Added input documentation translation

This commit is contained in:
vurtun 2018-01-08 02:21:21 +01:00
parent 9a314f0e29
commit 8709a881f0
2 changed files with 360 additions and 118 deletions

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@ -13,6 +13,7 @@
5. Example section
6. API section
1. Context section
2. Input section
7. License section
8. Changelog section
9. Gallery section
@ -198,7 +199,7 @@ nk_free(&ctx);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#### Reference
Function | Description
--------------------|---------------------------
--------------------|-------------------------------------------------------
__nk_init_default__ | Initializes context with standard library memory allocation (malloc,free)
__nk_init_fixed__ | Initializes context from single fixed size memory block
__nk_init__ | Initializes context with memory allocator callbacks for alloc and free
@ -213,12 +214,12 @@ Should be used if you don't want to be bothered with memory management in nuklea
NK_API int nk_init_default(struct nk_context *ctx, const struct nk_user_font *font);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Parameter | Description
------------|-------------
------------|---------------------------------------------------------------
__ctx__ | Must point to an either stack or heap allocated `nk_context` struct
__font__ | Must point to a previously initialized font handle for more info look at font documentation
Returns either `false(0)` on failure or `true(1)` on success.
#### nk_init_fixed
Initializes a `nk_context` struct from a single fixed size memory block
Initializes a `nk_context` struct from single fixed size memory block
Should be used if you want complete control over nuklear's memory management.
Especially recommended for system with little memory or systems with virtual memory.
For the later case you can just allocate for example 16MB of virtual memory
@ -229,7 +230,7 @@ NK_API int nk_init_fixed(struct nk_context *ctx, void *memory, nk_size size, con
!!! Warning
make sure the passed memory block is aligned correctly for `nk_draw_commands`.
Parameter | Description
------------|-------------
------------|--------------------------------------------------------------
__ctx__ | Must point to an either stack or heap allocated `nk_context` struct
__memory__ | Must point to a previously allocated memory block
__size__ | Must contain the total size of __memory__
@ -243,7 +244,7 @@ interface to nuklear. Can be useful for cases like monitoring memory consumption
NK_API int nk_init(struct nk_context *ctx, struct nk_allocator *alloc, const struct nk_user_font *font);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Parameter | Description
------------|-------------
------------|---------------------------------------------------------------
__ctx__ | Must point to an either stack or heap allocated `nk_context` struct
__alloc__ | Must point to a previously allocated memory allocator
__font__ | Must point to a previously initialized font handle for more info look at font documentation
@ -256,7 +257,7 @@ used for allocating windows, panels and state tables.
NK_API int nk_init_custom(struct nk_context *ctx, struct nk_buffer *cmds, struct nk_buffer *pool, const struct nk_user_font *font);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Parameter | Description
------------|-------------
------------|---------------------------------------------------------------
__ctx__ | Must point to an either stack or heap allocated `nk_context` struct
__cmds__ | Must point to a previously initialized memory buffer either fixed or dynamic to store draw commands into
__pool__ | Must point to a previously initialized memory buffer either fixed or dynamic to store windows, panels and tables
@ -270,7 +271,7 @@ used anymore.
NK_API void nk_clear(struct nk_context *ctx);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Parameter | Description
------------|-------------
------------|-----------------------------------------------------------
__ctx__ | Must point to a previously initialized `nk_context` struct
#### nk_free
Frees all memory allocated by nuklear. Not needed if context was
@ -279,7 +280,7 @@ initialized with `nk_init_fixed`.
NK_API void nk_free(struct nk_context *ctx);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Parameter | Description
------------|-------------
------------|-----------------------------------------------------------
__ctx__ | Must point to a previously initialized `nk_context` struct
#### nk_set_user_data
Sets the currently passed userdata passed down into each draw command.
@ -287,9 +288,162 @@ Sets the currently passed userdata passed down into each draw command.
