updated readme
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Readme.md
10
Readme.md
@ -45,7 +45,7 @@ struct gui_config config;
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struct gui_input input = {0};
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struct gui_font font = {...};
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struct gui_panel panel;
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gui_default_config(&config);
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gui_config_default(&config);
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gui_panel_init(&panel, 50, 50, 220, 170,
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GUI_PANEL_BORDER|GUI_PANEL_MOVEABLE|
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GUI_PANEL_CLOSEABLE|GUI_PANEL_SCALEABLE|
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@ -150,7 +150,7 @@ While the widget API even expects you to provide the configuration
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for each and every widget the panel layer provides you with a set of
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attributes in the `gui_config` structure. The structure either needs to be
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filled by the user or can be setup with some default values by the function
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`gui_default_config`. Modification on the fly to the `gui_config` struct is in
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`gui_config_default`. Modification on the fly to the `gui_config` struct is in
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true immediate mode fashion possible and supported.
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```c
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@ -334,7 +334,7 @@ struct gui_input input = {0};
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struct gui_canvas canvas = {...};
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struct gui_config config;
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struct gui_panel panel;
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gui_default_config(&config);
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gui_config_default(&config);
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gui_panel_init(&panel, 50, 50, 300, 200, 0, &config, &font);
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while (1) {
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@ -374,7 +374,7 @@ struct gui_config config;
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struct gui_font font = {...}
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struct gui_input input = {0};
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struct your_window win;
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gui_default_config(&config);
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gui_config_default(&config);
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gui_panel_hook_init(&win.hook, 50, 50, 300, 200, 0, &config, &font);
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struct gui_stack stack;
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@ -433,7 +433,7 @@ struct your_window win;
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struct gui_config config;
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struct gui_font font = {...}
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struct gui_input input = {0};
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gui_default_config(&config);
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gui_config_default(&config);
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gui_panel_hook_init(&win.hook, 0, 0, 0, 0, 0, &config, &font);
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struct gui_layout tiled;
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