added optional anti-aliased vertex buffer output

This commit is contained in:
vurtun 2015-09-06 19:13:07 +02:00
parent 112a5d2541
commit efe9265949
6 changed files with 2541 additions and 430 deletions

View File

@ -1,5 +1,6 @@
#define MAX_BUFFER 64
#define MAX_MEMORY (16 * 1024)
#define MAX_MEMORY (32 * 1024)
#define MAX_COMMAND_MEMORY (16 * 1024)
#define WINDOW_WIDTH 1200
#define WINDOW_HEIGHT 800
@ -479,11 +480,11 @@ struct state {
struct demo_gui {
gui_bool running;
void *memory;
const struct gui_input *input;
struct gui_buffer memory;
struct gui_input input;
struct gui_command_queue queue;
struct gui_style config;
struct gui_font font;
struct gui_user_font font;
struct gui_window panel;
struct gui_window sub;
struct state state;
@ -543,7 +544,7 @@ widget_panel(struct gui_context *panel, struct state *demo)
/* combo boxes */
if (!demo->scaleable) gui_layout_row_static(panel, 30, 150, 1);
else gui_layout_row_dynamic(panel, 25, 1);
else gui_layout_row_dynamic(panel, 30, 1);
combo_box(panel, &demo->combo, weapons, LEN(weapons));
prog_combo_box(panel, demo->prog_values, LEN(demo->prog_values), &demo->progcom);
color_combo_box(panel, &demo->colcom);
@ -566,23 +567,6 @@ widget_panel(struct gui_context *panel, struct state *demo)
}
}
static void
table_panel(struct gui_context *panel)
{
gui_size i = 0;
const char *table[] = {"Move forward", "w", "Move back", "s", "Move left", "a",
"Move right", "d", "Jump", "SPACE", "Duck", "CTRL"};
gui_table_begin(panel, GUI_TABLE_HHEADER, 30, 2);
gui_label_colored(panel, "MOVEMENT", GUI_TEXT_CENTERED, gui_rgba(178, 122, 1, 255));
gui_label_colored(panel, "KEY/BUTTON", GUI_TEXT_CENTERED, gui_rgba(178, 122, 1, 255));
for (i = 0; i < LEN(table); i += 2) {
gui_table_row(panel);
gui_label(panel, table[i], GUI_TEXT_LEFT);
gui_label(panel, table[i+1], GUI_TEXT_CENTERED);
}
gui_table_end(panel);
}
/* -----------------------------------------------------------------
* STYLE
* ----------------------------------------------------------------- */
@ -686,24 +670,25 @@ paste(gui_handle handle, struct gui_edit_box *box)
* INIT
* ----------------------------------------------------------------- */
static void
init_demo(struct demo_gui *gui, struct gui_font *font)
init_demo(struct demo_gui *gui)
{
void *memory;
struct gui_style *config = &gui->config;
struct state *win = &gui->state;
struct gui_clipboard clip;
gui->font = *font;
gui->running = gui_true;
gui_command_queue_init_fixed(&gui->queue, gui->memory, MAX_MEMORY);
gui_style_default(config, GUI_DEFAULT_ALL, font);
memory = gui_buffer_alloc(&gui->memory, GUI_BUFFER_FRONT, MAX_COMMAND_MEMORY, 0);
gui_command_queue_init_fixed(&gui->queue, memory, MAX_COMMAND_MEMORY);
gui_style_default(config, GUI_DEFAULT_ALL, &gui->font);
/* panel */
gui_window_init(&gui->panel, gui_rect(30, 30, 280, 530),
GUI_WINDOW_BORDER|GUI_WINDOW_MOVEABLE|GUI_WINDOW_SCALEABLE,
&gui->queue, config, gui->input);
&gui->queue, config, &gui->input);
gui_window_init(&gui->sub, gui_rect(400, 50, 220, 180),
GUI_WINDOW_BORDER|GUI_WINDOW_MOVEABLE|GUI_WINDOW_SCALEABLE,
&gui->queue, config, gui->input);
&gui->queue, config, &gui->input);
/* widget state */
tree_init(&win->test);
@ -854,12 +839,6 @@ run_demo(struct demo_gui *gui)
state->shelf = gui_shelf_end(&layout, &tab);
}
/* table */
gui_layout_row_dynamic(&layout, 180, 1);
gui_group_begin(&layout, &tab, "Table", 0, state->table);
table_panel(&tab);
state->table = gui_group_end(&layout, &tab);
{
/* tree */
struct gui_tree tree;

View File

@ -98,14 +98,6 @@ draw(NVGcontext *nvg, struct gui_command_queue *queue, int width, int height)
nvgFillColor(nvg, nvgRGBA(l->color.r, l->color.g, l->color.b, l->color.a));
