Fixed some styling issues in sfml demos

This commit is contained in:
vurtun 2017-03-12 13:30:14 +01:00
parent 220c314df4
commit 7c7e15e5c3
4 changed files with 188 additions and 341 deletions

View File

@ -58,20 +58,16 @@ int main(void)
{
/* Platform */
sf::ContextSettings settings(24, 8, 4, 2, 2);
sf::Window window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
window.setVerticalSyncEnabled(true);
window.setActive(true);
glViewport(0, 0, window.getSize().x, window.getSize().y);
struct nk_context *ctx;
struct nk_color background;
sf::Window win(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
win.setVerticalSyncEnabled(true);
win.setActive(true);
glViewport(0, 0, win.getSize().x, win.getSize().y);
/* GUI */
ctx = nk_sfml_init(&window);
struct nk_context *ctx;
ctx = nk_sfml_init(&win);
/* Load Fonts: if none of these are loaded a default font will be used */
/* Load Cursor: if you uncomment cursor loading please hide the cursor */
{
struct nk_font_atlas *atlas;
nk_sfml_font_stash_begin(&atlas);
/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
@ -83,7 +79,6 @@ int main(void)
nk_sfml_font_stash_end();
/*nk_style_load_all_cursors(ctx, atlas->cursors);*/
/*nk_style_set_font(ctx, &droid->handle);*/
}
/* style.c */
/*set_style(ctx, THEME_WHITE);*/
@ -91,22 +86,19 @@ int main(void)
/*set_style(ctx, THEME_BLUE);*/
/*set_style(ctx, THEME_DARK);*/
struct nk_color background;
background = nk_rgb(28,48,62);
while (window.isOpen())
while (win.isOpen())
{
/* Input */
sf::Event event;
sf::Event evt;
nk_input_begin(ctx);
while(window.pollEvent(event))
{
if(event.type == sf::Event::Closed)
window.close();
else if(event.type == sf::Event::Resized)
glViewport(0, 0, event.size.width, event.size.height);
nk_sfml_handle_event(&event);
while(win.pollEvent(evt)) {
if(evt.type == sf::Event::Closed)
win.close();
else if(evt.type == sf::Event::Resized)
glViewport(0, 0, evt.size.width, evt.size.height);
nk_sfml_handle_event(&evt);
}
nk_input_end(ctx);
@ -152,24 +144,18 @@ int main(void)
/* ----------------------------------------- */
/* Draw */
{
window.setActive(true);
float bg[4];
win.setActive(true);
nk_color_fv(bg, background);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(bg[0], bg[1], bg[2], bg[3]);
/* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state
* with blending, scissor, face culling and depth test and defaults everything
* back into a default state. Make sure to either save and restore or
* reset your own state after drawing rendering the UI. */
nk_sfml_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
window.display();
win.display();
}
}
nk_sfml_shutdown();
return 0;
}

View File

@ -32,22 +32,19 @@ NK_API void nk_sfml_shutdown(void);
*/
#ifdef NK_SFML_GL2_IMPLEMENTATION
struct nk_sfml_device
{
struct nk_sfml_device {
struct nk_buffer cmds;
struct nk_draw_null_texture null;
GLuint font_tex;
};
struct nk_sfml_vertex
{
struct nk_sfml_vertex {
float position[2];
float uv[2];
nk_byte col[4];
};
static struct nk_sfml
{
static struct nk_sfml {
sf::Window* window;
struct nk_sfml_device ogl;
struct nk_context ctx;
@ -108,8 +105,7 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
/* fill converting configuration */
struct nk_convert_config config;
static const struct nk_draw_vertex_layout_element vertex_layout[] =
{
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, position)},
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, uv)},
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sfml_vertex, col)},
@ -133,19 +129,16 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
nk_convert(&sfml.ctx, &dev->cmds, &vbuf, &ebuf, &config);
/* setup vertex buffer pointer */
{
