Restructured demos and examples

All platform and renderbackend independent examples are now optional
demos for all platforms in `demo/`. Moving some demos from `example/`
provides an easier way to test GUI concepts for users and simplifies
maintenance.
This commit is contained in:
vurtun 2016-04-28 14:38:44 +02:00
parent 8f03b5bcdd
commit 8a01de120a
18 changed files with 770 additions and 1695 deletions

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@ -30,6 +30,24 @@
#include "nuklear_allegro.h"
#include "nuklear_allegro.c"
/* ===============================================================
*
* EXAMPLE
*
* ===============================================================*/
/* This are some code examples to provide a small overview of what can be
* done with this library. To try out an example uncomment the include
* and the corresponding function. */
/*#include "../style.c"*/
/*#include "../calculator.c"*/
/*#include "../overview.c"*/
/*#include "../node_editor.c"*/
/* ===============================================================
*
* DEMO
*
* ===============================================================*/
int
main(void)
{
@ -65,6 +83,12 @@ main(void)
nk_allegro_font_stash_end();
/*nk_style_set_font(ctx, &droid->handle);*/}
/* style.c */
/*set_style(ctx, THEME_WHITE);*/
/*set_style(ctx, THEME_RED);*/
/*set_style(ctx, THEME_BLUE);*/
/*set_style(ctx, THEME_DARK);*/
background = nk_rgb(28,48,62);
while (running)
{
@ -113,6 +137,12 @@ main(void)
}
nk_end(ctx);}
/* -------------- EXAMPLES ---------------- */
/*calculator(ctx);*/
/*overview(ctx);*/
/*node_editor(ctx);*/
/* ----------------------------------------- */
/* Draw */
{float bg[4];
nk_color_fv(bg, background);

66
demo/calculator.c Normal file
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@ -0,0 +1,66 @@
/* nuklear - v1.00 - public domain */
static void
calculator(struct nk_context *ctx)
{
struct nk_panel layout;
if (nk_begin(ctx, &layout, "Calculator", nk_rect(10, 10, 180, 250),
NK_WINDOW_BORDER|NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_MOVABLE))
{
static int set = 0, prev = 0, op = 0;
static const char numbers[] = "789456123";
static const char ops[] = "+-*/";
static double a = 0, b = 0;
static double *current = &a;
size_t i = 0;
int solve = 0;
{int len; char buffer[256];
nk_layout_row_dynamic(ctx, 35, 1);
len = snprintf(buffer, 256, "%.2f", *current);
nk_edit_string(ctx, NK_EDIT_SIMPLE, buffer, &len, 255, nk_filter_float);
buffer[len] = 0;
*current = atof(buffer);}
nk_layout_row_dynamic(ctx, 35, 4);
for (i = 0; i < 16; ++i) {
if (i >= 12 && i < 15) {
if (i > 12) continue;
if (nk_button_label(ctx, "C", NK_BUTTON_DEFAULT)) {
a = b = op = 0; current = &a; set = 0;
} if (nk_button_label(ctx, "0", NK_BUTTON_DEFAULT)) {
*current = *current*10.0f; set = 0;
}
if (nk_button_label(ctx, "=", NK_BUTTON_DEFAULT)) {
solve = 1; prev = op; op = 0;
}
} else if (((i+1) % 4)) {
if (nk_button_text(ctx, &numbers[(i/4)*3+i%4], 1, NK_BUTTON_DEFAULT)) {
*current = *current * 10.0f + numbers[(i/4)*3+i%4] - '0';
set = 0;
}
} else if (nk_button_text(ctx, &ops[i/4], 1, NK_BUTTON_DEFAULT)) {
if (!set) {
if (current != &b) {
current = &b;
} else {
prev = op;
solve = 1;
}
}
op = ops[i/4];
set = 1;
}
}
if (solve) {
if (prev == '+') a = a + b;
if (prev == '-') a = a - b;
if (prev == '*') a = a * b;
if (prev == '/') a = a / b;
current = &a;
if (set) current = &b;
b = 0; set = 0;
}
}
nk_end(ctx);
}

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@ -24,6 +24,24 @@
#include "nuklear_d3d11.h"
#include "nuklear_d3d11.c"
/* ===============================================================
*
* EXAMPLE
*
* ===============================================================*/
/* This are some code examples to provide a small overview of what can be
* done with this library. To try out an example uncomment the include
* and the corresponding function. */
/*#include "../style.c"*/
/*#include "../calculator.c"*/
/*#include "../overview.c"*/
/*#include "../node_editor.c"*/
/* ===============================================================
*
* DEMO
*
* ===============================================================*/
static IDXGISwapChain *swap_chain;
static ID3D11Device *device;
static ID3D11DeviceContext *context;
@ -160,12 +178,17 @@ int main(void)
nk_d3d11_font_stash_end();
/*nk_style_set_font(ctx, &droid->handle)*/;}
/* style.c */
/*set_style(ctx, THEME_WHITE);*/
/*set_style(ctx, THEME_RED);*/
/*set_style(ctx, THEME_BLUE);*/
/*set_style(ctx, THEME_DARK);*/
background = nk_rgb(28,48,62);
while (running)
{
MSG msg;
/* Input */
MSG msg;
nk_input_begin(ctx);
while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
{
@ -213,28 +236,28 @@ int main(void)
nk_end(ctx);}
if (nk_window_is_closed(ctx, "Demo")) break;
/* Draw */
{
float bg[4];
nk_color_fv(bg, background);
ID3D11DeviceContext_ClearRenderTargetView(context, rt_view, bg);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rt_view, NULL);
nk_d3d11_render(context, NK_ANTI_ALIASING_ON);
/* -------------- EXAMPLES ---------------- */
/*calculator(ctx);*/
/*overview(ctx);*/
/*node_editor(ctx);*/
/* ----------------------------------------- */
hr = IDXGISwapChain_Present(swap_chain, 1, 0);
if (hr == DXGI_ERROR_DEVICE_RESET || hr == DXGI_ERROR_DEVICE_REMOVED)
{
/* to recover from this, you'll need to recreate device and all the resources */
MessageBoxW(NULL, L"D3D11 device is lost or removed!", L"Error", 0);
break;
}
else if (hr == DXGI_STATUS_OCCLUDED)
{
/* window is not visible, so vsync won't work. Let's sleep a bit to reduce CPU usage */
Sleep(10);
}
assert(SUCCEEDED(hr));
{/* Draw */
float bg[4];
nk_color_fv(bg, background);
ID3D11DeviceContext_ClearRenderTargetView(context, rt_view, bg);
ID3D11DeviceContext_OMSetRenderTargets(context, 1, &rt_view, NULL);
nk_d3d11_render(context, NK_ANTI_ALIASING_ON);
hr = IDXGISwapChain_Present(swap_chain, 1, 0);
if (hr == DXGI_ERROR_DEVICE_RESET || hr == DXGI_ERROR_DEVICE_REMOVED) {
/* to recover from this, you'll need to recreate device and all the resources */
MessageBoxW(NULL, L"D3D11 device is lost or removed!", L"Error", 0);
break;
} else if (hr == DXGI_STATUS_OCCLUDED) {
/* window is not visible, so vsync won't work. Let's sleep a bit to reduce CPU usage */
Sleep(10);
}
assert(SUCCEEDED(hr));}
}
ID3D11DeviceContext_ClearState(context);

View File

@ -12,6 +12,24 @@
#include "nuklear_gdi.h"
#include "nuklear_gdi.c"
/* ===============================================================
*
* EXAMPLE
*
* ===============================================================*/
/* This are some code examples to provide a small overview of what can be
* done with this library. To try out an example uncomment the include
* and the corresponding function. */
/*#include "../style.c"*/
/*#include "../calculator.c"*/
/*#include "../overview.c"*/
/*#include "../node_editor.c"*/
/* ===============================================================
*
* DEMO
*
* ===============================================================*/
static LRESULT CALLBACK
WindowProc(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
@ -63,31 +81,29 @@ int main(void)
/* GUI */
font = nk_gdifont_create("Arial", 14);
ctx = nk_gdi_init(font, dc, WINDOW_WIDTH, WINDOW_HEIGHT);
/* style.c */
/*set_style(ctx, THEME_WHITE);*/
/*set_style(ctx, THEME_RED);*/
/*set_style(ctx, THEME_BLUE);*/
/*set_style(ctx, THEME_DARK);*/
while (running)
{
MSG msg;
/* Input */
MSG msg;
nk_input_begin(ctx);
if (needs_refresh == 0)
{
if (needs_refresh == 0) {
if (GetMessageW(&msg, NULL, 0, 0) <= 0)
{
running = 0;
}
else
{
else {
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
needs_refresh = 1;
}
else
{
needs_refresh = 0;
}
while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
{
} else needs_refresh = 0;
while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT)
running = 0;
TranslateMessage(&msg);
@ -118,6 +134,12 @@ int main(void)
nk_end(ctx);}
if (nk_window_is_closed(ctx, "Demo")) break;
/* -------------- EXAMPLES ---------------- */
/*calculator(ctx);*/
/*overview(ctx);*/
/*node_editor(ctx);*/
/* ----------------------------------------- */
/* Draw */
nk_gdi_render(nk_rgb(30,30,30));
}