nvgFill(nvg);
} break;
case GUI_COMMAND_QUAD: {
const struct gui_command_quad *q = gui_command(quad, cmd);
nvgBeginPath(nvg);
nvgMoveTo(nvg, q->begin.x, q->begin.y);
nvgQuadTo(nvg, q->ctrl.x, q->ctrl.y, q->end.x, q->end.y);
nvgStrokeColor(nvg, nvgRGBA(q->color.r, q->color.g, q->color.b, q->color.a));
nvgStroke(nvg);
} break;
case GUI_COMMAND_CURVE: {
const struct gui_command_curve *q = gui_command(curve, cmd);
nvgBeginPath(nvg);
@ -248,8 +240,6 @@ main(int argc, char *argv[])
unsigned int dt;
/* GUI */
struct gui_input in;
struct gui_font font;
struct demo_gui gui;
if (argc < 2) {
@ -283,32 +273,31 @@ main(int argc, char *argv[])
nvgTextAlign(vg, NVG_ALIGN_LEFT|NVG_ALIGN_MIDDLE);
/* GUI */
memset(&in, 0, sizeof in);
memset(&gui, 0, sizeof gui);
gui.memory = malloc(MAX_MEMORY);
font.userdata.ptr = vg;
nvgTextMetrics(vg, NULL, NULL, &font.height);
font.width = font_get_width;
gui.input = &in;
init_demo(&gui, &font);
gui_buffer_init_fixed(&gui.memory, calloc(MAX_MEMORY, 1), MAX_MEMORY);
gui.font.userdata.ptr = vg;
gui.font.width = font_get_width;
nvgTextMetrics(vg, NULL, NULL, &gui.font.height);
init_demo(&gui);
while (gui.running) {
/* Input */
SDL_Event evt;
started = SDL_GetTicks();
gui_input_begin(&in);
gui_input_begin(&gui.input);
while (SDL_PollEvent(&evt)) {
if (evt.type == SDL_WINDOWEVENT) resize(&evt);
else if (evt.type == SDL_QUIT) goto cleanup;
else if (evt.type == SDL_KEYUP) key(&in, &evt, gui_false);
else if (evt.type == SDL_KEYDOWN) key(&in, &evt, gui_true);
else if (evt.type == SDL_MOUSEBUTTONDOWN) btn(&in, &evt, gui_true);
else if (evt.type == SDL_MOUSEBUTTONUP) btn(&in, &evt, gui_false);
else if (evt.type == SDL_MOUSEMOTION) motion(&in, &evt);
else if (evt.type == SDL_TEXTINPUT) text(&in, &evt);
else if (evt.type == SDL_MOUSEWHEEL) gui_input_scroll(&in, evt.wheel.y);
else if (evt.type == SDL_KEYUP) key(&gui.input, &evt, gui_false);
else if (evt.type == SDL_KEYDOWN) key(&gui.input, &evt, gui_true);
else if (evt.type == SDL_MOUSEBUTTONDOWN) btn(&gui.input, &evt, gui_true);
else if (evt.type == SDL_MOUSEBUTTONUP) btn(&gui.input, &evt, gui_false);
else if (evt.type == SDL_MOUSEMOTION) motion(&gui.input, &evt);
else if (evt.type == SDL_TEXTINPUT) text(&gui.input, &evt);
else if (evt.type == SDL_MOUSEWHEEL)
gui_input_scroll(&gui.input,(float)evt.wheel.y);
}
gui_input_end(&in);
gui_input_end(&gui.input);
/* GUI */
SDL_GetWindowSize(win, &width, &height);
@ -328,7 +317,7 @@ main(int argc, char *argv[])
cleanup:
/* Cleanup */
free(gui.memory);
free(gui_buffer_memory(&gui.memory));
nvgDeleteGLES2(vg);
SDL_GL_DeleteContext(glContext);
SDL_DestroyWindow(win);

769
demo/opengl.c Normal file
View File

@ -0,0 +1,769 @@
/*
Copyright (c) 2015
vurtun <polygone@gmx.net>
MIT licence
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <math.h>
#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glu.h>
#include <SDL2/SDL.h>
#include <ft2build.h>
#include FT_FREETYPE_H
#include FT_GLYPH_H
/* macros */
#define DTIME 17
#define FONT_ATLAS_DEPTH 4
#define MAX_DRAW_COMMAND_MEMORY (4 * 1024)
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#define CLAMP(i,v,x) (MAX(MIN(v,x), i))
#define LEN(a) (sizeof(a)/sizeof(a)[0])
#define UNUSED(a) ((void)(a))
#include "../gui.h"
static void clipboard_set(const char *text){SDL_SetClipboardText(text);}
static gui_bool clipboard_is_filled(void) {return SDL_HasClipboardText();}
static const char* clipboard_get(void){return SDL_GetClipboardText();}
#include "demo.c"
/* ==============================================================
*
* Utility
*
* ===============================================================*/
static void
die(const char *fmt, ...)
