Add OSX build for SFML demo

This commit is contained in:
Krzysztof Starzyk 2017-11-12 12:39:23 +01:00
parent 36a396fb3a
commit bcd0234ff8
2 changed files with 15 additions and 6 deletions

View File

@ -8,7 +8,6 @@ CFLAGS = -s -O2
SRC = main.cpp SRC = main.cpp
OBJ = $(SRC:.cpp=.o) OBJ = $(SRC:.cpp=.o)
# TODO: Mac Build
ifeq ($(OS),Windows_NT) ifeq ($(OS),Windows_NT)
# Edit the line below to point to your SFML folder on Windows # Edit the line below to point to your SFML folder on Windows
SFML_DIR = C:/Users/Ricky/MinGW-Libs/SFML SFML_DIR = C:/Users/Ricky/MinGW-Libs/SFML
@ -16,10 +15,16 @@ ifeq ($(OS),Windows_NT)
BIN := $(BIN).exe BIN := $(BIN).exe
LIBS = -lmingw32 -DSFML_STATIC -lsfml-window-s -lsfml-system-s -lopengl32 -lwinmm -lgdi32 LIBS = -lmingw32 -DSFML_STATIC -lsfml-window-s -lsfml-system-s -lopengl32 -lwinmm -lgdi32
else else
# Edit the line below to point to your SFML folder on Linux # Edit the line below to point to your SFML folder on Linux/MacOS
SFML_DIR = /home/ricky/Libraries/SFML SFML_DIR = /home/ricky/Libraries/SFML
LIBS = -DSFML_STATIC -lsfml-window-s -lsfml-system-s -pthread -ludev -lGL -lX11 -lXrandr UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Darwin)
LIBS = -lsfml-window -lsfml-system -pthread -framework OpenGL
else
LIBS = -DSFML_STATIC -lsfml-window-s -lsfml-system-s -pthread -ludev -lGL -lX11 -lXrandr
endif
endif endif
SFML_INC = -I $(SFML_DIR)/include SFML_INC = -I $(SFML_DIR)/include

View File

@ -8,7 +8,6 @@ CFLAGS = -s -O2
SRC = main.cpp SRC = main.cpp
OBJ = $(SRC:.cpp=.o) OBJ = $(SRC:.cpp=.o)
# TODO: Mac Build
ifeq ($(OS),Windows_NT) ifeq ($(OS),Windows_NT)
# Edit the line below to point to your SFML/GLAD folder on Windows # Edit the line below to point to your SFML/GLAD folder on Windows
SFML_DIR = C:/Users/Ricky/MinGW-Libs/SFML SFML_DIR = C:/Users/Ricky/MinGW-Libs/SFML
@ -17,11 +16,16 @@ ifeq ($(OS),Windows_NT)
BIN := $(BIN).exe BIN := $(BIN).exe
LIBS = -lmingw32 -DSFML_STATIC -lsfml-window-s -lsfml-system-s -lopengl32 -lwinmm -lgdi32 LIBS = -lmingw32 -DSFML_STATIC -lsfml-window-s -lsfml-system-s -lopengl32 -lwinmm -lgdi32
else else
# Edit the line below to point to your SFML/GLAD folder on Linux # Edit the line below to point to your SFML/GLAD folder on Linux/MacOS
SFML_DIR = /home/ricky/Libraries/SFML SFML_DIR = /home/ricky/Libraries/SFML
GLAD_DIR = /home/ricky/Libraries/GLAD GLAD_DIR = /home/ricky/Libraries/GLAD
LIBS = -DSFML_STATIC -lsfml-window-s -lsfml-system-s -pthread -ludev -lGL -lX11 -lXrandr UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Darwin)
LIBS = -lsfml-window -lsfml-system -pthread -framework OpenGL
else
LIBS = -DSFML_STATIC -lsfml-window-s -lsfml-system-s -pthread -ludev -lGL -lX11 -lXrandr
endif
endif endif
SFML_INC = -I $(SFML_DIR)/include SFML_INC = -I $(SFML_DIR)/include