fixed win32 demo and some tings the msvc analyzer found + updated readme
This commit is contained in:
parent
760c8d3736
commit
f9319b0d0f
|
@ -232,7 +232,7 @@ struct gui_allocator {
|
|||
```
|
||||
|
||||
### Buffering
|
||||
While a raw canvas provides the ability to draw without any problems, the pure
|
||||
While a raw canvas provides the ability to draw without problems, the pure
|
||||
nature of callbacks is a loss of flow control. You have to immediately
|
||||
draw a primitive to screen which forces your application to build around the
|
||||
toolkit instead of controling it. An additional disadvantage of callbacks in this
|
||||
|
@ -520,8 +520,8 @@ platform (Xlib, Win32) itself already provides a solution.
|
|||
- [Tutorial from Jari Komppa about imgui libraries](http://www.johno.se/book/imgui.html)
|
||||
- [Johannes 'johno' Norneby's article](http://iki.fi/sol/imgui/)
|
||||
- [Casey Muratori's original introduction to imgui's](http:://mollyrocket.com/861?node=861)
|
||||
- [Casey Muratori's imgui panel design(1/2)](http://mollyrocket.com/casey/stream_0019.html)
|
||||
- [Casey Muratori's imgui panel design(2/2)](http://mollyrocket.com/casey/stream_0020.html)
|
||||
- [Casey Muratori's imgui panel design (1/2)](http://mollyrocket.com/casey/stream_0019.html)
|
||||
- [Casey Muratori's imgui panel design (2/2)](http://mollyrocket.com/casey/stream_0020.html)
|
||||
- [Casey Muratori: Designing and Evaluation Reusable Components](http://mollyrocket.com/casey/stream_0028.html)
|
||||
- [ImGui: The inspiration for this project](https://github.com/ocornut/imgui)
|
||||
- [Nvidia's imgui toolkit](https://code.google.com/p/nvidia-widgets/)
|
||||
|
|
10
demo/demo.c
10
demo/demo.c
|
@ -259,7 +259,7 @@ static void
|
|||
style_tab(struct gui_panel_layout *panel, struct gui_config *config)
|
||||
{
|
||||
gui_int tx, ty;
|
||||
|
||||
gui_panel_row(panel, 30, 2);
|
||||
gui_panel_label(panel, "scrollbar width:", GUI_TEXT_LEFT);
|
||||
tx = gui_panel_spinner(panel, 0, (gui_int)config->scrollbar_width, 20, 1, NULL);
|
||||
config->scrollbar_width = (float)tx;
|
||||
|
@ -346,7 +346,6 @@ color_tab(struct gui_panel_layout *panel, struct control_window *control, struct
|
|||
} else {
|
||||
gui_panel_row(panel, 30, 2);
|
||||
for (i = 0; i < GUI_COLOR_COUNT; ++i) {
|
||||
struct gui_panel_layout layout;
|
||||
gui_panel_label(panel, labels[i], GUI_TEXT_LEFT);
|
||||
if (gui_panel_button_color(panel, config->colors[i], GUI_BUTTON_DEFAULT)) {
|
||||
if (!control->picker_active) {
|
||||
|
@ -526,7 +525,6 @@ static void
|
|||
update_settings(struct settings_window *win, struct gui_layout *layout,
|
||||
struct gui_input *in, struct gui_canvas *canvas)
|
||||
{
|
||||
gui_bool running;
|
||||
struct gui_panel_layout panel;
|
||||
struct gui_panel_layout tab;
|
||||
gui_panel_hook_begin_tiled(&panel, &win->hook, layout, GUI_SLOT_RIGHT, 0, "Tool Settings", canvas, in);
|
||||
|
@ -568,10 +566,10 @@ init_demo(struct demo_gui *gui, struct gui_font *font)
|
|||
