Fixed gaps in combobox under OpenGL
This is basically a hack to fill the gaps. I have absoultly no idea why I get some of these gaps but hopefully it is fixed and does not come back to hunt me in the future.
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parent
1b9779ce51
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fc832cef07
19
nuklear.h
19
nuklear.h
@ -16511,6 +16511,7 @@ nk_panel_begin(struct nk_context *ctx, const char *title)
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}
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/* draw header background */
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header.h += 1.0f;
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if (background->type == NK_STYLE_ITEM_IMAGE) {
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text.background = nk_rgba(0,0,0,0);
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nk_draw_image(&win->buffer, header, &background->data.image, nk_white);
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@ -16643,24 +16644,24 @@ nk_panel_end(struct nk_context *ctx)
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layout->bounds.h = layout->at_y - layout->bounds.y;
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/* fill top empty space */
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empty_space.x = window->bounds.x + layout->border;
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empty_space.x = window->bounds.x;
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empty_space.y = layout->bounds.y;
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empty_space.h = panel_padding.y;
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empty_space.w = window->bounds.w;
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nk_fill_rect(out, empty_space, 0, style->window.background);
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/* fill left empty space */
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empty_space.x = window->bounds.x + layout->border;
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empty_space.x = window->bounds.x;
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empty_space.y = layout->bounds.y;
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empty_space.w = panel_padding.x + layout->border;
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empty_space.h = layout->bounds.h;
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empty_space.w = panel_padding.x;
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nk_fill_rect(out, empty_space, 0, style->window.background);
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/* fill right empty space */
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empty_space.x = layout->bounds.x + layout->bounds.w;
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empty_space.x = layout->bounds.x + layout->bounds.w - layout->border;
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empty_space.y = layout->bounds.y;
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empty_space.w = panel_padding.x + layout->border;
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empty_space.h = layout->bounds.h;
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empty_space.w = panel_padding.x;
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if (layout->offset->y == 0 && !(layout->flags & NK_WINDOW_NO_SCROLLBAR))
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empty_space.w += scrollbar_size.x;
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nk_fill_rect(out, empty_space, 0, style->window.background);
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@ -16991,10 +16992,10 @@ nk_panel_layout(const struct nk_context *ctx, struct nk_window *win,
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if (layout->flags & NK_WINDOW_DYNAMIC) {
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/* draw background for dynamic panels */
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struct nk_rect background;
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background.x = layout->bounds.x;
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background.w = layout->bounds.w;
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background.y = layout->at_y;
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background.h = layout->row.height;
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background.x = win->bounds.x;
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background.w = win->bounds.w;
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background.y = layout->at_y - 1.0f;
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background.h = layout->row.height + 1.0f;
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nk_fill_rect(out, background, 0, color);
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}
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}
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