dumblob
835c6551d4
Merge pull request #504 from riri/demo-includes
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demos: set style with defines to ease esp. regression testing
2022-10-13 17:59:10 +02:00
Richard Gill
54cd692d17
added comment on ifdefs to use styles in demos
2022-10-13 11:51:50 +02:00
Richard Gill
d63f106334
xlib backend: implemented arc commands
2022-10-12 22:08:08 +02:00
Richard Gill
fc5ce1c495
demos: set style with defines
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To avoid having to modify the demo code,
conditionnally include a predefined style
2022-10-12 21:19:58 +02:00
dumblob
07bd7a0925
Merge pull request #414 from Ohjurot/gdi_nuklear_native_window
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Windows (GDI): Native-like nuklear windows
2022-10-06 16:55:17 +02:00
Richard Gill
6a429eca62
cleanup xlib text drawing
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fixes #502
2022-10-03 21:11:12 +02:00
Rob Loach
c55fd8cc62
Merge branch 'master' of github.com:Immediate-Mode-UI/Nuklear into tex_null
2022-08-03 13:59:10 -04:00
Rob Loach
ca49016428
Rename more null variables to tex_null
2022-07-30 17:45:12 -04:00
Rob Loach
54fd67bddd
Rename additional .null variables
2022-07-30 17:43:46 -04:00
Rob Loach
ec4acc7cf4
Rename the null variable to tex_null
2022-07-30 17:38:10 -04:00
Rob Loach
7597cc7a09
x11: Free XVisualInfo after use
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Fixes #473
2022-07-09 17:18:21 -04:00
Ludwig Füchsl
adeb2a720f
Added wWinMain comment
2022-05-30 22:49:12 +02:00
Ludwig Füchsl
50277a1c39
Changed windows include to lowercase
2022-05-29 01:47:00 +02:00
Benedikt Müssig
dca0f6fcfc
Corrected the fill bugs in the GDI binding
2022-05-12 13:30:18 +02:00
Benedikt Müssig
628cc61263
Added the wingdi header to the GDI binding
2022-05-12 13:04:42 +02:00
Benedikt Müssig
e698bb1531
Added the GDI arc drawing commands to the dispatch switch-case
2022-05-12 12:54:03 +02:00
Benedikt Müssig
321badb389
Implemented select all for GDI
2022-05-12 12:52:44 +02:00
Benedikt Müssig
cacdf6baa4
Added the arc methods to the GDI binding
2022-05-12 12:52:05 +02:00
Rob Loach
a51d9eec96
Merge pull request #427 from kbolino/fix-sdl-hidpi-rendering
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Fix high-DPI scaling in sdl_renderer
2022-04-20 13:51:59 -04:00
Rob Loach
c9d3a3fd20
file_browser: Bring string.h to the top
2022-04-15 17:20:20 -04:00
crazyBaboon
f58114e45e
file_browser.c - remove #include <string.h>
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It is no longer necessary, since string comparison is now carried out by Nuklear API.
2022-04-13 22:44:14 +01:00
crazyBaboon
e5100bcef6
Ignore case when sorting strings alphabetically
2022-04-13 01:07:41 +01:00
crazyBaboon
e3cec3b6b1
Forgot to include <string.h>
2022-04-03 15:53:49 +01:00
crazyBaboon
0163faffed
file_browser.c - Display files and folders by alphabetical order
2022-04-03 12:40:14 +01:00
crazyBaboon
8f2ccedfa4
Change dialog action from "Save" to "Open"
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This is because there is yet no text box for the user to write the file name.
2022-03-29 21:00:45 +01:00
crazyBaboon
8377f9147a
Use local static variable instead of global
2022-03-26 19:34:40 +00:00
crazyBaboon
a1df0c4f57
Further improve file_browser.c
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-Adds visible boundary to file icon box;
-Adds a 'cancel' button that closes the file dialog;
-Adds a 'save' button that should be used for the save() routine defined by the user;
2022-03-26 18:28:49 +00:00
Rob Loach
ceee8839ab
glfw_gl3: Cast the void* to a struct nk_glfw* ( #434 )
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While it doesn't fix the issue @tree786isback in #434 , it is a good thing to cast the void*'s correctly.