View File

@ -12,19 +12,34 @@
#include "nuklear_gdip.h"
#include "nuklear_gdip.c"
/* ===============================================================
*
* EXAMPLE
*
* ===============================================================*/
/* This are some code examples to provide a small overview of what can be
* done with this library. To try out an example uncomment the include
* and the corresponding function. */
/*#include "../style.c"*/
/*#include "../calculator.c"*/
/*#include "../overview.c"*/
/*#include "../node_editor.c"*/
/* ===============================================================
*
* DEMO
*
* ===============================================================*/
static LRESULT CALLBACK
WindowProc(HWND wnd, UINT msg, WPARAM wparam, LPARAM lparam)
{
switch (msg)
{
switch (msg) {
case WM_DESTROY:
PostQuitMessage(0);
return 0;
}
if (nk_gdip_handle_event(wnd, msg, wparam, lparam))
return 0;
return DefWindowProcW(wnd, msg, wparam, lparam);
}
@ -61,31 +76,28 @@ int main(void)
ctx = nk_gdip_init(wnd, WINDOW_WIDTH, WINDOW_HEIGHT);
font = nk_gdipfont_create("Arial", 12);
nk_gdip_set_font(font);
/* style.c */
/*set_style(ctx, THEME_WHITE);*/
/*set_style(ctx, THEME_RED);*/
/*set_style(ctx, THEME_BLUE);*/
/*set_style(ctx, THEME_DARK);*/
while (running)
{
MSG msg;
/* Input */
MSG msg;
nk_input_begin(ctx);
if (needs_refresh == 0)
{
if (needs_refresh == 0) {
if (GetMessageW(&msg, NULL, 0, 0) <= 0)
{
running = 0;
}
else
{
else {
TranslateMessage(&msg);
DispatchMessageW(&msg);
}
needs_refresh = 1;
}
else
{
needs_refresh = 0;
}
while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE))
{
} else needs_refresh = 0;
while (PeekMessageW(&msg, NULL, 0, 0, PM_REMOVE)) {
if (msg.message == WM_QUIT)
running = 0;
TranslateMessage(&msg);
@ -116,6 +128,12 @@ int main(void)
nk_end(ctx);}
if (nk_window_is_closed(ctx, "Demo")) break;
/* -------------- EXAMPLES ---------------- */
/*calculator(ctx);*/
/*overview(ctx);*/
/*node_editor(ctx);*/
/* ----------------------------------------- */
/* Draw */
nk_gdip_render(NK_ANTI_ALIASING_ON, nk_rgb(30,30,30));
}

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@ -23,15 +23,37 @@
#include "nuklear_glfw.h"
#include "nuklear_glfw.c"
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
#define WINDOW_WIDTH 1200
#define WINDOW_HEIGHT 800
#define MAX_VERTEX_BUFFER 512 * 1024
#define MAX_ELEMENT_BUFFER 128 * 1024
static void error_callback(int e, const char *d){
printf("Error %d: %s\n", e, d);
}
#define UNUSED(a) (void)a
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#define LEN(a) (sizeof(a)/sizeof(a)[0])
/* ===============================================================
*
* EXAMPLE
*
* ===============================================================*/
/* This are some code examples to provide a small overview of what can be
* done with this library. To try out an example uncomment the include
* and the corresponding function. */
/*#include "../style.c"*/
/*#include "../calculator.c"*/
/*#include "../overview.c"*/
/*#include "../node_editor.c"*/
/* ===============================================================
*
* DEMO
*
* ===============================================================*/
static void error_callback(int e, const char *d)
{printf("Error %d: %s\n", e, d);}
int main(void)
{
@ -78,6 +100,12 @@ int main(void)
nk_glfw3_font_stash_end();
/*nk_style_set_font(ctx, &droid->handle);*/}
/* style.c */
/*set_style(ctx, THEME_WHITE);*/
/*set_style(ctx, THEME_RED);*/
/*set_style(ctx, THEME_BLUE);*/
/*set_style(ctx, THEME_DARK);*/
background = nk_rgb(28,48,62);
while (!glfwWindowShouldClose(win))
{
@ -97,6 +125,7 @@ int main(void)
nk_layout_row_static(ctx, 30, 80, 1);
if (nk_button_label(ctx, "button", NK_BUTTON_DEFAULT))
fprintf(stdout, "button pressed\n");
nk_layout_row_dynamic(ctx, 30, 2);
if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
@ -121,6 +150,12 @@ int main(void)
}
nk_end(ctx);}
/* -------------- EXAMPLES ---------------- */
/*calculator(ctx);*/
/*overview(ctx);*/
/*node_editor(ctx);*/
/* ----------------------------------------- */
/* Draw */
{float bg[4];
nk_color_fv(bg, background);

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@ -1,4 +1,13 @@
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <math.h>
#include <time.h>
#include <limits.h>
#define NK_IMPLEMENTATION
#include "nuklear_glfw.h"
@ -27,6 +36,7 @@ static struct nk_glfw {
struct nk_glfw_device ogl;
struct nk_context ctx;
struct nk_font_atlas atlas;
struct nk_vec2 fb_scale;
unsigned int text[NK_GLFW_TEXT_MAX];
int text_len;
float scroll;
@ -152,16 +162,14 @@ NK_API void
nk_glfw3_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
{
struct nk_glfw_device *dev = &glfw.ogl;
int width, height;
GLfloat ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
{0.0f, 0.0f,-1.0f, 0.0f},
{-1.0f,1.0f, 0.0f, 1.0f},
};
glfwGetWindowSize(glfw.win, &width, &height);
ortho[0][0] /= (GLfloat)width;
ortho[1][1] /= (GLfloat)height;
ortho[0][0] /= (GLfloat)glfw.width;
ortho[1][1] /= (GLfloat)glfw.height;
/* setup global state */
glEnable(GL_BLEND);
@ -176,6 +184,7 @@ nk_glfw3_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element
glUseProgram(dev->prog);
glUniform1i(dev->uniform_tex, 0);
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
glViewport(0,0,(GLsizei)glfw.display_width,(GLsizei)glfw.display_height);
{
/* convert from command queue into draw list and draw to screen */
const struct nk_draw_command *cmd;
@ -215,12 +224,15 @@ nk_glfw3_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds) {
nk_draw_foreach(cmd, &glfw.ctx, &dev->cmds)
{
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor((GLint)cmd->clip_rect.x,
height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h),
(GLint)cmd->clip_rect.w, (GLint)cmd->clip_rect.h);
glScissor(
(GLint)(cmd->clip_rect.x * glfw.fb_scale.x),
(GLint)((glfw.height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * glfw.fb_scale.y),
(GLint)(cmd->clip_rect.w * glfw.fb_scale.x),
(GLint)(cmd->clip_rect.h * glfw.fb_scale.y));
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
@ -319,6 +331,8 @@ nk_glfw3_new_frame(void)
glfwGetWindowSize(win, &glfw.width, &glfw.height);
glfwGetFramebufferSize(win, &glfw.display_width, &glfw.display_height);
glfw.fb_scale.x = (float)glfw.display_width/(float)glfw.width;
glfw.fb_scale.y = (float)glfw.display_height/(float)glfw.height;
nk_input_begin(ctx);
for (i = 0; i < glfw.text_len; ++i)
@ -356,16 +370,12 @@ nk_glfw3_new_frame(void)
}
glfwGetCursorPos(win, &x, &y);
x *= (double)(int)((float)glfw.display_width/(float)glfw.width);
y *= (double)(int)((float)glfw.display_height/(float)glfw.height);
nk_input_motion(ctx, (int)x, (int)y);
nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
nk_input_scroll(ctx, glfw.scroll);
nk_input_end(&glfw.ctx);
glfw.text_len = 0;
glfw.scroll = 0;
}

