Improve one poor case of indentation
The original code was distinctly unclear. I've tried to keep to the surrounding code style while making the code flow more comprehensible. I've not looked elsewhere for any other similar occurrences; this became apparent while investigating a specific line of thought.
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a689b8efdf
16
nuklear.h
16
nuklear.h
@ -9694,14 +9694,16 @@ nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture)
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struct nk_draw_command *prev = nk_draw_list_command_last(list);
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if (prev->elem_count == 0) {
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prev->texture = texture;
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#ifdef NK_INCLUDE_COMMAND_USERDATA
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#ifdef NK_INCLUDE_COMMAND_USERDATA
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prev->userdata = list->userdata;
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#endif
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} else if (prev->texture.id != texture.id
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#ifdef NK_INCLUDE_COMMAND_USERDATA
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|| prev->userdata.id != list->userdata.id
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#endif
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) nk_draw_list_push_command(list, prev->clip_rect, texture);
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#endif
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} else if (prev->texture.id != texture.id
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#ifdef NK_INCLUDE_COMMAND_USERDATA
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|| prev->userdata.id != list->userdata.id
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#endif
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) {
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nk_draw_list_push_command(list, prev->clip_rect, texture);
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}
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}
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}
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#ifdef NK_INCLUDE_COMMAND_USERDATA
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@ -196,14 +196,16 @@ nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture)
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struct nk_draw_command *prev = nk_draw_list_command_last(list);
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if (prev->elem_count == 0) {
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prev->texture = texture;
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#ifdef NK_INCLUDE_COMMAND_USERDATA
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#ifdef NK_INCLUDE_COMMAND_USERDATA
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prev->userdata = list->userdata;
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#endif
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} else if (prev->texture.id != texture.id
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#ifdef NK_INCLUDE_COMMAND_USERDATA
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|| prev->userdata.id != list->userdata.id
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#endif
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) nk_draw_list_push_command(list, prev->clip_rect, texture);
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#endif
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} else if (prev->texture.id != texture.id
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#ifdef NK_INCLUDE_COMMAND_USERDATA
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|| prev->userdata.id != list->userdata.id
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#endif
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) {
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nk_draw_list_push_command(list, prev->clip_rect, texture);
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}
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}
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}
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#ifdef NK_INCLUDE_COMMAND_USERDATA
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