fixed float point error with scrollbars
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e73df5399d
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@ -3074,10 +3074,10 @@ static void
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zr_draw_list_path_arc_to_fast(struct zr_draw_list *list, struct zr_vec2 center,
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float radius, int a_min, int a_max)
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{
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int a = 0;
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ZR_ASSERT(list);
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if (!list) return;
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if (a_min <= a_max) {
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int a = 0;
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for (a = a_min; a <= a_max; a++) {
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const struct zr_vec2 c = list->circle_vtx[(zr_size)a % ZR_LEN(list->circle_vtx)];
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const float x = center.x + c.x * radius;
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@ -6866,7 +6866,7 @@ zr_end(struct zr_context *layout, struct zr_window *window)
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scroll_offset = layout->offset.y;
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scroll_step = layout->clip.h * 0.10f;
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scroll_target = (layout->at_y - layout->clip.y);
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scroll_target = (float)(int)(layout->at_y - layout->clip.y);
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scroll.has_scrolling = (layout->flags & ZR_WINDOW_ACTIVE);
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window->offset.y = zr_do_scrollbarv(&state, out, bounds, scroll_offset,
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scroll_target, scroll_step, &scroll, in);
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@ -6891,7 +6891,7 @@ zr_end(struct zr_context *layout, struct zr_window *window)
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bounds.w = layout->width - 2 * window_padding.x;
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}
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scroll_offset = layout->offset.x;
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scroll_target = layout->max_x - bounds.x;
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scroll_target = (float)(int)(layout->max_x - bounds.x);
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scroll_step = layout->max_x * 0.05f;
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scroll.has_scrolling = zr_false;
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window->offset.x = zr_do_scrollbarh(&state, out, bounds, scroll_offset,
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