NK_API void nk_set_user_data(struct nk_context *ctx, nk_handle data);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Parameter | Description
------------|-------------
------------|--------------------------------------------------------------
__ctx__ | Must point to a previously initialized `nk_context` struct
__data__ | Handle with either pointer or index to be passed into every draw commands
### Input
The input API is responsible for holding the current input state composed of
mouse, key and text input states.
It is worth noting that no direct os or window handling is done in nuklear.
Instead all input state has to be provided by platform specific code. This in one hand
expects more work from the user and complicates usage but on the other hand
provides simple abstraction over a big number of platforms, libraries and other
already provided functionality.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
nk_input_begin(&ctx);
while (GetEvent(&evt)) {
if (evt.type == MOUSE_MOVE)
nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
else if (evt.type == [...]) {
// [...]
}
} nk_input_end(&ctx);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#### Usage
Input state needs to be provided to nuklear by first calling `nk_input_begin`
which resets internal state like delta mouse position and button transistions.
After `nk_input_begin` all current input state needs to be provided. This includes
mouse motion, button and key pressed and released, text input and scrolling.
Both event- or state-based input handling are supported by this API
and should work without problems. Finally after all input state has been
mirrored `nk_input_end` needs to be called to finish input process.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
struct nk_context ctx;
nk_init_xxx(&ctx, ...);
while (1) {
Event evt;
nk_input_begin(&ctx);
while (GetEvent(&evt)) {
if (evt.type == MOUSE_MOVE)
nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
else if (evt.type == [...]) {
// [...]
}
}
nk_input_end(&ctx);
// [...]
nk_clear(&ctx);
} nk_free(&ctx);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
#### Reference
Function | Description
--------------------|-------------------------------------------------------
__nk_input_begin__ | Begins the input mirroring process. Needs to be called before all other `nk_input_xxx` calls
__nk_input_motion__ | Mirrors mouse cursor position
__nk_input_key__ | Mirrors key state with either pressed or released
__nk_input_button__ | Mirrors mouse button state with either pressed or released
__nk_input_scroll__ | Mirrors mouse scroll values
__nk_input_char__ | Adds a single ASCII text character into an internal text buffer
__nk_input_glyph__ | Adds a single multi-byte UTF-8 character into an internal text buffer
__nk_input_unicode__| Adds a single unicode rune into an internal text buffer
__nk_input_end__ | Ends the input mirroring process by calculating state changes. Don't call any `nk_input_xxx` function referenced above after this call
#### nk_input_begin
Begins the input mirroring process by resetting text, scroll
mouse previous mouse position and movement as well as key state transitions,
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
NK_API void nk_input_begin(struct nk_context*);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Parameter | Description
------------|-----------------------------------------------------------
__ctx__ | Must point to a previously initialized `nk_context` struct
#### nk_input_motion
Mirrors current mouse position to nuklear
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
NK_API void nk_input_motion(struct nk_context *ctx, int x, int y);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Parameter | Description
------------|-----------------------------------------------------------
__ctx__ | Must point to a previously initialized `nk_context` struct
__x__ | Must hold an integer describing the current mouse cursor x-position
__y__ | Must hold an integer describing the current mouse cursor y-position
#### nk_input_key
Mirrors state of a specific key to nuklear
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
NK_API void nk_input_key(struct nk_context*, enum nk_keys key, int down);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Parameter | Description
------------|-----------------------------------------------------------
__ctx__ | Must point to a previously initialized `nk_context` struct
__key__ | Must be any value specified in enum `nk_keys` that needs to be mirrored
__down__ | Must be 0 for key is up and 1 for key is down
#### nk_input_button
Mirrors the state of a specific mouse button to nuklear
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
NK_API void nk_input_button(struct nk_context *ctx, enum nk_buttons btn, int x, int y, int down);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Parameter | Description
------------|-----------------------------------------------------------
__ctx__ | Must point to a previously initialized `nk_context` struct
__btn__ | Must be any value specified in enum `nk_buttons` that needs to be mirrored
__x__ | Must contain an integer describing mouse cursor x-position on click up/down
__y__ | Must contain an integer describing mouse cursor y-position on click up/down
__down__ | Must be 0 for key is up and 1 for key is down
#### nk_input_scroll
Copies the last mouse scroll value to nuklear. Is generally
a scroll value. So does not have to come from mouse and could also originate
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
NK_API void nk_input_scroll(struct nk_context *ctx, struct nk_vec2 val);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Parameter | Description
------------|-----------------------------------------------------------
__ctx__ | Must point to a previously initialized `nk_context` struct
__val__ | vector with both X- as well as Y-scroll value
#### nk_input_char
Copies a single ASCII character into an internal text buffer
This is basically a helper function to quickly push ASCII characters into
nuklear.
