Removed SDL1.2 version to ease development

This commit is contained in:
vurtun 2016-11-06 11:37:17 +01:00
parent a24f3f6bca
commit 9f9591c18d
3 changed files with 0 additions and 631 deletions

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# Install
BIN = demo
# Flags
CFLAGS = -std=c89 -pedantic -O2
SRC = main.c
OBJ = $(SRC:.c=.o)
ifeq ($(OS),Windows_NT)
BIN := $(BIN).exe
LIBS = -lmingw32 -lSDLmain -lSDL -lm
else
LIBS = -lSDL -lSDL_gfx -lm
endif
$(BIN):
@mkdir -p bin
rm -f bin/$(BIN) $(OBJS)
$(CC) $(SRC) $(CFLAGS) -o bin/$(BIN) $(LIBS)

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/* nuklear - v1.09 - public domain */
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <math.h>
#include <SDL/SDL.h>
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_IMPLEMENTATION
#define NK_SDL_IMPLEMENTATION
#include "../../nuklear.h"
#include "nuklear_sdl.h"
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
/* ===============================================================
*
* EXAMPLE
*
* ===============================================================*/
/* This are some code examples to provide a small overview of what can be
* done with this library. To try out an example uncomment the include
* and the corresponding function. */
/*#include "../style.c"*/
/*#include "../calculator.c"*/
/*#include "../overview.c"*/
/*#include "../node_editor.c"*/
/* ===============================================================
*
* DEMO
*
* ===============================================================*/
int main(int argc, char **argv)
{
static SDL_Surface *screen_surface;
struct nk_color background;
int running = 1;
struct nk_context *ctx;
float bg[4];
/* SDL setup */
if( SDL_Init(SDL_INIT_VIDEO) == -1) {
printf( "Can't init SDL: %s\n", SDL_GetError( ) );
return 1;
}
screen_surface = SDL_SetVideoMode(WINDOW_WIDTH, WINDOW_HEIGHT, 32, SDL_SWSURFACE);
if(screen_surface == NULL) {
printf( "Can't set video mode: %s\n", SDL_GetError( ) );
return 1;
}
ctx = nk_sdl_init(screen_surface);
background = nk_rgb(28,48,62);
/* style.c */
/*set_style(ctx, THEME_WHITE);*/
/*set_style(ctx, THEME_RED);*/
/*set_style(ctx, THEME_BLUE);*/
/*set_style(ctx, THEME_DARK);*/
while (running)
{
/* Input */
SDL_Event evt;
nk_input_begin(ctx);
while (SDL_PollEvent(&evt)) {
if (evt.type == SDL_QUIT) goto cleanup;
nk_sdl_handle_event(&evt);
}
nk_input_end(ctx);
/* GUI */
{struct nk_panel layout;
if (nk_begin(ctx, &layout, "Demo", nk_rect(50, 50, 210, 250),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
{
enum {EASY, HARD};
static int op = EASY;
static int property = 20;
static char buffer[64];
static int len;
nk_layout_row_static(ctx, 30, 80, 1);
if (nk_button_label(ctx, "button"))
fprintf(stdout, "button pressed\n");
nk_layout_row_dynamic(ctx, 30, 2);
if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
nk_layout_row_dynamic(ctx, 25, 1);
nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
nk_edit_string(ctx, NK_EDIT_SIMPLE, buffer, &len, 64, 0);
{struct nk_panel combo;
nk_layout_row_dynamic(ctx, 30, 1);
nk_label(ctx, "background:", NK_TEXT_LEFT);
nk_layout_row_dynamic(ctx, 25, 1);
if (nk_combo_begin_color(ctx, &combo, background, 400)) {
nk_layout_row_dynamic(ctx, 120, 1);
background = nk_color_picker(ctx, background, NK_RGBA);
nk_layout_row_dynamic(ctx, 25, 1);
background.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, background.r, 255, 1,1);
background.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, background.g, 255, 1,1);
background.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, background.b, 255, 1,1);
background.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, background.a, 255, 1,1);
nk_combo_end(ctx);
}}
}
nk_end(ctx);}
/* -------------- EXAMPLES ---------------- */
/*calculator(ctx);*/
/*overview(ctx);*/
/*node_editor(ctx);*/
/* ----------------------------------------- */
/* Draw */
nk_color_fv(bg, background);
nk_sdl_render(nk_rgb(30,30,30));
}
cleanup:
nk_sdl_shutdown();
SDL_Quit();
return 0;
}

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/*
* Nuklear - v1.00 - public domain
* no warrenty implied; use at your own risk.
