/* * Nuklear - 1.32.0 - public domain * no warrenty implied; use at your own risk. * authored from 2015-2016 by Micha Mettke */ /* * ============================================================== * * API * * =============================================================== */ #ifndef NK_SFML_GL2_H_ #define NK_SFML_GL2_H_ #include #include NK_API struct nk_context* nk_sfml_init(sf::Window* window); NK_API void nk_sfml_font_stash_begin(struct nk_font_atlas** atlas); NK_API void nk_sfml_font_stash_end(void); NK_API int nk_sfml_handle_event(sf::Event* event); NK_API void nk_sfml_render(enum nk_anti_aliasing); NK_API void nk_sfml_shutdown(void); #endif /* * ============================================================== * * IMPLEMENTATION * * =============================================================== */ #ifdef NK_SFML_GL2_IMPLEMENTATION #include #include struct nk_sfml_device { struct nk_buffer cmds; struct nk_draw_null_texture tex_null; GLuint font_tex; }; struct nk_sfml_vertex { float position[2]; float uv[2]; nk_byte col[4]; }; static struct nk_sfml { sf::Window* window; struct nk_sfml_device ogl; struct nk_context ctx; struct nk_font_atlas atlas; sf::Clock* frame_delta_clock; } sfml; NK_INTERN void nk_sfml_device_upload_atlas(const void* image, int width, int height) { struct nk_sfml_device* dev = &sfml.ogl; glGenTextures(1, &dev->font_tex); glBindTexture(GL_TEXTURE_2D, dev->font_tex); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0, GL_RGBA, GL_UNSIGNED_BYTE, image); } NK_API void nk_sfml_render(enum nk_anti_aliasing AA) { /* setup global state */ struct nk_sfml_device* dev = &sfml.ogl; int window_width = sfml.window->getSize().x; int window_height = sfml.window->getSize().y; sfml.ctx.delta_time_seconds = (float)((double)sfml.frame_delta_clock->getElapsedTime().asMicroseconds() / 1000000); sfml.frame_delta_clock->restart(); glPushAttrib(GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TRANSFORM_BIT); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glEnable(GL_SCISSOR_TEST); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); glViewport(0, 0, (GLsizei)window_width, (GLsizei)window_height); glMatrixMode(GL_TEXTURE); glPushMatrix(); glLoadIdentity(); glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); glOrtho(0.0f, window_width, window_height, 0.0f, -1.0f, 1.0f); glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); glEnableClientState(GL_COLOR_ARRAY); { GLsizei vs = sizeof(struct nk_sfml_vertex); size_t vp = NK_OFFSETOF(struct nk_sfml_vertex, position); size_t vt = NK_OFFSETOF(struct nk_sfml_vertex, uv); size_t vc = NK_OFFSETOF(struct nk_sfml_vertex, col); /* convert from command queue into draw list and draw to screen */ const struct nk_draw_command* cmd; const nk_draw_index* offset = NULL; struct nk_buffer vbuf, ebuf; /* fill converting configuration */ struct nk_convert_config config; static const struct nk_draw_vertex_layout_element vertex_layout[] = { {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, position)}, {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, uv)}, {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sfml_vertex, col)}, {NK_VERTEX_LAYOUT_END} }; memset(&config, 0, sizeof(config)); config.vertex_layout = vertex_layout; config.vertex_size = sizeof(struct nk_sfml_vertex); config.vertex_alignment = NK_ALIGNOF(struct nk_sfml_vertex); config.tex_null = dev->tex_null; config.circle_segment_count = 22; config.curve_segment_count = 22; config.arc_segment_count = 22; config.global_alpha = 1.0f; config.shape_AA = AA; config.line_AA = AA; /* convert shapes into vertices */ nk_buffer_init_default(&vbuf); nk_buffer_init_default(&ebuf); nk_convert(&sfml.ctx, &dev->cmds, &vbuf, &ebuf, &config); /* setup