345
demo/node_editor.c Normal file
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@ -0,0 +1,345 @@
/* nuklear - v1.00 - public domain */
/* This is a simple node editor just to show a simple implementation and that
* it is possible to achieve it with this library. While all nodes inside this
* example use a simple color modifier as content you could change them
* to have your custom content depending on the node time.
* Biggest difference to most usual implementation is that this example does
* not have connectors on the right position of the property that it links.
* This is mainly done out of laziness and could be implemented as well but
* requires calculating the position of all rows and add connectors.
* In addition adding and removing nodes is quite limited at the
* moment since it is based on a simple fixed array. If this is to be converted
* into something more serious it is probably best to extend it.*/
struct node {
int ID;
char name[32];
struct nk_rect bounds;
float value;
struct nk_color color;
int input_count;
int output_count;
struct node *next;
struct node *prev;
};
struct node_link {
int input_id;
int input_slot;
int output_id;
int output_slot;
struct nk_vec2 in;
struct nk_vec2 out;
};
struct node_linking {
int active;
struct node *node;
int input_id;
int input_slot;
};
struct node_editor {
int initialized;
struct node node_buf[32];
struct node_link links[64];
struct node *begin;
struct node *end;
int node_count;
int link_count;
struct nk_rect bounds;
struct node *selected;
int show_grid;
struct nk_vec2 scrolling;
struct node_linking linking;
};
static struct node_editor nodeEditor;
static void
node_editor_push(struct node_editor *editor, struct node *node)
{
if (!editor->begin) {
node->next = NULL;
node->prev = NULL;
editor->begin = node;
editor->end = node;
} else {
node->prev = editor->end;
if (editor->end)
editor->end->next = node;
node->next = NULL;
editor->end = node;
}
}
static void
node_editor_pop(struct node_editor *editor, struct node *node)
{
if (node->next)
node->next->prev = node->prev;
if (node->prev)
node->prev->next = node->next;
if (editor->end == node)
editor->end = node->prev;
if (editor->begin == node)
editor->begin = node->next;
node->next = NULL;
node->prev = NULL;
}
static struct node*
node_editor_find(struct node_editor *editor, int ID)
{
struct node *iter = editor->begin;
while (iter) {
if (iter->ID == ID)
return iter;
iter = iter->next;
}
return NULL;
}
static void
node_editor_add(struct node_editor *editor, const char *name, struct nk_rect bounds,
struct nk_color col, int in_count, int out_count)
{
static int IDs = 0;
struct node *node;
assert((nk_size)editor->node_count < LEN(editor->node_buf));
node = &editor->node_buf[editor->node_count++];
node->ID = IDs++;
node->value = 0;
node->color = nk_rgb(255, 0, 0);
node->input_count = in_count;
node->output_count = out_count;
node->color = col;
node->bounds = bounds;
strcpy(node->name, name);
node_editor_push(editor, node);
}
static void
node_editor_link(struct node_editor *editor, int in_id, int in_slot,
int out_id, int out_slot)
{
struct node_link *link;
assert((nk_size)editor->link_count < LEN(editor->links));
link = &editor->links[editor->link_count++];
link->input_id = in_id;
link->input_slot = in_slot;
link->output_id = out_id;
link->output_slot = out_slot;
}
static void
node_editor_init(struct node_editor *editor)
{
memset(editor, 0, sizeof(*editor));
editor->begin = NULL;
editor->end = NULL;
node_editor_add(editor, "Source", nk_rect(40, 10, 180, 220), nk_rgb(255, 0, 0), 0, 1);
node_editor_add(editor, "Source", nk_rect(40, 260, 180, 220), nk_rgb(0, 255, 0), 0, 1);
node_editor_add(editor, "Combine", nk_rect(400, 100, 180, 220), nk_rgb(0,0,255), 2, 2);
node_editor_link(editor, 0, 0, 2, 0);
node_editor_link(editor, 1, 0, 2, 1);
editor->show_grid = nk_true;
}
static int
node_editor(struct nk_context *ctx)
{
int n = 0;
struct nk_rect total_space;
const struct nk_input *in = &ctx->input;
struct nk_command_buffer *canvas;
struct node *updated = 0;
struct nk_panel layout;
struct node_editor *nodedit = &nodeEditor;
if (!nodeEditor.initialized) {
node_editor_init(&nodeEditor);
nodeEditor.initialized = 1;
}
if (nk_begin(ctx, &layout, "NodeEdit", nk_rect(0, 0, 800, 600),
NK_WINDOW_BORDER|NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_MOVABLE|NK_WINDOW_CLOSABLE))
{
/* allocate complete window space */
canvas = nk_window_get_canvas(ctx);
total_space = nk_window_get_content_region(ctx);
nk_layout_space_begin(ctx, NK_STATIC, total_space.h, nodedit->node_count);
{
struct nk_panel node, menu;
struct node *it = nodedit->begin;
struct nk_rect size = nk_layout_space_bounds(ctx);
if (nodedit->show_grid) {
/* display grid */
float x, y;
const float grid_size = 32.0f;
const struct nk_color grid_color = nk_rgb(50, 50, 50);
for (x = (float)fmod(size.x - nodedit->scrolling.x, grid_size); x < size.w; x += grid_size)
nk_stroke_line(canvas, x+size.x, size.y, x+size.x, size.y+size.h, 1.0f, grid_color);
for (y = (float)fmod(size.y - nodedit->scrolling.y, grid_size); y < size.h; y += grid_size)
nk_stroke_line(canvas, size.x, y+size.y, size.x+size.w, y+size.y, 1.0f, grid_color);
}
/* execute each node as a movable group */
while (it) {
/* calculate scrolled node window position and size */
nk_layout_space_push(ctx, nk_rect(it->bounds.x - nodedit->scrolling.x,
it->bounds.y - nodedit->scrolling.y, it->bounds.w, it->bounds.h));
/* execute node window */
if (nk_group_begin(ctx, &node, it->name, NK_WINDOW_MOVABLE|NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_BORDER|NK_WINDOW_TITLE))
{
/* always have last selected node on top */
if (nk_input_mouse_clicked(in, NK_BUTTON_LEFT, node.bounds) &&
(!(it->prev && nk_input_mouse_clicked(in, NK_BUTTON_LEFT,
nk_layout_space_rect_to_screen(ctx, node.bounds)))) &&
nodedit->end != it)
{
updated = it;
}
/* ================= NODE CONTENT =====================*/
nk_layout_row_dynamic(ctx, 25, 1);
nk_button_color(ctx, it->color, NK_BUTTON_DEFAULT);
it->color.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, it->color.r, 255, 1,1);
it->color.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, it->color.g, 255, 1,1);
it->color.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, it->color.b, 255, 1,1);
it->color.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, it->color.a, 255, 1,1);
/* ====================================================*/
nk_group_end(ctx);
}
{
/* node connector and linking */
float space;
struct nk_rect bounds;
bounds = nk_layout_space_rect_to_local(ctx, node.bounds);
bounds.x += nodedit->scrolling.x - ctx->style.window.border;
bounds.y += nodedit->scrolling.y - ctx->style.window.border;
bounds.w += 2*ctx->style.window.border;
bounds.h += 2*ctx->style.window.border;
it->bounds = bounds;
/* output connector */
space = node.bounds.h / (float)((it->output_count) + 1);
for (n = 0; n < it->output_count; ++n) {
struct nk_rect circle;
circle.x = node.bounds.x + node.bounds.w-4;
circle.y = node.bounds.y + space * (float)(n+1);
circle.w = 8; circle.h = 8;
nk_fill_circle(canvas, circle, nk_rgb(100, 100, 100));
/* start linking process */
if (nk_input_has_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, circle, nk_true)) {
nodedit->linking.active = nk_true;
nodedit->linking.node = it;
nodedit->linking.input_id = it->ID;
nodedit->linking.input_slot = n;
}
/* draw curve from linked node slot to mouse position */
if (nodedit->linking.active && nodedit->linking.node == it &&
nodedit->linking.input_slot == n) {
struct nk_vec2 l0 = nk_vec2(circle.x + 3, circle.y + 3);
struct nk_vec2 l1 = in->mouse.pos;
nk_stroke_curve(canvas, l0.x, l0.y, l0.x + 50.0f, l0.y,
l1.x - 50.0f, l1.y, l1.x, l1.y, 1.0f, nk_rgb(100, 100, 100));
}
}
/* input connector */
space = node.bounds.h / (float)((it->input_count) + 1);
for (n = 0; n < it->input_count; ++n) {
struct nk_rect circle;
circle.x = node.bounds.x-4;
circle.y = node.bounds.y + space * (float)(n+1);
circle.w = 8; circle.h = 8;
nk_fill_circle(canvas, circle, nk_rgb(100, 100, 100));
if (nk_input_is_mouse_released(in, NK_BUTTON_LEFT) &&
nk_input_is_mouse_hovering_rect(in, circle) &&
nodedit->linking.active && nodedit->linking.node != it) {
nodedit->linking.active = nk_false;
node_editor_link(nodedit, nodedit->linking.input_id,
nodedit->linking.input_slot, it->ID, n);
}
}
}
it = it->next;
}
/* reset linking connection */
if (nodedit->linking.active && nk_input_is_mouse_released(in, NK_BUTTON_LEFT)) {
nodedit->linking.active = nk_false;
nodedit->linking.node = NULL;
fprintf(stdout, "linking failed\n");
}
/* draw each link */
for (n = 0; n < nodedit->link_count; ++n) {
struct node_link *link = &nodedit->links[n];
struct node *ni = node_editor_find(nodedit, link->input_id);
struct node *no = node_editor_find(nodedit, link->output_id);
float spacei = node.bounds.h / (float)((ni->output_count) + 1);
float spaceo = node.bounds.h / (float)((no->input_count) + 1);
struct nk_vec2 l0 = nk_layout_space_to_screen(ctx,
nk_vec2(ni->bounds.x + ni->bounds.w, 3.0f + ni->bounds.y + spacei * (float)(link->input_slot+1)));
struct nk_vec2 l1 = nk_layout_space_to_screen(ctx,
nk_vec2(no->bounds.x, 3.0f + no->bounds.y + spaceo * (float)(link->output_slot+1)));
l0.x -= nodedit->scrolling.x;
l0.y -= nodedit->scrolling.y;
l1.x -= nodedit->scrolling.x;
l1.y -= nodedit->scrolling.y;
nk_stroke_curve(canvas, l0.x, l0.y, l0.x + 50.0f, l0.y,
l1.x - 50.0f, l1.y, l1.x, l1.y, 1.0f, nk_rgb(100, 100, 100));
}
if (updated) {
/* reshuffle nodes to have least recently selected node on top */
node_editor_pop(nodedit, updated);
node_editor_push(nodedit, updated);
}
/* node selection */
if (nk_input_mouse_clicked(in, NK_BUTTON_LEFT, nk_layout_space_bounds(ctx))) {
it = nodedit->begin;
nodedit->selected = NULL;
nodedit->bounds = nk_rect(in->mouse.pos.x, in->mouse.pos.y, 100, 200);
while (it) {
struct nk_rect b = nk_layout_space_rect_to_screen(ctx, it->bounds);
b.x -= nodedit->scrolling.x;
b.y -= nodedit->scrolling.y;
if (nk_input_is_mouse_hovering_rect(in, b))
nodedit->selected = it;
it = it->next;
}
}
/* contextual menu */
if (nk_contextual_begin(ctx, &menu, 0, nk_vec2(100, 220), nk_window_get_bounds(ctx))) {
const char *grid_option[] = {"Show Grid", "Hide Grid"};
nk_layout_row_dynamic(ctx, 25, 1);
if (nk_contextual_item_label(ctx, "New", NK_TEXT_CENTERED))
node_editor_add(nodedit, "New", nk_rect(400, 260, 180, 220),
nk_rgb(255, 255, 255), 1, 2);
if (nk_contextual_item_label(ctx, grid_option[nodedit->show_grid],NK_TEXT_CENTERED))
nodedit->show_grid = !nodedit->show_grid;
nk_contextual_end(ctx);
}
}
nk_layout_space_end(ctx);
/* window content scrolling */
if (nk_input_is_mouse_hovering_rect(in, nk_window_get_bounds(ctx)) &&
nk_input_is_mouse_down(in, NK_BUTTON_MIDDLE)) {
nodedit->scrolling.x += in->mouse.delta.x;
nodedit->scrolling.y += in->mouse.delta.y;
}
}
nk_end(ctx);
return !nk_window_is_closed(ctx, "NodeEdit");
}