{
va_list ap;
va_start(ap, fmt);
vfprintf(stderr, fmt, ap);
va_end(ap);
fputs("\n", stderr);
exit(EXIT_FAILURE);
}
static char*
file_load(const char* path, size_t* siz)
{
char *buf;
FILE *fd = fopen(path, "rb");
if (!fd) die("Failed to open file: %s\n", path);
fseek(fd, 0, SEEK_END);
*siz = (size_t)ftell(fd);
fseek(fd, 0, SEEK_SET);
buf = (char*)calloc(*siz, 1);
fread(buf, *siz, 1, fd);
fclose(fd);
return buf;
}
/* ==============================================================
*
* Font
*
* ===============================================================*/
struct texCoord {
float u;
float v;
};
enum font_atlas_dimension {
FONT_ATLAS_DIM_64 = 64,
FONT_ATLAS_DIM_128 = 128,
FONT_ATLAS_DIM_256 = 256,
FONT_ATLAS_DIM_512 = 512,
FONT_ATLAS_DIM_1024 = 1024,
FONT_ATLAS_DIM_2048 = 2048
};
struct font_atlas {
enum font_atlas_dimension dim;
gui_size range;
gui_size size;
gui_byte *memory;
};
struct font_glyph {
unsigned int code;
float xadvance;
short width, height;
float xoff, yoff;
struct texCoord uv[2];
};
struct font {
float height;
float scale;
GLuint texture;
unsigned int glyph_count;
struct font_glyph *glyphes;
const struct font_glyph *fallback;
};
static void
font_load_glyph(unsigned int code, struct font_glyph *glyph, FT_GlyphSlot slot)
{
glyph->code = code;
glyph->width = (short)slot->bitmap.width;
glyph->height = (short)slot->bitmap.rows;
glyph->xoff = (float)slot->bitmap_left;
glyph->yoff = (float)slot->bitmap_top;
glyph->xadvance = (float)(slot->advance.x >> 6);
}
static void
font_load_glyphes(FT_Face face, struct font *font, size_t range)
{
size_t i;
int ft_err;
for (i = 0; i < range; ++i) {
unsigned int index = FT_Get_Char_Index(face, i);
if (!index) continue;
ft_err = FT_Load_Glyph(face, index, 0);
if (ft_err) continue;
ft_err = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL);
if (ft_err) continue;
font_load_glyph(index, &font->glyphes[i], face->glyph);
}
}
static void
font_pack_glyphes(struct font *font, float width, float height, size_t range)
{
size_t i;
float xoff = 0, yoff = 0;
float max_height = 0.0f;
for (i = 0; i < range; ++i) {
struct font_glyph *glyph = &font->glyphes[i];
if ((xoff + glyph->width) > width) {
yoff += max_height;
max_height = 0.0f;
xoff = 0.0f;
}
glyph->uv[0].u = xoff / width;
glyph->uv[0].v = yoff / height;
glyph->uv[1].u = (xoff + glyph->width) / width;
glyph->uv[1].v = (yoff + glyph->height) / height;
if (glyph->height > max_height)
max_height = glyph->height;
xoff += glyph->width;
}
}
static void
font_atlas_blit(struct font_atlas *atlas, FT_GlyphSlot glyph,
size_t off_x, size_t off_y)
{
size_t y, x;
size_t width = glyph->bitmap.width;
size_t height = glyph->bitmap.rows;
const size_t pitch = atlas->dim * FONT_ATLAS_DEPTH;
for (y = 0; y < height; y++) {