const void* vertices = nk_buffer_memory_const(&vbuf);
glVertexPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vp));
glTexCoordPointer(2, GL_FLOAT, vs, (const void*)((const nk_byte*)vertices + vt));
glColorPointer(4, GL_UNSIGNED_BYTE, vs, (const void*)((const nk_byte*)vertices + vc));
}
/* iterate over and execute each draw command */
offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
nk_draw_foreach(cmd, &sfml.ctx, &dev->cmds)
{
if(!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor(
(GLint)(cmd->clip_rect.x),
@ -182,36 +175,34 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
static void
nk_sfml_clipboard_paste(nk_handle usr, struct nk_text_edit* edit)
{
/* Not Implemented in SFML
#if 0
/* Not Implemented in SFML */
sf::Clipboard clipboard(sfml.window);
const char* text = clipboard.getText();
if(text)
nk_textedit_paste(edit, text, nk_strlen(text));
(void)usr;
*/
#endif
}
static void
nk_sfml_clipboard_copy(nk_handle usr, const char* text, int len)
{
/*
#if 0
char* str = 0;
(void)usr;
if(!len)
return;
if(!len) return;
str = (char*)malloc((size_t)len+1);
if(!str)
return;
if(!str) return;
memcpy(str, text, (size_t)len);
str[len] = '\0';
Not Implemented in SFML
/* Not Implemented in SFML */
sf::Clipboard clipboard(sfml.window);
clipboard.setText(str);
free(str);
*/
#endif
}
NK_API struct nk_context*
@ -235,40 +226,34 @@ nk_sfml_font_stash_begin(struct nk_font_atlas** atlas)
}
NK_API void
nk_sfml_font_stash_end(void)
nk_sfml_font_stash_end()
{
const void* image;
int w, h;
image = nk_font_atlas_bake(&sfml.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
nk_sfml_device_upload_atlas(image, w, h);
const void* img;
img = nk_font_atlas_bake(&sfml.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
nk_sfml_device_upload_atlas(img, w, h);
nk_font_atlas_end(&sfml.atlas, nk_handle_id((int)sfml.ogl.font_tex), &sfml.ogl.null);
if(sfml.atlas.default_font)
nk_style_set_font(&sfml.ctx, &sfml.atlas.default_font->handle);
}
NK_API int
nk_sfml_handle_event(sf::Event* event)
nk_sfml_handle_event(sf::Event* evt)
{
struct nk_context* ctx = &sfml.ctx;
/* optional grabbing behavior */
if(ctx->input.mouse.grab)
ctx->input.mouse.grab = 0;
else if(ctx->input.mouse.ungrab)
{
else if(ctx->input.mouse.ungrab) {
int x = (int)ctx->input.mouse.prev.x;
int y = (int)ctx->input.mouse.prev.y;
sf::Mouse::setPosition(sf::Vector2i(x, y), *sfml.window);
ctx->input.mouse.ungrab = 0;
}
if(event->type == sf::Event::KeyReleased || event->type == sf::Event::KeyPressed)
if(evt->type == sf::Event::KeyReleased || evt->type == sf::Event::KeyPressed)
{
int down = event->type == sf::Event::KeyPressed;
sf::Keyboard::Key key = event->key.code;
int down = evt->type == sf::Event::KeyPressed;
sf::Keyboard::Key key = evt->key.code;
if(key == sf::Keyboard::RShift || key == sf::Keyboard::LShift)
nk_input_key(ctx, NK_KEY_SHIFT, down);
else if(key == sf::Keyboard::Delete)
@ -279,17 +264,13 @@ nk_sfml_handle_event(sf::Event* event)
nk_input_key(ctx, NK_KEY_TAB, down);
else if(key == sf::Keyboard::BackSpace)
nk_input_key(ctx, NK_KEY_BACKSPACE, down);
else if(key == sf::Keyboard::Home)
{
else if(key == sf::Keyboard::Home) {
nk_input_key(ctx, NK_KEY_TEXT_START, down);
nk_input_key(ctx, NK_KEY_SCROLL_START, down);
}
else if(key == sf::Keyboard::End)
{
} else if(key == sf::Keyboard::End) {
nk_input_key(ctx, NK_KEY_TEXT_END, down);
nk_input_key(ctx, NK_KEY_SCROLL_END, down);
}
else if(key == sf::Keyboard::PageDown)
} else if(key == sf::Keyboard::PageDown)
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
else if(key == sf::Keyboard::PageUp)
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
@ -311,84 +292,49 @@ nk_sfml_handle_event(sf::Event* event)
