Merge pull request #45 from richi/master

vertexes -> vertices
This commit is contained in:
Micha Mettke 2016-02-01 13:37:25 +01:00
commit e7439a34df
6 changed files with 53 additions and 53 deletions

View File

@ -217,7 +217,7 @@ device_draw(struct device *dev, struct zr_context *ctx, enum zr_anti_aliasing AA
const struct zr_draw_command *cmd;
struct zr_buffer vbuf, ebuf;
int offset = 0;
struct allegro_vertex *vertexes = 0;
struct allegro_vertex *vertices = 0;
int *indicies = 0;
/* fill converting configuration */
@ -239,13 +239,13 @@ device_draw(struct device *dev, struct zr_context *ctx, enum zr_anti_aliasing AA
/* <sign> allegro does not support 32-bit packed color */
unsigned int i = 0;
struct zr_draw_vertex *verts = (struct zr_draw_vertex*)dev->vertex_buffer;
vertexes = calloc(sizeof(struct allegro_vertex), ctx->canvas.vertex_count);
vertices = calloc(sizeof(struct allegro_vertex), ctx->canvas.vertex_count);
for (i = 0; i < ctx->canvas.vertex_count; ++i) {
zr_byte *c;
vertexes[i].pos = verts[i].position;
vertexes[i].uv = verts[i].uv;
vertices[i].pos = verts[i].position;
vertices[i].uv = verts[i].uv;
c = (zr_byte*)&verts[i].col;
vertexes[i].col = al_map_rgba(c[0], c[1], c[2], c[3]);
vertices[i].col = al_map_rgba(c[0], c[1], c[2], c[3]);
}
}
{
@ -265,12 +265,12 @@ device_draw(struct device *dev, struct zr_context *ctx, enum zr_anti_aliasing AA
if (!cmd->elem_count) continue;
al_set_clipping_rectangle((int)cmd->clip_rect.x, (int)cmd->clip_rect.y,
(int)cmd->clip_rect.w, (int)cmd->clip_rect.h);
al_draw_indexed_prim(vertexes, dev->vertex_decl, texture, &indicies[offset],
al_draw_indexed_prim(vertices, dev->vertex_decl, texture, &indicies[offset],
(int)cmd->elem_count, ALLEGRO_PRIM_TRIANGLE_LIST);
offset += cmd->elem_count;
}
free(vertexes);
free(vertices);
free(indicies);
zr_clear(ctx);
}

View File

@ -314,7 +314,7 @@ device_draw(struct device *dev, struct zr_context *ctx, int width, int height,
{
/* convert from command queue into draw list and draw to screen */
const struct zr_draw_command *cmd;
void *vertexes, *elements;
void *vertices, *elements;
const zr_draw_index *offset = NULL;
/* allocate vertex and element buffer */
@ -325,8 +325,8 @@ device_draw(struct device *dev, struct zr_context *ctx, int width, int height,
glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
/* load draw vertexes & elements directly into vertex + element buffer */
vertexes = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
/* load draw vertices & elements directly into vertex + element buffer */
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
{
struct zr_buffer vbuf, ebuf;
@ -341,8 +341,8 @@ device_draw(struct device *dev, struct zr_context *ctx, int width, int height,
config.line_thickness = 1.0f;
config.null = dev->null;
/* setup buffers to load vertexes and elements */
zr_buffer_init_fixed(&vbuf, vertexes, MAX_VERTEX_MEMORY);
/* setup buffers to load vertices and elements */
zr_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
zr_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
zr_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);
}

View File

@ -480,7 +480,7 @@ device_draw(struct device *dev, struct zr_context *ctx, int width, int height,
{
/* convert from command queue into draw list and draw to screen */
void *vertexes, *elements;
void *vertices, *elements;
const struct zr_draw_command *cmd;
const zr_draw_index *offset = NULL;
@ -492,8 +492,8 @@ device_draw(struct device *dev, struct zr_context *ctx, int width, int height,
glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
/* load draw vertexes & elements directly into vertex + element buffer */
vertexes = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
/* load draw vertices & elements directly into vertex + element buffer */
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
{
struct zr_buffer vbuf, ebuf;
@ -508,8 +508,8 @@ device_draw(struct device *dev, struct zr_context *ctx, int width, int height,
config.line_thickness = 1.0f;
config.null = dev->null;
/* setup buffers to load vertexes and elements */
zr_buffer_init_fixed(&vbuf, vertexes, MAX_VERTEX_MEMORY);
/* setup buffers to load vertices and elements */
zr_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
zr_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
zr_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);
}