View File

@ -1,52 +1,5 @@
/* nuklear - v1.00 - public domain */
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <math.h>
#include <time.h>
#include <limits.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#include "../nuklear.h"
/* macros */
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
#define MAX_VERTEX_MEMORY 512 * 1024
#define MAX_ELEMENT_MEMORY 128 * 1024
#define UNUSED(a) (void)a
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#define LEN(a) (sizeof(a)/sizeof(a)[0])
#ifdef __APPLE__
#define NK_SHADER_VERSION "#version 150\n"
#else
#define NK_SHADER_VERSION "#version 300 es\n"
#endif
/* ===============================================================
*
* GUI
*
* ===============================================================*/
static int
overview_window(struct nk_context *ctx)
overview(struct nk_context *ctx)
{
struct nk_panel menu;
@ -76,7 +29,7 @@ overview_window(struct nk_context *ctx)
if (minimizable) window_flags |= NK_WINDOW_MINIMIZABLE;
if (close) window_flags |= NK_WINDOW_CLOSABLE;
if (nk_begin(ctx, &layout, "Demo", nk_rect(10, 10, 400, 750), window_flags))
if (nk_begin(ctx, &layout, "Overview", nk_rect(10, 10, 400, 750), window_flags))
{
if (show_menu)
{
@ -1130,346 +1083,6 @@ overview_window(struct nk_context *ctx)
}
}
nk_end(ctx);
return !nk_window_is_closed(ctx, "Demo");
}
/* ===============================================================
*
* DEVICE
*
* ===============================================================*/
struct device {
struct nk_buffer cmds;
struct nk_draw_null_texture null;
GLuint vbo, vao, ebo;
GLuint prog;
GLuint vert_shdr;
GLuint frag_shdr;
GLint attrib_pos;
GLint attrib_uv;
GLint attrib_col;
GLint uniform_tex;
GLint uniform_proj;
GLuint font_tex;
};
static void
device_init(struct device *dev)
{
GLint status;
static const GLchar *vertex_shader =
NK_SHADER_VERSION
"uniform mat4 ProjMtx;\n"
"in vec2 Position;\n"
"in vec2 TexCoord;\n"
"in vec4 Color;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main() {\n"
" Frag_UV = TexCoord;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
"}\n";
static const GLchar *fragment_shader =
NK_SHADER_VERSION
"precision mediump float;\n"
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"out vec4 Out_Color;\n"
"void main(){\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";
nk_buffer_init_default(&dev->cmds);
dev->prog = glCreateProgram();
dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
glCompileShader(dev->vert_shdr);
glCompileShader(dev->frag_shdr);
glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glAttachShader(dev->prog, dev->vert_shdr);
glAttachShader(dev->prog, dev->frag_shdr);
glLinkProgram(dev->prog);
glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
assert(status == GL_TRUE);
dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
{
/* buffer setup */
GLsizei vs = sizeof(struct nk_draw_vertex);
size_t vp = offsetof(struct nk_draw_vertex, position);
size_t vt = offsetof(struct nk_draw_vertex, uv);
size_t vc = offsetof(struct nk_draw_vertex, col);
glGenBuffers(1, &dev->vbo);
glGenBuffers(1, &dev->ebo);
glGenVertexArrays(1, &dev->vao);
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glEnableVertexAttribArray((GLuint)dev->attrib_pos);
glEnableVertexAttribArray((GLuint)dev->attrib_uv);
glEnableVertexAttribArray((GLuint)dev->attrib_col);
glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
}
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
static void
device_upload_atlas(struct device *dev, const void *image, int width, int height)
{
glGenTextures(1, &dev->font_tex);
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
}
static void
device_shutdown(struct device *dev)
{
glDetachShader(dev->prog, dev->vert_shdr);
glDetachShader(dev->prog, dev->frag_shdr);
glDeleteShader(dev->vert_shdr);
glDeleteShader(dev->frag_shdr);
glDeleteProgram(dev->prog);
glDeleteTextures(1, &dev->font_tex);
glDeleteBuffers(1, &dev->vbo);
glDeleteBuffers(1, &dev->ebo);
nk_buffer_free(&dev->cmds);
}
static void
device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
enum nk_anti_aliasing AA)
{
GLint last_prog, last_tex;
GLint last_ebo, last_vbo, last_vao;
GLfloat ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
{0.0f, 0.0f,-1.0f, 0.0f},
{-1.0f,1.0f, 0.0f, 1.0f},
};
ortho[0][0] /= (GLfloat)width;
ortho[1][1] /= (GLfloat)height;
/* save previous opengl state */
glGetIntegerv(GL_CURRENT_PROGRAM, &last_prog);
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_vao);
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_ebo);
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vbo);
/* setup global state */
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glActiveTexture(GL_TEXTURE0);
/* setup program */
glUseProgram(dev->prog);
glUniform1i(dev->uniform_tex, 0);
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
{
/* convert from command queue into draw list and draw to screen */
const struct nk_draw_command *cmd;
void *vertices, *elements;
const nk_draw_index *offset = NULL;
/* allocate vertex and element buffer */
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
/* load draw vertices & elements directly into vertex + element buffer */
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
{
/* fill converting configuration */
struct nk_convert_config config;
memset(&config, 0, sizeof(config));
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.null = dev->null;
/* setup buffers to load vertices and elements */
{struct nk_buffer vbuf, ebuf;
nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
}
glUnmapBuffer(GL_ARRAY_BUFFER);
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, ctx, &dev->cmds) {
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor((GLint)cmd->clip_rect.x,
height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h),
(GLint)cmd->clip_rect.w, (GLint)cmd->clip_rect.h);
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
nk_clear(ctx);
}
/* restore old state */
glUseProgram((GLuint)last_prog);
glBindTexture(GL_TEXTURE_2D, (GLuint)last_tex);
glBindBuffer(GL_ARRAY_BUFFER, (GLuint)last_vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (GLuint)last_ebo);
glBindVertexArray((GLuint)last_vao);
glDisable(GL_SCISSOR_TEST);
}
/* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
static void text_input(GLFWwindow *win, unsigned int codepoint)
{nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
static void scroll_input(GLFWwindow *win, double _, double yoff)
{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), (float)yoff);}
int main(int argc, char *argv[])
{
/* Platform */
static GLFWwindow *win;
int width = 0, height = 0;
int display_width, display_height;
/* GUI */
struct device device;
struct nk_context ctx;
struct nk_font *font;
struct nk_font_atlas atlas;
/* GLFW */
glfwSetErrorCallback(error_callback);
if (!glfwInit()) {
fprintf(stdout, "[GFLW] failed to init!\n");
exit(1);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
glfwMakeContextCurrent(win);
glfwSetWindowUserPointer(win, &ctx);
glfwSetCharCallback(win, text_input);
glfwSetScrollCallback(win, scroll_input);
/* OpenGL */
glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
glewExperimental = 1;
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to setup GLEW\n");
exit(1);
}
{/* GUI */
device_init(&device);
{const void *image; int w, h;
struct nk_font_config cfg = nk_font_config(0);
cfg.oversample_h = 3; cfg.oversample_v = 2;
nk_font_atlas_init_default(&atlas);
nk_font_atlas_begin(&atlas);
font = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 14.0f, &cfg);
image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
device_upload_atlas(&device, image, w, h);
nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);}
nk_init_default(&ctx, &font->handle);}
while (!glfwWindowShouldClose(win))
{
/* Input */
{double x, y;
nk_input_begin(&ctx);
glfwPollEvents();
glfwGetWindowSize(win, &width, &height);
glfwGetFramebufferSize(win, &display_width, &display_height);
nk_input_key(&ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL)) {
nk_input_key(&ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_SHIFT, 1);
} else {
nk_input_key(&ctx, NK_KEY_COPY, 0);
nk_input_key(&ctx, NK_KEY_PASTE, 0);
nk_input_key(&ctx, NK_KEY_CUT, 0);
nk_input_key(&ctx, NK_KEY_SHIFT, 0);
}
glfwGetCursorPos(win, &x, &y);
x *= (double)(int)((float)display_width/(float)width);
y *= (double)(int)((float)display_height/(float)height);
nk_input_motion(&ctx, (int)x, (int)y);
nk_input_button(&ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
nk_input_button(&ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
nk_input_button(&ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
nk_input_end(&ctx);}
/* GUI */
if (!overview_window(&ctx)) break;
/* Draw */
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
device_draw(&device, &ctx, width, height, NK_ANTI_ALIASING_ON);
glfwSwapBuffers(win);
}
nk_font_atlas_clear(&atlas);
nk_free(&ctx);
device_shutdown(&device);
glfwTerminate();
return 0;
return !nk_window_is_closed(ctx, "Overview");
}

View File

@ -30,6 +30,24 @@
#define MAX_VERTEX_MEMORY 512 * 1024
#define MAX_ELEMENT_MEMORY 128 * 1024
/* ===============================================================
*
* EXAMPLE
*
* ===============================================================*/
/* This are some code examples to provide a small overview of what can be
* done with this library. To try out an example uncomment the include
* and the corresponding function. */
/*#include "../style.c"*/
/*#include "../calculator.c"*/
/*#include "../overview.c"*/
/*#include "../node_editor.c"*/
/* ===============================================================
*
* DEMO
*
* ===============================================================*/
int
main(int argc, char* argv[])
{
@ -77,6 +95,12 @@ main(int argc, char* argv[])
nk_sdl_font_stash_end();
/*nk_style_set_font(ctx, &roboto->handle)*/;}
/* style.c */
/*set_style(ctx, THEME_WHITE);*/
/*set_style(ctx, THEME_RED);*/
/*set_style(ctx, THEME_BLUE);*/
/*set_style(ctx, THEME_DARK);*/
background = nk_rgb(28,48,62);
while (running)
{
@ -125,6 +149,12 @@ main(int argc, char* argv[])
}
nk_end(ctx);}
/* -------------- EXAMPLES ---------------- */
/*calculator(ctx);*/
/*overview(ctx);*/
/*node_editor(ctx);*/
/* ----------------------------------------- */
/* Draw */
{float bg[4];
nk_color_fv(bg, background);

View File

@ -21,6 +21,24 @@
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
/* ===============================================================
*
* EXAMPLE
*
* ===============================================================*/
/* This are some code examples to provide a small overview of what can be
* done with this library. To try out an example uncomment the include
* and the corresponding function. */
/*#include "../style.c"*/
/*#include "../calculator.c"*/
/*#include "../overview.c"*/
/*#include "../node_editor.c"*/
/* ===============================================================
*
* DEMO
*
* ===============================================================*/
int
main(void)
{
@ -43,6 +61,13 @@ main(void)
ctx = nk_sdl_init(screen_surface);
background = nk_rgb(28,48,62);
/* style.c */
/*set_style(ctx, THEME_WHITE);*/
/*set_style(ctx, THEME_RED);*/
/*set_style(ctx, THEME_BLUE);*/
/*set_style(ctx, THEME_DARK);*/
while (running)
{
/* Input */
@ -93,6 +118,12 @@ main(void)
}
nk_end(ctx);}
/* -------------- EXAMPLES ---------------- */
/*calculator(ctx);*/
/*overview(ctx);*/
/*node_editor(ctx);*/
/* ----------------------------------------- */
/* Draw */
nk_color_fv(bg, background);
nk_sdl_render(nk_rgb(30,30,30));

