added no dep linux opengl version
This commit is contained in:
parent
36d86df9ab
commit
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26
demo/linuxgl/Makefile
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26
demo/linuxgl/Makefile
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@ -0,0 +1,26 @@
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# Install
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BIN = zahnrad
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# Compiler
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CC = clang
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DCC = gcc
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# Flags
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CFLAGS = -std=c89 -pedantic
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SRC = linuxgl.c ../../zahnrad.c
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OBJ = $(SRC:.c=.o)
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# Modes
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.PHONY: gcc
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gcc: CC = gcc
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gcc: $(BIN)
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.PHONY: clang
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clang: CC = clang
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clang: $(BIN)
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$(BIN):
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@mkdir -p bin
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rm -f bin/$(BIN) $(OBJS)
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$(CC) $(SRC) $(CFLAGS) -o bin/$(BIN) -lX11 -lm -lGL -lm -lGLU
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demo/linuxgl/linuxgl.c
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901
demo/linuxgl/linuxgl.c
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#include <assert.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdarg.h>
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#include <string.h>
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#include <math.h>
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#include <GL/gl.h>
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#include <GL/glx.h>
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#include <GL/glext.h>
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#include <GL/glxext.h>
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#ifndef FALSE
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#define FALSE 0
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#endif
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#ifndef TRUE
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#define TRUE 1
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#endif
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#include "../../zahnrad.h"
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#define UNUSED(a) ((void)(a))
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static void clipboard_set(const char *text){UNUSED(text);}
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static int clipboard_is_filled(void){return zr_false;}
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static const char* clipboard_get(void) {return NULL;}
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#include "../demo.c"
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#define RAD(a) ((a) * (FPI / 180.0f))
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#define DEG(a) ((a) * (180.0f / FPI))
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#define MIN(a,b) ((a) < (b) ? (a) : (b))
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#define MAX(a,b) ((a) < (b) ? (b) : (a))
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#define ABS(x) (((a) < 0) ? (-(a)) : (a))
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#define SIGN(x) (((x) > 0) - ((x) < 0))
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#define CLAMP(i,v,x) (MAX(MIN(v,x), i))
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#define LEN(a) (sizeof(a)/sizeof(a)[0])
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#define UNUSED(a) ((void)(a))
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/* prefered OpenGL version */
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#define OGL_MAJOR_VERSION 3
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#define OGL_MINOR_VERSION 0
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#define MAX_DRAW_COMMAND_MEMORY (4 * 1024)
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#define MAX_VERTEX_MEMORY 128 * 1024
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#define MAX_ELEMENT_MEMORY 64 * 1024
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typedef GLXContext(*glxCreateContext)(Display*, GLXFBConfig, GLXContext, Bool, const int*);
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/* GL_ARB_vertex_buffer_object */
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typedef void(*qglGenBuffers)(GLsizei, GLuint*);
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typedef void(*qglBindBuffer)(GLenum, GLuint);
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typedef void(*qglBufferData)(GLenum, GLsizeiptr, const GLvoid*, GLenum);
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typedef void(*qglBufferSubData)(GLenum, GLintptr, GLsizeiptr, const GLvoid*);
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typedef void*(*qglMapBuffer)(GLenum, GLenum);
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typedef GLboolean(*qglUnmapBuffer)(GLenum);
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typedef void(*qglDeleteBuffers)(GLsizei, GLuint*);
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/* GL_ARB_vertex_array_object */
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typedef void (*qglGenVertexArrays)(GLsizei, GLuint*);
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typedef void (*qglBindVertexArray)(GLuint);
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typedef void (*qglDeleteVertexArrays)(GLsizei, const GLuint*);
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/* GL_ARB_vertex_program / GL_ARB_fragment_program */
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typedef void(*qglVertexAttribPointer)(GLuint, GLint, GLenum, GLboolean, GLsizei, const GLvoid*);
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typedef void(*qglEnableVertexAttribArray)(GLuint);
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typedef void(*qglDisableVertexAttribArray)(GLuint);
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/* GLSL/OpenGL 2.0 core */
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typedef GLuint(*qglCreateShader)(GLenum);
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typedef void(*qglShaderSource)(GLuint, GLsizei, const GLchar**, const GLint*);
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typedef void(*qglCompileShader)(GLuint);
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typedef void(*qglGetShaderiv)(GLuint, GLenum, GLint*);
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typedef void(*qglGetShaderInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*);
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typedef void(*qglDeleteShader)(GLuint);
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typedef GLuint(*qglCreateProgram)(void);