View File

@ -306,7 +306,7 @@ device_draw(struct device *dev, struct zr_context *ctx, int width, int height,
{
/* convert from command queue into draw list and draw to screen */
const struct zr_draw_command *cmd;
void *vertexes, *elements;
void *vertices, *elements;
const zr_draw_index *offset = NULL;
/* allocate vertex and element buffer */
@ -317,8 +317,8 @@ device_draw(struct device *dev, struct zr_context *ctx, int width, int height,
glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
/* load draw vertexes & elements directly into vertex + element buffer */
vertexes = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
/* load draw vertices & elements directly into vertex + element buffer */
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
{
struct zr_buffer vbuf, ebuf;
@ -333,8 +333,8 @@ device_draw(struct device *dev, struct zr_context *ctx, int width, int height,
config.line_thickness = 1.0f;
config.null = dev->null;
/* setup buffers to load vertexes and elements */
zr_buffer_init_fixed(&vbuf, vertexes, MAX_VERTEX_MEMORY);
/* setup buffers to load vertices and elements */
zr_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
zr_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
zr_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);
}

View File

@ -1959,13 +1959,13 @@ zr_canvas_init(struct zr_canvas *list)
static void
zr_canvas_setup(struct zr_canvas *list, float global_alpha, struct zr_buffer *cmds,
struct zr_buffer *vertexes, struct zr_buffer *elements,
struct zr_buffer *vertices, struct zr_buffer *elements,
struct zr_draw_null_texture null,
enum zr_anti_aliasing line_AA, enum zr_anti_aliasing shape_AA)
{
list->null = null;
list->clip_rect = zr_null_rect;
list->vertexes = vertexes;
list->vertices = vertices;
list->elements = elements;
list->buffer = cmds;
list->line_AA = line_AA;
@ -1981,8 +1981,8 @@ zr_canvas_clear(struct zr_canvas *list)
if (list->buffer)
zr_buffer_clear(list->buffer);
if (list->elements)
zr_buffer_clear(list->vertexes);
if (list->vertexes)
zr_buffer_clear(list->vertices);
if (list->vertices)
zr_buffer_clear(list->elements);
list->element_count = 0;
@ -1990,7 +1990,7 @@ zr_canvas_clear(struct zr_canvas *list)
list->cmd_offset = 0;
list->cmd_count = 0;
list->path_count = 0;
list->vertexes = 0;
list->vertices = 0;
list->elements = 0;
list->clip_rect = zr_null_rect;
}
@ -2097,7 +2097,7 @@ zr_canvas_push_image(struct zr_canvas *list, zr_handle texture)
}
static struct zr_draw_vertex*
zr_canvas_alloc_vertexes(struct zr_canvas *list, zr_size count)
zr_canvas_alloc_vertices(struct zr_canvas *list, zr_size count)
{
struct zr_draw_vertex *vtx;
static const zr_size vtx_align = ZR_ALIGNOF(struct zr_draw_vertex);
@ -2106,7 +2106,7 @@ zr_canvas_alloc_vertexes(struct zr_canvas *list, zr_size count)
if (!list) return 0;
vtx = (struct zr_draw_vertex*)
zr_buffer_alloc(list->vertexes, ZR_BUFFER_FRONT, vtx_size*count, vtx_align);
zr_buffer_alloc(list->vertices, ZR_BUFFER_FRONT, vtx_size*count, vtx_align);
if (!vtx) return 0;
list->vertex_count += (unsigned int)count;
return vtx;
@ -2165,12 +2165,12 @@ zr_canvas_add_poly_line(struct zr_canvas *list, struct zr_vec2 *points,
static const zr_size pnt_size = sizeof(struct zr_vec2);
const zr_draw_vertex_color col_trans = col & 0x00ffffff;
/* allocate vertexes and elements */
/* allocate vertices and elements */
zr_size i1 = 0;
zr_size index = list->vertex_count;
const zr_size idx_count = (thick_line) ? (count * 18) : (count * 12);
