Added High DPI flag to SDL2 backends
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@ -67,6 +67,7 @@ main(int argc, char* argv[])
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struct nk_context *ctx;
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/* SDL setup */
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SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
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SDL_Init(SDL_INIT_VIDEO);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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@ -75,7 +76,7 @@ main(int argc, char* argv[])
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 2);
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win = SDL_CreateWindow("Demo",
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN);
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WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
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glContext = SDL_GL_CreateContext(win);
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SDL_GetWindowSize(win, &win_width, &win_height);
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@ -68,6 +68,7 @@ main(int argc, char* argv[])
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struct nk_context *ctx;
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/* SDL setup */
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SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
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SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_EVENTS);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_FLAGS, SDL_GL_CONTEXT_FORWARD_COMPATIBLE_FLAG);
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SDL_GL_SetAttribute (SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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@ -76,7 +77,7 @@ main(int argc, char* argv[])
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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win = SDL_CreateWindow("Demo",
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN);
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WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN|SDL_WINDOW_ALLOW_HIGHDPI);
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glContext = SDL_GL_CreateContext(win);
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SDL_GetWindowSize(win, &win_width, &win_height);
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@ -121,7 +122,7 @@ main(int argc, char* argv[])
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/* GUI */
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{struct nk_panel layout;
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if (nk_begin(ctx, &layout, "Demo", nk_rect(50, 50, 210, 250),
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if (nk_begin(ctx, &layout, "Demo", nk_rect(200, 200, 210, 250),
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NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
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NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
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{
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