vertex buffer pointer */ const void* vertices = nk_buffer_memory_const(&vbuf); glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp)); glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt)); glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc)); /* iterate over and execute each draw command */ offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf); nk_draw_foreach(cmd, &sfml.ctx, &dev->cmds) { if(!cmd->elem_count) continue; glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id); glScissor( (GLint)(cmd->clip_rect.x), (GLint)((window_height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))), (GLint)(cmd->clip_rect.w), (GLint)(cmd->clip_rect.h)); glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset); offset += cmd->elem_count; } nk_clear(&sfml.ctx); nk_buffer_clear(&dev->cmds); nk_buffer_free(&vbuf); nk_buffer_free(&ebuf); } /* default OpenGL state */ glDisableClientState(GL_VERTEX_ARRAY); glDisableClientState(GL_TEXTURE_COORD_ARRAY); glDisableClientState(GL_COLOR_ARRAY); glDisable(GL_CULL_FACE); glDisable(GL_DEPTH_TEST); glDisable(GL_SCISSOR_TEST); glDisable(GL_BLEND); glDisable(GL_TEXTURE_2D); glBindTexture(GL_TEXTURE_2D, 0); glMatrixMode(GL_TEXTURE); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); glMatrixMode(GL_PROJECTION); glPopMatrix(); glPopAttrib(); } static void nk_sfml_clipboard_paste(nk_handle usr, struct nk_text_edit* edit) { #if 0 /* Not Implemented in SFML */ sf::Clipboard clipboard(sfml.window); const char* text = clipboard.getText(); if(text) nk_textedit_paste(edit, text, nk_strlen(text)); (void)usr; #else NK_UNUSED(usr); NK_UNUSED(edit); #endif } static void nk_sfml_clipboard_copy(nk_handle usr, const char* text, int len) { #if 0 char* str = 0; (void)usr; if(!len) return; str = (char*)malloc((size_t)len+1); if(!str) return; memcpy(str, text, (size_t)len); str[len] = '\0'; /* Not Implemented in SFML */ sf::Clipboard clipboard(sfml.window); clipboard.setText(str); free(str); #else NK_UNUSED(usr); NK_UNUSED(text); NK_UNUSED(len); #endif } NK_API struct nk_context* nk_sfml_init(sf::Window* window) { sfml.window = window; nk_init_default(&sfml.ctx, 0); sfml.ctx.clip.copy = nk_sfml_clipboard_copy; sfml.ctx.clip.paste = nk_sfml_clipboard_paste; sfml.ctx.clip.userdata = nk_handle_ptr(0); nk_buffer_init_default(&sfml.ogl.cmds); sfml.frame_delta_clock = new sf::Clock(); return &sfml.ctx; } NK_API void nk_sfml_font_stash_begin(struct nk_font_atlas** atlas) { nk_font_atlas_init_default(&sfml.atlas); nk_font_atlas_begin(&sfml.atlas); *atlas = &sfml.atlas; } NK_API void nk_sfml_font_stash_end() { int w, h; const void* img; img = nk_font_atlas_bake(&sfml.atlas, &w, &h, NK_FONT_ATLAS_RGBA32); nk_sfml_device_upload_atlas(img, w, h); nk_font_atlas_end(&sfml.atlas, nk_handle_id((int)sfml.ogl.font_tex), &sfml.ogl.tex_null); if(sfml.atlas.default_font) nk_style_set_font(&sfml.ctx, &sfml.atlas.default_font->handle); } NK_API int nk_sfml_handle_event(sf::Event* evt) { struct nk_context* ctx = &sfml.ctx; /* optional grabbing behavior */ if(ctx->input.mouse.grab) ctx->input.mouse.grab = 0; else if(ctx->input.mouse.ungrab) { int x = (int)ctx->input.mouse.prev.x; int y = (int)ctx->input.mouse.prev.y; sf::Mouse::setPosition(sf::Vector2i(x, y), *sfml.window); ctx->input.mouse.ungrab = 0; } if(evt->type == sf::Event::KeyReleased || evt->type == sf::Event::KeyPressed) { int down = evt->type == sf::Event::KeyPressed; sf::Keyboard::Key key = evt->key.code; if(key == sf::Keyboard::RShift || key == sf::Keyboard::LShift) nk_input_key(ctx, NK_KEY_SHIFT, down); else if(key == sf::Keyboard::Delete) nk_input_key(ctx, NK_KEY_DEL, down); else if(key == sf::Keyboard::Return) nk_input_key(ctx, NK_KEY_ENTER, down); else