const zr_size vtx_count = (thick_line) ? (points_count * 4): (points_count *3);
struct zr_draw_vertex *vtx = zr_canvas_alloc_vertexes(list, vtx_count);
struct zr_draw_vertex *vtx = zr_canvas_alloc_vertices(list, vtx_count);
zr_draw_index *ids = zr_canvas_alloc_elements(list, idx_count);
zr_size size;
@ -2178,10 +2178,10 @@ zr_canvas_add_poly_line(struct zr_canvas *list, struct zr_vec2 *points,
if (!vtx || !ids) return;
/* temporary allocate normals + points */
zr_buffer_mark(list->vertexes, ZR_BUFFER_FRONT);
zr_buffer_mark(list->vertices, ZR_BUFFER_FRONT);
size = pnt_size * ((thick_line) ? 5 : 3) * points_count;
normals = (struct zr_vec2*)
zr_buffer_alloc(list->vertexes, ZR_BUFFER_FRONT, size, pnt_align);
zr_buffer_alloc(list->vertices, ZR_BUFFER_FRONT, size, pnt_align);
if (!normals) return;
temp = normals + points_count;
@ -2247,7 +2247,7 @@ zr_canvas_add_poly_line(struct zr_canvas *list, struct zr_vec2 *points,
idx1 = idx2;
}
/* fill vertexes */
/* fill vertices */
for (i = 0; i < points_count; ++i) {
const struct zr_vec2 uv = list->null.uv;
vtx[0] = zr_draw_vertex(points[i], uv, col);
@ -2313,7 +2313,7 @@ zr_canvas_add_poly_line(struct zr_canvas *list, struct zr_vec2 *points,
idx1 = idx2;
}
/* add vertexes */
/* add vertices */
for (i = 0; i < points_count; ++i) {
const struct zr_vec2 uv = list->null.uv;
vtx[0] = zr_draw_vertex(temp[i*4+0], uv, col_trans);
@ -2325,14 +2325,14 @@ zr_canvas_add_poly_line(struct zr_canvas *list, struct zr_vec2 *points,
}
/* free temporary normals + points */
zr_buffer_reset(list->vertexes, ZR_BUFFER_FRONT);
zr_buffer_reset(list->vertices, ZR_BUFFER_FRONT);
} else {
/* NON ANTI-ALIASED STROKE */
zr_size i1 = 0;
zr_size idx = list->vertex_count;
const zr_size idx_count = count * 6;
const zr_size vtx_count = count * 4;
struct zr_draw_vertex *vtx = zr_canvas_alloc_vertexes(list, vtx_count);
struct zr_draw_vertex *vtx = zr_canvas_alloc_vertices(list, vtx_count);
zr_draw_index *ids = zr_canvas_alloc_elements(list, idx_count);
if (!vtx || !ids) return;
@ -2352,7 +2352,7 @@ zr_canvas_add_poly_line(struct zr_canvas *list, struct zr_vec2 *points,
else len = 1.0f;
diff = zr_vec2_muls(diff, len);
/* add vertexes */
/* add vertices */
dx = diff.x * (thickness * 0.5f);
dy = diff.y * (thickness * 0.5f);
@ -2393,7 +2393,7 @@ zr_canvas_add_poly_convex(struct zr_canvas *list, struct zr_vec2 *points,
zr_size index = list->vertex_count;
const zr_size idx_count = (points_count-2)*3 + points_count*6;
const zr_size vtx_count = (points_count*2);
struct zr_draw_vertex *vtx = zr_canvas_alloc_vertexes(list, vtx_count);
struct zr_draw_vertex *vtx = zr_canvas_alloc_vertices(list, vtx_count);
zr_draw_index *ids = zr_canvas_alloc_elements(list, idx_count);
unsigned int vtx_inner_idx = (unsigned int)(index + 0);
@ -2403,10 +2403,10 @@ zr_canvas_add_poly_convex(struct zr_canvas *list, struct zr_vec2 *points,
if (!vtx || !ids) return;
/* temporary allocate normals */
zr_buffer_mark(list->vertexes, ZR_BUFFER_FRONT);
zr_buffer_mark(list->vertices, ZR_BUFFER_FRONT);
size = pnt_size * points_count;
normals = (struct zr_vec2*)
zr_buffer_alloc(list->vertexes, ZR_BUFFER_FRONT, size, pnt_align);
zr_buffer_alloc(list->vertices, ZR_BUFFER_FRONT, size, pnt_align);
if (!normals) return;
/* add elements */
@ -2434,7 +2434,7 @@ zr_canvas_add_poly_convex(struct zr_canvas *list, struct zr_vec2 *points,
normals[i0].y = -diff.x;
}
/* add vertexes + indexes */
/* add vertices + indexes */
for (i0 = points_count-1, i1 = 0; i1 < points_count; i0 = i1++) {