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typedef void(*qglAttachShader)(GLuint, GLuint);
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typedef void(*qglDetachShader)(GLuint, GLuint);
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typedef void(*qglLinkProgram)(GLuint);
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typedef void(*qglUseProgram)(GLuint);
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typedef void(*qglGetProgramiv)(GLuint, GLenum, GLint*);
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typedef void(*qglGetProgramInfoLog)(GLuint, GLsizei, GLsizei*, GLchar*);
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typedef void(*qglDeleteProgram)(GLuint);
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typedef GLint(*qglGetUniformLocation)(GLuint, const GLchar*);
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typedef GLint(*qglGetAttribLocation)(GLuint, const GLchar*);
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typedef void(*qglUniform1i)(GLint, GLint);
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typedef void(*qglUniform1f)(GLint, GLfloat);
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typedef void(*qglUniformMatrix3fv)(GLint, GLsizei, GLboolean, const GLfloat*);
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typedef void(*qglUniformMatrix4fv)(GLint, GLsizei, GLboolean, const GLfloat*);
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static qglGenBuffers glGenBuffers;
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static qglBindBuffer glBindBuffer;
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static qglBufferData glBufferData;
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static qglBufferSubData glBufferSubData;
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static qglMapBuffer glMapBuffer;
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static qglUnmapBuffer glUnmapBuffer;
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static qglDeleteBuffers glDeleteBuffers;
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static qglGenVertexArrays glGenVertexArrays;
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static qglBindVertexArray glBindVertexArray;
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static qglDeleteVertexArrays glDeleteVertexArrays;
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static qglVertexAttribPointer glVertexAttribPointer;
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static qglEnableVertexAttribArray glEnableVertexAttribArray;
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static qglDisableVertexAttribArray glDisableVertexAttribArray;
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static qglCreateShader glCreateShader;
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static qglShaderSource glShaderSource;
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static qglCompileShader glCompileShader;
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static qglGetShaderiv glGetShaderiv;
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static qglGetShaderInfoLog glGetShaderInfoLog;
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static qglDeleteShader glDeleteShader;
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static qglCreateProgram glCreateProgram;
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static qglAttachShader glAttachShader;
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static qglDetachShader glDetachShader;
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static qglLinkProgram glLinkProgram;
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static qglUseProgram glUseProgram;
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static qglGetProgramiv glGetProgramiv;
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static qglGetProgramInfoLog glGetProgramInfoLog;
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static qglDeleteProgram glDeleteProgram;
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static qglGetUniformLocation glGetUniformLocation;
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static qglGetAttribLocation glGetAttribLocation;
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static qglUniform1i glUniform1i;
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static qglUniform1f glUniform1f;
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static qglUniformMatrix3fv glUniformMatrix3fv;
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static qglUniformMatrix4fv glUniformMatrix4fv;
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enum graphics_card_vendors {
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VENDOR_UNKNOWN,
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VENDOR_NVIDIA,
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VENDOR_AMD,
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VENDOR_INTEL
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};
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struct opengl {
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/* context */
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GLXContext ctx;
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glxCreateContext create_context;
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/* info */
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const char *vendor_str;
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const char *version_str;
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const char *extensions_str;
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const char *renderer_str;
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const char *glsl_version_str;
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enum graphics_card_vendors vendor;
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/* version */
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float version;
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int major_version;
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int minor_version;
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/* constants */
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int max_texture_size;
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int max_texture_coords;
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int max_texture_image_units;
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/* extensions */
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int glsl_available;
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int vertex_buffer_obj_available;
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int vertex_array_obj_available;
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int map_buffer_range_available;
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int fragment_program_available;
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};
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struct device {
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GLuint vbo, vao, ebo;
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GLuint prog;
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GLuint vert_shdr;
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GLuint frag_shdr;
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GLint attrib_pos;
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GLint attrib_uv;