nk_input_key(ctx, NK_KEY_UP, down);
else if(key == sf::Keyboard::Down)
nk_input_key(ctx, NK_KEY_DOWN, down);
else if(key == sf::Keyboard::Left)
{
else if(key == sf::Keyboard::Left) {
if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
else
nk_input_key(ctx, NK_KEY_LEFT, down);
}
else if(key == sf::Keyboard::Right)
{
else nk_input_key(ctx, NK_KEY_LEFT, down);
} else if(key == sf::Keyboard::Right) {
if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
else
nk_input_key(ctx, NK_KEY_RIGHT, down);
}
else return 0;
else nk_input_key(ctx, NK_KEY_RIGHT, down);
} else return 0;
return 1;
}
else if(event->type == sf::Event::MouseButtonPressed || event->type == sf::Event::MouseButtonReleased)
{
int down = event->type == sf::Event::MouseButtonPressed;
const int x = event->mouseButton.x;
const int y = event->mouseButton.y;
if(event->mouseButton.button == sf::Mouse::Left)
} else if(evt->type == sf::Event::MouseButtonPressed || evt->type == sf::Event::MouseButtonReleased) {
int down = evt->type == sf::Event::MouseButtonPressed;
const int x = evt->mouseButton.x, y = evt->mouseButton.y;
if(evt->mouseButton.button == sf::Mouse::Left)
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
if(event->mouseButton.button == sf::Mouse::Middle)
if(evt->mouseButton.button == sf::Mouse::Middle)
nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
if(event->mouseButton.button == sf::Mouse::Right)
if(evt->mouseButton.button == sf::Mouse::Right)
nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
else
return 0;
else return 0;
return 1;
}
else if(event->type == sf::Event::MouseMoved)
{
nk_input_motion(ctx, event->mouseMove.x, event->mouseMove.y);
} else if(evt->type == sf::Event::MouseMoved) {
nk_input_motion(ctx, evt->mouseMove.x, evt->mouseMove.y);
return 1;
}
else if(event->type == sf::Event::TouchBegan || event->type == sf::Event::TouchEnded)
{
int down = event->type == sf::Event::TouchBegan;
const int x = event->touch.x;
const int y = event->touch.y;
} else if(evt->type == sf::Event::TouchBegan || evt->type == sf::Event::TouchEnded) {
int down = evt->type == sf::Event::TouchBegan;
const int x = evt->touch.x, y = evt->touch.y;
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
return 1;
}
else if(event->type == sf::Event::TouchMoved)
{
if(ctx->input.mouse.grabbed)
{
} else if(evt->type == sf::Event::TouchMoved) {
if(ctx->input.mouse.grabbed) {
int x = (int)ctx->input.mouse.prev.x;
int y = (int)ctx->input.mouse.prev.y;
nk_input_motion(ctx, x + event->touch.x, y + event->touch.y);
}
else
nk_input_motion(ctx, event->touch.x, event->touch.y);
nk_input_motion(ctx, x + evt->touch.x, y + evt->touch.y);
} else nk_input_motion(ctx, evt->touch.x, evt->touch.y);
return 1;
} else if(evt->type == sf::Event::TextEntered) {
nk_input_unicode(ctx, evt->text.unicode);
return 1;
} else if(evt->type == sf::Event::MouseWheelScrolled) {
nk_input_scroll(ctx, evt->mouseWheelScroll.delta);
return 1;
}
else if(event->type == sf::Event::TextEntered)
{
nk_input_unicode(ctx, event->text.unicode);
return 1;
}
else if(event->type == sf::Event::MouseWheelScrolled)
{
nk_input_scroll(ctx, event->mouseWheelScroll.delta);
return 1;
}
return 0;
}

View File

@ -57,27 +57,20 @@ int main(void)
{
/* Platform */
sf::ContextSettings settings(24, 8, 4, 3, 3);
sf::Window window(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
window.setVerticalSyncEnabled(true);
window.setActive(true);
/* Load OpenGL extensions */
if(!gladLoadGL())
{
sf::Window win(sf::VideoMode(WINDOW_WIDTH, WINDOW_HEIGHT), "Demo", sf::Style::Default, settings);
win.setVerticalSyncEnabled(true);
win.setActive(true);
if(!gladLoadGL()) { /* Load OpenGL extensions */
printf("Failed to load OpenGL extensions!\n");
