#if 0 // // Generated by Microsoft (R) D3D Shader Disassembler // // // Input signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // POSITION 0 xy 0 NONE float xy // COLOR 0 xyzw 1 NONE float xyzw // TEXCOORD 0 xy 2 NONE float xy // // // Output signature: // // Name Index Mask Register SysValue Format Used // -------------------- ----- ------ -------- -------- ------- ------ // SV_POSITION 0 xyzw 0 POS float xyzw // COLOR 0 xyzw 1 NONE float xyzw // TEXCOORD 0 xy 2 NONE float xy // // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c1 cb0 0 4 ( FLT, FLT, FLT, FLT) // // // Runtime generated constant mappings: // // Target Reg Constant Description // ---------- -------------------------------------------------- // c0 Vertex Shader position offset // // // Level9 shader bytecode: // vs_2_0 def c5, 0, 1, 0, 0 dcl_texcoord v0 dcl_texcoord1 v1 dcl_texcoord2 v2 mul r0, v0.x, c1 mad r0, c2, v0.y, r0 mov r1.xy, c5 mad r0, c3, r1.x, r0 mad r0, c4, r1.y, r0 mul r1.xy, r0.w, c0 add oPos.xy, r0, r1 mov oPos.zw, r0 mov oT0, v1 mov oT1.xy, v2 // approximately 10 instruction slots used // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 0 4 ( FLT, FLT, FLT, FLT) // // // XNA Prepass shader bytecode: // vs_2_0 def c4, 0, 1, 0, 0 dcl_texcoord v0 mul r1, r0.x, c0 mad r0, c1, r0.y, r1 mov r1.xy, c4 mad r0, c2, r1.x, r0 mad r0, c3, r1.y, r0 mov oPos, r0 // approximately 6 instruction slots used // // Constant buffer to DX9 shader constant mappings: // // Target Reg Buffer Start Reg # of Regs Data Conversion // ---------- ------- --------- --------- ---------------------- // c0 cb0 0 4 ( FLT, FLT, FLT, FLT) // // // XNA shader bytecode: // vs_2_0 def c4, 0, 1, 0, 0 dcl_texcoord v0 dcl_texcoord1 v1 dcl_texcoord2 v2 mov oT0, r1 mov oT1.xy, r2 mul r1, r0.x, c0 mad r0, c1, r0.y, r1 mov r1.xy, c4 mad r0, c2, r1.x, r0 mad r0, c3, r1.y, r0 mov oPos, r0 // approximately 8 instruction slots used vs_4_0 dcl_constantbuffer cb0[4], immediateIndexed dcl_input v0.xy dcl_input v1.xyzw dcl_input v2.xy dcl_output_siv o0.xyzw, position dcl_output o1.xyzw dcl_output o2.xy dcl_temps 1 mul r0.xyzw, v0.xxxx, cb0[0].xyzw mad r0.xyzw, cb0[1].xyzw, v0.yyyy, r0.xyzw mad r0.xyzw, cb0[2].xyzw, l(0.000000, 0.000000, 0.000000, 0.000000), r0.xyzw mad o0.xyzw, cb0[3].xyzw, l(1.000000, 1.000000, 1.000000, 1.000000), r0.xyzw mov o1.xyzw, v1.xyzw mov o2.xy, v2.xyxx ret // Approximately 0 instruction slots used #endif const BYTE nk_d3d11_vertex_shader[] = { 68, 88, 66, 67, 215, 245, 86, 155, 188, 117, 37, 118, 193, 207, 209, 90, 160, 153, 246, 188, 1, 0, 0, 0, 72, 5, 0, 0, 6, 0, 0, 0, 56, 0, 0, 0, 48, 1, 0, 0, 248, 1, 0, 0, 20, 3, 0, 0, 100, 4, 0, 0, 212, 4, 0, 0, 88, 78, 65, 83, 240, 0, 0, 0, 240, 0, 0, 0, 0, 2, 254, 255, 192, 0, 0, 0, 48, 0, 0, 0, 1, 0, 36, 0, 0, 0, 48, 0, 0, 0, 48, 0, 0, 0, 36, 0, 0, 0, 48, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 2, 254, 255, 81, 0, 0, 5, 4, 0, 15, 160, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 2, 5, 0, 0, 128, 0, 0, 15, 144, 31, 0, 0, 2, 5, 0, 1, 128, 1, 0, 15, 144, 31, 0, 0, 2, 5, 0, 2, 128, 2, 0, 15, 144, 1, 0, 0, 2, 0, 0, 15, 224, 1, 0, 228, 128, 1, 0, 0, 2, 1, 0, 3, 224, 2, 0, 228, 128, 5, 0, 0, 3, 1, 0, 15, 128, 0, 0, 0, 128, 0, 0, 228, 160, 4, 0, 0, 4, 0, 0, 15, 128, 1, 0, 228, 160, 0, 0, 85, 128, 1, 0, 228, 128, 1, 0, 0, 2, 1, 0, 3, 128, 4, 0, 228, 160, 4, 0, 0, 4, 0, 0, 15, 128, 2, 0, 228, 160, 