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GLint attrib_col;
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GLint uniform_tex;
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GLint uniform_proj;
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GLuint font_tex;
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struct zr_draw_null_texture null;
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struct zr_buffer cmds;
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};
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struct XWindow {
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Display *dpy;
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Window win;
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XVisualInfo *vis;
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Colormap cmap;
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XSetWindowAttributes swa;
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XWindowAttributes attr;
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GLXFBConfig fbc;
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int width, height;
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};
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static int gl_err = FALSE;
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static void
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die(const char *fmt, ...)
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{
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va_list ap;
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va_start(ap, fmt);
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vfprintf(stderr, fmt, ap);
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va_end(ap);
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fputs("\n", stderr);
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exit(EXIT_FAILURE);
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}
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static char*
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file_load(const char* path, size_t* siz)
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{
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char *buf;
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FILE *fd = fopen(path, "rb");
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if (!fd) die("Failed to open file: %s\n", path);
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fseek(fd, 0, SEEK_END);
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*siz = (size_t)ftell(fd);
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fseek(fd, 0, SEEK_SET);
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buf = (char*)calloc(*siz, 1);
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fread(buf, *siz, 1, fd);
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fclose(fd);
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return buf;
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}
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static int
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gl_check_extension(struct opengl *GL, const char *ext)
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{
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const char *start, *where, *term;
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where = strchr(ext, ' ');
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if (where || *ext == '\0')
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return FALSE;
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for (start = GL->extensions_str;;) {
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where = strstr((const char*)start, ext);
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if (!where) break;
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term = where + strlen(ext);
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if (where == start || *(where - 1) == ' ') {
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if (*term == ' ' || *term == '\0')
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return TRUE;
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}
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start = term;
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}
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return FALSE;
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}
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#define GL_EXT(name) (q##name)gl_ext(#name)
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static __GLXextFuncPtr
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gl_ext(const char *name)
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{
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__GLXextFuncPtr func;
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func = glXGetProcAddress((const GLubyte*)name);
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if (!func) {
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fprintf(stdout, "[GL]: failed to load extension: %s", name);
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return NULL;
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}
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return func;
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}
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static int
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gl_error_handler(Display *dpy, XErrorEvent *ev)
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{
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UNUSED((dpy, ev));
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gl_err = TRUE;
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return 0;
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}
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static int
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stricmpn(const char *a, const char *b, int len)
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{
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int i = 0;
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for (i = 0; i < len && a[i] && b[i]; ++i)
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if (a[i] != b[i]) return 1;
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if (i != len) return 1;
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return 0;
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}
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static void
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device_init(struct device *dev)
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{
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GLint status;
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static const GLchar *vertex_shader =
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"#version 300 es\n"
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"uniform mat4 ProjMtx;\n"
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"in vec2 Position;\n"
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"in vec2 TexCoord;\n"
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"in vec4 Color;\n"
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"out vec2 Frag_UV;\n"
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"out vec4 Frag_Color;\n"
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"void main() {\n"