return -1;
}
glViewport(0, 0, window.getSize().x, window.getSize().y);
struct nk_context *ctx;
struct nk_color background;
glViewport(0, 0, win.getSize().x, win.getSize().y);
/* GUI */
ctx = nk_sfml_init(&window);
struct nk_context *ctx;
ctx = nk_sfml_init(&win);
/* Load Fonts: if none of these are loaded a default font will be used */
/* Load Cursor: if you uncomment cursor loading please hide the cursor */
{
struct nk_font_atlas *atlas;
nk_sfml_font_stash_begin(&atlas);
/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
@ -89,7 +82,6 @@ int main(void)
nk_sfml_font_stash_end();
/*nk_style_load_all_cursors(ctx, atlas->cursors);*/
/*nk_style_set_font(ctx, &droid->handle);*/
}
/* style.c */
/*set_style(ctx, THEME_WHITE);*/
@ -97,22 +89,20 @@ int main(void)
/*set_style(ctx, THEME_BLUE);*/
/*set_style(ctx, THEME_DARK);*/
struct nk_color background;
background = nk_rgb(28,48,62);
while (window.isOpen())
while (win.isOpen())
{
/* Input */
sf::Event event;
sf::Event evt;
nk_input_begin(ctx);
while(window.pollEvent(event))
{
if(event.type == sf::Event::Closed)
window.close();
else if(event.type == sf::Event::Resized)
glViewport(0, 0, event.size.width, event.size.height);
while(win.pollEvent(evt)) {
if(evt.type == sf::Event::Closed)
win.close();
else if(evt.type == sf::Event::Resized)
glViewport(0, 0, evt.size.width, evt.size.height);
nk_sfml_handle_event(&event);
nk_sfml_handle_event(&evt);
}
nk_input_end(ctx);
@ -158,24 +148,18 @@ int main(void)
/* ----------------------------------------- */
/* Draw */
{
window.setActive(true);
float bg[4];
win.setActive(true);
nk_color_fv(bg, background);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(bg[0], bg[1], bg[2], bg[3]);
/* IMPORTANT: `nk_sfml_render` modifies some global OpenGL state
* with blending, scissor, face culling and depth test and defaults everything
* back into a default state. Make sure to either save and restore or
* reset your own state after drawing rendering the UI. */
nk_sfml_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
window.display();
win.display();
}
}
nk_sfml_shutdown();
return 0;
}

View File

@ -41,8 +41,7 @@ NK_API void nk_sfml_device_destroy(void);
#include <string>
struct nk_sfml_device
{
struct nk_sfml_device {
struct nk_buffer cmds;
struct nk_draw_null_texture null;
GLuint vbo, vao, ebo;
@ -56,16 +55,12 @@ struct nk_sfml_device
GLint uniform_proj;
GLuint font_tex;
};
struct nk_sfml_vertex
{
struct nk_sfml_vertex {
float position[2];
float uv[2];
nk_byte col[4];
};
static struct nk_sfml
{
static struct nk_sfml {
sf::Window* window;
struct nk_sfml_device ogl;
struct nk_context ctx;
@ -136,7 +131,6 @@ nk_sfml_device_create(void)
dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
{
/* buffer setup */
GLsizei vs = sizeof(struct nk_sfml_vertex);
@ -160,7 +154,6 @@ nk_sfml_device_create(void)
glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
}
glBindTexture(GL_TEXTURE_2D, 0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
@ -200,18 +193,14 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
{
/* setup global state */
struct nk_sfml_device* dev = &sfml.ogl;
int window_width = sfml.window->getSize().x;
int window_height = sfml.window->getSize().y;
GLfloat ortho[4][4] =
{
GLfloat ortho[4][4] = {
{2.0f, 0.0f, 0.0f, 0.0f},
{0.0f,-2.0f, 0.0f, 0.0f},
{0.0f, 0.0f,-1.0f, 0.0f},
{-1.0f,1.0f, 0.0f, 1.0f},
};
ortho[0][0] /= (GLfloat)window_width;
ortho[1][1] /= (GLfloat)window_height;
@ -245,13 +234,10 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
/* load vertices/elements directly into vertex/element buffer */
vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
{
/* fill convert configuration */