if(key == sf::Keyboard::Tab) nk_input_key(ctx, NK_KEY_TAB, down); else if(key == sf::Keyboard::BackSpace) nk_input_key(ctx, NK_KEY_BACKSPACE, down); else if(key == sf::Keyboard::Home) { nk_input_key(ctx, NK_KEY_TEXT_START, down); nk_input_key(ctx, NK_KEY_SCROLL_START, down); } else if(key == sf::Keyboard::End) { nk_input_key(ctx, NK_KEY_TEXT_END, down); nk_input_key(ctx, NK_KEY_SCROLL_END, down); } else if(key == sf::Keyboard::PageDown) nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); else if(key == sf::Keyboard::PageUp) nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); else if(key == sf::Keyboard::Z) nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)); else if(key == sf::Keyboard::R) nk_input_key(ctx, NK_KEY_TEXT_REDO, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)); else if(key == sf::Keyboard::C) nk_input_key(ctx, NK_KEY_COPY, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)); else if(key == sf::Keyboard::V) nk_input_key(ctx, NK_KEY_PASTE, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)); else if(key == sf::Keyboard::X) nk_input_key(ctx, NK_KEY_CUT, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)); else if(key == sf::Keyboard::B) nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)); else if(key == sf::Keyboard::E) nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)); else if(key == sf::Keyboard::Up) nk_input_key(ctx, NK_KEY_UP, down); else if(key == sf::Keyboard::Down) nk_input_key(ctx, NK_KEY_DOWN, down); else if(key == sf::Keyboard::Left) { if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)) nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down); else nk_input_key(ctx, NK_KEY_LEFT, down); } else if(key == sf::Keyboard::Right) { if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl)) nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down); else nk_input_key(ctx, NK_KEY_RIGHT, down); } else return 0; return 1; } else if(evt->type == sf::Event::MouseButtonPressed || evt->type == sf::Event::MouseButtonReleased) { int down = evt->type == sf::Event::MouseButtonPressed; const int x = evt->mouseButton.x, y = evt->mouseButton.y; if(evt->mouseButton.button == sf::Mouse::Left) nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); if(evt->mouseButton.button == sf::Mouse::Middle) nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down); if(evt->mouseButton.button == sf::Mouse::Right) nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down); else return 0; return 1; } else if(evt->type == sf::Event::MouseMoved) { nk_input_motion(ctx, evt->mouseMove.x, evt->mouseMove.y); return 1; } else if(evt->type == sf::Event::TouchBegan || evt->type == sf::Event::TouchEnded) { int down = evt->type == sf::Event::TouchBegan; const int x = evt->touch.x, y = evt->touch.y; ctx->input.mouse.pos.x = x; ctx->input.mouse.pos.y = y; nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); return 1; } else if(evt->type == sf::Event::TouchMoved) { if(ctx->input.mouse.grabbed) { int x = (int)ctx->input.mouse.prev.x; int y = (int)ctx->input.mouse.prev.y; nk_input_motion(ctx, x + evt->touch.x, y + evt->touch.y); } else nk_input_motion(ctx, evt->touch.x, evt->touch.y); return 1; } else if(evt->type == sf::Event::TextEntered) { nk_input_unicode(ctx, evt->text.unicode); return 1; } else if(evt->type == sf::Event::MouseWheelScrolled) { nk_input_scroll(ctx, nk_vec2(0,evt->mouseWheelScroll.delta)); return 1; } return 0; } NK_API void nk_sfml_shutdown(void) { struct nk_sfml_device* dev = &sfml.ogl; nk_font_atlas_clear(&sfml.atlas); nk_free(&sfml.ctx); glDeleteTextures(1, &dev->font_tex); nk_buffer_free(&dev->cmds); delete sfml.frame_delta_clock; memset(&sfml, 0, sizeof(sfml)); } #endif