* authored from 2015-2016 by Micha Mettke
*/
/*
* ==============================================================
*
* API
*
* ===============================================================
*/
#ifndef NK_SDL_H_
#define NK_SDL_H_
#include <SDL/SDL.h>
typedef struct nk_sdl_Font nk_sdl_Font;
NK_API struct nk_context* nk_sdl_init(SDL_Surface *screen_surface);
NK_API void nk_sdl_handle_event(SDL_Event *evt);
NK_API void nk_sdl_render(struct nk_color clear);
NK_API void nk_sdl_shutdown(void);
#endif
/*
* ==============================================================
*
* IMPLEMENTATION
*
* ===============================================================
*/
#ifdef NK_SDL_IMPLEMENTATION
#include <string.h>
#include <SDL/SDL.h>
#include <SDL/SDL_gfxPrimitives.h>
#ifndef MAX
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#endif
#ifndef NK_SDL_MAX_POINTS
#define NK_SDL_MAX_POINTS 128
#endif
struct nk_sdl_Font {
int width;
int height;
int handle;
};
static struct nk_sdl {
SDL_Surface *screen_surface;
struct nk_context ctx;
} sdl;
static nk_sdl_Font *sdl_font;
static SDL_Rect sdl_clip_rect;
static void
nk_sdl_scissor(SDL_Surface *surface, float x, float y, float w, float h)
{
sdl_clip_rect.x = x;
sdl_clip_rect.y = y;
sdl_clip_rect.w = w + 1;
sdl_clip_rect.h = h;
SDL_SetClipRect(surface, &sdl_clip_rect);
}
static void
nk_sdl_stroke_line(SDL_Surface *surface, short x0, short y0, short x1,
short y1, unsigned int line_thickness, struct nk_color col)
{
thickLineRGBA(surface, x0, y0, x1, y1, line_thickness, col.r, col.g, col.b, col.a);
}
static void
nk_sdl_stroke_rect(SDL_Surface *surface, short x, short y, unsigned short w,
unsigned short h, unsigned short r, unsigned short line_thickness, struct nk_color col)
{
/* Note: thickness is not used by default */
if (r == 0) {
rectangleRGBA(surface, x, y, x + w, y + h, col.r, col.g, col.b, col.a);
} else {
roundedRectangleRGBA(surface, x, y, x + w, y + h, r, col.r, col.g, col.b, col.a);
}
}
static void
nk_sdl_fill_rect(SDL_Surface *surface, short x, short y, unsigned short w,
unsigned short h, unsigned short r, struct nk_color col)
{
if (r == 0) {
boxRGBA(surface, x, y, x + w, y + h, col.r, col.g, col.b, col.a);
} else {
roundedBoxRGBA(surface, x, y, x + w, y + h, r, col.r, col.g, col.b, col.a);
}
}
static void
nk_sdl_fill_triangle(SDL_Surface *surface, short x0, short y0, short x1, short y1, short x2, short y2, struct nk_color col)
{
filledTrigonRGBA(surface, x0, y0, x1, y1, x2, y2, col.r, col.g, col.b, col.a);
}
static void
nk_sdl_stroke_triangle(SDL_Surface *surface, short x0, short y0, short x1,
short y1, short x2, short y2, unsigned short line_thickness, struct nk_color col)
{
/* Note: thickness is not used by default */
aatrigonRGBA(surface, x0, y0, x1, y1, x2, y2, col.r, col.g, col.b, col.a);
}
static void
nk_sdl_fill_polygon(SDL_Surface *surface, const struct nk_vec2i *pnts, int count, struct nk_color col)
{
Sint16 p_x[NK_SDL_MAX_POINTS];
Sint16 p_y[NK_SDL_MAX_POINTS];
int i;