struct nk_convert_config config;
static const struct nk_draw_vertex_layout_element vertex_layout[] =
{
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, position)},
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sfml_vertex, uv)},
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sfml_vertex, col)},
@ -271,14 +257,11 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
config.line_AA = AA;
/* setup buffers to load vertices and elements */
{
struct nk_buffer vbuf, ebuf;
nk_buffer_init_fixed(&vbuf, vertices, (nk_size)max_vertex_buffer);
nk_buffer_init_fixed(&ebuf, elements, (nk_size)max_element_buffer);
nk_convert(&sfml.ctx, &dev->cmds, &vbuf, &ebuf, &config);
}
}
glUnmapBuffer(GL_ARRAY_BUFFER);
glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
@ -286,7 +269,6 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
nk_draw_foreach(cmd, &sfml.ctx, &dev->cmds)
{
if (!cmd->elem_count) continue;
glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
glScissor(
(GLint)(cmd->clip_rect.x),
@ -298,7 +280,6 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
}
nk_clear(&sfml.ctx);
}
glUseProgram(0);
glBindBuffer(GL_ARRAY_BUFFER, 0);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
@ -310,36 +291,31 @@ nk_sfml_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_
static void
nk_sfml_clipboard_paste(nk_handle usr, struct nk_text_edit* edit)
{
#if 0
/* Not Implemented in SFML
(void)usr;
sf::Clipboard clipboard(sfml.window);
const char* text = clipboard.getText();
if(text)
nk_textedit_paste(edit, text, nk_strlen(text));
(void)usr;
*/
if(text) nk_textedit_paste(edit, text, nk_strlen(text));
#endif
}
static void
nk_sfml_clipboard_copy(nk_handle usr, const char* text, int len)
{
/*
#if 0
char* str = 0;
(void)usr;
if(!len)
return;
if(!len) return;
str = (char*)malloc((size_t)len+1);
if(!str)
return;
if(!str) return;
memcpy(str, text, (size_t)len);
str[len] = '\0';
Not Implemented in SFML
/* Not Implemented in SFML */
sf::Clipboard clipboard(sfml.window);
clipboard.setText(str);
free(str);
*/
#endif
}
NK_API struct nk_context*
@ -363,7 +339,7 @@ nk_sfml_font_stash_begin(struct nk_font_atlas** atlas)
}
NK_API void
nk_sfml_font_stash_end(void)
nk_sfml_font_stash_end()
{
const void* image;
int w, h;
@ -375,28 +351,22 @@ nk_sfml_font_stash_end(void)
}
NK_API int
nk_sfml_handle_event(sf::Event* event)
nk_sfml_handle_event(sf::Event* evt)
{
struct nk_context* ctx = &sfml.ctx;
/* optional grabbing behavior */
if(ctx->input.mouse.grab)
ctx->input.mouse.grab = 0;
else if(ctx->input.mouse.ungrab)
{
else if(ctx->input.mouse.ungrab) {
int x = (int)ctx->input.mouse.prev.x;
int y = (int)ctx->input.mouse.prev.y;
sf::Mouse::setPosition(sf::Vector2i(x, y), *sfml.window);
ctx->input.mouse.ungrab = 0;
}
if(event->type == sf::Event::KeyReleased || event->type == sf::Event::KeyPressed)
if(evt->type == sf::Event::KeyReleased || evt->type == sf::Event::KeyPressed)
{
int down = event->type == sf::Event::KeyPressed;
sf::Keyboard::Key key = event->key.code;
int down = evt->type == sf::Event::KeyPressed;
sf::Keyboard::Key key = evt->key.code;
if(key == sf::Keyboard::RShift || key == sf::Keyboard::LShift)
nk_input_key(ctx, NK_KEY_SHIFT, down);
else if(key == sf::Keyboard::Delete)
@ -407,17 +377,13 @@ nk_sfml_handle_event(sf::Event* event)
nk_input_key(ctx, NK_KEY_TAB, down);
else if(key == sf::Keyboard::BackSpace)
nk_input_key(ctx, NK_KEY_BACKSPACE, down);
else if(key == sf::Keyboard::Home)
{
else if(key == sf::Keyboard::Home) {
nk_input_key(ctx, NK_KEY_TEXT_START, down);
nk_input_key(ctx, NK_KEY_SCROLL_START, down);
}
else if(key == sf::Keyboard::End)
{
} else if(key == sf::Keyboard::End) {
nk_input_key(ctx, NK_KEY_TEXT_END, down);