2022-03-22 11:22:22 -04:00
Ludwig Füchsl
1b028c654c
Merge branch 'Immediate-Mode-UI:master' into gdi_nuklear_native_window
2022-03-21 16:34:11 +01:00
crazyBaboon
ec14ad2a30
Better Display file icons in the filebrowser
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Icons are now displayed in a "Compact list view" rather than a "icon view"
2022-03-19 22:17:33 +00:00
Kristian Bolino
04eac1db2a
Scale font height rather than oversampling
2022-03-16 17:01:39 -04:00
Kristian Bolino
779c420d06
Fix C89 warnings and oversample at 3x scale
2022-03-15 18:10:01 -04:00
Kristian Bolino
ec4aa9992f
Fix high-DPI scaling in sdl_renderer
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This commit resolves two issues with high-DPI display rendering:
1. The coordinates were not scaled properly, resulting in tiny output
and misalignment of actual cursor position with apparent position;
this is fixed by calling SDL_SetRenderScale with appropriate scaling
factors determined by comparing the window size to the renderer's
output size
2. The fonts were not oversampled, resulting in excessively blurry text;
this is fixed by setting oversample_h and oversample_v on the
font_config according to the scaling factors
2022-03-15 11:43:31 -04:00
Kristian Bolino
cbfc8f89e9
sdl_renderer: fix Metal rendering ( #426 )
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Addresses an issue where the Metal render driver (macOS) could not handle the clipping rectangle {-8192, -8192, 16384, 16384} and would simply draw nothing to the screen. The solution is to ensure the cliprect coordinates are not negative, which also doesn't break the other render drivers.
Co-authored-by: Kristian Bolino <kbolino@kbolino.com>
2022-03-15 15:28:47 +01:00
crazyBaboon
f0dccaeeec
Integrate file browser with glfw opengl2 demo ( #400 ) and restructure demo/ directory accordingly
2022-03-14 20:46:44 +01:00
Ludwig Füchsl
a31c6c0089
Bug fix & Added comments
2022-03-04 13:16:47 +01:00
Ludwig Füchsl
33395aabdb
Fixed non displayed windows.
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WARNING: Drawing is not done correctly
2022-02-28 15:53:54 +01:00
Ludwig Füchsl
169470d2e3
Converted from C++ to C
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WARNING: Is currently not working! Needs more debugging.
2022-02-28 14:57:47 +01:00
Ludwig Füchsl
d4e695420d
Added GDI full featured window code
2022-02-25 11:13:01 +01:00
Ludwig Füchsl
cb59055c06
Added some API dokumentation
2022-02-14 22:41:32 +01:00
Ludwig Füchsl
703d73aebf
Added D3D12 backend and demo
2022-02-14 20:51:28 +01:00
Rob Loach
6686ab1dd5
Fix incorrect cast on SDL_RenderGeometryRaw()
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Fixes #405
2022-02-06 00:43:54 -05:00
lib-omar
f6851ea2ca
Favor switch over if-else chain in event handler.
2022-01-29 14:19:32 -05:00
lib-omar
811dbacd12
Favor switch over if-else chain in event handler.
2022-01-29 14:18:07 -05:00
lib-omar
43b5e82748
Favor switch over if-else chain in event handler.
2022-01-29 14:15:02 -05:00
lib-omar
8f5ae21035
Favor switch over if-else chain in event handler.
2022-01-29 14:13:34 -05:00
Rob Loach
9486833f61
Merge pull request #396 from Immediate-Mode-UI/br_example_sdl_rendergeometry
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Backend: SDL2 Renderer
2022-01-09 18:13:28 -05:00
Rob Loach
cd4990834f
sdl_renderer: Update code
2022-01-06 21:55:20 -05:00
Cameron Cawley
20a26c8fec
Restore a previously removed cast
2021-12-22 21:43:33 +00:00
Cameron Cawley
54b14dc103
Support any format with 1, 2, or 4 bytes per pixel in sdl2surface_rawfb
2021-12-22 21:43:29 +00:00