for (i = 0; (i < count) && (i < NK_SDL_MAX_POINTS); ++i) {
p_x[i] = pnts[i].x;
p_y[i] = pnts[i].y;
}
filledPolygonRGBA (surface, (Sint16 *)p_x, (Sint16 *)p_y, count, col.r, col.g, col.b, col.a);
}
static void
nk_sdl_stroke_polygon(SDL_Surface *surface, const struct nk_vec2i *pnts, int count,
unsigned short line_thickness, struct nk_color col)
{
/* Note: thickness is not used by default */
Sint16 p_x[NK_SDL_MAX_POINTS];
Sint16 p_y[NK_SDL_MAX_POINTS];
int i;
for (i = 0; (i < count) && (i < NK_SDL_MAX_POINTS); ++i) {
p_x[i] = pnts[i].x;
p_y[i] = pnts[i].y;
}
aapolygonRGBA(surface, (Sint16 *)p_x, (Sint16 *)p_y, count, col.r, col.g, col.b, col.a);
}
static void
nk_sdl_stroke_polyline(SDL_Surface *surface, const struct nk_vec2i *pnts,
int count, unsigned short line_thickness, struct nk_color col)
{
int x0, y0, x1, y1;
if (count == 1) {
x0 = pnts[0].x;
y0 = pnts[0].y;
x1 = x0;
y1 = y0;
thickLineRGBA(surface, x0, y0, x1, y1, line_thickness, col.r, col.g, col.b, col.a);
} else if (count >= 2) {
int i;
for (i = 0; i < (count - 1); i++) {
x0 = pnts[i].x;
y0 = pnts[i].y;
x1 = pnts[i + 1].x;
y1 = pnts[i + 1].y;
thickLineRGBA(surface, x0, y0, x1, y1, line_thickness, col.r, col.g, col.b, col.a);
}
}
}
static void
nk_sdl_fill_circle(SDL_Surface *surface, short x, short y, unsigned short w,
unsigned short h, struct nk_color col)
{
filledEllipseRGBA(surface, x + w /2, y + h /2, w / 2, h / 2, col.r, col.g, col.b, col.a);
}
static void
nk_sdl_stroke_circle(SDL_Surface *surface, short x, short y, unsigned short w,
unsigned short h, unsigned short line_thickness, struct nk_color col)
{
/* Note: thickness is not used by default */
aaellipseRGBA (surface, x + w /2, y + h /2, w / 2, h / 2, col.r, col.g, col.b, col.a);
}
static void
nk_sdl_stroke_curve(SDL_Surface *surface, struct nk_vec2i p1,
struct nk_vec2i p2, struct nk_vec2i p3, struct nk_vec2i p4, unsigned int num_segments,
unsigned short line_thickness, struct nk_color col)
{
unsigned int i_step;
float t_step;
struct nk_vec2i last = p1;
num_segments = MAX(num_segments, 1);
t_step = 1.0f/(float)num_segments;
for (i_step = 1; i_step <= num_segments; ++i_step) {
float t = t_step * (float)i_step;
float u = 1.0f - t;
float w1 = u*u*u;
float w2 = 3*u*u*t;
float w3 = 3*u*t*t;
float w4 = t * t *t;
float x = w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x;
float y = w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y;
nk_sdl_stroke_line(surface, last.x, last.y, (short)x, (short)y, line_thickness, col);
last.x = (short)x; last.y = (short)y;
}
}
static void
nk_sdl_draw_text(SDL_Surface *surface, short x, short y, unsigned short w, unsigned short h,
const char *text, int len, nk_sdl_Font *font, struct nk_color cbg, struct nk_color cfg)
{
int i;
nk_sdl_fill_rect(surface, x, y, len * font->width, font->height, 0, cbg);
for (i = 0; i < len; i++) {
characterRGBA(surface, x, y, text[i], cfg.r, cfg.g, cfg.b, cfg.a);
x += font->width;
}
}
static void
interpolate_color(struct nk_color c1, struct nk_color c2, struct nk_color *result, float fraction)
