/// ## About /// - _stddoc.c_ is a tiny documentation generator for 60 programming languages. /// - This page sample was auto-generated from the code comments found in `stddoc.c` file. /// /// ## How does it work? /// - Markdeep code comments are extracted from stdin and printed into stdout as a HTML file. /// /// ## Supported languages /// - `/// Three slashes comment` [ActionScript, AngelScript, C (C99), C#, C++, ChaiScript, D, /// GameMonkey, GML, Go, Java, JavaScript, JetScript, jtc, Jx9, Kotlin, Neko, Object Pascal (Delphi), /// Objective-C, Pawn, PHP, QuakeC, Rust, SASS, Scala, Squirrel, Swift, Vala, Wren, Xojo]. /// - `--- Three dashes comment` [Ada, AppleScript, Eiffel, Euphoria, Haskell, Lua, Occam, /// PL/SQL, PSL, SGML, SPARK, SQL, Terra, TSQL, VHDL]. /// - `### Three hashes comment` [AWK, Bash, Bourne shell, C shell, Cobra, Maple, Maple, /// Perl, Perl6, PowerShell, Python, R, Ruby, Seed7, Tcl]. /// /// ## Usage /// - `stddoc < source.code > documentation.html` /// /// ## Changelog /// 2018/01/07 /// : Initial version (_v1.0.0_) /// /// ## License /// - rlyeh, unlicensed (~public domain). #include int main() { printf("%s\n", ""); printf("%s\n", ""); for( int fsm_S = 0, fsm_D = 0, fsm_H = 0; !feof(stdin); ) { int chr = getc(stdin); if( fsm_S > 3 || fsm_D > 3 || fsm_H > 3 ) { putc(chr, stdout); if( chr != '\r' && chr != '\n' ) continue; } /**/ if( fsm_S <= 2 && chr == '/' && !fsm_D && !fsm_H ) fsm_S++; else if( fsm_S == 3 && chr == ' ' && !fsm_D && !fsm_H ) fsm_S++; else if( fsm_D <= 2 && chr == '-' && !fsm_S && !fsm_H ) fsm_D++; else if( fsm_D == 3 && chr == ' ' && !fsm_S && !fsm_H ) fsm_D++; else if( fsm_H <= 2 && chr == '#' && !fsm_S && !fsm_D ) fsm_H++; else if( fsm_H == 3 && chr == ' ' && !fsm_S && !fsm_D ) fsm_H++; else fsm_S = fsm_D = fsm_H = 0; } printf("%s\n", ""); printf("%s\n", ""); } /// /// ## **Example page!** /// /// Imaginary documentation page. Here would be some introduction text. /// /// The table of contents that Markdeep produces is stuffed on the right side, /// if the browser window is wide enough. Otherwise it is hidden. /// /// ### Basic Markdeep /// /// Regular styling like **bold**, _italics_, ~~strikethrough~~, `inline code`, etc. Lists as: /// /// * A /// * Bullet /// * List /// /// And: /// /// 1. A /// 1. Numbered /// 1. List! /// /// Symbol substitutions: a 45-degree turn; some x -> y arrows; some whoa ==> fancy <==> arrows. /// /// Is this a definition list? /// : Looks like one to me /// Is that right? /// : Possibly! /// /// And a code listing: /// /// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /// int main() /// { /// return 1; /// } /// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ /// /// /// ### Tables /// /// Thing Name | Description |Notes /// ------------------------|--------------------|----- /// Yes | Yup! | /// No | Nope :( | /// FileNotFound | Doesn't find files | Pass `-sFIND_FILE=maybe` to maybe find them /// /// /// ### Diagrams /// /// ******************************************* Here's a text to the right of the diagram, /// * +-----------------+ .-. * ain't that fancy. Pretty fancy indeed, I /// * |\ | .-+ | * must say! Markdeep diagrams are generally /// * | \ A-B *---+--> .--+ '--. * enclosed into a rectangle full made of `*` /// * | \ | | Cloud! | * symbols; and are "drawn" using ASCII-art /// * +---+-------------+ '-------------' * style, with `- | + / \ * o` etc. /// ******************************************* Suh-weet! /// /// Another random diagram, just because: /// /// ******************** /// * +-+-+-+-*-o * /// * / / ^ / * /// * / v / / * /// * +-+-+-+ * /// ******************** /// /// ### Special notes /// /// !!! Note /// Hey I'm a note. Don't mind me, I'm just sitting here. /// /// !!! WARNING /// I'm a warning, perhaps. *Something might happen!* /// /// !!! Error: Never Pass `nullptr` to a Shader /// Invoking a shader with a null argument can seg fault. /// This is a multi-line admonition. /// /// Seriously, don't call shaders like that. /// /// ### Embedding HTML /// ///
/// This is an embedded html node by the way!
/// 
/// /// ## Credits /// - API doc style created by [Aras Pranckevičius](https://github.com/aras-p) /// - Markdeep by [Morgan McGuire](https://casual-effects.com/markdeep/).