!!! Note
Stores up to NK_INPUT_MAX bytes between `nk_input_begin` and `nk_input_end`.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
NK_API void nk_input_char(struct nk_context *ctx, char c);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Parameter | Description
------------|-----------------------------------------------------------
__ctx__ | Must point to a previously initialized `nk_context` struct
__c__ | Must be a single ASCII character preferable one that can be printed
#### nk_input_glyph
Converts an encoded unicode rune into UTF-8 and copies the result into an
internal text buffer.
!!! Note
Stores up to NK_INPUT_MAX bytes between `nk_input_begin` and `nk_input_end`.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
NK_API void nk_input_glyph(struct nk_context *ctx, const nk_glyph g);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Parameter | Description
------------|-----------------------------------------------------------
__ctx__ | Must point to a previously initialized `nk_context` struct
__g__ | UTF-32 unicode codepoint
#### nk_input_unicode
Converts a unicode rune into UTF-8 and copies the result
into an internal text buffer.
!!! Note
Stores up to NK_INPUT_MAX bytes between `nk_input_begin` and `nk_input_end`.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
NK_API void nk_input_unicode(struct nk_context*, nk_rune rune);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Parameter | Description
------------|-----------------------------------------------------------
__ctx__ | Must point to a previously initialized `nk_context` struct
__rune__ | UTF-32 unicode codepoint
#### nk_input_end
End the input mirroring process by resetting mouse grabbing
state to ensure the mouse cursor is not grabbed indefinitely.///
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
NK_API void nk_input_end(struct nk_context *ctx);
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Parameter | Description
------------|-----------------------------------------------------------
__ctx__ | Must point to a previously initialized `nk_context` struct
scores --------- */
-XXX.XXX- X...X - X...X -X....X - X....X"
X...XXXXXXXXXXXXX...X - "

304
nuklear.h
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@ -12,6 +12,7 @@
/// 5. Example section
/// 6. API section
/// 1. Context section
/// 2. Input section
/// 7. License section
/// 8. Changelog section
/// 9. Gallery section
@ -511,7 +512,7 @@ enum nk_symbol_type {
///
/// #### Reference
/// Function | Description
/// --------------------|---------------------------
/// --------------------|-------------------------------------------------------
/// __nk_init_default__ | Initializes context with standard library memory allocation (malloc,free)
/// __nk_init_fixed__ | Initializes context from single fixed size memory block
/// __nk_init__ | Initializes context with memory allocator callbacks for alloc and free
@ -530,7 +531,7 @@ enum nk_symbol_type {
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// Parameter | Description
/// ------------|-------------
/// ------------|---------------------------------------------------------------
/// __ctx__ | Must point to an either stack or heap allocated `nk_context` struct
/// __font__ | Must point to a previously initialized font handle for more info look at font documentation
///
@ -540,7 +541,7 @@ enum nk_symbol_type {
NK_API int nk_init_default(struct nk_context*, const struct nk_user_font*);
#endif
/*/// #### nk_init_fixed
/// Initializes a `nk_context` struct from a single fixed size memory block
/// Initializes a `nk_context` struct from single fixed size memory block
/// Should be used if you want complete control over nuklear's memory management.