{
float r = c1.r + (c2.r - c1.r) * fraction;
float g = c1.g + (c2.g - c1.g) * fraction;
float b = c1.b + (c2.b - c1.b) * fraction;
float a = c1.a + (c2.a - c1.a) * fraction;
result->r = (nk_byte)NK_CLAMP(0, r, 255);
result->g = (nk_byte)NK_CLAMP(0, g, 255);
result->b = (nk_byte)NK_CLAMP(0, b, 255);
result->a = (nk_byte)NK_CLAMP(0, a, 255);
}
static void
nk_sdl_fill_rect_multi_color(SDL_Surface *surface, short x, short y, unsigned short w, unsigned short h,
struct nk_color left, struct nk_color top, struct nk_color right, struct nk_color bottom)
{
struct nk_color X1, X2, Y;
float fraction_x, fraction_y;
int i,j;
for (j = 0; j < h; j++) {
fraction_y = ((float)j) / h;
for (i = 0; i < w; i++) {
fraction_x = ((float)i) / w;
interpolate_color(left, top, &X1, fraction_x);
interpolate_color(right, bottom, &X2, fraction_x);
interpolate_color(X1, X2, &Y, fraction_y);
pixelRGBA(surface, x + i, y + j, Y.r, Y.g, Y.b, Y.a);
}
}
}
static void
nk_sdl_clear(SDL_Surface *surface, struct nk_color col)
{
nk_sdl_fill_rect(surface, 0, 0, surface->w, surface->h, 0, col);
}
static void
nk_sdl_blit(SDL_Surface *surface)
{
SDL_UpdateRect(surface, 0, 0, 0, 0);
}
NK_API void
nk_sdl_render(struct nk_color clear)
{
const struct nk_command *cmd;
SDL_Surface *screen_surface = sdl.screen_surface;
nk_sdl_clear(screen_surface, clear);
nk_foreach(cmd, &sdl.ctx)
{
switch (cmd->type) {
case NK_COMMAND_NOP: break;
case NK_COMMAND_SCISSOR: {
const struct nk_command_scissor *s =(const struct nk_command_scissor*)cmd;
nk_sdl_scissor(screen_surface, s->x, s->y, s->w, s->h);
} break;
case NK_COMMAND_LINE: {
const struct nk_command_line *l = (const struct nk_command_line *)cmd;
nk_sdl_stroke_line(screen_surface, l->begin.x, l->begin.y, l->end.x,
l->end.y, l->line_thickness, l->color);
} break;
case NK_COMMAND_RECT: {
const struct nk_command_rect *r = (const struct nk_command_rect *)cmd;
nk_sdl_stroke_rect(screen_surface, r->x, r->y, r->w, r->h,
(unsigned short)r->rounding, r->line_thickness, r->color);
} break;
case NK_COMMAND_RECT_FILLED: {
const struct nk_command_rect_filled *r = (const struct nk_command_rect_filled *)cmd;
nk_sdl_fill_rect(screen_surface, r->x, r->y, r->w, r->h,
(unsigned short)r->rounding, r->color);
} break;
case NK_COMMAND_CIRCLE: {
const struct nk_command_circle *c = (const struct nk_command_circle *)cmd;
nk_sdl_stroke_circle(screen_surface, c->x, c->y, c->w, c->h, c->line_thickness, c->color);
} break;
case NK_COMMAND_CIRCLE_FILLED: {
const struct nk_command_circle_filled *c = (const struct nk_command_circle_filled *)cmd;
nk_sdl_fill_circle(screen_surface, c->x, c->y, c->w, c->h, c->color);
} break;
case NK_COMMAND_TRIANGLE: {
const struct nk_command_triangle*t = (const struct nk_command_triangle*)cmd;
nk_sdl_stroke_triangle(screen_surface, t->a.x, t->a.y, t->b.x, t->b.y,
t->c.x, t->c.y, t->line_thickness, t->color);
} break;
case NK_COMMAND_TRIANGLE_FILLED: {
const struct nk_command_triangle_filled *t = (const struct nk_command_triangle_filled *)cmd;