const struct zr_vec2 uv = list->null.uv;
struct zr_vec2 n0 = normals[i0];
@ -2449,7 +2449,7 @@ zr_canvas_add_poly_convex(struct zr_canvas *list, struct zr_vec2 *points,
}
dm = zr_vec2_muls(dm, AA_SIZE * 0.5f);
/* add vertexes */
/* add vertices */
vtx[0] = zr_draw_vertex(zr_vec2_sub(points[i1], dm), uv, col);
vtx[1] = zr_draw_vertex(zr_vec2_add(points[i1], dm), uv, col_trans);
vtx += 2;
@ -2464,13 +2464,13 @@ zr_canvas_add_poly_convex(struct zr_canvas *list, struct zr_vec2 *points,
ids += 6;
}
/* free temporary normals + points */
zr_buffer_reset(list->vertexes, ZR_BUFFER_FRONT);
zr_buffer_reset(list->vertices, ZR_BUFFER_FRONT);
} else {
zr_size i = 0;
zr_size index = list->vertex_count;
const zr_size idx_count = (points_count-2)*3;
const zr_size vtx_count = points_count;
struct zr_draw_vertex *vtx = zr_canvas_alloc_vertexes(list, vtx_count);
struct zr_draw_vertex *vtx = zr_canvas_alloc_vertices(list, vtx_count);
zr_draw_index *ids = zr_canvas_alloc_elements(list, idx_count);
if (!vtx || !ids) return;
for (i = 0; i < vtx_count; ++i) {
@ -2702,7 +2702,7 @@ zr_canvas_push_rect_uv(struct zr_canvas *list, struct zr_vec2 a,
d = zr_vec2(a.x, c.y);
index = (zr_draw_index)list->vertex_count;
vtx = zr_canvas_alloc_vertexes(list, 4);
vtx = zr_canvas_alloc_vertices(list, 4);
idx = zr_canvas_alloc_elements(list, 6);
if (!vtx || !idx) return;
@ -2794,11 +2794,11 @@ zr_canvas_load(struct zr_canvas *list, struct zr_context *queue,
{
const struct zr_command *cmd;
ZR_ASSERT(list);
ZR_ASSERT(list->vertexes);
ZR_ASSERT(list->vertices);
ZR_ASSERT(list->elements);
ZR_ASSERT(queue);
line_thickness = MAX(line_thickness, 1.0f);
if (!list || !queue || !list->vertexes || !list->elements) return;
if (!list || !queue || !list->vertices || !list->elements) return;
zr_foreach(cmd, queue) {
switch (cmd->type) {
@ -2858,10 +2858,10 @@ zr_canvas_load(struct zr_canvas *list, struct zr_context *queue,
void
zr_convert(struct zr_context *ctx, struct zr_buffer *cmds,
struct zr_buffer *vertexes, struct zr_buffer *elements,
struct zr_buffer *vertices, struct zr_buffer *elements,
const struct zr_convert_config *config)
{
zr_canvas_setup(&ctx->canvas, config->global_alpha, cmds, vertexes, elements,
zr_canvas_setup(&ctx->canvas, config->global_alpha, cmds, vertices, elements,
config->null, config->line_AA, config->shape_AA);
zr_canvas_load(&ctx->canvas, ctx, config->line_thickness,
config->circle_segment_count);

View File

@ -1264,14 +1264,14 @@ struct zr_canvas {
/* current clipping rectangle */
struct zr_buffer *buffer;
/* buffer to store draw commands and temporarily store path */
struct zr_buffer *vertexes;
struct zr_buffer *vertices;
/* buffer to store each draw vertex */
struct zr_buffer *elements;
/* buffer to store each draw element index */
unsigned int element_count;
/* total number of elements inside the elements buffer */
unsigned int vertex_count;
/* total number of vertexes inside the vertex buffer */
/* total number of vertices inside the vertex buffer */
zr_size cmd_offset;
/* offset to the first command in the buffer */
unsigned int cmd_count;
@ -1372,7 +1372,7 @@ struct zr_convert_config {
};
void zr_convert(struct zr_context*, struct zr_buffer *cmds,
struct zr_buffer *vertexes, struct zr_buffer *elements,
struct zr_buffer *vertices, struct zr_buffer *elements,
const struct zr_convert_config*);
#define zr_draw_foreach(cmd,ctx, b)\
for((cmd)=zr__draw_begin(ctx, b); (cmd)!=0; (cmd)=zr__draw_next(cmd, b, ctx))