/// Especially recommended for system with little memory or systems with virtual memory.
/// For the later case you can just allocate for example 16MB of virtual memory
@ -554,7 +555,7 @@ NK_API int nk_init_default(struct nk_context*, const struct nk_user_font*);
/// make sure the passed memory block is aligned correctly for `nk_draw_commands`.
///
/// Parameter | Description
/// ------------|-------------
/// ------------|--------------------------------------------------------------
/// __ctx__ | Must point to an either stack or heap allocated `nk_context` struct
/// __memory__ | Must point to a previously allocated memory block
/// __size__ | Must contain the total size of __memory__
@ -573,7 +574,7 @@ NK_API int nk_init_fixed(struct nk_context*, void *memory, nk_size size, const s
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// Parameter | Description
/// ------------|-------------
/// ------------|---------------------------------------------------------------
/// __ctx__ | Must point to an either stack or heap allocated `nk_context` struct
/// __alloc__ | Must point to a previously allocated memory allocator
/// __font__ | Must point to a previously initialized font handle for more info look at font documentation
@ -591,7 +592,7 @@ NK_API int nk_init(struct nk_context*, struct nk_allocator*, const struct nk_use
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// Parameter | Description
/// ------------|-------------
/// ------------|---------------------------------------------------------------
/// __ctx__ | Must point to an either stack or heap allocated `nk_context` struct
/// __cmds__ | Must point to a previously initialized memory buffer either fixed or dynamic to store draw commands into
/// __pool__ | Must point to a previously initialized memory buffer either fixed or dynamic to store windows, panels and tables
@ -610,7 +611,7 @@ NK_API int nk_init_custom(struct nk_context*, struct nk_buffer *cmds, struct nk_
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// Parameter | Description
/// ------------|-------------
/// ------------|-----------------------------------------------------------
/// __ctx__ | Must point to a previously initialized `nk_context` struct
*/
NK_API void nk_clear(struct nk_context*);
@ -623,7 +624,7 @@ NK_API void nk_clear(struct nk_context*);
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// Parameter | Description
/// ------------|-------------
/// ------------|-----------------------------------------------------------
/// __ctx__ | Must point to a previously initialized `nk_context` struct
*/
NK_API void nk_free(struct nk_context*);
@ -636,7 +637,7 @@ NK_API void nk_free(struct nk_context*);
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// Parameter | Description
/// ------------|-------------
/// ------------|--------------------------------------------------------------
/// __ctx__ | Must point to a previously initialized `nk_context` struct
/// __data__ | Handle with either pointer or index to be passed into every draw commands
*/
@ -647,53 +648,66 @@ NK_API void nk_set_user_data(struct nk_context*, nk_handle handle);
* INPUT
*
* =============================================================================*/
/* The input API is responsible for holding the current input state composed of
* mouse, key and text input states.
* It is worth noting that no direct os or window handling is done in nuklear.
* Instead all input state has to be provided by platform specific code. This in one hand
* expects more work from the user and complicates usage but on the other hand
* provides simple abstraction over a big number of platforms, libraries and other
* already provided functionality.
*
* Usage
* -------------------
* Input state needs to be provided to nuklear by first calling `nk_input_begin`
* which resets internal state like delta mouse position and button transistions.
* After `nk_input_begin` all current input state needs to be provided. This includes
* mouse motion, button and key pressed and released, text input and scrolling.
* Both event- or state-based input handling are supported by this API
* and should work without problems. Finally after all input state has been
* mirrored `nk_input_end` needs to be called to finish input process.
*
* struct nk_context ctx;
* nk_init_xxx(&ctx, ...);
* while (1) {
* Event evt;
* nk_input_begin(&ctx);
* while (GetEvent(&evt)) {
* if (evt.type == MOUSE_MOVE)
* nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
* else if (evt.type == ...) {
* ...