nk_sdl_fill_triangle(screen_surface, t->a.x, t->a.y, t->b.x, t->b.y, t->c.x, t->c.y, t->color);
} break;
case NK_COMMAND_POLYGON: {
const struct nk_command_polygon *p =(const struct nk_command_polygon*)cmd;
nk_sdl_stroke_polygon(screen_surface, p->points, p->point_count, p->line_thickness,p->color);
} break;
case NK_COMMAND_POLYGON_FILLED: {
const struct nk_command_polygon_filled *p = (const struct nk_command_polygon_filled *)cmd;
nk_sdl_fill_polygon(screen_surface, p->points, p->point_count, p->color);
} break;
case NK_COMMAND_POLYLINE: {
const struct nk_command_polyline *p = (const struct nk_command_polyline *)cmd;
nk_sdl_stroke_polyline(screen_surface, p->points, p->point_count, p->line_thickness, p->color);
} break;
case NK_COMMAND_TEXT: {
const struct nk_command_text *t = (const struct nk_command_text*)cmd;
nk_sdl_draw_text(screen_surface, t->x, t->y, t->w, t->h,
(const char*)t->string, t->length,
(nk_sdl_Font*)t->font->userdata.ptr,
t->background, t->foreground);
} break;
case NK_COMMAND_CURVE: {
const struct nk_command_curve *q = (const struct nk_command_curve *)cmd;
nk_sdl_stroke_curve(screen_surface, q->begin, q->ctrl[0], q->ctrl[1],
q->end, 22, q->line_thickness, q->color);
} break;
case NK_COMMAND_RECT_MULTI_COLOR: {
const struct nk_command_rect_multi_color *r = (const struct nk_command_rect_multi_color *)cmd;
nk_sdl_fill_rect_multi_color(screen_surface, r->x, r->y, r->w, r->h, r->left, r->top, r->right, r->bottom);
} break;
case NK_COMMAND_IMAGE:
case NK_COMMAND_ARC:
case NK_COMMAND_ARC_FILLED:
default: break;
}
}
nk_sdl_blit(sdl.screen_surface);
nk_clear(&sdl.ctx);
}
static void
nk_sdl_clipbard_paste(nk_handle usr, struct nk_text_edit *edit)
{
/* Not supported in SDL 1.2. Use platform specific code. */
}
static void
nk_sdl_clipbard_copy(nk_handle usr, const char *text, int len)
{
/* Not supported in SDL 1.2. Use platform specific code. */
}
static float
nk_sdl_get_text_width(nk_handle handle, float height, const char *text, int len)
{
return len * sdl_font->width;
}
NK_API struct nk_context*
nk_sdl_init(SDL_Surface *screen_surface)
{
static struct nk_user_font font;
sdl_font = (nk_sdl_Font*)calloc(1, sizeof(nk_sdl_Font));
sdl_font->width = 8; /* Default in the SDL_gfx library */
sdl_font->height = 8; /* Default in the SDL_gfx library */
if (!sdl_font)
return NULL;
font.userdata = nk_handle_ptr(sdl_font);
font.height = (float)sdl_font->height;
font.width = nk_sdl_get_text_width;
sdl.screen_surface = screen_surface;
nk_init_default(&sdl.ctx, &font);
sdl.ctx.clip.copy = nk_sdl_clipbard_copy;
sdl.ctx.clip.paste = nk_sdl_clipbard_paste;
sdl.ctx.clip.userdata = nk_handle_ptr(0);
return &sdl.ctx;
}
NK_API void
nk_sdl_handle_event(SDL_Event *evt)
{
struct nk_context *ctx = &sdl.ctx;
if (evt->type == SDL_VIDEORESIZE) {
/* Do nothing */
} else if (evt->type == SDL_KEYUP || evt->type == SDL_KEYDOWN) {
/* key events */
int down = evt->type == SDL_KEYDOWN;
SDLMod state = SDL_GetModState();
