another small readme update
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Readme.md
10
Readme.md
@ -117,6 +117,8 @@ while (1) {
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gui_panel_layout(&panel, 30, 1);
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if (gui_panel_button_text(&panel, "button", GUI_BUTTON_DEFAULT))
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fprintf(stdout, "button pressed!\n");
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value = gui_panel_slider(&panel, 0, value, 10, 1);
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progress = gui_panel_progress(&panel, progress, 100, gui_true);
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gui_panel_end(&panel);
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}
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```
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@ -164,7 +166,7 @@ users possible which brings me to ANSI C as the most portable version.
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In addition not all C compiler like the MSVC
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compiler fully support C99, which finalized my decision to use ANSI C.
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#### Why do you typedef our own types instead of using the standard types
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#### Why do you typedef your own types instead of using the standard types
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This Project uses ANSI C which does not have the header file `<stdint.h>`
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and therefore does not provide the fixed sized types that I need. Therefore
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I defined my own types which need to be set to the correct size for each
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@ -192,10 +194,10 @@ platform (Xlib, Win32) itself already provides a solution.
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- [Tutorial from Jari Komppa about imgui libraries](http://www.johno.se/book/imgui.html)
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- [Johannes 'johno' Norneby's article](http://iki.fi/sol/imgui/)
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- [Casey Muratori's original introduction to imgui's](http:://mollyrocket.com/861?node=861)
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- [Casey Muratori's imgui panel design 1/2](http://mollyrocket.com/casey/stream_0019.html)
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- [Casey Muratori's imgui panel design 2/2](http://mollyrocket.com/casey/stream_0020.html)
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- [Casey Muratori's imgui panel design(1/2)](http://mollyrocket.com/casey/stream_0019.html)
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- [Casey Muratori's imgui panel design(2/2)](http://mollyrocket.com/casey/stream_0020.html)
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- [ImGui: The inspiration for this project](https://github.com/ocornut/imgui)
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- [Nvidia'S imgui toolkit](https://code.google.com/p/nvidia-widgets/)
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- [Nvidia's imgui toolkit](https://code.google.com/p/nvidia-widgets/)
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# License
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(The MIT License)
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