* }
* }
* nk_input_end(&ctx);
* [...]
* nk_clear(&ctx);
* }
* nk_free(&ctx);
*
* Reference
* -------------------
* nk_input_begin - Begins the input mirroring process. Needs to be called before all other `nk_input_xxx` calls
* nk_input_motion - Mirrors mouse cursor position
* nk_input_key - Mirrors key state with either pressed or released
* nk_input_button - Mirrors mouse button state with either pressed or released
* nk_input_scroll - Mirrors mouse scroll values
* nk_input_char - Adds a single ASCII text character into an internal text buffer
* nk_input_glyph - Adds a single multi-byte UTF-8 character into an internal text buffer
* nk_input_unicode - Adds a single unicode rune into an internal text buffer
* nk_input_end - Ends the input mirroring process by calculating state changes. Don't call any `nk_input_xxx` function referenced above after this call
/*/// ### Input
/// The input API is responsible for holding the current input state composed of
/// mouse, key and text input states.
/// It is worth noting that no direct os or window handling is done in nuklear.
/// Instead all input state has to be provided by platform specific code. This in one hand
/// expects more work from the user and complicates usage but on the other hand
/// provides simple abstraction over a big number of platforms, libraries and other
/// already provided functionality.
///
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
/// nk_input_begin(&ctx);
/// while (GetEvent(&evt)) {
/// if (evt.type == MOUSE_MOVE)
/// nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
/// else if (evt.type == [...]) {
/// // [...]
/// }
/// } nk_input_end(&ctx);
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// #### Usage
/// Input state needs to be provided to nuklear by first calling `nk_input_begin`
/// which resets internal state like delta mouse position and button transistions.
/// After `nk_input_begin` all current input state needs to be provided. This includes
/// mouse motion, button and key pressed and released, text input and scrolling.
/// Both event- or state-based input handling are supported by this API
/// and should work without problems. Finally after all input state has been
/// mirrored `nk_input_end` needs to be called to finish input process.
///
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
/// struct nk_context ctx;
/// nk_init_xxx(&ctx, ...);
/// while (1) {
/// Event evt;
/// nk_input_begin(&ctx);
/// while (GetEvent(&evt)) {
/// if (evt.type == MOUSE_MOVE)
/// nk_input_motion(&ctx, evt.motion.x, evt.motion.y);
/// else if (evt.type == [...]) {
/// // [...]
/// }
/// }
/// nk_input_end(&ctx);
/// // [...]
/// nk_clear(&ctx);
/// } nk_free(&ctx);
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// #### Reference
/// Function | Description
/// --------------------|-------------------------------------------------------
/// __nk_input_begin__ | Begins the input mirroring process. Needs to be called before all other `nk_input_xxx` calls
/// __nk_input_motion__ | Mirrors mouse cursor position
/// __nk_input_key__ | Mirrors key state with either pressed or released
/// __nk_input_button__ | Mirrors mouse button state with either pressed or released
/// __nk_input_scroll__ | Mirrors mouse scroll values
/// __nk_input_char__ | Adds a single ASCII text character into an internal text buffer
/// __nk_input_glyph__ | Adds a single multi-byte UTF-8 character into an internal text buffer
/// __nk_input_unicode__| Adds a single unicode rune into an internal text buffer
/// __nk_input_end__ | Ends the input mirroring process by calculating state changes. Don't call any `nk_input_xxx` function referenced above after this call
*/
enum nk_keys {
NK_KEY_NONE,
@ -737,66 +751,140 @@ enum nk_buttons {
NK_BUTTON_DOUBLE,
NK_BUTTON_MAX
};
/* nk_input_begin - Begins the input mirroring process by resetting text, scroll
* mouse previous mouse position and movement as well as key state transitions,
* Parameters:
* @ctx must point to an previously initialized `nk_context` struct */
/*/// #### nk_input_begin
/// Begins the input mirroring process by resetting text, scroll
/// mouse previous mouse position and movement as well as key state transitions,
///
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
/// NK_API void nk_input_begin(struct nk_context*);
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// Parameter | Description
/// ------------|-----------------------------------------------------------
/// __ctx__ | Must point to a previously initialized `nk_context` struct
*/
