Fixed some C++ errors and styling in windows demos

This commit is contained in:
vurtun 2016-08-17 08:00:38 +02:00
parent 9d184a8b91
commit ef835f7afc
3 changed files with 188 additions and 224 deletions

View File

@ -95,61 +95,58 @@ nk_d3d11_render(ID3D11DeviceContext *context, enum nk_anti_aliasing AA)
ID3D11DeviceContext_RSSetState(context, d3d11.rasterizer_state);
ID3D11DeviceContext_RSSetViewports(context, 1, &d3d11.viewport);
/* convert from command queue into draw list and draw to screen */
{
/* load draw vertices & elements directly into vertex + element buffer */
D3D11_MAPPED_SUBRESOURCE vertices;
D3D11_MAPPED_SUBRESOURCE indices;
const struct nk_draw_command *cmd;
UINT offset = 0;
HRESULT hr;
/* Convert from command queue into draw list and draw to screen */
{/* load draw vertices & elements directly into vertex + element buffer */
D3D11_MAPPED_SUBRESOURCE vertices;
D3D11_MAPPED_SUBRESOURCE indices;
const struct nk_draw_command *cmd;
UINT offset = 0;
HRESULT hr;
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &vertices);
assert(SUCCEEDED(hr));
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.vertex_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &vertices);
NK_ASSERT(SUCCEEDED(hr));
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.index_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &indices);
NK_ASSERT(SUCCEEDED(hr));
hr = ID3D11DeviceContext_Map(context, (ID3D11Resource *)d3d11.index_buffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &indices);
assert(SUCCEEDED(hr));
{/* fill converting configuration */
struct nk_convert_config config;
memset(&config, 0, sizeof(config));
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.null = d3d11.null;
{
/* fill converting configuration */
struct nk_convert_config config;
memset(&config, 0, sizeof(config));
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.null = d3d11.null;
/* setup buffers to load vertices and elements */
{
struct nk_buffer vbuf, ibuf;
nk_buffer_init_fixed(&vbuf, vertices.pData, (size_t)d3d11.max_vertex_buffer);
nk_buffer_init_fixed(&ibuf, indices.pData, (size_t)d3d11.max_index_buffer);
nk_convert(&d3d11.ctx, &d3d11.cmds, &vbuf, &ibuf, &config);
}
}
ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.vertex_buffer, 0);
ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.index_buffer, 0);
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, &d3d11.ctx, &d3d11.cmds)
{
ID3D11ShaderResourceView *texture_view = (ID3D11ShaderResourceView *)cmd->texture.ptr;
D3D11_RECT scissor;
if (!cmd->elem_count) continue;
scissor.left = (LONG)cmd->clip_rect.x;
scissor.right = (LONG)(cmd->clip_rect.x + cmd->clip_rect.w);
scissor.top = (LONG)cmd->clip_rect.y;
scissor.bottom = (LONG)(cmd->clip_rect.y + cmd->clip_rect.h);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &texture_view);
ID3D11DeviceContext_RSSetScissorRects(context, 1, &scissor);
ID3D11DeviceContext_DrawIndexed(context, (UINT)cmd->elem_count, offset, 0);
offset += cmd->elem_count;
}
nk_clear(&d3d11.ctx);
{/* setup buffers to load vertices and elements */