size_t x_off = off_x * FONT_ATLAS_DEPTH;
size_t y_off = (off_y + y) * pitch;
unsigned char *dst = &atlas->memory[y_off + x_off];
for (x = 0; x < width; ++x) {
dst[0] = 255;
dst[1] = 255;
dst[2] = 255;
dst[3] = glyph->bitmap.buffer[y * width + x];
dst += FONT_ATLAS_DEPTH;
}
}
}
static void
font_bake_glyphes(FT_Face face, struct font_atlas *atlas,
const struct font *font)
{
size_t i;
int ft_err;
for (i = 0; i < atlas->range; ++i) {
size_t x, y;
struct font_glyph *glyph = &font->glyphes[i];
unsigned int index = FT_Get_Char_Index(face, i);
if (!index) continue;
ft_err = FT_Load_Glyph(face, index, 0);
if (ft_err) continue;
ft_err = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL);
if (ft_err) continue;
x = (gui_size)(glyph->uv[0].u * (gui_float)atlas->dim);
y = (gui_size)(glyph->uv[0].v * (gui_float)atlas->dim);
font_atlas_blit(atlas, face->glyph, x, y);
}
}
static int
font_load(struct font *font, struct font_atlas *atlas, unsigned int height,
const unsigned char *data, size_t size)
{
int ret = 1;
FT_Library ft_lib;
FT_Face ft_face;
assert(font);
assert(atlas);
assert(font->glyphes);
assert(atlas->memory);
if (!font || !atlas)
return gui_false;
if (!font->glyphes || !atlas->memory)
return gui_false;
if (FT_Init_FreeType(&ft_lib))
return gui_false;
if (FT_New_Memory_Face(ft_lib, data, (FT_Long)size, 0, &ft_face))
goto cleanup;
if (FT_Select_Charmap(ft_face, FT_ENCODING_UNICODE))
goto failed;
if (FT_Set_Char_Size(ft_face, height << 6, height << 6, 96, 96))
goto failed;
font_load_glyphes(ft_face, font, atlas->range);
font_pack_glyphes(font, atlas->dim, atlas->dim, atlas->range);
font_bake_glyphes(ft_face, atlas, font);
failed:
FT_Done_Face(ft_face);
cleanup:
FT_Done_FreeType(ft_lib);
return ret;
}
static gui_size
font_get_text_width(gui_handle handle, const gui_char *t, gui_size l)
{
long unicode;
size_t text_width = 0;
const struct font_glyph *glyph;
size_t text_len = 0;
size_t glyph_len;
struct font *font = (struct font*)handle.ptr;
assert(font);
if (!t || !l) return 0;
glyph_len = gui_utf_decode(t, &unicode, l);
while (text_len < l && glyph_len) {
if (unicode == GUI_UTF_INVALID) return 0;
glyph = (unicode < font->glyph_count) ? &font->glyphes[unicode] : font->fallback;
glyph = (glyph->code == 0) ? font->fallback : glyph;
text_len += glyph_len;
text_width += (gui_size)((float)glyph->xadvance * font->scale);
glyph_len = gui_utf_decode(t + text_len, &unicode, l - text_len);
}
return text_width;
}
static void
font_query_font_glyph(gui_handle handle, struct gui_user_font_glyph *glyph,
gui_long unicode, gui_long next_codepoint)
{
const struct font_glyph *g;
const struct font *font = (struct font*)handle.ptr;
UNUSED(next_codepoint);
if (unicode == GUI_UTF_INVALID) return;
g = (unicode < font->glyph_count) ?