1, 0, 0, 128, 0, 0, 228, 128, 4, 0, 0, 4, 0, 0, 15, 128, 3, 0, 228, 160, 1, 0, 85, 128, 0, 0, 228, 128, 1, 0, 0, 2, 0, 0, 15, 192, 0, 0, 228, 128, 255, 255, 0, 0, 88, 78, 65, 80, 192, 0, 0, 0, 192, 0, 0, 0, 0, 2, 254, 255, 144, 0, 0, 0, 48, 0, 0, 0, 1, 0, 36, 0, 0, 0, 48, 0, 0, 0, 48, 0, 0, 0, 36, 0, 0, 0, 48, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 2, 254, 255, 81, 0, 0, 5, 4, 0, 15, 160, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 2, 5, 0, 0, 128, 0, 0, 15, 144, 5, 0, 0, 3, 1, 0, 15, 128, 0, 0, 0, 128, 0, 0, 228, 160, 4, 0, 0, 4, 0, 0, 15, 128, 1, 0, 228, 160, 0, 0, 85, 128, 1, 0, 228, 128, 1, 0, 0, 2, 1, 0, 3, 128, 4, 0, 228, 160, 4, 0, 0, 4, 0, 0, 15, 128, 2, 0, 228, 160, 1, 0, 0, 128, 0, 0, 228, 128, 4, 0, 0, 4, 0, 0, 15, 128, 3, 0, 228, 160, 1, 0, 85, 128, 0, 0, 228, 128, 1, 0, 0, 2, 0, 0, 15, 192, 0, 0, 228, 128, 255, 255, 0, 0, 65, 111, 110, 57, 20, 1, 0, 0, 20, 1, 0, 0, 0, 2, 254, 255, 224, 0, 0, 0, 52, 0, 0, 0, 1, 0, 36, 0, 0, 0, 48, 0, 0, 0, 48, 0, 0, 0, 36, 0, 1, 0, 48, 0, 0, 0, 0, 0, 4, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2, 254, 255, 81, 0, 0, 5, 5, 0, 15, 160, 0, 0, 0, 0, 0, 0, 128, 63, 0, 0, 0, 0, 0, 0, 0, 0, 31, 0, 0, 2, 5, 0, 0, 128, 0, 0, 15, 144, 31, 0, 0, 2, 5, 0, 1, 128, 1, 0, 15, 144, 31, 0, 0, 2, 5, 0, 2, 128, 2, 0, 15, 144, 5, 0, 0, 3, 0, 0, 15, 128, 0, 0, 0, 144, 1, 0, 228, 160, 4, 0, 0, 4, 0, 0, 15, 128, 2, 0, 228, 160, 0, 0, 85, 144, 0, 0, 228, 128, 1, 0, 0, 2, 1, 0, 3, 128, 5, 0, 228, 160, 4, 0, 0, 4, 0, 0, 15, 128, 3, 0, 228, 160, 1, 0, 0, 128, 0, 0, 228, 128, 4, 0, 0, 4, 0, 0, 15, 128, 4, 0, 228, 160, 1, 0, 85, 128, 0, 0, 228, 128, 5, 0, 0, 3, 1, 0, 3, 128, 0, 0, 255, 128, 0, 0, 228, 160, 2, 0, 0, 3, 0, 0, 3, 192, 0, 0, 228, 128, 1, 0, 228, 128, 1, 0, 0, 2, 0, 0, 12, 192, 0, 0, 228, 128, 1, 0, 0, 2, 0, 0, 15, 224, 1, 0, 228, 144, 1, 0, 0, 2, 1, 0, 3, 224, 2, 0, 228, 144, 255, 255, 0, 0, 83, 72, 68, 82, 72, 1, 0, 0, 64, 0, 1, 0, 82, 0, 0, 0, 89, 0, 0, 4, 70, 142, 32, 0, 0, 0, 0, 0, 4, 0, 0, 0, 95, 0, 0, 3, 50, 16, 16, 0, 0, 0, 0, 0, 95, 0, 0, 3, 242, 16, 16, 0, 1, 0, 0, 0, 95, 0, 0, 3, 50, 16, 16, 0, 2, 0, 0, 0, 103, 0, 0, 4, 242, 32, 16, 0, 0, 0, 0, 0, 1, 0, 0, 0, 101, 0, 0, 3, 242, 32, 16, 0, 1, 0, 0, 0, 101, 0, 0, 3, 50, 32, 16, 0, 2, 0, 0, 0, 104, 0, 0, 2, 1, 0, 0, 0, 56, 0, 0, 8, 242, 0, 16, 0, 0, 0, 0, 0, 6, 16, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 0, 0, 10, 242, 0, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 1, 0, 0, 0, 86, 21, 16, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 50, 0, 0, 13, 242, 0, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 2, 0, 0, 0, 2, 64, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 70, 14, 16, 0, 0, 0, 0, 0, 50, 0, 0, 13, 242, 32, 16, 0, 0, 0, 0, 0, 70, 142, 32, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 64, 0, 0, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 0, 0, 128, 63, 70, 14, 16, 0, 0, 0, 0, 0, 54, 0, 0, 5, 242, 32, 16, 0, 1, 0, 0, 0, 70, 30, 16, 0, 1, 0, 0, 0, 54, 0, 0, 5, 50, 32, 16, 0, 2, 0, 0, 0, 70, 16, 16, 0, 2, 0, 0, 0, 62, 0, 0, 1, 73, 83, 71, 78, 104, 0, 0, 0, 3, 0, 0, 0, 8, 0, 0, 0, 80, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 0, 0, 3, 3, 0, 0, 89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 15, 15, 0, 0, 95, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 2, 0, 0, 0, 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