gui_buffer_init_fixed(buffer, memory, GUI_BUFFER_CLIPPING);
|
||||
gui_default_config(config);
|
||||
|
||||
ratio.left = 0.10f;
|
||||
ratio.right = 0.40f;
|
||||
ratio.left = 0.05f;
|
||||
ratio.right = 0.35f;
|
||||
ratio.centerv = 0.9f;
|
||||
ratio.centerh = 0.5f;
|
||||
ratio.centerh = 0.6f;
|
||||
ratio.bottom = 0.05f;
|
||||
ratio.top = 0.05f;
|
||||
gui_layout_init(&gui->layout, &ratio);
|
||||
|
|
|
@ -232,7 +232,6 @@ surface_draw_text(XSurface *surf, XFont *font, short x, short y, unsigned short
|
|||
unsigned char bg_r, unsigned char bg_g, unsigned char bg_b,
|
||||
unsigned char fg_r, unsigned char fg_g, unsigned char fg_b)
|
||||
{
|
||||
int tx, ty, th;
|
||||
RECT format;
|
||||
UINT bg = RGB(bg_r, bg_g, bg_b);
|
||||
UINT fg = RGB(fg_r, fg_g, fg_b);
|
||||
|
@ -447,8 +446,8 @@ WinMain(HINSTANCE hInstance, HINSTANCE prev, LPSTR lpCmdLine, int shown)
|
|||
/* Draw */
|
||||
surface_begin(xw.backbuffer);
|
||||
surface_clear(xw.backbuffer, 255, 255, 255);
|
||||
draw(xw.backbuffer, &gui.stack);
|
||||
draw(xw.floating, &gui.stack);
|
||||
draw(xw.backbuffer, &gui.background);
|
||||
draw(xw.backbuffer, &gui.floating);
|
||||
surface_end(xw.backbuffer, xw.hdc);
|
||||
|
||||
/* Timing */
|
||||
|
|
8
gui.c
8
gui.c
|
@ -2707,14 +2707,14 @@ gui_panel_shelf_begin(struct gui_panel_layout *parent, struct gui_panel_layout *
|
|||
button_y += config->item_padding.y;
|
||||
button_h -= config->item_padding.y;
|
||||
button.background = config->colors[GUI_COLOR_SHELF];
|
||||
button.content = config->colors[GUI_COLOR_TEXT];
|
||||
button.content = config->colors[GUI_COLOR_SHELF_TEXT];
|
||||
button.highlight = config->colors[GUI_COLOR_SHELF];
|
||||
button.highlight_content = config->colors[GUI_COLOR_SHELF_TEXT];
|
||||
} else {
|
||||
button.background = config->colors[GUI_COLOR_SHELF_ACTIVE];
|
||||
button.content = config->colors[GUI_COLOR_TEXT];
|
||||
button.content = config->colors[GUI_COLOR_SHELF_ACTIVE_TEXT];
|
||||
button.highlight = config->colors[GUI_COLOR_SHELF_ACTIVE];
|
||||
button.highlight_content = config->colors[GUI_COLOR_SHELF_TEXT];
|
||||
button.highlight_content = config->colors[GUI_COLOR_SHELF_ACTIVE_TEXT];
|
||||
}
|
||||
if (gui_button_text(canvas, button_x, button_y, button_w, button_h,
|
||||
tabs[i], GUI_BUTTON_DEFAULT, &button, parent->input, &parent->font))
|
||||
|
@ -2887,7 +2887,6 @@ gui_stack_pop(struct gui_panel_stack *stack, struct gui_panel_hook *panel)
|
|||
void
|
||||
gui_layout_init(struct gui_layout *layout, const struct gui_layout_config *config)
|
||||
{
|
||||
struct gui_layout_slot *slot;
|
||||
ASSERT(layout);
|
||||
ASSERT(config);
|
||||
if (!layout || !config) return;
|
||||
|
@ -2920,7 +2919,6 @@ gui_layout_begin(struct gui_layout *layout, gui_size width, gui_size height,
|
|||
void
|
||||
gui_layout_end(struct gui_panel_stack *stack, struct gui_layout *layout)
|
||||
{
|
||||
gui_size i;
|
||||
ASSERT(stack);
|
||||
ASSERT(layout);
|
||||
if (!stack || !layout) return;
|
||||
|
|
Loading…
Reference in New Issue