&font->glyphes[unicode] :
font->fallback;
g = (g->code == 0) ? font->fallback : g;
glyph->offset.x = g->xoff * font->scale;
glyph->offset.y = g->yoff * font->scale;
glyph->width = g->width * font->scale;
glyph->height = g->height * font->scale;
glyph->xadvance = g->xadvance * font->scale;
glyph->uv[0] = gui_vec2(g->uv[0].u, g->uv[0].v);
glyph->uv[1] = gui_vec2(g->uv[1].u, g->uv[1].v);
}
static void
font_del(struct font *font)
{
glDeleteTextures(1, &font->texture);
free(font->glyphes);
free(font);
}
static struct font*
font_new(const char *path, unsigned int font_height, unsigned int bake_height,
size_t range, enum font_atlas_dimension dim)
{
gui_byte *ttf_blob;
gui_size ttf_blob_size;
struct font_atlas atlas;
struct font *font = (struct font*)calloc(sizeof(struct font), 1);
atlas.dim = dim;
atlas.range = range;
atlas.size = atlas.dim * atlas.dim * FONT_ATLAS_DEPTH;
atlas.memory = (gui_byte*)calloc((gui_size)atlas.size, 1);
font->glyph_count = (unsigned int)atlas.range;
font->glyphes = (struct font_glyph*)calloc(atlas.range, sizeof(struct font_glyph));
font->fallback = &font->glyphes['?'];
font->scale = (float)font_height / (gui_float)bake_height;
font->height = (float)font_height;
ttf_blob = (unsigned char*)file_load(path, &ttf_blob_size);
if (!font_load(font, &atlas, bake_height, ttf_blob, ttf_blob_size))
goto failed;
glGenTextures(1, &font->texture);
glBindTexture(GL_TEXTURE_2D, font->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dim, dim, 0,
GL_RGBA, GL_UNSIGNED_BYTE, atlas.memory);
free(atlas.memory);
free(ttf_blob);
return font;
failed:
free(atlas.memory);
free(ttf_blob);
font_del(font);
return NULL;
}
/* ==============================================================
*
* Draw
*
* ===============================================================*/
struct device {
GLuint vbo, vao, ebo;
GLuint prog;
GLuint vert_shdr;
GLuint frag_shdr;
GLint attrib_pos;
GLint attrib_uv;
GLint attrib_col;
GLint uniform_tex;
GLint uniform_proj;
GLuint null_tex;
struct gui_draw_list draw_list;
struct gui_draw_null_texture null;
struct gui_buffer cmds;
};
#define glerror() glerror_(__FILE__, __LINE__)
static void
glerror_(const char *file, int line)
{
const GLenum code = glGetError();
if (code == GL_INVALID_ENUM)
fprintf(stdout, "[GL] Error: (%s:%d) invalid value!\n", file, line);
else if (code == GL_INVALID_OPERATION)
fprintf(stdout, "[GL] Error: (%s:%d) invalid operation!\n", file, line);
else if (code == GL_INVALID_FRAMEBUFFER_OPERATION)
fprintf(stdout, "[GL] Error: (%s:%d) invalid frame op!\n", file, line);
else if (code == GL_OUT_OF_MEMORY)
fprintf(stdout, "[GL] Error: (%s:%d) out of memory!\n", file, line);
else if (code == GL_STACK_UNDERFLOW)
fprintf(stdout, "[GL] Error: (%s:%d) stack underflow!\n", file, line);
else if (code == GL_STACK_OVERFLOW)
fprintf(stdout, "[GL] Error: (%s:%d) stack overflow!\n", file, line);
}
static void
device_init(struct device *dev)
{
GLint status;
static const GLchar *vertex_shader =
"#version 300 es\n"
"uniform mat4 ProjMtx;\n"
"in vec2 Position;\n"
"in vec2 TexCoord;\n"
"in vec4 Color;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main() {\n"
" Frag_UV = TexCoord;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
"}\n";
static const GLchar *fragment_shader =
"#version 300 es\n"
"precision mediump float;\n"
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"out vec4 Out_Color;\n"
"void main(){\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";
dev->prog = glCreateProgram();
dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
glCompileShader(dev->vert_shdr);
glCompileShader(dev->frag_shdr);
glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glAttachShader(dev->prog, dev->vert_shdr);
glAttachShader(dev->prog, dev->frag_shdr);
glLinkProgram(dev->prog);
glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
