Commit Graph

6 Commits

Author SHA1 Message Date
Patrick Rudolph
66946dc3cf nuklear_rawfb: Use pitch in offset calculation
Use the framebuffer pitch to calculate the correct offset.
Fixes garbled rendering on framebuffer that have
pitch != x_resolution * bpp / 8.

The demo application is unaffected as the pitch always aligns with
the x resolution of the window.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
2018-02-04 17:08:17 +01:00
vurtun
2891c6afbc Update demos to new color picker API 2018-01-05 13:09:27 +01:00
Martin Gerhardy
b17ec490ef TRAVIS: include demo windows and activate warnings 2018-01-02 08:26:29 +01:00
Patrick Rudolph
3705464605 demo/x11_rawfb: Change license to MIT
Relicense all x11_rawfb demo files under MIT license.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
2017-10-09 17:41:06 +02:00
vurtun
e5850a01b9 Fixed style issues in software renderer 2017-10-07 14:30:22 +02:00
Patrick Rudolph
2eb72b26e4 Add software rasterizer library and demo.
The software rasterizer is to be used with raw framebuffer
devices, where no GPU or X11 is available.
The demo emulates a raw framebuffer on X11 using XShmImage / XImage.

Features implemented:
* Drawing primitives
* Drawing polygons (using Darel Rex Finley algorithm)
* Drawing arcs and circles (using Bresenham's elipses algorithm)
* Drawing images using nearest filtering
* Bounds check on every operation
* Fastpath for lines
* Font rendering using nearest filtering
* Window resize
* Thread safe implementation by using a context
* Fixed lower and upper scissors on fast-path
* Adapted coding style to nuklear's style
* Implemented text scissors

Color formats:
Define one of them at compile time.
* RAWFB_RGBX_8888 (32bpp)
* RAWFB_XRGB_8888 (32bpp)

Tested:
The library has been tested on Lenovo Thinkpad T500 and is able to render
more than 30fps on a single core with no further optimizations and VSNYC enabled.

TODO:
* Improve font rendering by using filters.
* Account font foreground color.

Usage:
The raw framebuffer library needs a "texture" that holds the prerendered
font data. The texture is used at runtime to blit the letters onto screen.
You have to provide the framebuffer address, dimension and pitch.

Signed-off-by: Patrick Rudolph <siro@das-labor.org>
2017-10-07 12:08:24 +02:00