Ricardo Antonio Tejada
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c6bfe1c157
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Finally! I fixed that bug that I had. sf::Mouse::setPosition was setting the position of the cursor to desktop coordinates not window coordinates.
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2017-03-01 17:17:43 -05:00 |
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Ricardo Antonio Tejada
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63e98d90bd
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Almost ready for merge. Need to fix bug with mouse movement. Need to implement clipboard support. Lastly need to write ReadMe on instructions for building.
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2017-02-28 19:32:55 -05:00 |
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Ricardo Antonio Tejada
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5007519ae7
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Dumped the pure SFML folder. Got it working enough to realize that it just ran too slow to continue wasting time on it. SFML creates a OpenGL context anyway so users can drop in the nk_sfml_gl2.h and not need anything else. I'll have to add this in the readme. Tried to make my code as similar to other demos for sake of consistency.
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2017-02-23 02:02:59 -05:00 |
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Ricardo Antonio Tejada
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73b0b945b4
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Added OpenGL3 for SFML and also working on "pure" SFML renderer.
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2017-02-17 17:54:24 -05:00 |
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