assert(status == GL_TRUE);
dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
glerror();
{
/* buffer setup */
size_t vs = sizeof(struct gui_draw_vertex);
size_t vp = offsetof(struct gui_draw_vertex, position);
size_t vt = offsetof(struct gui_draw_vertex, uv);
size_t vc = offsetof(struct gui_draw_vertex, col);
glGenBuffers(1, &dev->vbo);
glGenBuffers(1, &dev->ebo);
glGenVertexArrays(1, &dev->vao);
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glerror();
glEnableVertexAttribArray((GLuint)dev->attrib_pos);
glEnableVertexAttribArray((GLuint)dev->attrib_uv);
glEnableVertexAttribArray((GLuint)dev->attrib_col);
glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
glerror();
}
{
/* create default white texture which is needed to draw primitives. Any
texture with a white pixel would do but since I do not have one I have
to create one. */
void *mem = calloc(64*64*4, 1);
memset(mem, 255, 64*64*4);
glGenTextures(1, &dev->null_tex);
glBindTexture(GL_TEXTURE_2D, dev->null_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 64, 64, 0,
GL_RGBA, GL_UNSIGNED_BYTE, mem);
free(mem);
glerror();
}
dev->null.texture.id = (gui_int)dev->null_tex;
dev->null.uv = gui_vec2(0.0f, 0.0f);
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glerror();
}
static void
device_shutdown(struct device *dev)
{
glDetachShader(dev->prog, dev->vert_shdr);
glDetachShader(dev->prog, dev->frag_shdr);
glDeleteShader(dev->vert_shdr);
glDeleteShader(dev->frag_shdr);
glDeleteProgram(dev->prog);
glDeleteTextures(1, &dev->null_tex);
glDeleteBuffers(1, &dev->vbo);
glDeleteBuffers(1, &dev->ebo);
}
static void
device_draw(struct device *dev, struct gui_command_queue *queue, int width, int height)
{
GLint last_prog, last_tex;
GLint last_ebo, last_vbo, last_vao;
GLfloat ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
{0.0f, 0.0f,-1.0f, 0.0f},
{-1.0f,1.0f, 0.0f, 1.0f},
};
ortho[0][0] /= (GLfloat)width;
ortho[1][1] /= (GLfloat)height;
/* save previous opengl state */
glGetIntegerv(GL_CURRENT_PROGRAM, &last_prog);
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_vao);
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_ebo);
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vbo);
glerror();
/* setup global state */
glViewport(0, 0, width, height);
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glActiveTexture(GL_TEXTURE0);
glerror();
/* setup program */
glUseProgram(dev->prog);
glUniform1i(dev->uniform_tex, 0);
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
glerror();
{
/* convert from command queue into draw list and draw to screen */
struct gui_draw_list draw_list;
const struct gui_draw_command *cmd;
static const GLsizeiptr max_vertex_memory = 128 * 1024;
static const GLsizeiptr max_element_memory = 32 * 1024;
struct gui_buffer vbuf, ebuf;
void *vertexes, *elements;
const gui_draw_index *offset = NULL;
/* allocate vertex and element buffer */
memset(&draw_list, 0, sizeof(draw_list));
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glBufferData(GL_ARRAY_BUFFER, max_vertex_memory, NULL, GL_STREAM_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_memory, NULL, GL_STREAM_DRAW);
glerror();
/* load draw vertexes & elements directly into vertex + element buffer */
vertexes = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
{
gui_buffer_init_fixed(&vbuf, vertexes, (gui_size)max_vertex_memory);
gui_buffer_init_fixed(&ebuf, elements, (gui_size)max_element_memory);
gui_draw_list_init(&draw_list, &dev->cmds, &vbuf, &ebuf,
sinf, cosf, dev->null, GUI_ANTI_ALIASING_ON);
gui_draw_list_load(&draw_list, queue, 1.0f, 22);
}
glUnmapBuffer(GL_ARRAY_BUFFER);
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
glerror();
/* iterate and execute each draw command */
gui_foreach_draw_command(cmd, &draw_list) {