View File

@ -4,6 +4,7 @@
#include <stdlib.h>
#include <stdarg.h>
#include <string.h>
#include <limits.h>
#include <time.h>
#include <sys/time.h>
#include <unistd.h>
@ -18,10 +19,16 @@
#define WINDOW_HEIGHT 600
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#include "nuklear_xlib.h"
#include "nuklear_xlib.c"
#define UNUSED(a) (void)a
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#define LEN(a) (sizeof(a)/sizeof(a)[0])
typedef struct XWindow XWindow;
struct XWindow {
Display *dpy;
@ -75,6 +82,24 @@ sleep_for(long t)
while(-1 == nanosleep(&req, &req));
}
/* ===============================================================
*
* EXAMPLE
*
* ===============================================================*/
/* This are some code examples to provide a small overview of what can be
* done with this library. To try out an example uncomment the include
* and the corresponding function. */
/*#include "../style.c"*/
/*#include "../calculator.c"*/
/*#include "../overview.c"*/
/*#include "../node_editor.c"*/
/* ===============================================================
*
* DEMO
*
* ===============================================================*/
int
main(void)
{
@ -108,10 +133,16 @@ main(void)
xw.width = (unsigned int)xw.attr.width;
xw.height = (unsigned int)xw.attr.height;
/* GUI */
xw.font = nk_xfont_create(xw.dpy, "fixed");
ctx = nk_xlib_init(xw.font, xw.dpy, xw.screen, xw.win, xw.width, xw.height);
/* style.c */
/*set_style(ctx, THEME_WHITE);*/
/*set_style(ctx, THEME_RED);*/
/*set_style(ctx, THEME_BLUE);*/
/*set_style(ctx, THEME_DARK);*/
while (running)
{
/* Input */
@ -146,6 +177,12 @@ main(void)
nk_end(ctx);}
if (nk_window_is_closed(ctx, "Demo")) break;
/* -------------- EXAMPLES ---------------- */
/*calculator(ctx);*/
/*overview(ctx);*/
/*node_editor(ctx);*/
/* ----------------------------------------- */
/* Draw */
XClearWindow(xw.dpy, xw.win);
nk_xlib_render(xw.win, nk_rgb(30,30,30));

View File

@ -13,29 +13,14 @@ else
endif
endif
all: node_editor file_browser overview extended
node_editor:
@mkdir -p bin
rm -f bin/node_editor $(OBJS)
$(CC) $(CFLAGS) -o bin/node_editor node_editor.c $(LIBS)
all: file_browser extended
file_browser:
@mkdir -p bin
rm -f bin/file_browser $(OBJS)
$(CC) $(CFLAGS) -o bin/file_browser file_browser.c $(LIBS)
overview:
@mkdir -p bin
rm -f bin/overview $(OBJS)
$(CC) $(CFLAGS) -o bin/overview overview.c $(LIBS)
extended:
@mkdir -p bin
rm -f bin/extended $(OBJS)
$(CC) $(CFLAGS) -o bin/extended extended.c $(LIBS)
calculator:
@mkdir -p bin
rm -f bin/calculator $(OBJS)
$(CC) $(CFLAGS) -o bin/calculator calculator.c $(LIBS)

View File

@ -1,438 +0,0 @@
/* nuklear - v1.00 - public domain */
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <math.h>
#include <time.h>
#include <limits.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#include "../nuklear.h"
/* macros */
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
#define MAX_VERTEX_MEMORY 512 * 1024
#define MAX_ELEMENT_MEMORY 128 * 1024
#define UNUSED(a) (void)a
#ifdef __APPLE__
#define NK_SHADER_VERSION "#version 150\n"
#else
#define NK_SHADER_VERSION "#version 300 es\n"
#endif
/* ===============================================================
*
* DEVICE
*
* ===============================================================*/
struct device {
struct nk_buffer cmds;
struct nk_draw_null_texture null;
GLuint vbo, vao, ebo;
GLuint prog;
GLuint vert_shdr;
GLuint frag_shdr;
GLint attrib_pos;
GLint attrib_uv;
GLint attrib_col;
GLint uniform_tex;
GLint uniform_proj;
GLuint font_tex;
};
static void
device_init(struct device *dev)
{
GLint status;
static const GLchar *vertex_shader =
NK_SHADER_VERSION
"uniform mat4 ProjMtx;\n"
"in vec2 Position;\n"
"in vec2 TexCoord;\n"
"in vec4 Color;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main() {\n"
" Frag_UV = TexCoord;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
"}\n";
static const GLchar *fragment_shader =
NK_SHADER_VERSION
"precision mediump float;\n"
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"out vec4 Out_Color;\n"
"void main(){\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";
nk_buffer_init_default(&dev->cmds);
dev->prog = glCreateProgram();
dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
glCompileShader(dev->vert_shdr);
glCompileShader(dev->frag_shdr);
glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glAttachShader(dev->prog, dev->vert_shdr);
glAttachShader(dev->prog, dev->frag_shdr);
glLinkProgram(dev->prog);
glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
assert(status == GL_TRUE);
dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
{
/* buffer setup */
GLsizei vs = sizeof(struct nk_draw_vertex);
size_t vp = offsetof(struct nk_draw_vertex, position);
size_t vt = offsetof(struct nk_draw_vertex, uv);
size_t vc = offsetof(struct nk_draw_vertex, col);
glGenBuffers(1, &dev->vbo);
glGenBuffers(1, &dev->ebo);
glGenVertexArrays(1, &dev->vao);
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glEnableVertexAttribArray((GLuint)dev->attrib_pos);
glEnableVertexAttribArray((GLuint)dev->attrib_uv);
glEnableVertexAttribArray((GLuint)dev->attrib_col);
glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
}
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
static void
device_upload_atlas(struct device *dev, const void *image, int width, int height)
{
glGenTextures(1, &dev->font_tex);
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
}
static void
device_shutdown(struct device *dev)
{
glDetachShader(dev->prog, dev->vert_shdr);
glDetachShader(dev->prog, dev->frag_shdr);
glDeleteShader(dev->vert_shdr);
glDeleteShader(dev->frag_shdr);
glDeleteProgram(dev->prog);
glDeleteTextures(1, &dev->font_tex);
glDeleteBuffers(1, &dev->vbo);
glDeleteBuffers(1, &dev->ebo);
nk_buffer_free(&dev->cmds);
}
static void
device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
enum nk_anti_aliasing AA)
{
GLint last_prog, last_tex;
GLint last_ebo, last_vbo, last_vao;
GLfloat ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
{0.0f, 0.0f,-1.0f, 0.0f},
{-1.0f,1.0f, 0.0f, 1.0f},
};
ortho[0][0] /= (GLfloat)width;
ortho[1][1] /= (GLfloat)height;
/* save previous opengl state */
glGetIntegerv(GL_CURRENT_PROGRAM, &last_prog);
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_vao);
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_ebo);
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vbo);
/* setup global state */
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glActiveTexture(GL_TEXTURE0);
/* setup program */
glUseProgram(dev->prog);
glUniform1i(dev->uniform_tex, 0);
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
{
/* convert from command queue into draw list and draw to screen */
const struct nk_draw_command *cmd;
void *vertices, *elements;
const nk_draw_index *offset = NULL;
/* allocate vertex and element buffer */
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
/* load draw vertices & elements directly into vertex + element buffer */
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
{
/* fill converting configuration */
struct nk_convert_config config;
memset(&config, 0, sizeof(config));
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.null = dev->null;
/* setup buffers to load vertices and elements */
{struct nk_buffer vbuf, ebuf;
nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
}
glUnmapBuffer(GL_ARRAY_BUFFER);
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, ctx, &dev->cmds) {
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor((GLint)cmd->clip_rect.x,
height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h),
(GLint)cmd->clip_rect.w, (GLint)cmd->clip_rect.h);
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
nk_clear(ctx);
}
/* restore old state */
glUseProgram((GLuint)last_prog);
glBindTexture(GL_TEXTURE_2D, (GLuint)last_tex);
glBindBuffer(GL_ARRAY_BUFFER, (GLuint)last_vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (GLuint)last_ebo);
glBindVertexArray((GLuint)last_vao);
glDisable(GL_SCISSOR_TEST);
}
/* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
static void text_input(GLFWwindow *win, unsigned int codepoint)
{nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
static void scroll_input(GLFWwindow *win, double _, double yoff)
{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), (float)yoff);}
int main(int argc, char *argv[])
{
/* Platform */
static GLFWwindow *win;
int width = 0, height = 0;
int display_width, display_height;
/* GUI */
struct device device;
struct nk_context ctx;
struct nk_font *font;
struct nk_font_atlas atlas;
/* GLFW */
glfwSetErrorCallback(error_callback);
if (!glfwInit()) {
fprintf(stdout, "[GFLW] failed to init!\n");
exit(1);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
glfwMakeContextCurrent(win);
glfwSetWindowUserPointer(win, &ctx);
glfwSetCharCallback(win, text_input);
glfwSetScrollCallback(win, scroll_input);
/* OpenGL */
glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
glewExperimental = 1;
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to setup GLEW\n");
exit(1);
}
{/* GUI */
device_init(&device);
{const void *image; int w, h;
struct nk_font_config cfg = nk_font_config(0);
cfg.oversample_h = 3; cfg.oversample_v = 2;
nk_font_atlas_init_default(&atlas);
nk_font_atlas_begin(&atlas);
font = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 14.0f, &cfg);
image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
device_upload_atlas(&device, image, w, h);
nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);}
nk_init_default(&ctx, &font->handle);}
while (!glfwWindowShouldClose(win))
{
/* Input */
{double x, y;
nk_input_begin(&ctx);
glfwPollEvents();
glfwGetWindowSize(win, &width, &height);
glfwGetFramebufferSize(win, &display_width, &display_height);
nk_input_key(&ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL)) {
nk_input_key(&ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_SHIFT, 1);
} else {
nk_input_key(&ctx, NK_KEY_COPY, 0);
nk_input_key(&ctx, NK_KEY_PASTE, 0);
nk_input_key(&ctx, NK_KEY_CUT, 0);
nk_input_key(&ctx, NK_KEY_SHIFT, 0);
}
glfwGetCursorPos(win, &x, &y);
x *= (double)(int)((float)display_width/(float)width);
y *= (double)(int)((float)display_height/(float)height);
nk_input_motion(&ctx, (int)x, (int)y);
nk_input_button(&ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
nk_input_button(&ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
nk_input_button(&ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
nk_input_end(&ctx);}
/* GUI */
{struct nk_panel layout;
if (nk_begin(&ctx, &layout, "Calculator", nk_rect(10, 10, 180, 250),
NK_WINDOW_BORDER|NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_MOVABLE))
{
static int set = 0, prev = 0, op = 0;
static const char numbers[] = "789456123";
static const char ops[] = "+-*/";
static double a = 0, b = 0;
static double *current = &a;
size_t i = 0;
int solve = 0;
{int len; char buffer[256];
nk_layout_row_dynamic(&ctx, 35, 1);
len = snprintf(buffer, 256, "%.2f", *current);
nk_edit_string(&ctx, NK_EDIT_SIMPLE, buffer, &len, 255, nk_filter_float);
buffer[len] = 0;
*current = atof(buffer);}
nk_layout_row_dynamic(&ctx, 35, 4);
for (i = 0; i < 16; ++i) {
if (i >= 12 && i < 15) {
if (i > 12) continue;
if (nk_button_label(&ctx, "C", NK_BUTTON_DEFAULT)) {
a = b = op = 0; current = &a; set = 0;
} if (nk_button_label(&ctx, "0", NK_BUTTON_DEFAULT)) {
*current = *current*10.0f; set = 0;
}
if (nk_button_label(&ctx, "=", NK_BUTTON_DEFAULT)) {
solve = 1; prev = op; op = 0;
}
} else if (((i+1) % 4)) {
if (nk_button_text(&ctx, &numbers[(i/4)*3+i%4], 1, NK_BUTTON_DEFAULT)) {
*current = *current * 10.0f + numbers[(i/4)*3+i%4] - '0';
set = 0;
}
} else if (nk_button_text(&ctx, &ops[i/4], 1, NK_BUTTON_DEFAULT)) {
if (!set) {
if (current != &b) {
current = &b;
} else {
prev = op;
solve = 1;
}
}
op = ops[i/4];
set = 1;
}
}
if (solve) {
if (prev == '+') a = a + b;
if (prev == '-') a = a - b;
if (prev == '*') a = a * b;
if (prev == '/') a = a / b;
current = &a;
if (set) current = &b;
b = 0; set = 0;
}
}
nk_end(&ctx);}
/* Draw */
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
device_draw(&device, &ctx, width, height, NK_ANTI_ALIASING_ON);
glfwSwapBuffers(win);
}
nk_font_atlas_clear(&atlas);
nk_free(&ctx);
device_shutdown(&device);
glfwTerminate();
return 0;
}