struct nk_buffer vbuf, ibuf;
nk_buffer_init_fixed(&vbuf, vertices.pData, (size_t)d3d11.max_vertex_buffer);
nk_buffer_init_fixed(&ibuf, indices.pData, (size_t)d3d11.max_index_buffer);
nk_convert(&d3d11.ctx, &d3d11.cmds, &vbuf, &ibuf, &config);}
}
ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.vertex_buffer, 0);
ID3D11DeviceContext_Unmap(context, (ID3D11Resource *)d3d11.index_buffer, 0);
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, &d3d11.ctx, &d3d11.cmds)
{
D3D11_RECT scissor;
ID3D11ShaderResourceView *texture_view = (ID3D11ShaderResourceView *)cmd->texture.ptr;
if (!cmd->elem_count) continue;
scissor.left = (LONG)cmd->clip_rect.x;
scissor.right = (LONG)(cmd->clip_rect.x + cmd->clip_rect.w);
scissor.top = (LONG)cmd->clip_rect.y;
scissor.bottom = (LONG)(cmd->clip_rect.y + cmd->clip_rect.h);
ID3D11DeviceContext_PSSetShaderResources(context, 0, 1, &texture_view);
ID3D11DeviceContext_RSSetScissorRects(context, 1, &scissor);
ID3D11DeviceContext_DrawIndexed(context, (UINT)cmd->elem_count, offset, 0);
offset += cmd->elem_count;
}
nk_clear(&d3d11.ctx);}
}
static void
@ -358,7 +355,7 @@ nk_d3d11_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
int utf8size = WideCharToMultiByte(CP_UTF8, 0, wstr, size / sizeof(wchar_t), NULL, 0, NULL, NULL);
if (utf8size)
{
char* utf8 = malloc(utf8size);
char* utf8 = (char*)malloc(utf8size);
if (utf8)
{
WideCharToMultiByte(CP_UTF8, 0, wstr, size / sizeof(wchar_t), utf8, utf8size, NULL, NULL);
@ -386,13 +383,12 @@ nk_d3d11_clipbard_copy(nk_handle usr, const char *text, int len)
HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
if (mem)
{
wchar_t* wstr = GlobalLock(mem);
wchar_t* wstr = (wchar_t*)GlobalLock(mem);
if (wstr)
{
MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
wstr[wsize] = 0;
GlobalUnlock(mem);
SetClipboardData(CF_UNICODETEXT, mem);
}
}
@ -417,141 +413,115 @@ nk_d3d11_init(ID3D11Device *device, int width, int height, unsigned int max_vert
nk_buffer_init_default(&d3d11.cmds);
/* rasterizer state */
{
D3D11_RASTERIZER_DESC desc;
memset(&desc, 0, sizeof(desc));
desc.FillMode = D3D11_FILL_SOLID;
desc.CullMode = D3D11_CULL_NONE;
desc.FrontCounterClockwise = FALSE;
desc.DepthBias = 0;
desc.DepthBiasClamp = 0;
desc.SlopeScaledDepthBias = 0.0f;
desc.DepthClipEnable = TRUE;
desc.ScissorEnable = TRUE;
desc.MultisampleEnable = FALSE;
desc.AntialiasedLineEnable = FALSE;
hr = ID3D11Device_CreateRasterizerState(device,&desc, &d3d11.rasterizer_state);
assert(SUCCEEDED(hr));
}
{/* rasterizer state */
D3D11_RASTERIZER_DESC desc;
memset(&desc, 0, sizeof(desc));
desc.FillMode = D3D11_FILL_SOLID;
desc.CullMode = D3D11_CULL_NONE;
desc.FrontCounterClockwise = FALSE;
desc.DepthBias = 0;
desc.DepthBiasClamp = 0;
desc.SlopeScaledDepthBias = 0.0f;
desc.DepthClipEnable = TRUE;
desc.ScissorEnable = TRUE;
desc.MultisampleEnable = FALSE;
desc.AntialiasedLineEnable = FALSE;
hr = ID3D11Device_CreateRasterizerState(device,&desc, &d3d11.rasterizer_state);
NK_ASSERT(SUCCEEDED(hr));}
/* vertex shader */
{
hr = ID3D11Device_CreateVertexShader(device,nk_d3d11_vertex_shader, sizeof(nk_d3d11_vertex_shader), NULL, &d3d11.vertex_shader);
