Commit Graph

10 Commits

Author SHA1 Message Date
Alex Anderson
a37a563315 Add select all shortcut to glfw4 demo 2021-10-10 12:15:21 +02:00
Wladislav Artsimovich
1e4eacca2e change NK_MEMSET to memset(), because NK_MEMSET is NK internal 2021-06-18 16:19:49 +02:00
Zane Ashby
9818f642da Fix memory leak in demo and example code.
Clear cmds nk_buffer after each frame to stop it growing over time.
2020-04-12 01:40:09 +12:00
crazyBaboon
4f6b838748 Remove duplicated #include <math.h> 2020-03-09 21:51:08 +00:00
Infinity_X
15e4dae107
Add type conversion for calloc 2019-07-10 19:32:36 +08:00
Robert Winkler
36a8d2a5ad Fix issue 548
The issue was introduced in the fix for 416 (commit 8559aeb).

The original problem was (backspace and arrows moving too fast) is not a
nuklear problem but a GLFW problem.  Because of the way nuklear handles
input (it must be between input_begin and end), the key callback method
GLFW offers is not an option.

So we have to use glfwGetKey() which returns the current state of a key
not whether it was just pressed or released, so nuklear acts like it
was pressed every single frame, hence the "too fast" problem.

The fix checks for state change and discards the event if there was
no change.  This kills key repeat behavior (for named keys) on
*all* platforms which makes deleting or arrowing inconvenient.

Since there's no way to fix the shortcomings of a callback vs event
based input API, my "fix" just makes the original fix conditional
on a macro NK_KEYSTATE_BASED_INPUT
2018-10-30 00:43:01 -07:00
Vincent Torri
1fdf7828af demos: fix typo (clipbard --> clipboard) 2018-09-15 06:52:10 +02:00
vurtun
1098b22423 Changed GLFW context version to OpenGL 4 2018-04-06 09:20:53 +02:00
vurtun
48a9d3176b Fixed ANSI C warnings 2018-01-28 11:59:06 +01:00
Kees Rijnen
205089ff62 Add opengl 4 demo that uses bindless textures and pesistent mapped vertex buffer 2018-01-22 06:00:39 -08:00