View File

@ -633,10 +633,8 @@ device_shutdown(struct device *dev)
static void
device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
enum nk_anti_aliasing AA)
struct nk_vec2 scale, enum nk_anti_aliasing AA)
{
GLint last_prog, last_tex;
GLint last_ebo, last_vbo, last_vao;
GLfloat ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
@ -646,13 +644,6 @@ device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
ortho[0][0] /= (GLfloat)width;
ortho[1][1] /= (GLfloat)height;
/* save previous opengl state */
glGetIntegerv(GL_CURRENT_PROGRAM, &last_prog);
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_vao);
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_ebo);
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vbo);
/* setup global state */
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
@ -705,28 +696,30 @@ device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, ctx, &dev->cmds) {
nk_draw_foreach(cmd, ctx, &dev->cmds)
{
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor((GLint)cmd->clip_rect.x,
height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h),
(GLint)cmd->clip_rect.w, (GLint)cmd->clip_rect.h);
glScissor(
(GLint)(cmd->clip_rect.x * scale.x),
(GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
(GLint)(cmd->clip_rect.w * scale.x),
(GLint)(cmd->clip_rect.h * scale.y));
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
nk_clear(ctx);
}
/* restore old state */
glUseProgram((GLuint)last_prog);
glBindTexture(GL_TEXTURE_2D, (GLuint)last_tex);
glBindBuffer(GL_ARRAY_BUFFER, (GLuint)last_vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (GLuint)last_ebo);
glBindVertexArray((GLuint)last_vao);
/* default OpenGL state */
glUseProgram(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glDisable(GL_BLEND);
glDisable(GL_SCISSOR_TEST);
}
/* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
static void text_input(GLFWwindow *win, unsigned int codepoint)
@ -828,13 +821,17 @@ int main(int argc, char *argv[])
while (!glfwWindowShouldClose(win))
{
/* High DPI displays */
struct nk_vec2 scale;
glfwGetWindowSize(win, &width, &height);
glfwGetFramebufferSize(win, &display_width, &display_height);
scale.x = (float)display_width/(float)width;
scale.y = (float)display_height/(float)height;
/* Input */
{double x, y;
nk_input_begin(&ctx);
glfwPollEvents();
glfwGetWindowSize(win, &width, &height);
glfwGetFramebufferSize(win, &display_width, &display_height);
nk_input_key(&ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
@ -857,9 +854,6 @@ int main(int argc, char *argv[])
nk_input_key(&ctx, NK_KEY_SHIFT, 0);
}
glfwGetCursorPos(win, &x, &y);
x *= (double)(int)((float)display_width/(float)width);
y *= (double)(int)((float)display_height/(float)height);
nk_input_motion(&ctx, (int)x, (int)y);
nk_input_button(&ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
nk_input_button(&ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
@ -872,10 +866,10 @@ int main(int argc, char *argv[])
grid_demo(&ctx);
/* Draw */
glViewport(0, 0, width, height);
glViewport(0, 0, display_width, display_height);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
device_draw(&device, &ctx, width, height, NK_ANTI_ALIASING_ON);
device_draw(&device, &ctx, width, height, scale, NK_ANTI_ALIASING_ON);
glfwSwapBuffers(win);
}

View File

@ -661,10 +661,8 @@ device_shutdown(struct device *dev)
static void
device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
enum nk_anti_aliasing AA)
struct nk_vec2 scale, enum nk_anti_aliasing AA)
{
GLint last_prog, last_tex;
GLint last_ebo, last_vbo, last_vao;
GLfloat ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
@ -674,13 +672,6 @@ device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
ortho[0][0] /= (GLfloat)width;
ortho[1][1] /= (GLfloat)height;
/* save previous opengl state */
glGetIntegerv(GL_CURRENT_PROGRAM, &last_prog);
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_vao);
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_ebo);
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vbo);
/* setup global state */
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
@ -736,21 +727,23 @@ device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
nk_draw_foreach(cmd, ctx, &dev->cmds) {
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor((GLint)cmd->clip_rect.x,
height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h),
(GLint)cmd->clip_rect.w, (GLint)cmd->clip_rect.h);
glScissor(
(GLint)(cmd->clip_rect.x * scale.x),
(GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
(GLint)(cmd->clip_rect.w * scale.x),
(GLint)(cmd->clip_rect.h * scale.y));
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
nk_clear(ctx);
}
/* restore old state */
glUseProgram((GLuint)last_prog);
glBindTexture(GL_TEXTURE_2D, (GLuint)last_tex);
glBindBuffer(GL_ARRAY_BUFFER, (GLuint)last_vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (GLuint)last_ebo);
glBindVertexArray((GLuint)last_vao);
/* default OpenGL state */
glUseProgram(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
glDisable(GL_BLEND);
glDisable(GL_SCISSOR_TEST);
}
@ -767,6 +760,7 @@ int main(int argc, char *argv[])
/* Platform */
static GLFWwindow *win;
int width = 0, height = 0;
int display_width = 0, display_height = 0;
/* GUI */
struct device device;
@ -832,6 +826,13 @@ int main(int argc, char *argv[])
file_browser_init(&browser, &media);
while (!glfwWindowShouldClose(win))
{
/* High DPI displays */
struct nk_vec2 scale;
glfwGetWindowSize(win, &width, &height);
glfwGetFramebufferSize(win, &display_width, &display_height);
scale.x = (float)display_width/(float)width;
scale.y = (float)display_height/(float)height;
/* Input */
{double x, y;
nk_input_begin(&ctx);
@ -868,11 +869,10 @@ int main(int argc, char *argv[])
file_browser_run(&browser, &ctx);
/* Draw */
glfwGetWindowSize(win, &width, &height);
glViewport(0, 0, width, height);
glViewport(0, 0, display_width, display_height);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
device_draw(&device, &ctx, width, height, NK_ANTI_ALIASING_ON);
device_draw(&device, &ctx, width, height, scale, NK_ANTI_ALIASING_ON);
glfwSwapBuffers(win);
}