assert(SUCCEEDED(hr));
}
{hr = ID3D11Device_CreateVertexShader(device,nk_d3d11_vertex_shader, sizeof(nk_d3d11_vertex_shader), NULL, &d3d11.vertex_shader);
NK_ASSERT(SUCCEEDED(hr));}
/* input layout */
{
const D3D11_INPUT_ELEMENT_DESC layout[] =
{
{ "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(struct nk_draw_vertex, position), D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(struct nk_draw_vertex, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(struct nk_draw_vertex, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
};
hr = ID3D11Device_CreateInputLayout(device,layout, ARRAYSIZE(layout), nk_d3d11_vertex_shader, sizeof(nk_d3d11_vertex_shader), &d3d11.input_layout);
assert(SUCCEEDED(hr));
}
{const D3D11_INPUT_ELEMENT_DESC layout[] = {
{ "POSITION", 0, DXGI_FORMAT_R32G32B32A32_FLOAT, 0, offsetof(struct nk_draw_vertex, position), D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "TEXCOORD", 0, DXGI_FORMAT_R32G32_FLOAT, 0, offsetof(struct nk_draw_vertex, uv), D3D11_INPUT_PER_VERTEX_DATA, 0 },
{ "COLOR", 0, DXGI_FORMAT_R8G8B8A8_UNORM, 0, offsetof(struct nk_draw_vertex, col), D3D11_INPUT_PER_VERTEX_DATA, 0 },
};
hr = ID3D11Device_CreateInputLayout(device,layout, ARRAYSIZE(layout), nk_d3d11_vertex_shader, sizeof(nk_d3d11_vertex_shader), &d3d11.input_layout);
NK_ASSERT(SUCCEEDED(hr));}
/* constant buffer */
{
float matrix[4*4];
{float matrix[4*4];
D3D11_BUFFER_DESC desc;
memset(&desc, 0, sizeof(desc));
desc.ByteWidth = sizeof(matrix);
desc.Usage = D3D11_USAGE_DYNAMIC;
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
D3D11_BUFFER_DESC desc;
memset(&desc, 0, sizeof(desc));
desc.ByteWidth = sizeof(matrix);
desc.Usage = D3D11_USAGE_DYNAMIC;
desc.BindFlags = D3D11_BIND_CONSTANT_BUFFER;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
{D3D11_SUBRESOURCE_DATA data;
data.pSysMem = matrix;
data.SysMemPitch = 0;
data.SysMemSlicePitch = 0;
{D3D11_SUBRESOURCE_DATA data;
data.pSysMem = matrix;
data.SysMemPitch = 0;
data.SysMemSlicePitch = 0;
nk_d3d11_get_projection_matrix(width, height, matrix);
hr = ID3D11Device_CreateBuffer(device, &desc, &data, &d3d11.const_buffer);
assert(SUCCEEDED(hr));}
}
nk_d3d11_get_projection_matrix(width, height, matrix);
hr = ID3D11Device_CreateBuffer(device, &desc, &data, &d3d11.const_buffer);
NK_ASSERT(SUCCEEDED(hr));}}
/* pixel shader */
{
hr = ID3D11Device_CreatePixelShader(device, nk_d3d11_pixel_shader, sizeof(nk_d3d11_pixel_shader), NULL, &d3d11.pixel_shader);
assert(SUCCEEDED(hr));
}
{hr = ID3D11Device_CreatePixelShader(device, nk_d3d11_pixel_shader, sizeof(nk_d3d11_pixel_shader), NULL, &d3d11.pixel_shader);
NK_ASSERT(SUCCEEDED(hr));}
/* blend state */
{
D3D11_BLEND_DESC desc;
memset(&desc, 0, sizeof(desc));
desc.AlphaToCoverageEnable = FALSE;
desc.RenderTarget[0].BlendEnable = TRUE;
desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = ID3D11Device_CreateBlendState(device, &desc, &d3d11.blend_state);
assert(SUCCEEDED(hr));
}
{/* blend state */
D3D11_BLEND_DESC desc;
memset(&desc, 0, sizeof(desc));
desc.AlphaToCoverageEnable = FALSE;