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" Frag_UV = TexCoord;\n"
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" Frag_Color = Color;\n"
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" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
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"}\n";
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static const GLchar *fragment_shader =
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"#version 300 es\n"
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"precision mediump float;\n"
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"uniform sampler2D Texture;\n"
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"in vec2 Frag_UV;\n"
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"in vec4 Frag_Color;\n"
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"out vec4 Out_Color;\n"
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"void main(){\n"
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" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
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"}\n";
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dev->prog = glCreateProgram();
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dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
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dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
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glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
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glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
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glCompileShader(dev->vert_shdr);
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glCompileShader(dev->frag_shdr);
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glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
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assert(status == GL_TRUE);
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glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
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assert(status == GL_TRUE);
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glAttachShader(dev->prog, dev->vert_shdr);
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glAttachShader(dev->prog, dev->frag_shdr);
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glLinkProgram(dev->prog);
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glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
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assert(status == GL_TRUE);
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dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
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dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
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dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
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dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
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dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
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{
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/* buffer setup */
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GLsizei vs = sizeof(struct zr_draw_vertex);
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size_t vp = offsetof(struct zr_draw_vertex, position);
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size_t vt = offsetof(struct zr_draw_vertex, uv);
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size_t vc = offsetof(struct zr_draw_vertex, col);
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glGenBuffers(1, &dev->vbo);
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glGenBuffers(1, &dev->ebo);
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glGenVertexArrays(1, &dev->vao);
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glBindVertexArray(dev->vao);
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glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
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glEnableVertexAttribArray((GLuint)dev->attrib_pos);
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glEnableVertexAttribArray((GLuint)dev->attrib_uv);
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glEnableVertexAttribArray((GLuint)dev->attrib_col);
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glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
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glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
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glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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glBindVertexArray(0);
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}
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static struct zr_user_font
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font_bake_and_upload(struct device *dev, struct zr_font *font,
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const char *path, unsigned int font_height, const zr_rune *range)
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{
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int glyph_count;
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int img_width, img_height;
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struct zr_font_glyph *glyphes;
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struct zr_baked_font baked_font;
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struct zr_user_font user_font;
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struct zr_recti custom;
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memset(&baked_font, 0, sizeof(baked_font));
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memset(&user_font, 0, sizeof(user_font));
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memset(&custom, 0, sizeof(custom));
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{
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/* bake and upload font texture */
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void *img, *tmp;
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size_t ttf_size;
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size_t tmp_size, img_size;
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const char *custom_data = "....";
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struct zr_font_config config;
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char *ttf_blob = file_load(path, &ttf_size);
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if (!ttf_blob)
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die("[Font]: %s is not a file or cannot be found!\n", path);
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/* setup font configuration */
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memset(&config, 0, sizeof(config));
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config.ttf_blob = ttf_blob;
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config.ttf_size = ttf_size;
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config.font = &baked_font;
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config.coord_type = ZR_COORD_UV;
