This commit fixed some bugs from the last commit as well as some general
changes and fixes of some old bugs. For overview of all changes please
look inside `CHANGELOG.md`.
I had a long standing bug inside nuklear which prevents you from
swapping out a font while the code is being build. This bug is now
fixed but the fix requires _ALL_ `nk_user_font` data structures
provided by `nk_style_set_font` to be persistent.
Previously the piemenu had a clipping bug caused by different offset
between internal and external properties. I just set spacing and
padding to zero to let the piemenu take the whole popup.
All platform and renderbackend independent examples are now optional
demos for all platforms in `demo/`. Moving some demos from `example/`
provides an easier way to test GUI concepts for users and simplifies
maintenance.
I personally do not have a retina display, but I added some changes
to all `GLFW` demos/examples. If there are still issues please
report back to me what is not working correct (please test out clipping
by playing around with scrollbars as well)
All examples use GLFW, so we update the Makefile, remove OpenGL include
headers (GLFW will include them automatically) and conditionally set a
different shader version.
This is the first release version of nuklear (previously: zahnrad).
As for those who no the old version will notice: a lot has changed.
Most obvious should be the two biggest changes. First the name change
because I got critique that the name is hard to comprehend and
remember (understandable for non-germans) and the second is the
transistion from four files (zahnrad.h, zahnrad.c, stb_truetype
and stb_rect_pack) to one single header library file nuklear.h.
I am not 100% convinced that using a single header library is the
right choice here but so far I haven't encountered any problems.
Noticable should be as well that nuklear now directly embeds three
stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like
in previous versions the first two are optional and the library
can be compiled without. stb_textedit on the other hand powers
the text edit implementation for single as well as multiline
text manipulation. The text edit implementation is still relative
new and untested so you can expect some bugs I have not found yet.
In the demo department a lot changed as well. All platform demos
now don't compile one big demo but instead contain a simple
demo and small abstraction layer over the platform. Main benefit is
better understandablity improved ease of use. The old demo
is now split up and transfered into the example folder while each part
is self contained and compileable. (All examples use glfw I don't now
if this is the best platform but it is at least the simplest.
I also removed the apple demo because I don't have an apple system
and cannot make sure the new version runs with the old version.
Finally a lot of small bugs have been fixed as well as bugs found by
clang analyzer and coverity.