nk_input_key(ctx, NK_KEY_SCROLL_END, down);
}
else if(key == sf::Keyboard::PageDown)
} else if(key == sf::Keyboard::PageDown)
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
else if(key == sf::Keyboard::PageUp)
nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
@ -439,89 +405,54 @@ nk_sfml_handle_event(sf::Event* event)
nk_input_key(ctx, NK_KEY_UP, down);
else if(key == sf::Keyboard::Down)
nk_input_key(ctx, NK_KEY_DOWN, down);
else if(key == sf::Keyboard::Left)
{
else if(key == sf::Keyboard::Left) {
if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
else
nk_input_key(ctx, NK_KEY_LEFT, down);
}
else if(key == sf::Keyboard::Right)
{
else nk_input_key(ctx, NK_KEY_LEFT, down);
} else if(key == sf::Keyboard::Right) {
if(sf::Keyboard::isKeyPressed(sf::Keyboard::LControl))
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
else
nk_input_key(ctx, NK_KEY_RIGHT, down);
}
else return 0;
else nk_input_key(ctx, NK_KEY_RIGHT, down);
} else return 0;
return 1;
}
else if(event->type == sf::Event::MouseButtonPressed || event->type == sf::Event::MouseButtonReleased)
{
int down = event->type == sf::Event::MouseButtonPressed;
const int x = event->mouseButton.x;
const int y = event->mouseButton.y;
if(event->mouseButton.button == sf::Mouse::Left)
} else if(evt->type == sf::Event::MouseButtonPressed || evt->type == sf::Event::MouseButtonReleased) {
int down = evt->type == sf::Event::MouseButtonPressed;
const int x = evt->mouseButton.x, y = evt->mouseButton.y;
if(evt->mouseButton.button == sf::Mouse::Left)
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
if(event->mouseButton.button == sf::Mouse::Middle)
if(evt->mouseButton.button == sf::Mouse::Middle)
nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
if(event->mouseButton.button == sf::Mouse::Right)
if(evt->mouseButton.button == sf::Mouse::Right)
nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
else
return 0;
else return 0;
return 1;
}
else if(event->type == sf::Event::MouseMoved)
{
nk_input_motion(ctx, event->mouseMove.x, event->mouseMove.y);
} else if(evt->type == sf::Event::MouseMoved) {
nk_input_motion(ctx, evt->mouseMove.x, evt->mouseMove.y);
return 1;
}
else if(event->type == sf::Event::TouchBegan || event->type == sf::Event::TouchEnded)
{
int down = event->type == sf::Event::TouchBegan;
const int x = event->touch.x;
const int y = event->touch.y;
} else if(evt->type == sf::Event::TouchBegan || evt->type == sf::Event::TouchEnded) {
int down = evt->type == sf::Event::TouchBegan;
const int x = evt->touch.x, y = evt->touch.y;
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
return 1;
}
else if(event->type == sf::Event::TouchMoved)
{
if(ctx->input.mouse.grabbed)
{
} else if(evt->type == sf::Event::TouchMoved) {
if(ctx->input.mouse.grabbed) {
int x = (int)ctx->input.mouse.prev.x;
int y = (int)ctx->input.mouse.prev.y;
nk_input_motion(ctx, x + event->touch.x, y + event->touch.y);
}
else
nk_input_motion(ctx, event->touch.x, event->touch.y);
nk_input_motion(ctx, x + evt->touch.x, y + evt->touch.y);
} else nk_input_motion(ctx, evt->touch.x, evt->touch.y);
return 1;
} else if(evt->type == sf::Event::TextEntered) {
nk_input_unicode(ctx, evt->text.unicode);
return 1;
} else if(evt->type == sf::Event::MouseWheelScrolled) {
nk_input_scroll(ctx, evt->mouseWheelScroll.delta);
return 1;
}
else if(event->type == sf::Event::TextEntered)
{
nk_input_unicode(ctx, event->text.unicode);
return 1;
}
else if(event->type == sf::Event::MouseWheelScrolled)
{
nk_input_scroll(ctx, event->mouseWheelScroll.delta);
return 1;
}
return 0;
}
NK_API
void nk_sfml_shutdown(void)
void nk_sfml_shutdown()
{
nk_font_atlas_clear(&sfml.atlas);
nk_free(&sfml.ctx);