Fixed Readme example
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@ -8,18 +8,18 @@ If you have an idea for new features just [open an issue](https://github.com/vur
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* Find and correct spelling mistakes
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* Add (insert your favorite platform or render backend here) demo implementation (some possibilities: DirectX 9/DirectX 10/DirectX 11 and win32 with OpenGL)
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* Add clipboard user callbacks back into all demos
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* Add additional widgets [some possible widgets](http://doc.qt.io/qt-5/widget-classes.html#the-widget-classes)
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* Add additional widgets
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* Find a better way to change the style or group style options
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* Add support for multiple pointers for touch input devices (probably requires to rewrite mouse handling in `struct zr_input`)
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* Extend xlib demo to support image drawing with arbitrary image width and height
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* Change cursor in `zr_widget_edit_box` and `zr_widget_edit_field` to thin standard cursor version used in editors
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* Extend piemenu to support submenus (another ring around the first ring or something like [this:](http://gdj.gdj.netdna-cdn.com/wp-content/uploads/2013/02/ui+concepts+13.gif)) and turn it into a default library widget.
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* Add label describing the currently active piemenu entry
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* Maybe write a piemenu text only version for platforms that do not want or can use images
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* Add tables with scaleable column width
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* Rewrite the chart API to support a better range of charts (maybe take notes from Javascript chart frameworks)
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* Create an API to allow scaling between groups (maybe extend and convert the demo example)
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* Add multiple Tab support (maybe use `zr_group` and add a header)
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* Come up with a better way to provide and create widget and window styles
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* Add tables with scaleable column width
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* Extend context to not only support overlapping windows but tiled windows as well
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## Bugs
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@ -27,7 +27,7 @@ If you have an idea for new features just [open an issue](https://github.com/vur
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* Text handling is still a little bit janky and probably needs to be further tested and polished
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* `zr_edit_buffer` with multiline flag is bugged for '\n', need to differentiate between visible and non-visible characters
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## Coding conventions
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## Coding conventions
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* Only use C89 (ANSI C)
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* Do not use any compiler specific extensions
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* For indent use four spaces
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