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor((GLint)cmd->clip_rect.x,
height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h),
(GLint)cmd->clip_rect.w, (GLint)cmd->clip_rect.h);
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
glerror();
}
gui_command_queue_clear(queue);
gui_draw_list_clear(&draw_list);
}
/* restore old state */
glUseProgram((GLuint)last_prog);
glBindTexture(GL_TEXTURE_2D, (GLuint)last_tex);
glBindBuffer(GL_ARRAY_BUFFER, (GLuint)last_vbo);
glBindBuffer(GL_ARRAY_BUFFER, (GLuint)last_ebo);
glBindVertexArray((GLuint)last_vao);
glDisable(GL_SCISSOR_TEST);
glerror();
}
/* ==============================================================
*
* APP
*
* ===============================================================*/
static void
key(struct gui_input *in, SDL_Event *evt, gui_bool down)
{
const Uint8* state = SDL_GetKeyboardState(NULL);
SDL_Keycode sym = evt->key.keysym.sym;
if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT)
gui_input_key(in, GUI_KEY_SHIFT, down);
else if (sym == SDLK_DELETE)
gui_input_key(in, GUI_KEY_DEL, down);
else if (sym == SDLK_RETURN)
gui_input_key(in, GUI_KEY_ENTER, down);
else if (sym == SDLK_SPACE)
gui_input_key(in, GUI_KEY_SPACE, down);
else if (sym == SDLK_BACKSPACE)
gui_input_key(in, GUI_KEY_BACKSPACE, down);
else if (sym == SDLK_LEFT)
gui_input_key(in, GUI_KEY_LEFT, down);
else if (sym == SDLK_RIGHT)
gui_input_key(in, GUI_KEY_RIGHT, down);
else if (sym == SDLK_c)
gui_input_key(in, GUI_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]);
else if (sym == SDLK_v)
gui_input_key(in, GUI_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]);
else if (sym == SDLK_x)
gui_input_key(in, GUI_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]);
}
static void
motion(struct gui_input *in, SDL_Event *evt)
{
const gui_int x = evt->motion.x;
const gui_int y = evt->motion.y;
gui_input_motion(in, x, y);
}
static void
btn(struct gui_input *in, SDL_Event *evt, gui_bool down)
{
const gui_int x = evt->button.x;
const gui_int y = evt->button.y;
if (evt->button.button == SDL_BUTTON_LEFT)
gui_input_button(in, GUI_BUTTON_LEFT, x, y, down);
if (evt->button.button == SDL_BUTTON_RIGHT)
gui_input_button(in, GUI_BUTTON_RIGHT, x, y, down);
}
static void
text(struct gui_input *in, SDL_Event *evt)
{
gui_glyph glyph;
memcpy(glyph, evt->text.text, GUI_UTF_SIZE);
gui_input_glyph(in, glyph);
}
static void
resize(SDL_Event *evt)
{
if (evt->window.event != SDL_WINDOWEVENT_RESIZED) return;
glViewport(0, 0, evt->window.data1, evt->window.data2);
}
int
main(int argc, char *argv[])
{
/* Platform */
void *mem;
const char *font_path;
SDL_Window *win;
SDL_GLContext glContext;
struct font *glfont;
int win_width, win_height;
unsigned int started;
unsigned int dt;
int width = 0, height = 0;
/* GUI */
struct device device;
struct demo_gui gui;
font_path = argv[1];
if (argc < 2)
die("Missing TTF Font file argument!");
/* SDL */
SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_EVENTS);
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
win = SDL_CreateWindow("Demo",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN);
glContext = SDL_GL_CreateContext(win);
SDL_GetWindowSize(win, &win_width, &win_height);
/* OpenGL */
glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
glfont = font_new(font_path, 10, 10, 255, FONT_ATLAS_DIM_256);
glewExperimental = 1;
if (glewInit() != GLEW_OK)
die("Failed to setup GLEW\n");
/* GUI */
memset(&gui, 0, sizeof gui);
gui_buffer_init_fixed(&gui.memory, calloc(MAX_MEMORY, 1), MAX_MEMORY);
gui.font.userdata.ptr = glfont;
gui.font.height = glfont->height;
gui.font.width = font_get_text_width;
gui.font.query = font_query_font_glyph;
gui.font.texture.id = (gui_int)glfont->texture;
mem = gui_buffer_alloc(&gui.memory, GUI_BUFFER_FRONT, MAX_DRAW_COMMAND_MEMORY, 0);
gui_buffer_init_fixed(&device.cmds, mem, MAX_DRAW_COMMAND_MEMORY);