NK_API void nk_input_begin(struct nk_context*);
/* nk_input_motion - Mirrors current mouse position to nuklear
* Parameters:
* @ctx must point to an previously initialized `nk_context` struct
* @x must contain an integer describing the current mouse cursor x-position
* @y must contain an integer describing the current mouse cursor y-position */
/*/// #### nk_input_motion
/// Mirrors current mouse position to nuklear
///
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
/// NK_API void nk_input_motion(struct nk_context *ctx, int x, int y);
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// Parameter | Description
/// ------------|-----------------------------------------------------------
/// __ctx__ | Must point to a previously initialized `nk_context` struct
/// __x__ | Must hold an integer describing the current mouse cursor x-position
/// __y__ | Must hold an integer describing the current mouse cursor y-position
*/
NK_API void nk_input_motion(struct nk_context*, int x, int y);
/* nk_input_key - Mirrors state of a specific key to nuklear
* Parameters:
* @ctx must point to an previously initialized `nk_context` struct
* @key must be any value specified in enum `nk_keys` that needs to be mirrored
* @down must be 0 for key is up and 1 for key is down */
/*/// #### nk_input_key
/// Mirrors state of a specific key to nuklear
///
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
/// NK_API void nk_input_key(struct nk_context*, enum nk_keys key, int down);
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// Parameter | Description
/// ------------|-----------------------------------------------------------
/// __ctx__ | Must point to a previously initialized `nk_context` struct
/// __key__ | Must be any value specified in enum `nk_keys` that needs to be mirrored
/// __down__ | Must be 0 for key is up and 1 for key is down
*/
NK_API void nk_input_key(struct nk_context*, enum nk_keys, int down);
/* nk_input_button - Mirrors the state of a specific mouse button to nuklear
* Parameters:
* @ctx must point to an previously initialized `nk_context` struct
* @nk_buttons must be any value specified in enum `nk_buttons` that needs to be mirrored
* @x must contain an integer describing mouse cursor x-position on click up/down
* @y must contain an integer describing mouse cursor y-position on click up/down
* @down must be 0 for key is up and 1 for key is down */
/*/// #### nk_input_button
/// Mirrors the state of a specific mouse button to nuklear
///
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
/// NK_API void nk_input_button(struct nk_context *ctx, enum nk_buttons btn, int x, int y, int down);
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// Parameter | Description
/// ------------|-----------------------------------------------------------
/// __ctx__ | Must point to a previously initialized `nk_context` struct
/// __btn__ | Must be any value specified in enum `nk_buttons` that needs to be mirrored
/// __x__ | Must contain an integer describing mouse cursor x-position on click up/down
/// __y__ | Must contain an integer describing mouse cursor y-position on click up/down
/// __down__ | Must be 0 for key is up and 1 for key is down
*/
NK_API void nk_input_button(struct nk_context*, enum nk_buttons, int x, int y, int down);
/* nk_input_scroll - Copies the last mouse scroll value to nuklear. Is generally
* a scroll value. So does not have to come from mouse and could also originate
* from touch for example.
* Parameters:
* @ctx must point to an previously initialized `nk_context` struct
* @val vector with both X- as well as Y-scroll value */
/*/// #### nk_input_scroll
/// Copies the last mouse scroll value to nuklear. Is generally
/// a scroll value. So does not have to come from mouse and could also originate
///
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
/// NK_API void nk_input_scroll(struct nk_context *ctx, struct nk_vec2 val);
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// Parameter | Description
/// ------------|-----------------------------------------------------------
/// __ctx__ | Must point to a previously initialized `nk_context` struct
/// __val__ | vector with both X- as well as Y-scroll value
*/
NK_API void nk_input_scroll(struct nk_context*, struct nk_vec2 val);
/* nk_input_char - Copies a single ASCII character into an internal text buffer
* This is basically a helper function to quickly push ASCII characters into
* nuklear. Note that you can only push up to NK_INPUT_MAX bytes into
* struct `nk_input` between `nk_input_begin` and `nk_input_end`.