SDLKey sym = evt->key.keysym.sym;
if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT) nk_input_key(ctx, NK_KEY_SHIFT, down);
else if (sym == SDLK_DELETE) nk_input_key(ctx, NK_KEY_DEL, down);
else if (sym == SDLK_RETURN) nk_input_key(ctx, NK_KEY_ENTER, down);
else if (sym == SDLK_TAB) nk_input_key(ctx, NK_KEY_TAB, down);
else if (sym == SDLK_LEFT) nk_input_key(ctx, NK_KEY_LEFT, down);
else if (sym == SDLK_RIGHT) nk_input_key(ctx, NK_KEY_RIGHT, down);
else if (sym == SDLK_BACKSPACE) nk_input_key(ctx, NK_KEY_BACKSPACE, down);
else if (sym == SDLK_HOME) nk_input_key(ctx, NK_KEY_TEXT_START, down);
else if (sym == SDLK_END) nk_input_key(ctx, NK_KEY_TEXT_END, down);
else if (sym == SDLK_SPACE && !down) nk_input_char(ctx, ' ');
else {
if (sym == SDLK_c && state == SDLK_LCTRL)
nk_input_key(ctx, NK_KEY_COPY, down);
else if (sym == SDLK_v && state == SDLK_LCTRL)
nk_input_key(ctx, NK_KEY_PASTE, down);
else if (sym == SDLK_x && state == SDLK_LCTRL)
nk_input_key(ctx, NK_KEY_CUT, down);
else if (sym == SDLK_z && state == SDLK_LCTRL)
nk_input_key(ctx, NK_KEY_TEXT_UNDO, down);
else if (sym == SDLK_r && state == SDLK_LCTRL)
nk_input_key(ctx, NK_KEY_TEXT_REDO, down);
else if (sym == SDLK_LEFT && state == SDLK_LCTRL)
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
else if (sym == SDLK_RIGHT && state == SDLK_LCTRL)
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
else if (sym == SDLK_b && state == SDLK_LCTRL)
nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down);
else if (sym == SDLK_e && state == SDLK_LCTRL)
nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down);
else if (!down) {
/* This demo does not provide full unicode support since the default
* sdl1.2 font only allows runes in range 0-255. But this demo
* already is quite limited and not really meant for full blown Apps
* anyway. So I think ASCII support for Debugging Tools should be enough */
if (sym >= SDLK_0 && sym <= SDLK_9) {
nk_rune rune = '0' + sym - SDLK_0;
nk_input_unicode(ctx, rune);
} else if (sym >= SDLK_a && sym <= SDLK_z) {
nk_rune rune = 'a' + sym - SDLK_a;
rune = ((state == KMOD_LSHIFT) ? (nk_rune)nk_to_upper((int)rune):rune);
nk_input_unicode(ctx, rune);
}
}
}
} else if (evt->type == SDL_MOUSEBUTTONDOWN || evt->type == SDL_MOUSEBUTTONUP) {
/* mouse button */
int down = evt->type == SDL_MOUSEBUTTONDOWN;
const int x = evt->button.x, y = evt->button.y;
if (evt->button.button == SDL_BUTTON_LEFT)
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
if (evt->button.button == SDL_BUTTON_MIDDLE)
nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
if (evt->button.button == SDL_BUTTON_RIGHT)
nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
if (evt->button.button == SDL_BUTTON_WHEELUP)
nk_input_scroll(ctx, 1.0f);
if (evt->button.button == SDL_BUTTON_WHEELDOWN)
nk_input_scroll(ctx, -1.0f);
} else if (evt->type == SDL_MOUSEMOTION) {
nk_input_motion(ctx, evt->motion.x, evt->motion.y);
}
}
NK_API void
nk_sdl_shutdown(void)
{
free(sdl_font);
nk_free(&sdl.ctx);
}
#endif