init_demo(&gui);
device_init(&device);
while (gui.running) {
/* Input */
SDL_Event evt;
started = SDL_GetTicks();
gui_input_begin(&gui.input);
while (SDL_PollEvent(&evt)) {
if (evt.type == SDL_WINDOWEVENT) resize(&evt);
else if (evt.type == SDL_QUIT) goto cleanup;
else if (evt.type == SDL_KEYUP) key(&gui.input, &evt, gui_false);
else if (evt.type == SDL_KEYDOWN) key(&gui.input, &evt, gui_true);
else if (evt.type == SDL_MOUSEBUTTONDOWN) btn(&gui.input, &evt, gui_true);
else if (evt.type == SDL_MOUSEBUTTONUP) btn(&gui.input, &evt, gui_false);
else if (evt.type == SDL_MOUSEMOTION) motion(&gui.input, &evt);
else if (evt.type == SDL_TEXTINPUT) text(&gui.input, &evt);
else if (evt.type == SDL_MOUSEWHEEL)
gui_input_scroll(&gui.input,(float)evt.wheel.y);
}
gui_input_end(&gui.input);
/* GUI */
SDL_GetWindowSize(win, &width, &height);
gui.w = (gui_size)width;
gui.h = (gui_size)height;
run_demo(&gui);
/* Draw */
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.4f, 0.4f, 0.4f, 1.0f);
device_draw(&device, &gui.queue, width, height);
SDL_GL_SwapWindow(win);
/* Timing */
dt = SDL_GetTicks() - started;
if (dt < DTIME)
SDL_Delay(DTIME - dt);
}
cleanup:
/* Cleanup */
free(gui_buffer_memory(&gui.memory));
font_del(glfont);
device_shutdown(&device);
SDL_GL_DeleteContext(glContext);
SDL_DestroyWindow(win);
SDL_Quit();
return 0;
}

View File

@ -363,8 +363,9 @@ draw(XSurface *surf, struct gui_command_queue *queue)
case GUI_COMMAND_TEXT: {
const struct gui_command_text *t = gui_command(text, cmd);
surface_draw_text(surf, t->x, t->y, t->w, t->h, (const char*)t->string,
t->length, (XFont*)t->font.ptr, t->background, t->foreground);
t->length, (XFont*)t->font->userdata.ptr, t->background, t->foreground);
} break;
case GUI_COMMAND_CURVE:
case GUI_COMMAND_IMAGE:
case GUI_COMMAND_MAX:
default: break;
@ -439,8 +440,6 @@ main(int argc, char *argv[])
long started;
XWindow xw;
struct gui_input in;
struct gui_font font;
struct demo_gui gui;
/* Platform */
@ -467,31 +466,29 @@ main(int argc, char *argv[])
xw.font = font_create(xw.dpy, "fixed");
/* GUI */
memset(&in, 0, sizeof in);
memset(&gui, 0, sizeof gui);
font.userdata.ptr = xw.font;
font.height = (gui_float)xw.font->height;
font.width = font_get_text_width;
gui.memory = calloc(MAX_MEMORY, 1);
gui.input = &in;
init_demo(&gui, &font);
gui_buffer_init_fixed(&gui.memory, calloc(MAX_MEMORY, 1), MAX_MEMORY);
gui.font.userdata.ptr = xw.font;
gui.font.height = (gui_float)xw.font->height;
gui.font.width = font_get_text_width;
init_demo(&gui);
while (gui.running) {
/* Input */
XEvent evt;
started = timestamp();
gui_input_begin(&in);
gui_input_begin(&gui.input);
while (XCheckWindowEvent(xw.dpy, xw.win, xw.swa.event_mask, &evt)) {
if (evt.type == KeyPress)
key(&xw, &in, &evt, gui_true);
else if (evt.type == KeyRelease) key(&xw, &in, &evt, gui_false);
else if (evt.type == ButtonPress) btn(&in, &evt, gui_true);
else if (evt.type == ButtonRelease) btn(&in, &evt, gui_false);
else if (evt.type == MotionNotify) motion(&in, &evt);
key(&xw, &gui.input, &evt, gui_true);
else if (evt.type == KeyRelease) key(&xw, &gui.input, &evt, gui_false);
else if (evt.type == ButtonPress) btn(&gui.input, &evt, gui_true);
else if (evt.type == ButtonRelease) btn(&gui.input, &evt, gui_false);
else if (evt.type == MotionNotify) motion(&gui.input, &evt);
else if (evt.type == Expose || evt.type == ConfigureNotify)
resize(&xw, xw.surf);
}
gui_input_end(&in);
gui_input_end(&gui.input);
/* GUI */
run_demo(&gui);
@ -509,7 +506,7 @@ main(int argc, char *argv[])
sleep_for(DTIME - dt);
}
free(gui.memory);
free(gui_buffer_memory(&gui.memory));
font_del(xw.dpy, xw.font);
surface_del(xw.surf);
XUnmapWindow(xw.dpy, xw.win);

1298
gui.c

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781
gui.h

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