* Parameters:
* @ctx must point to an previously initialized `nk_context` struct
* @c must be a single ASCII character preferable one that can be printed */
/*/// #### nk_input_char
/// Copies a single ASCII character into an internal text buffer
/// This is basically a helper function to quickly push ASCII characters into
/// nuklear.
///
/// !!! Note
/// Stores up to NK_INPUT_MAX bytes between `nk_input_begin` and `nk_input_end`.
///
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
/// NK_API void nk_input_char(struct nk_context *ctx, char c);
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// Parameter | Description
/// ------------|-----------------------------------------------------------
/// __ctx__ | Must point to a previously initialized `nk_context` struct
/// __c__ | Must be a single ASCII character preferable one that can be printed
*/
NK_API void nk_input_char(struct nk_context*, char);
/* nk_input_unicode - Converts a encoded unicode rune into UTF-8 and copies the result
* into an internal text buffer.
* Note that you can only push up to NK_INPUT_MAX bytes into
* struct `nk_input` between `nk_input_begin` and `nk_input_end`.
* Parameters:
* @ctx must point to an previously initialized `nk_context` struct
* @glyph UTF-32 unicode codepoint */
/*/// #### nk_input_glyph
/// Converts an encoded unicode rune into UTF-8 and copies the result into an
/// internal text buffer.
///
/// !!! Note
/// Stores up to NK_INPUT_MAX bytes between `nk_input_begin` and `nk_input_end`.
///
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
/// NK_API void nk_input_glyph(struct nk_context *ctx, const nk_glyph g);
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// Parameter | Description
/// ------------|-----------------------------------------------------------
/// __ctx__ | Must point to a previously initialized `nk_context` struct
/// __g__ | UTF-32 unicode codepoint
*/
NK_API void nk_input_glyph(struct nk_context*, const nk_glyph);
/* nk_input_unicode - Converts a unicode rune into UTF-8 and copies the result
* into an internal text buffer.
* Note that you can only push up to NK_INPUT_MAX bytes into
* struct `nk_input` between `nk_input_begin` and `nk_input_end`.
* Parameters:
* @ctx must point to an previously initialized `nk_context` struct
* @glyph UTF-32 unicode codepoint */
/*/// #### nk_input_unicode
/// Converts a unicode rune into UTF-8 and copies the result
/// into an internal text buffer.
/// !!! Note
/// Stores up to NK_INPUT_MAX bytes between `nk_input_begin` and `nk_input_end`.
///
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
/// NK_API void nk_input_unicode(struct nk_context*, nk_rune rune);
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// Parameter | Description
/// ------------|-----------------------------------------------------------
/// __ctx__ | Must point to a previously initialized `nk_context` struct
/// __rune__ | UTF-32 unicode codepoint
*/
NK_API void nk_input_unicode(struct nk_context*, nk_rune);
/* nk_input_end - End the input mirroring process by resetting mouse grabbing
* state to ensure the mouse cursor is not grabbed indefinitely.
* Parameters:
* @ctx must point to an previously initialized `nk_context` struct */
/*/// #### nk_input_end
/// End the input mirroring process by resetting mouse grabbing
/// state to ensure the mouse cursor is not grabbed indefinitely.///
///
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~c
/// NK_API void nk_input_end(struct nk_context *ctx);
/// ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
///
/// Parameter | Description
/// ------------|-----------------------------------------------------------
/// __ctx__ | Must point to a previously initialized `nk_context` struct
*/
NK_API void nk_input_end(struct nk_context*);
/* =============================================================================
*