Merge branch 'ettoretorti-master'
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commit
b73e3c755c
37
nuklear.h
37
nuklear.h
@ -8586,11 +8586,40 @@ nk_draw_list_path_arc_to(struct nk_draw_list *list, struct nk_vec2 center,
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NK_ASSERT(list);
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if (!list) return;
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if (radius == 0.0f) return;
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for (i = 0; i <= segments; ++i) {
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const float a = a_min + ((float)i / ((float)segments) * (a_max - a_min));
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const float x = center.x + (float)NK_COS(a) * radius;
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const float y = center.y + (float)NK_SIN(a) * radius;
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/* This algorithm for arc drawing relies on these two trigonometric identities[1]:
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sin(a + b) = sin(a) * cos(b) + cos(a) * sin(b)
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cos(a + b) = cos(a) * cos(b) - sin(a) * sin(b)
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Two coordinates (x, y) of a point on a circle centered on
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the origin can be written in polar form as:
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x = r * cos(a)
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y = r * sin(a)
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where r is the radius of the circle,
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a is the angle between (x, y) and the origin.
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This allows us to rotate the coordinates around the
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origin by an angle b using the following transformation:
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x' = r * cos(a + b) = x * cos(b) - y * sin(b)
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y' = r * sin(a + b) = y * cos(b) + x * sin(b)
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[1] https://en.wikipedia.org/wiki/List_of_trigonometric_identities#Angle_sum_and_difference_identities
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*/
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const float d_angle = (a_max - a_min) / (float)segments;
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const float sin_d = (float)NK_SIN(d_angle);
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const float cos_d = (float)NK_COS(d_angle);
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float cx = (float)NK_COS(a_min) * radius;
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float cy = (float)NK_SIN(a_min) * radius;
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for(i = 0; i <= segments; ++i) {
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const float x = center.x + cx;
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const float y = center.y + cy;
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nk_draw_list_path_line_to(list, nk_vec2(x, y));
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const float new_cx = cx * cos_d - cy * sin_d;
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const float new_cy = cy * cos_d + cx * sin_d;
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cx = new_cx;
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cy = new_cy;
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}
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}
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