desc.RenderTarget[0].BlendEnable = TRUE;
desc.RenderTarget[0].SrcBlend = D3D11_BLEND_SRC_ALPHA;
desc.RenderTarget[0].DestBlend = D3D11_BLEND_INV_SRC_ALPHA;
desc.RenderTarget[0].BlendOp = D3D11_BLEND_OP_ADD;
desc.RenderTarget[0].SrcBlendAlpha = D3D11_BLEND_INV_SRC_ALPHA;
desc.RenderTarget[0].DestBlendAlpha = D3D11_BLEND_ZERO;
desc.RenderTarget[0].BlendOpAlpha = D3D11_BLEND_OP_ADD;
desc.RenderTarget[0].RenderTargetWriteMask = D3D11_COLOR_WRITE_ENABLE_ALL;
hr = ID3D11Device_CreateBlendState(device, &desc, &d3d11.blend_state);
NK_ASSERT(SUCCEEDED(hr));}
/* vertex buffer */
{
D3D11_BUFFER_DESC desc;
memset(&desc, 0, sizeof(desc));
desc.Usage = D3D11_USAGE_DYNAMIC;
desc.ByteWidth = max_vertex_buffer;
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &d3d11.vertex_buffer);
assert(SUCCEEDED(hr));
}
{D3D11_BUFFER_DESC desc;
memset(&desc, 0, sizeof(desc));
desc.Usage = D3D11_USAGE_DYNAMIC;
desc.ByteWidth = max_vertex_buffer;
desc.BindFlags = D3D11_BIND_VERTEX_BUFFER;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
desc.MiscFlags = 0;
hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &d3d11.vertex_buffer);
NK_ASSERT(SUCCEEDED(hr));}
/* index buffer */
{
D3D11_BUFFER_DESC desc;
memset(&desc, 0, sizeof(desc));
desc.Usage = D3D11_USAGE_DYNAMIC;
desc.ByteWidth = max_index_buffer;
desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &d3d11.index_buffer);
assert(SUCCEEDED(hr));
}
{D3D11_BUFFER_DESC desc;
memset(&desc, 0, sizeof(desc));
desc.Usage = D3D11_USAGE_DYNAMIC;
desc.ByteWidth = max_index_buffer;
desc.BindFlags = D3D11_BIND_INDEX_BUFFER;
desc.CPUAccessFlags = D3D11_CPU_ACCESS_WRITE;
hr = ID3D11Device_CreateBuffer(device, &desc, NULL, &d3d11.index_buffer);
NK_ASSERT(SUCCEEDED(hr));}
/* sampler state */
{
D3D11_SAMPLER_DESC desc;
memset(&desc, 0, sizeof(desc));
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
desc.MipLODBias = 0.0f;
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
desc.MinLOD = 0.0f;
desc.MaxLOD = FLT_MAX;
hr = ID3D11Device_CreateSamplerState(device, &desc, &d3d11.sampler_state);
assert(SUCCEEDED(hr));
}
{D3D11_SAMPLER_DESC desc;
memset(&desc, 0, sizeof(desc));
desc.Filter = D3D11_FILTER_MIN_MAG_MIP_LINEAR;
desc.AddressU = D3D11_TEXTURE_ADDRESS_CLAMP;
desc.AddressV = D3D11_TEXTURE_ADDRESS_CLAMP;
desc.AddressW = D3D11_TEXTURE_ADDRESS_CLAMP;
desc.MipLODBias = 0.0f;
desc.ComparisonFunc = D3D11_COMPARISON_ALWAYS;
desc.MinLOD = 0.0f;
desc.MaxLOD = FLT_MAX;
hr = ID3D11Device_CreateSamplerState(device, &desc, &d3d11.sampler_state);
NK_ASSERT(SUCCEEDED(hr));}
/* viewport */
{
d3d11.viewport.TopLeftX = 0.0f;
d3d11.viewport.TopLeftY = 0.0f;
d3d11.viewport.Width = (float)width;
d3d11.viewport.Height = (float)height;
d3d11.viewport.MinDepth = 0.0f;
d3d11.viewport.MaxDepth = 1.0f;
}
{d3d11.viewport.TopLeftX = 0.0f;
d3d11.viewport.TopLeftY = 0.0f;
d3d11.viewport.Width = (float)width;
d3d11.viewport.Height = (float)height;
d3d11.viewport.MinDepth = 0.0f;
d3d11.viewport.MaxDepth = 1.0f;}
return &d3d11.ctx;
}
@ -570,41 +540,38 @@ nk_d3d11_font_stash_end(void)
