctx, "FILE", NK_TEXT_LEFT, nk_vec2(120, 200))) { nk_layout_row_dynamic(ctx, 30, 1); nk_menu_item_label(ctx, "OPEN", NK_TEXT_LEFT); nk_menu_item_label(ctx, "CLOSE", NK_TEXT_LEFT); nk_menu_end(ctx); } nk_layout_row_push(ctx, 45); if (nk_menu_begin_label(ctx, "EDIT", NK_TEXT_LEFT, nk_vec2(120, 200))) { nk_layout_row_dynamic(ctx, 30, 1); nk_menu_item_label(ctx, "COPY", NK_TEXT_LEFT); nk_menu_item_label(ctx, "CUT", NK_TEXT_LEFT); nk_menu_item_label(ctx, "PASTE", NK_TEXT_LEFT); nk_menu_end(ctx); } nk_layout_row_end(ctx); nk_menubar_end(ctx); enum {EASY, HARD}; static int op = EASY; static int property = 20; nk_layout_row_static(ctx, 30, 80, 1); if (nk_button_label(ctx, "button")) fprintf(stdout, "button pressed\n"); nk_layout_row_dynamic(ctx, 30, 2); if (nk_option_label(ctx, "easy", op == EASY)) op = EASY; if (nk_option_label(ctx, "hard", op == HARD)) op = HARD; nk_layout_row_dynamic(ctx, 25, 1); nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1); } nk_end(ctx); /* -------------- EXAMPLES ---------------- */ /*calculator(ctx);*/ /*overview(ctx);*/ /*node_editor(ctx);*/ /* ----------------------------------------- */ /* Draw */ {float bg[4]; nk_color_fv(bg, background); SDL_GetWindowSize(win, &win_width, &win_height); glViewport(0, 0, win_width, win_height); glClear(GL_COLOR_BUFFER_BIT); glClearColor(bg[0], bg[1], bg[2], bg[3]); /* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state * with blending, scissor, face culling, depth test and viewport and * defaults everything back into a default state. * Make sure to either a.) save and restore or b.) reset your own state after * rendering the UI. */ nk_sdl_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_MEMORY, MAX_ELEMENT_MEMORY); SDL_GL_SwapWindow(win);} } cleanup: nk_sdl_shutdown(); SDL_GL_DeleteContext(glContext); SDL_DestroyWindow(win); SDL_Quit(); return 0; }