View File

@ -1,726 +0,0 @@
/* nuklear - v1.00 - public domain */
/* This is a simple node editor just to show a simple implementation and that
* it is possible to achieve it with this library. While all nodes inside this
* example use a simple color modifier as content you could change them
* to have your custom content depending on the node time.
* Biggest difference to most usual implementation is that this example does
* not have connectors on the right position of the property that it links.
* This is mainly done out of laziness and could be implemented as well but
* requires calculating the position of all rows and add connectors.
* In addition adding and removing nodes is quite limited at the
* moment since it is based on a simple fixed array. If this is to be converted
* into something more serious it is probably best to extend it.*/
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <math.h>
#include <time.h>
#include <limits.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#define NK_IMPLEMENTATION
#include "../nuklear.h"
/* macros */
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
#define MAX_VERTEX_MEMORY 512 * 1024
#define MAX_ELEMENT_MEMORY 128 * 1024
#define UNUSED(a) (void)a
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#define MAX(a,b) ((a) < (b) ? (b) : (a))
#define LEN(a) (sizeof(a)/sizeof(a)[0])
#ifdef __APPLE__
#define NK_SHADER_VERSION "#version 150\n"
#else
#define NK_SHADER_VERSION "#version 300 es\n"
#endif
/* ===============================================================
*
* NODE EDITOR
*
* ===============================================================*/
struct node {
int ID;
char name[32];
struct nk_rect bounds;
float value;
struct nk_color color;
int input_count;
int output_count;
struct node *next;
struct node *prev;
};
struct node_link {
int input_id;
int input_slot;
int output_id;
int output_slot;
struct nk_vec2 in;
struct nk_vec2 out;
};
struct node_linking {
int active;
struct node *node;
int input_id;
int input_slot;
};
struct node_editor {
struct node node_buf[32];
struct node_link links[64];
struct node *begin;
struct node *end;
int node_count;
int link_count;
struct nk_rect bounds;
struct node *selected;
int show_grid;
struct nk_vec2 scrolling;
struct node_linking linking;
};
static void
node_editor_push(struct node_editor *editor, struct node *node)
{
if (!editor->begin) {
node->next = NULL;
node->prev = NULL;
editor->begin = node;
editor->end = node;
} else {
node->prev = editor->end;
if (editor->end)
editor->end->next = node;
node->next = NULL;
editor->end = node;
}
}
static void
node_editor_pop(struct node_editor *editor, struct node *node)
{
if (node->next)
node->next->prev = node->prev;
if (node->prev)
node->prev->next = node->next;
if (editor->end == node)
editor->end = node->prev;
if (editor->begin == node)
editor->begin = node->next;
node->next = NULL;
node->prev = NULL;
}
static struct node*
node_editor_find(struct node_editor *editor, int ID)
{
struct node *iter = editor->begin;
while (iter) {
if (iter->ID == ID)
return iter;
iter = iter->next;
}
return NULL;
}
static void
node_editor_add(struct node_editor *editor, const char *name, struct nk_rect bounds,
struct nk_color col, int in_count, int out_count)
{
static int IDs = 0;
struct node *node;
assert((nk_size)editor->node_count < LEN(editor->node_buf));
node = &editor->node_buf[editor->node_count++];
node->ID = IDs++;
node->value = 0;
node->color = nk_rgb(255, 0, 0);
node->input_count = in_count;
node->output_count = out_count;
node->color = col;
node->bounds = bounds;
strcpy(node->name, name);
node_editor_push(editor, node);
}
static void
node_editor_link(struct node_editor *editor, int in_id, int in_slot,
int out_id, int out_slot)
{
struct node_link *link;
assert((nk_size)editor->link_count < LEN(editor->links));
link = &editor->links[editor->link_count++];
link->input_id = in_id;
link->input_slot = in_slot;
link->output_id = out_id;
link->output_slot = out_slot;
}
static void
node_editor_init(struct node_editor *editor)
{
memset(editor, 0, sizeof(*editor));
editor->begin = NULL;
editor->end = NULL;
node_editor_add(editor, "Source", nk_rect(40, 10, 180, 220), nk_rgb(255, 0, 0), 0, 1);
node_editor_add(editor, "Source", nk_rect(40, 260, 180, 220), nk_rgb(0, 255, 0), 0, 1);
node_editor_add(editor, "Combine", nk_rect(400, 100, 180, 220), nk_rgb(0,0,255), 2, 2);
node_editor_link(editor, 0, 0, 2, 0);
node_editor_link(editor, 1, 0, 2, 1);
editor->show_grid = nk_true;
}
static int
node_editor_run(struct node_editor *nodedit, struct nk_context *ctx, int width, int height)
{
int n = 0;
struct nk_rect total_space;
const struct nk_input *in = &ctx->input;
struct nk_command_buffer *canvas;
struct node *updated = 0;
struct nk_panel layout;
if (nk_begin(ctx, &layout, "Node Editor", nk_rect(0, 0, width, height),
NK_WINDOW_BORDER|NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_MOVABLE))
{
/* allocate complete window space */
nk_window_set_size(ctx, nk_vec2(width, height));
canvas = nk_window_get_canvas(ctx);
total_space = nk_window_get_content_region(ctx);
nk_layout_space_begin(ctx, NK_STATIC, total_space.h, nodedit->node_count);
{
struct nk_panel node, menu;
struct node *it = nodedit->begin;
struct nk_rect size = nk_layout_space_bounds(ctx);
if (nodedit->show_grid) {
/* display grid */
float x, y;
const float grid_size = 32.0f;
const struct nk_color grid_color = nk_rgb(50, 50, 50);
for (x = (float)fmod(size.x - nodedit->scrolling.x, grid_size); x < size.w; x += grid_size)
nk_stroke_line(canvas, x+size.x, size.y, x+size.x, size.y+size.h, 1.0f, grid_color);
for (y = (float)fmod(size.y - nodedit->scrolling.y, grid_size); y < size.h; y += grid_size)
nk_stroke_line(canvas, size.x, y+size.y, size.x+size.w, y+size.y, 1.0f, grid_color);
}
/* execute each node as a movable group */
while (it) {
/* calculate scrolled node window position and size */
nk_layout_space_push(ctx, nk_rect(it->bounds.x - nodedit->scrolling.x,
it->bounds.y - nodedit->scrolling.y, it->bounds.w, it->bounds.h));
/* execute node window */
if (nk_group_begin(ctx, &node, it->name, NK_WINDOW_MOVABLE|NK_WINDOW_NO_SCROLLBAR|NK_WINDOW_BORDER|NK_WINDOW_TITLE))
{
/* always have last selected node on top */
if (nk_input_mouse_clicked(in, NK_BUTTON_LEFT, node.bounds) &&
(!(it->prev && nk_input_mouse_clicked(in, NK_BUTTON_LEFT,
nk_layout_space_rect_to_screen(ctx, node.bounds)))) &&
nodedit->end != it)
{
updated = it;
}
/* ================= NODE CONTENT =====================*/
nk_layout_row_dynamic(ctx, 25, 1);
nk_button_color(ctx, it->color, NK_BUTTON_DEFAULT);
it->color.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, it->color.r, 255, 1,1);
it->color.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, it->color.g, 255, 1,1);
it->color.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, it->color.b, 255, 1,1);
it->color.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, it->color.a, 255, 1,1);
/* ====================================================*/
nk_group_end(ctx);
}
{
/* node connector and linking */
float space;
struct nk_rect bounds;
bounds = nk_layout_space_rect_to_local(ctx, node.bounds);
bounds.x += nodedit->scrolling.x - ctx->style.window.border;
bounds.y += nodedit->scrolling.y - ctx->style.window.border;
bounds.w += 2*ctx->style.window.border;
bounds.h += 2*ctx->style.window.border;
it->bounds = bounds;
/* output connector */
space = node.bounds.h / (float)((it->output_count) + 1);
for (n = 0; n < it->output_count; ++n) {
struct nk_rect circle;
circle.x = node.bounds.x + node.bounds.w-4;
circle.y = node.bounds.y + space * (float)(n+1);
circle.w = 8; circle.h = 8;
nk_fill_circle(canvas, circle, nk_rgb(100, 100, 100));
/* start linking process */
if (nk_input_has_mouse_click_down_in_rect(in, NK_BUTTON_LEFT, circle, nk_true)) {
nodedit->linking.active = nk_true;
nodedit->linking.node = it;
nodedit->linking.input_id = it->ID;
nodedit->linking.input_slot = n;
}
/* draw curve from linked node slot to mouse position */
if (nodedit->linking.active && nodedit->linking.node == it &&
nodedit->linking.input_slot == n) {
struct nk_vec2 l0 = nk_vec2(circle.x + 3, circle.y + 3);
struct nk_vec2 l1 = in->mouse.pos;
nk_stroke_curve(canvas, l0.x, l0.y, l0.x + 50.0f, l0.y,
l1.x - 50.0f, l1.y, l1.x, l1.y, 1.0f, nk_rgb(100, 100, 100));
}
}
/* input connector */
space = node.bounds.h / (float)((it->input_count) + 1);
for (n = 0; n < it->input_count; ++n) {
struct nk_rect circle;
circle.x = node.bounds.x-4;
circle.y = node.bounds.y + space * (float)(n+1);
circle.w = 8; circle.h = 8;
nk_fill_circle(canvas, circle, nk_rgb(100, 100, 100));
if (nk_input_is_mouse_released(in, NK_BUTTON_LEFT) &&
nk_input_is_mouse_hovering_rect(in, circle) &&
nodedit->linking.active && nodedit->linking.node != it) {
nodedit->linking.active = nk_false;
node_editor_link(nodedit, nodedit->linking.input_id,
nodedit->linking.input_slot, it->ID, n);
}
}
}
it = it->next;
}
/* reset linking connection */
if (nodedit->linking.active && nk_input_is_mouse_released(in, NK_BUTTON_LEFT)) {
nodedit->linking.active = nk_false;
nodedit->linking.node = NULL;
fprintf(stdout, "linking failed\n");
}
/* draw each link */
for (n = 0; n < nodedit->link_count; ++n) {
struct node_link *link = &nodedit->links[n];
struct node *ni = node_editor_find(nodedit, link->input_id);
struct node *no = node_editor_find(nodedit, link->output_id);
float spacei = node.bounds.h / (float)((ni->output_count) + 1);
float spaceo = node.bounds.h / (float)((no->input_count) + 1);
struct nk_vec2 l0 = nk_layout_space_to_screen(ctx,
nk_vec2(ni->bounds.x + ni->bounds.w, 3.0f + ni->bounds.y + spacei * (float)(link->input_slot+1)));
struct nk_vec2 l1 = nk_layout_space_to_screen(ctx,
nk_vec2(no->bounds.x, 3.0f + no->bounds.y + spaceo * (float)(link->output_slot+1)));
l0.x -= nodedit->scrolling.x;
l0.y -= nodedit->scrolling.y;
l1.x -= nodedit->scrolling.x;