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config.range = range;
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config.pixel_snap = zr_false;
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config.size = (float)font_height;
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config.spacing = zr_vec2(0,0);
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config.oversample_h = 1;
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config.oversample_v = 1;
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/* query needed amount of memory for the font baking process */
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zr_font_bake_memory(&tmp_size, &glyph_count, &config, 1);
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glyphes = (struct zr_font_glyph*)calloc(sizeof(struct zr_font_glyph), (size_t)glyph_count);
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tmp = calloc(1, tmp_size);
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/* pack all glyphes and return needed image width, height and memory size*/
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custom.w = 2; custom.h = 2;
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if (!zr_font_bake_pack(&img_size, &img_width,&img_height,&custom,tmp,tmp_size,&config, 1))
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die("[Font]: failed to load font!\n");
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/* bake all glyphes and custom white pixel into image */
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img = calloc(1, img_size);
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zr_font_bake(img, img_width, img_height, tmp, tmp_size, glyphes, glyph_count, &config, 1);
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zr_font_bake_custom_data(img, img_width, img_height, custom, custom_data, 2, 2, '.', 'X');
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{
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/* convert alpha8 image into rgba8 image */
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void *img_rgba = calloc(4, (size_t)(img_height * img_width));
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zr_font_bake_convert(img_rgba, img_width, img_height, img);
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free(img);
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img = img_rgba;
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}
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{
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/* upload baked font image */
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glGenTextures(1, &dev->font_tex);
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glBindTexture(GL_TEXTURE_2D, dev->font_tex);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)img_width, (GLsizei)img_height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, img);
|
||||
}
|
||||
free(ttf_blob);
|
||||
free(tmp);
|
||||
free(img);
|
||||
}
|
||||
|
||||
/* default white pixel in a texture which is needed to draw primitives */
|
||||
dev->null.texture.id = (int)dev->font_tex;
|
||||
dev->null.uv = zr_vec2((custom.x + 0.5f)/(float)img_width,
|
||||
(custom.y + 0.5f)/(float)img_height);
|
||||
|
||||
/* setup font with glyphes. IMPORTANT: the font only references the glyphes
|
||||
this was done to have the possibility to have multible fonts with one
|
||||
total glyph array. Not quite sure if it is a good thing since the
|
||||
glyphes have to be freed as well. */
|
||||
zr_font_init(font, (float)font_height, '?', glyphes, &baked_font, dev->null.texture);
|
||||
user_font = zr_font_ref(font);
|
||||
return user_font;
|
||||
}
|
||||
|
||||
static void
|
||||
device_shutdown(struct device *dev)
|
||||
{
|
||||
glDetachShader(dev->prog, dev->vert_shdr);
|
||||
glDetachShader(dev->prog, dev->frag_shdr);
|
||||
glDeleteShader(dev->vert_shdr);
|
||||
glDeleteShader(dev->frag_shdr);
|
||||
glDeleteProgram(dev->prog);
|
||||
glDeleteTextures(1, &dev->font_tex);
|
||||
glDeleteBuffers(1, &dev->vbo);
|
||||
glDeleteBuffers(1, &dev->ebo);
|
||||
glDeleteVertexArrays(1, &dev->vao);
|
||||
}
|
||||
|
||||
/* this is stupid but needed for C89 since sinf and cosf do not exist */
|
||||
static float fsin(float f) {return (float)sin(f);}
|
||||
static float fcos(float f) {return (float)cos(f);}
|
||||
|
||||
static void
|
||||
device_draw(struct device *dev, struct zr_command_queue *queue, int width, int height,
|
||||
enum zr_anti_aliasing AA)
|
||||
{
|
||||
GLint last_prog, last_tex;
|
||||
GLint last_ebo, last_vbo, last_vao;
|
||||
GLfloat ortho[4][4] = {
|
||||
{2.0f, 0.0f, 0.0f, 0.0f},
|
||||
{0.0f,-2.0f, 0.0f, 0.0f},
|
||||
{0.0f, 0.0f,-1.0f, 0.0f},
|
||||
{-1.0f,1.0f, 0.0f, 1.0f},
|
||||
};
|
||||
ortho[0][0] /= (GLfloat)width;
|
||||
ortho[1][1] /= (GLfloat)height;
|
||||
|
||||
/* save previous opengl state */
|
||||
glGetIntegerv(GL_CURRENT_PROGRAM, &last_prog);
|
||||
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
|
||||
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_vao);
|
||||
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_ebo);
|
||||
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vbo);
|
||||
|
||||
/* setup global state */
|
||||
glEnable(GL_BLEND);
|
||||
glBlendEquation(GL_FUNC_ADD);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
|
||||
/* setup program */
|
||||
glUseProgram(dev->prog);
|
||||
glUniform1i(dev->uniform_tex, 0);
|
||||
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
|
||||
|
||||
{
|
||||
/* convert from command queue into draw list and draw to screen */
|
||||
struct zr_draw_list draw_list;
|
||||
const struct zr_draw_command *cmd;
|
||||
void *vertexes, *elements;
|
||||
const zr_draw_index *offset = NULL;
|
||||
|
||||
/* allocate vertex and element buffer */
|
||||
memset(&draw_list, 0, sizeof(draw_list));
|
||||
glBindVertexArray(dev->vao);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
|
||||
|
||||
glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
|
||||
glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
|
||||
|
||||
/* load draw vertexes & elements directly into vertex + element buffer */
|
||||
vertexes = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
{
|
||||
struct zr_buffer vbuf, ebuf;
|
||||
zr_buffer_init_fixed(&vbuf, vertexes, MAX_VERTEX_MEMORY);
|
||||
zr_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
|
||||
zr_draw_list_init(&draw_list, &dev->cmds, &vbuf, &ebuf,
|
||||
fsin, fcos, dev->null, AA);
|
||||
zr_draw_list_load(&draw_list, queue, 1.0f, 22);
|
||||
}
|
||||
glUnmapBuffer(GL_ARRAY_BUFFER);
|
||||
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
|
||||
|
||||
/* iterate over and execute each draw command */
|
||||
zr_foreach_draw_command(cmd, &draw_list) {
|
||||
if (!cmd->elem_count) continue;
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
|
||||
glScissor((GLint)cmd->clip_rect.x,
|
||||
height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h),
|
||||
(GLint)cmd->clip_rect.w, (GLint)cmd->clip_rect.h);
|
||||
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
|
||||
offset += cmd->elem_count;
|
||||
}
|
||||
|
||||
zr_command_queue_clear(queue);
|
||||
zr_draw_list_clear(&draw_list);
|
||||
}
|
||||
|
||||
/* restore old state */
|
||||
glUseProgram((GLuint)last_prog);
|
||||
glBindTexture(GL_TEXTURE_2D, (GLuint)last_tex);
|
||||
glBindBuffer(GL_ARRAY_BUFFER, (GLuint)last_vbo);
|
||||
