Commit Graph

17 Commits

Author SHA1 Message Date
vurtun 7279f0f0cc Updated examples to new vertex layout API 2016-09-04 10:02:28 +02:00
vurtun 550a2b03d3 Fixed some bug introduced by last commit and more
This commit fixed some bugs from the last commit as well as some general
changes and fixes of some old bugs. For overview of all changes please
look inside `CHANGELOG.md`.
2016-08-31 19:19:06 +02:00
kim yongbin b54bc88e47 add missing CLFW_PRESS check for GLFW_KEY_RIGHT_CONTROL 2016-08-23 23:00:40 +09:00
vurtun 4b910e0f31 Update example version numbers 2016-08-07 21:26:53 +02:00
vurtun 100480c6c7 Fixed swapping out fonts
I had a long standing bug inside nuklear which prevents you from
swapping out a font while the code is being build. This bug is now
fixed but the fix requires _ALL_ `nk_user_font` data structures
provided by `nk_style_set_font` to be persistent.
2016-08-04 14:18:29 +02:00
vurtun 69df3f5369 Fixed #194 example/extended.c compile error 2016-08-04 08:59:17 +02:00
vurtun 831a9c32da Update examples to version 1.03 2016-07-29 23:26:44 +02:00
vurtun 539dde6cde Fixed #138 piemenu and combo open at same time
Fixed piemenu behavior inside extended example.
2016-05-19 16:11:54 +02:00
vurtun 71ee9a3986 Fixed #132 piemenu clipping bug
Previously the piemenu had a clipping bug caused by different offset
between internal and external properties. I just set spacing and
padding to zero to let the piemenu take the whole popup.
2016-05-16 14:10:14 +02:00
vurtun 8a01de120a Restructured demos and examples
All platform and renderbackend independent examples are now optional
demos for all platforms in `demo/`. Moving some demos from `example/`
provides an easier way to test GUI concepts for users and simplifies
maintenance.
2016-04-28 17:01:19 +02:00
vurtun bbe282a272 Hopefully fixed high DPI display mouse mapping #74 2016-04-27 13:08:31 +02:00
vurtun 62ff1861a4 Hopefully fixed retina display issues #111 #74
I personally do not have a retina display, but I added some changes
to all `GLFW` demos/examples. If there are still issues please
report back to me what is not working correct (please test out clipping
by playing around with scrollbars as well)
2016-04-25 14:07:04 +02:00
Andrey Gursky 590c27d40f example: fix typo 2016-04-23 22:01:01 +02:00
vurtun 6b5a4f16e8 Merge branch 'fdb-osx-support' 2016-04-19 16:47:09 +02:00
Frederik De Bleser da9899c618 Make examples work on OS X
All examples use GLFW, so we update the Makefile, remove OpenGL include
headers (GLFW will include them automatically) and conditionally set a
different shader version.
2016-04-19 13:49:07 +02:00
Bruce Mitchener da46d536f9 Fix some typos. 2016-04-19 15:23:33 +07:00
vurtun b2c87ed7c0 Release Version 1.0
This is the first release version of nuklear (previously: zahnrad).
As for those who no the old version will notice: a lot has changed.

Most obvious should be the two biggest changes. First the name change
because I got critique that the name is hard to comprehend and
remember (understandable for non-germans) and the second is the
transistion from four files (zahnrad.h, zahnrad.c, stb_truetype
and stb_rect_pack) to one single header library file nuklear.h.
I am not 100% convinced that using a single header library is the
right choice here but so far I haven't encountered any problems.

Noticable should be as well that nuklear now directly embeds three
stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like
in previous versions the first two are optional and the library
can be compiled without. stb_textedit on the other hand powers
the text edit implementation for single as well as multiline
text manipulation. The text edit implementation is still relative
new and untested so you can expect some bugs I have not found yet.

In the demo department a lot changed as well. All platform demos
now don't compile one big demo but instead contain a simple
demo and small abstraction layer over the platform. Main benefit is
better understandablity improved ease of use. The old demo
is now split up and transfered into the example folder while each part
is self contained and compileable. (All examples use glfw I don't now
if this is the best platform but it is at least the simplest.
I also removed the apple demo because I don't have an apple system
and cannot make sure the new version runs with the old version.

Finally a lot of small bugs have been fixed as well as bugs found by
clang analyzer and coverity.
2016-04-14 16:26:15 +02:00