image = nk_font_atlas_bake(&d3d11.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
/* upload font to texture and create texture view */
{
ID3D11Texture2D *font_texture;
HRESULT hr;
{ID3D11Texture2D *font_texture;
HRESULT hr;
D3D11_TEXTURE2D_DESC desc;
memset(&desc, 0, sizeof(desc));
desc.Width = (UINT)w;
desc.Height = (UINT)h;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
D3D11_TEXTURE2D_DESC desc;
memset(&desc, 0, sizeof(desc));
desc.Width = (UINT)w;
desc.Height = (UINT)h;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
desc.SampleDesc.Count = 1;
desc.SampleDesc.Quality = 0;
desc.Usage = D3D11_USAGE_DEFAULT;
desc.BindFlags = D3D11_BIND_SHADER_RESOURCE;
desc.CPUAccessFlags = 0;
{D3D11_SUBRESOURCE_DATA data;
data.pSysMem = image;
data.SysMemPitch = (UINT)(w * 4);
data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(d3d11.device, &desc, &data, &font_texture);
assert(SUCCEEDED(hr));}
{D3D11_SUBRESOURCE_DATA data;
data.pSysMem = image;
data.SysMemPitch = (UINT)(w * 4);
data.SysMemSlicePitch = 0;
hr = ID3D11Device_CreateTexture2D(d3d11.device, &desc, &data, &font_texture);
assert(SUCCEEDED(hr));}
{D3D11_SHADER_RESOURCE_VIEW_DESC srv;
memset(&srv, 0, sizeof(srv));
srv.Format = desc.Format;
srv.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srv.Texture2D.MipLevels = 1;
srv.Texture2D.MostDetailedMip = 0;
hr = ID3D11Device_CreateShaderResourceView(d3d11.device, (ID3D11Resource *)font_texture, &srv, &d3d11.font_texture_view);
assert(SUCCEEDED(hr));}
ID3D11Texture2D_Release(font_texture);
}
{D3D11_SHADER_RESOURCE_VIEW_DESC srv;
memset(&srv, 0, sizeof(srv));
srv.Format = desc.Format;
srv.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
srv.Texture2D.MipLevels = 1;
srv.Texture2D.MostDetailedMip = 0;
hr = ID3D11Device_CreateShaderResourceView(d3d11.device, (ID3D11Resource *)font_texture, &srv, &d3d11.font_texture_view);
assert(SUCCEEDED(hr));}
ID3D11Texture2D_Release(font_texture);}
nk_font_atlas_end(&d3d11.atlas, nk_handle_ptr(d3d11.font_texture_view), &d3d11.null);
if (d3d11.atlas.default_font)

View File

@ -299,8 +299,7 @@ nk_gdi_stroke_curve(HDC dc, struct nk_vec2i p1,
HPEN pen = NULL;
if (line_thickness == 1) {
SetDCPenColor(dc, color);
}
else {
} else {
pen = CreatePen(PS_SOLID, line_thickness, color);
SelectObject(dc, pen);
}
@ -324,7 +323,7 @@ nk_gdi_draw_text(HDC dc, short x, short y, unsigned short w, unsigned short h,
if(!text || !font || !len) return;
wsize = MultiByteToWideChar(CP_UTF8, 0, text, len, NULL, 0);
wstr = _alloca(wsize * sizeof(wchar_t));
wstr = (WCHAR*)_alloca(wsize * sizeof(wchar_t));
MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
SetBkColor(dc, convert_color(cbg));
@ -376,7 +375,7 @@ nk_gdifont_get_text_width(nk_handle handle, float height, const char *text, int
return 0;
wsize = MultiByteToWideChar(CP_UTF8, 0, text, len, NULL, 0);
wstr = _alloca(wsize * sizeof(wchar_t));
wstr = (WCHAR*)_alloca(wsize * sizeof(wchar_t));
MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
if (GetTextExtentPoint32W(font->dc, wstr, wsize, &size))
return (float)size.cx;
@ -410,7 +409,7 @@ nk_gdi_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