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (GLuint)last_ebo);
|
||||
glBindVertexArray((GLuint)last_vao);
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
input_key(struct XWindow *xw, struct zr_input *in, XEvent *evt, int down)
|
||||
{
|
||||
int ret;
|
||||
KeySym *code = XGetKeyboardMapping(xw->dpy, (KeyCode)evt->xkey.keycode, 1, &ret);
|
||||
if (*code == XK_Shift_L || *code == XK_Shift_R)
|
||||
zr_input_key(in, ZR_KEY_SHIFT, down);
|
||||
else if (*code == XK_Delete)
|
||||
zr_input_key(in, ZR_KEY_DEL, down);
|
||||
else if (*code == XK_Return)
|
||||
zr_input_key(in, ZR_KEY_ENTER, down);
|
||||
else if (*code == XK_Tab)
|
||||
zr_input_key(in, ZR_KEY_TAB, down);
|
||||
else if (*code == XK_space && !down)
|
||||
zr_input_char(in, ' ');
|
||||
else if (*code == XK_Left)
|
||||
zr_input_key(in, ZR_KEY_LEFT, down);
|
||||
else if (*code == XK_Right)
|
||||
zr_input_key(in, ZR_KEY_RIGHT, down);
|
||||
else if (*code == XK_BackSpace)
|
||||
zr_input_key(in, ZR_KEY_BACKSPACE, down);
|
||||
else if (*code > 32 && *code < 128) {
|
||||
if (*code == 'c')
|
||||
zr_input_key(in, ZR_KEY_COPY, down && (evt->xkey.state & ControlMask));
|
||||
else if (*code == 'v')
|
||||
zr_input_key(in, ZR_KEY_PASTE, down && (evt->xkey.state & ControlMask));
|
||||
else if (*code == 'x')
|
||||
zr_input_key(in, ZR_KEY_CUT, down && (evt->xkey.state & ControlMask));
|
||||
if (!down)
|
||||
zr_input_unicode(in, (zr_rune)*code);
|
||||
}
|
||||
XFree(code);
|
||||
}
|
||||
|
||||
static void
|
||||
input_motion(struct zr_input *in, XEvent *evt)
|
||||
{
|
||||
const int x = evt->xmotion.x;
|
||||
const int y = evt->xmotion.y;
|
||||
zr_input_motion(in, x, y);
|
||||
}
|
||||
|
||||
static void
|
||||
input_button(struct zr_input *in, XEvent *evt, int down)
|
||||
{
|
||||
const int x = evt->xbutton.x;
|
||||
const int y = evt->xbutton.y;
|
||||
if (evt->xbutton.button == Button1)
|
||||
zr_input_button(in, ZR_BUTTON_LEFT, x, y, down);
|
||||
else if (evt->xbutton.button == Button3)
|
||||
zr_input_button(in, ZR_BUTTON_RIGHT, x, y, down);
|
||||
else if (evt->xbutton.button == Button4)
|
||||
zr_input_scroll(in, 1.0f);
|
||||
else if (evt->xbutton.button == Button5)
|
||||
zr_input_scroll(in, -1.0f);
|
||||
}
|
||||
|
||||
static void* mem_alloc(zr_handle unused, size_t size)
|
||||
{UNUSED(unused); return calloc(1, size);}
|
||||
static void mem_free(zr_handle unused, void *ptr)
|
||||
{UNUSED(unused); free(ptr);}
|
||||
|
||||
int main(int argc, char **argv)
|
||||
{
|
||||
const char *font_path;
|
||||
struct XWindow win;
|
||||
struct opengl gl;
|
||||
|
||||
struct zr_allocator alloc;
|
||||
struct device device;
|
||||
struct demo gui;
|
||||
struct zr_font font;
|
||||
|
||||
memset(&gl, 0, sizeof(gl));
|
||||
memset(&win, 0, sizeof(win));
|
||||
memset(&gui, 0, sizeof(gui));
|
||||
|
||||
font_path = argv[1];
|
||||
if (argc < 2)
|
||||
die("Missing TTF Font file argument!");
|
||||
|
||||
win.dpy = XOpenDisplay(NULL);
|
||||
if (!win.dpy) die("Failed to open X display\n");
|
||||
{
|
||||
/* check glx version */
|
||||
int glx_major, glx_minor;
|
||||
if (!glXQueryVersion(win.dpy, &glx_major, &glx_minor))
|
||||
die("[X11]: Error: Failed to query OpenGL version\n");
|
||||
if ((glx_major == 1 && glx_minor < 3) || (glx_major < 1))
|
||||
die("[X11]: Error: Invalid GLX version!\n");
|
||||
fprintf(stdout, "[X11]: OpenGL version %d.%d\n", glx_major, glx_minor);
|
||||
}
|
||||
{
|
||||
/* find and pick matching framebuffer visual */
|
||||
int fb_count;
|
||||
static GLint attr[] = {
|
||||
GLX_X_RENDERABLE, True,
|
||||
GLX_DRAWABLE_TYPE, GLX_WINDOW_BIT,
|
||||
GLX_RENDER_TYPE, GLX_RGBA_BIT,
|
||||
GLX_X_VISUAL_TYPE, GLX_TRUE_COLOR,
|
||||
GLX_RED_SIZE, 8,
|
||||
GLX_GREEN_SIZE, 8,
|
||||
GLX_BLUE_SIZE, 8,
|
||||
GLX_ALPHA_SIZE, 8,
|
||||
GLX_DEPTH_SIZE, 24,
|
||||
GLX_STENCIL_SIZE, 8,
|
||||
GLX_DOUBLEBUFFER, True,
|
||||
None
|
||||
};
|
||||
GLXFBConfig *fbc;
|
||||
fprintf(stdout, "[X11]: Query matching framebuffer configurations\n");
|
||||
fbc = glXChooseFBConfig(win.dpy, DefaultScreen(win.dpy), attr, &fb_count);
|
||||
if (!fbc) die("[X11]: Error: failed to retrieve framebuffer configuration\n");
|
||||
fprintf(stdout, "[X11]: Found %d matching framebuffer configurations\n", fb_count);
|
||||
{
|
||||
/* pick framebuffer with most samples per pixel */
|
||||
int i, fb_best = -1, best_num_samples = -1;
|
||||
for (i = 0; i < fb_count; ++i) {
|
||||
XVisualInfo *vi = glXGetVisualFromFBConfig(win.dpy, fbc[i]);
|
||||
if (vi) {
|
||||
int sample_buffer, samples;
|
||||
glXGetFBConfigAttrib(win.dpy, fbc[i], GLX_SAMPLE_BUFFERS, &sample_buffer);
|
||||
glXGetFBConfigAttrib(win.dpy, fbc[i], GLX_SAMPLES, &samples);
|
||||
fprintf(stdout, "\tFramebuffer Config %d: Visual ID 0x%2x: "
|
||||
"(SAMPLE_BUFFER: %d, SAMPLES: %d)\n", i, (unsigned int)vi->visualid,
|
||||
sample_buffer, samples);
|
||||
if ((fb_best < 0) || (sample_buffer && samples > best_num_samples))
|
||||
fb_best = i; best_num_samples = samples;
|
||||
}
|
||||
}
|
||||
win.fbc = fbc[fb_best];
|
||||
XFree(fbc);
|
||||
win.vis = glXGetVisualFromFBConfig(win.dpy, win.fbc);
|
||||
fprintf(stdout, "[X11]: Chosen visual id: 0x%x\n", (unsigned)win.vis->visualid);
|
||||
}
|
||||
}
|
||||
{
|
||||
/* create window */
|
||||
fprintf(stdout, "[X11]: Creating colormap\n");
|
||||
win.cmap = XCreateColormap(win.dpy, RootWindow(win.dpy, win.vis->screen), win.vis->visual, AllocNone);
|
||||
win.swa.colormap = win.cmap;
|
||||
win.swa.background_pixmap = None;
|
||||
win.swa.border_pixel = 0;
|
||||
win.swa.event_mask =
|
||||
ExposureMask | KeyPressMask | KeyReleaseMask |
|
||||
ButtonPress | ButtonReleaseMask| ButtonMotionMask |
|
||||
Button1MotionMask | Button3MotionMask | Button4MotionMask | Button5MotionMask|
|
||||
PointerMotionMask| StructureNotifyMask;
|
||||
fprintf(stdout, "[X11]: Creating window\n");
|
||||
win.win = XCreateWindow(win.dpy, RootWindow(win.dpy, win.vis->screen), 0, 0,
|
||||
WINDOW_WIDTH, WINDOW_HEIGHT, 0, win.vis->depth, InputOutput,
|
||||
win.vis->visual, CWBorderPixel|CWColormap|CWEventMask, &win.swa);
|
||||
if (!win.win) die("[X11]: Failed to create window\n");
|
||||
XFree(win.vis);
|
||||
XStoreName(win.dpy, win.win, "QuakEd");
|
||||
fprintf(stdout, "[X11]: Mapping window\n");
|
||||
XMapWindow(win.dpy, win.win);
|
||||
}
|
||||
{
|
||||
/* create opengl context */
|
||||
int(*old_handler)(Display*, XErrorEvent*) = XSetErrorHandler(gl_error_handler);
|
||||
gl.extensions_str = glXQueryExtensionsString(win.dpy, DefaultScreen(win.dpy));
|
||||
gl.create_context = (glxCreateContext)
|
||||
glXGetProcAddressARB((const GLubyte*)"glXCreateContextAttribsARB");
|
||||
|
||||
gl_err = FALSE;
|
||||
if (!gl_check_extension(&gl, "GLX_ARB_create_context") || !gl.create_context) {
|
||||
fprintf(stdout, "[X11]: glXCreateContextAttribARB() not found...\n");
|
||||
fprintf(stdout, "[X11]: ... using old-style GLX context\n");
|
||||
gl.ctx = glXCreateNewContext(win.dpy, win.fbc, GLX_RGBA_TYPE, 0, True);
|
||||
} else {
|
||||
GLint attr[] = {
|
||||
GLX_CONTEXT_MAJOR_VERSION_ARB, OGL_MAJOR_VERSION,
|
||||
GLX_CONTEXT_MINOR_VERSION_ARB, OGL_MINOR_VERSION,
|
||||
None
|
||||
};
|
||||
fprintf(stdout, "[X11]: Creating Context...\n");
|
||||
gl.ctx = gl.create_context(win.dpy, win.fbc, 0, True, attr);
|
||||
XSync(win.dpy, False);
|
||||
if (gl_err || !gl.ctx) {
|
||||
/* Could not create GL 3.0 context. Fallback to old 2.x context.
