comment out icon_load()

As suggested, altought icon_load() is not used to build this example/canvas.c,
it might still be useful. So instead of deleting, the function is now commented.
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crazyBaboon 2019-10-01 10:29:34 +01:00 committed by GitHub
parent c52193b3f2
commit f7e79476ee
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@ -77,6 +77,29 @@ die(const char *fmt, ...)
exit(EXIT_FAILURE); exit(EXIT_FAILURE);
} }
/* function icon_load () is not used in this file but might be useful :) */
/*
static struct nk_image
icon_load(const char *filename)
{
int x,y,n;
GLuint tex;
unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
if (!data) die("[SDL]: failed to load image: %s", filename);
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
glGenerateMipmap(GL_TEXTURE_2D);
stbi_image_free(data);
return nk_image_id((int)tex);
}
*/
static void static void
device_init(struct device *dev) device_init(struct device *dev)
{ {