comment out icon_load()
As suggested, altought icon_load() is not used to build this example/canvas.c, it might still be useful. So instead of deleting, the function is now commented.
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@ -77,6 +77,29 @@ die(const char *fmt, ...)
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exit(EXIT_FAILURE);
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}
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/* function icon_load () is not used in this file but might be useful :) */
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/*
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static struct nk_image
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icon_load(const char *filename)
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{
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int x,y,n;
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GLuint tex;
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unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
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if (!data) die("[SDL]: failed to load image: %s", filename);
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glGenTextures(1, &tex);
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glBindTexture(GL_TEXTURE_2D, tex);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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glGenerateMipmap(GL_TEXTURE_2D);
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stbi_image_free(data);
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return nk_image_id((int)tex);
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}
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*/
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static void
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device_init(struct device *dev)
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{
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