|
||||
* If a version below 3.0 is requested, implementations will
|
||||
* return the newest context version compatible with OpenGL
|
||||
* version less than version 3.0.*/
|
||||
attr[1] = 1; attr[3] = 0;
|
||||
gl_err = FALSE;
|
||||
fprintf(stdout, "[X11] Failed to create OpenGL 3.0 context\n");
|
||||
fprintf(stdout, "[X11] ... using old-style GLX context!\n");
|
||||
gl.ctx = gl.create_context(win.dpy, win.fbc, 0, True, attr);
|
||||
} else fprintf(stdout, "[X11] OpenGL 3.0 Context created\n");
|
||||
}
|
||||
XSync(win.dpy, False);
|
||||
XSetErrorHandler(old_handler);
|
||||
if (gl_err || !gl.ctx)
|
||||
die("[X11]: Failed to create an OpenGL context\n");
|
||||
|
||||
if (!glXIsDirect(win.dpy, gl.ctx))
|
||||
fprintf(stdout, "[X11] Optained indirect GLX rendering context\n");
|
||||
else fprintf(stdout, "[X11] Optained direct GLX rendering context\n");
|
||||
glXMakeCurrent(win.dpy, win.win, gl.ctx);
|
||||
}
|
||||
{
|
||||
int failed = FALSE;
|
||||
gl.version_str = (const char*)glGetString(GL_VERSION);
|
||||
glGetIntegerv(GL_MAJOR_VERSION, &gl.major_version);
|
||||
glGetIntegerv(GL_MINOR_VERSION, &gl.minor_version);
|
||||
if (gl.major_version < 2)
|
||||
die("[GL]: Graphics card does not fullfill minimum OpenGL 2.0 support\n");
|
||||
gl.version = (float)gl.major_version + (float)gl.minor_version * 0.1f;
|
||||
|
||||
gl.renderer_str = (const char*)glGetString(GL_RENDERER);
|
||||
gl.extensions_str = (const char*)glGetString(GL_EXTENSIONS);
|
||||
gl.glsl_version_str = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION);
|
||||
|
||||
gl.vendor_str = (const char*)glGetString(GL_VENDOR);
|
||||
if (!stricmpn(gl.vendor_str, "ATI", 4) ||
|
||||
!stricmpn(gl.vendor_str, "AMD", 4))
|
||||
gl.vendor = VENDOR_AMD;
|
||||
else if (!stricmpn(gl.vendor_str, "NVIDIA", 6))
|
||||
gl.vendor = VENDOR_NVIDIA;
|
||||
else if (!stricmpn(gl.vendor_str, "Intel", 5))
|
||||
gl.vendor = VENDOR_INTEL;
|
||||
else gl.vendor = VENDOR_UNKNOWN;
|
||||
|
||||
fprintf(stdout, "[GL] OpenGL\n");
|
||||
fprintf(stdout, "\tVersion: %d.%d\n", gl.major_version, gl.minor_version);
|
||||
fprintf(stdout, "\tVendor: %s\n", gl.vendor_str);
|
||||
fprintf(stdout, "\tRenderer: %s\n", gl.renderer_str);
|
||||
fprintf(stdout, "\tGLSL: %s\n\n", gl.glsl_version_str);
|
||||
|
||||
/* Extensions */
|
||||
fprintf(stdout, "[GL] Loading extensions...\n");
|
||||
gl.glsl_available = (gl.version >= 2.0f);
|
||||
if (gl.glsl_available) {
|
||||
/* GLSL core in OpenGL > 2 */
|
||||
glCreateShader = GL_EXT(glCreateShader);
|
||||
glShaderSource = GL_EXT(glShaderSource);
|
||||
glCompileShader = GL_EXT(glCompileShader);
|
||||
glGetShaderiv = GL_EXT(glGetShaderiv);
|
||||
glGetShaderInfoLog = GL_EXT(glGetShaderInfoLog);
|
||||
glDeleteShader = GL_EXT(glDeleteShader);
|
||||
glCreateProgram = GL_EXT(glCreateProgram);
|
||||
glAttachShader = GL_EXT(glAttachShader);
|
||||
glDetachShader = GL_EXT(glDetachShader);
|
||||
glLinkProgram = GL_EXT(glLinkProgram);
|
||||
glUseProgram = GL_EXT(glUseProgram);
|
||||
glGetProgramiv = GL_EXT(glGetProgramiv);
|
||||
glGetProgramInfoLog = GL_EXT(glGetProgramInfoLog);
|
||||
glDeleteProgram = GL_EXT(glDeleteProgram);
|
||||
glGetUniformLocation = GL_EXT(glGetUniformLocation);
|
||||
glGetAttribLocation = GL_EXT(glGetAttribLocation);
|
||||
glUniform1i = GL_EXT(glUniform1i);
|
||||
glUniform1f = GL_EXT(glUniform1f);
|
||||
glUniformMatrix3fv = GL_EXT(glUniformMatrix3fv);
|
||||
glUniformMatrix4fv = GL_EXT(glUniformMatrix4fv);
|
||||
}
|
||||
gl.vertex_buffer_obj_available = gl_check_extension(&gl, "GL_ARB_vertex_buffer_object");
|
||||
if (gl.vertex_buffer_obj_available) {
|
||||
/* GL_ARB_vertex_buffer_object */
|
||||
glGenBuffers = GL_EXT(glGenBuffers);
|
||||
glBindBuffer = GL_EXT(glBindBuffer);
|
||||