l1.y -= nodedit->scrolling.y;
nk_stroke_curve(canvas, l0.x, l0.y, l0.x + 50.0f, l0.y,
l1.x - 50.0f, l1.y, l1.x, l1.y, 1.0f, nk_rgb(100, 100, 100));
}
if (updated) {
/* reshuffle nodes to have least recently selected node on top */
node_editor_pop(nodedit, updated);
node_editor_push(nodedit, updated);
}
/* node selection */
if (nk_input_mouse_clicked(in, NK_BUTTON_LEFT, nk_layout_space_bounds(ctx))) {
it = nodedit->begin;
nodedit->selected = NULL;
nodedit->bounds = nk_rect(in->mouse.pos.x, in->mouse.pos.y, 100, 200);
while (it) {
struct nk_rect b = nk_layout_space_rect_to_screen(ctx, it->bounds);
b.x -= nodedit->scrolling.x;
b.y -= nodedit->scrolling.y;
if (nk_input_is_mouse_hovering_rect(in, b))
nodedit->selected = it;
it = it->next;
}
}
/* contextual menu */
if (nk_contextual_begin(ctx, &menu, 0, nk_vec2(100, 220), nk_window_get_bounds(ctx))) {
const char *grid_option[] = {"Show Grid", "Hide Grid"};
nk_layout_row_dynamic(ctx, 25, 1);
if (nk_contextual_item_label(ctx, "New", NK_TEXT_CENTERED))
node_editor_add(nodedit, "New", nk_rect(400, 260, 180, 220),
nk_rgb(255, 255, 255), 1, 2);
if (nk_contextual_item_label(ctx, grid_option[nodedit->show_grid],NK_TEXT_CENTERED))
nodedit->show_grid = !nodedit->show_grid;
nk_contextual_end(ctx);
}
}
nk_layout_space_end(ctx);
/* window content scrolling */
if (nk_input_is_mouse_hovering_rect(in, nk_window_get_bounds(ctx)) &&
nk_input_is_mouse_down(in, NK_BUTTON_MIDDLE)) {
nodedit->scrolling.x += in->mouse.delta.x;
nodedit->scrolling.y += in->mouse.delta.y;
}
}
nk_end(ctx);
return !nk_window_is_closed(ctx, "Node Editor");
}
/* ===============================================================
*
* DEVICE
*
* ===============================================================*/
struct device {
struct nk_buffer cmds;
struct nk_draw_null_texture null;
GLuint vbo, vao, ebo;
GLuint prog;
GLuint vert_shdr;
GLuint frag_shdr;
GLint attrib_pos;
GLint attrib_uv;
GLint attrib_col;
GLint uniform_tex;
GLint uniform_proj;
GLuint font_tex;
};
static void
device_init(struct device *dev)
{
GLint status;
static const GLchar *vertex_shader =
NK_SHADER_VERSION
"uniform mat4 ProjMtx;\n"
"in vec2 Position;\n"
"in vec2 TexCoord;\n"
"in vec4 Color;\n"
"out vec2 Frag_UV;\n"
"out vec4 Frag_Color;\n"
"void main() {\n"
" Frag_UV = TexCoord;\n"
" Frag_Color = Color;\n"
" gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
"}\n";
static const GLchar *fragment_shader =
NK_SHADER_VERSION
"precision mediump float;\n"
"uniform sampler2D Texture;\n"
"in vec2 Frag_UV;\n"
"in vec4 Frag_Color;\n"
"out vec4 Out_Color;\n"
"void main(){\n"
" Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
"}\n";
nk_buffer_init_default(&dev->cmds);
dev->prog = glCreateProgram();
dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
glCompileShader(dev->vert_shdr);
glCompileShader(dev->frag_shdr);
glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
assert(status == GL_TRUE);
glAttachShader(dev->prog, dev->vert_shdr);
glAttachShader(dev->prog, dev->frag_shdr);
glLinkProgram(dev->prog);
glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
assert(status == GL_TRUE);
dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
{
/* buffer setup */
GLsizei vs = sizeof(struct nk_draw_vertex);
size_t vp = offsetof(struct nk_draw_vertex, position);
size_t vt = offsetof(struct nk_draw_vertex, uv);
size_t vc = offsetof(struct nk_draw_vertex, col);
glGenBuffers(1, &dev->vbo);
glGenBuffers(1, &dev->ebo);
glGenVertexArrays(1, &dev->vao);
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glEnableVertexAttribArray((GLuint)dev->attrib_pos);
glEnableVertexAttribArray((GLuint)dev->attrib_uv);
glEnableVertexAttribArray((GLuint)dev->attrib_col);
glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
}
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
glBindVertexArray(0);
}
static void
device_upload_atlas(struct device *dev, const void *image, int width, int height)
{
glGenTextures(1, &dev->font_tex);
glBindTexture(GL_TEXTURE_2D, dev->font_tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
GL_RGBA, GL_UNSIGNED_BYTE, image);
}
static void
device_shutdown(struct device *dev)
{
glDetachShader(dev->prog, dev->vert_shdr);
glDetachShader(dev->prog, dev->frag_shdr);
glDeleteShader(dev->vert_shdr);
glDeleteShader(dev->frag_shdr);
glDeleteProgram(dev->prog);
glDeleteTextures(1, &dev->font_tex);
glDeleteBuffers(1, &dev->vbo);
glDeleteBuffers(1, &dev->ebo);
nk_buffer_free(&dev->cmds);
}
static void
device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
enum nk_anti_aliasing AA)
{
GLint last_prog, last_tex;
GLint last_ebo, last_vbo, last_vao;
GLfloat ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
{0.0f, 0.0f,-1.0f, 0.0f},
{-1.0f,1.0f, 0.0f, 1.0f},
};
ortho[0][0] /= (GLfloat)width;
ortho[1][1] /= (GLfloat)height;
/* save previous opengl state */
glGetIntegerv(GL_CURRENT_PROGRAM, &last_prog);
glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
glGetIntegerv(GL_ARRAY_BUFFER_BINDING, &last_vao);
glGetIntegerv(GL_ELEMENT_ARRAY_BUFFER_BINDING, &last_ebo);
glGetIntegerv(GL_VERTEX_ARRAY_BINDING, &last_vbo);
/* setup global state */
glEnable(GL_BLEND);
glBlendEquation(GL_FUNC_ADD);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
glDisable(GL_CULL_FACE);
glDisable(GL_DEPTH_TEST);
glEnable(GL_SCISSOR_TEST);
glActiveTexture(GL_TEXTURE0);
/* setup program */
glUseProgram(dev->prog);
glUniform1i(dev->uniform_tex, 0);
glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
{
/* convert from command queue into draw list and draw to screen */
const struct nk_draw_command *cmd;
void *vertices, *elements;
const nk_draw_index *offset = NULL;
/* allocate vertex and element buffer */
glBindVertexArray(dev->vao);
glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
/* load draw vertices & elements directly into vertex + element buffer */
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
{
/* fill converting configuration */
struct nk_convert_config config;
memset(&config, 0, sizeof(config));
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.null = dev->null;
/* setup buffers to load vertices and elements */
{struct nk_buffer vbuf, ebuf;
nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
}
glUnmapBuffer(GL_ARRAY_BUFFER);
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
/* iterate over and execute each draw command */
nk_draw_foreach(cmd, ctx, &dev->cmds) {
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor((GLint)cmd->clip_rect.x,
height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h),
(GLint)cmd->clip_rect.w, (GLint)cmd->clip_rect.h);
glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
offset += cmd->elem_count;
}
nk_clear(ctx);
}
/* restore old state */
glUseProgram((GLuint)last_prog);
glBindTexture(GL_TEXTURE_2D, (GLuint)last_tex);
glBindBuffer(GL_ARRAY_BUFFER, (GLuint)last_vbo);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, (GLuint)last_ebo);
glBindVertexArray((GLuint)last_vao);
glDisable(GL_SCISSOR_TEST);
}
/* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
static void text_input(GLFWwindow *win, unsigned int codepoint)
{nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
static void scroll_input(GLFWwindow *win, double _, double yoff)
{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), (float)yoff);}
int main(int argc, char *argv[])
{
/* Platform */
static GLFWwindow *win;
int width = 0, height = 0;
int display_width, display_height;
/* GUI */
struct device device;
struct nk_context ctx;
struct nk_font *font;
struct nk_font_atlas atlas;
struct node_editor node;
/* GLFW */
glfwSetErrorCallback(error_callback);
if (!glfwInit()) {
fprintf(stdout, "[GFLW] failed to init!\n");
exit(1);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
glfwMakeContextCurrent(win);
glfwSetWindowUserPointer(win, &ctx);
glfwSetCharCallback(win, text_input);
glfwSetScrollCallback(win, scroll_input);
/* OpenGL */
glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
glewExperimental = 1;
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to setup GLEW\n");
exit(1);
}
{/* GUI */
device_init(&device);
{const void *image; int w, h;
struct nk_font_config cfg = nk_font_config(0);
cfg.oversample_h = 3; cfg.oversample_v = 2;
nk_font_atlas_init_default(&atlas);
nk_font_atlas_begin(&atlas);
font = nk_font_atlas_add_from_file(&atlas, "../../extra_font/Roboto-Regular.ttf", 14.0f, &cfg);
image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
device_upload_atlas(&device, image, w, h);
nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);}
nk_init_default(&ctx, &font->handle);}
node_editor_init(&node);
while (!glfwWindowShouldClose(win))
{
/* Input */
{double x, y;
nk_input_begin(&ctx);
glfwPollEvents();
glfwGetWindowSize(win, &width, &height);
glfwGetFramebufferSize(win, &display_width, &display_height);
nk_input_key(&ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL)) {
nk_input_key(&ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
nk_input_key(&ctx, NK_KEY_SHIFT, 1);
} else {
nk_input_key(&ctx, NK_KEY_COPY, 0);
nk_input_key(&ctx, NK_KEY_PASTE, 0);
nk_input_key(&ctx, NK_KEY_CUT, 0);
nk_input_key(&ctx, NK_KEY_SHIFT, 0);
}
glfwGetCursorPos(win, &x, &y);
x *= (double)(int)((float)display_width/(float)width);
y *= (double)(int)((float)display_height/(float)height);
nk_input_motion(&ctx, (int)x, (int)y);
nk_input_button(&ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
nk_input_button(&ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
nk_input_button(&ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
nk_input_end(&ctx);}
/* GUI */
if (!node_editor_run(&node, &ctx, width, height)) break;
/* Draw */
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
device_draw(&device, &ctx, width, height, NK_ANTI_ALIASING_ON);
glfwSwapBuffers(win);
}
nk_font_atlas_clear(&atlas);
nk_free(&ctx);
device_shutdown(&device);
glfwTerminate();
return 0;
}