int utf8size = WideCharToMultiByte(CP_UTF8, 0, wstr, (int)(size / sizeof(wchar_t)), NULL, 0, NULL, NULL);
if (utf8size)
{
char* utf8 = malloc(utf8size);
char* utf8 = (char*)malloc(utf8size);
if (utf8)
{
WideCharToMultiByte(CP_UTF8, 0, wstr, (int)(size / sizeof(wchar_t)), utf8, utf8size, NULL, NULL);
@ -434,10 +433,10 @@ nk_gdi_clipbard_copy(nk_handle usr, const char *text, int len)
int wsize = MultiByteToWideChar(CP_UTF8, 0, text, len, NULL, 0);
if (wsize)
{
HGLOBAL mem = GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
HGLOBAL mem = (HGLOBAL)GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
if (mem)
{
wchar_t* wstr = GlobalLock(mem);
wchar_t* wstr = (wchar_t*)GlobalLock(mem);
if (wstr)
{
MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);

View File

@ -525,7 +525,7 @@ nk_gdip_draw_text(short x, short y, unsigned short w, unsigned short h,
if(!text || !font || !len) return;
wsize = MultiByteToWideChar(CP_UTF8, 0, text, len, NULL, 0);
wstr = _alloca(wsize * sizeof(wchar_t));
wstr = (WCHAR*)_alloca(wsize * sizeof(wchar_t));
MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
GdipSetSolidFillColor(gdip.brush, convert_color(cbg));
@ -553,7 +553,7 @@ nk_gdipfont_create(const char *name, int size)
GpFontFamily *family;
int wsize = MultiByteToWideChar(CP_UTF8, 0, name, -1, NULL, 0);
WCHAR* wname = _alloca((wsize + 1) * sizeof(wchar_t));
WCHAR* wname = (WCHAR*)_alloca((wsize + 1) * sizeof(wchar_t));
MultiByteToWideChar(CP_UTF8, 0, name, -1, wname, wsize);
wname[wsize] = 0;
@ -577,7 +577,7 @@ nk_gdipfont_get_text_width(nk_handle handle, float height, const char *text, int
(void)height;
wsize = MultiByteToWideChar(CP_UTF8, 0, text, len, NULL, 0);
wstr = _alloca(wsize * sizeof(wchar_t));
wstr = (WCHAR*)_alloca(wsize * sizeof(wchar_t));
MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
GdipMeasureString(gdip.memory, wstr, wsize, font, &layout, gdip.format, &bbox, NULL, NULL);
@ -604,7 +604,7 @@ nk_gdip_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
if (!IsClipboardFormatAvailable(CF_UNICODETEXT) && OpenClipboard(NULL))
return;
mem = GetClipboardData(CF_UNICODETEXT);
mem = (HGLOBAL)GetClipboardData(CF_UNICODETEXT);
if (!mem) {
CloseClipboard();
return;
@ -629,7 +629,7 @@ nk_gdip_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
return;
}
utf8 = malloc(utf8size);
utf8 = (char*)malloc(utf8size);
if (!utf8) {
GlobalUnlock(mem);
CloseClipboard();
@ -660,13 +660,13 @@ nk_gdip_clipbard_copy(nk_handle usr, const char *text, int len)
return;
}
mem = GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
mem = (HGLOBAL)GlobalAlloc(GMEM_MOVEABLE, (wsize + 1) * sizeof(wchar_t));
if (!mem) {
CloseClipboard();
return;
}
wstr = GlobalLock(mem);
wstr = (wchar_t*)GlobalLock(mem);
if (!wstr) {
GlobalFree(mem);
CloseClipboard();
@ -676,10 +676,8 @@ nk_gdip_clipbard_copy(nk_handle usr, const char *text, int len)
MultiByteToWideChar(CP_UTF8, 0, text, len, wstr, wsize);
wstr[wsize] = 0;
GlobalUnlock(mem);
if (!SetClipboardData(CF_UNICODETEXT, mem))
GlobalFree(mem);
CloseClipboard();
}