glBufferData = GL_EXT(glBufferData);
|
||||
glBufferSubData = GL_EXT(glBufferSubData);
|
||||
glMapBuffer = GL_EXT(glMapBuffer);
|
||||
glUnmapBuffer = GL_EXT(glUnmapBuffer);
|
||||
glDeleteBuffers = GL_EXT(glDeleteBuffers);
|
||||
}
|
||||
gl.fragment_program_available = gl_check_extension(&gl, "GL_ARB_fragment_program");
|
||||
if (gl.fragment_program_available) {
|
||||
/* GL_ARB_vertex_program / GL_ARB_fragment_program */
|
||||
glVertexAttribPointer = GL_EXT(glVertexAttribPointer);
|
||||
glEnableVertexAttribArray = GL_EXT(glEnableVertexAttribArray);
|
||||
glDisableVertexAttribArray = GL_EXT(glDisableVertexAttribArray);
|
||||
}
|
||||
gl.vertex_array_obj_available = gl_check_extension(&gl, "GL_ARB_vertex_array_object");
|
||||
if (gl.vertex_array_obj_available) {
|
||||
/* GL_ARB_vertex_array_object */
|
||||
glGenVertexArrays = GL_EXT(glGenVertexArrays);
|
||||
glBindVertexArray = GL_EXT(glBindVertexArray);
|
||||
glDeleteVertexArrays = GL_EXT(glDeleteVertexArrays);
|
||||
}
|
||||
if (!gl.vertex_buffer_obj_available) {
|
||||
fprintf(stdout, "[GL] Error: GL_ARB_vertex_buffer_object is not available!\n");
|
||||
failed = TRUE;
|
||||
}
|
||||
if (!gl.fragment_program_available) {
|
||||
fprintf(stdout, "[GL] Error: GL_ARB_fragment_program is not available!\n");
|
||||
failed = TRUE;
|
||||
}
|
||||
if (!gl.vertex_array_obj_available) {
|
||||
fprintf(stdout, "[GL] Error: GL_ARB_vertex_array_object is not available!\n");
|
||||
failed = TRUE;
|
||||
}
|
||||
if (failed) goto cleanup;
|
||||
fprintf(stdout, "[GL] Extensions successfully loaded\n");
|
||||
}
|
||||
|
||||
/* screen */
|
||||
XGetWindowAttributes(win.dpy, win.win, &win.attr);
|
||||
win.width = win.attr.width;
|
||||
win.height = win.attr.height;
|
||||
|
||||
/* GUI */
|
||||
alloc.userdata.ptr = NULL;
|
||||
alloc.alloc = mem_alloc;
|
||||
alloc.free = mem_free;
|
||||
zr_buffer_init(&device.cmds, &alloc, 1024, 2.0f);
|
||||
zr_command_queue_init(&gui.queue, &alloc, 1024, 2.0f);
|
||||
gui.font = font_bake_and_upload(&device, &font, font_path, 14,
|
||||
zr_font_default_glyph_ranges());
|
||||
|
||||
init_demo(&gui);
|
||||
device_init(&device);
|
||||
|
||||
/* main loop */
|
||||
while (gui.running) {
|
||||
/* input */
|
||||
XEvent evt;
|
||||
zr_input_begin(&gui.input);
|
||||
while (XCheckWindowEvent(win.dpy, win.win, win.swa.event_mask, &evt)) {
|
||||
if (evt.type == KeyPress)
|
||||
input_key(&win, &gui.input, &evt, zr_true);
|
||||
else if (evt.type == KeyRelease)
|
||||
input_key(&win, &gui.input, &evt, zr_false);
|
||||
else if (evt.type == ButtonPress)
|
||||
input_button(&gui.input, &evt, zr_true);
|
||||
else if (evt.type == ButtonRelease)
|
||||
input_button(&gui.input, &evt, zr_false);
|
||||
else if (evt.type == MotionNotify)
|
||||
input_motion(&gui.input, &evt);
|
||||
}
|
||||
zr_input_end(&gui.input);
|
||||
|
||||
/* GUI */
|
||||
XGetWindowAttributes(win.dpy, win.win, &win.attr);
|
||||
gui.w = (size_t)win.width, gui.h = (size_t)win.height;
|
||||
run_demo(&gui);
|
||||
|
||||
/* Draw */
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(0.9f, 0.9f, 0.9f, 1.0f);
|
||||
glViewport(0, 0, win.width, win.height);
|
||||
device_draw(&device, &gui.queue, win.width, win.height, ZR_ANTI_ALIASING_ON);
|
||||
glXSwapBuffers(win.dpy, win.win);
|
||||
}
|
||||
|
||||
cleanup:
|
||||
free(font.glyphs);
|
||||
zr_command_queue_free(&gui.queue);
|
||||
zr_buffer_free(&device.cmds);
|
||||
device_shutdown(&device);
|
||||
|
||||
glXMakeCurrent(win.dpy, 0, 0);
|
||||
glXDestroyContext(win.dpy, gl.ctx);
|
||||
XUnmapWindow(win.dpy, win.win);
|
||||
XFreeColormap(win.dpy, win.cmap);
|
||||
XDestroyWindow(win.dpy, win.win);
|
||||
XCloseDisplay(win.dpy);
|
||||
return 0;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user