Merge pull request #815 from ccawley2011/d3d9
Fix background colour in Direct3D 9 demo
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commit
509c75b086
@ -280,7 +280,7 @@ int main(void)
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{
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{
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HRESULT hr;
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HRESULT hr;
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL,
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hr = IDirect3DDevice9_Clear(device, 0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL,
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D3DCOLOR_COLORVALUE(bg.a, bg.r, bg.g, bg.b), 0.0f, 0);
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D3DCOLOR_COLORVALUE(bg.r, bg.g, bg.b, bg.a), 0.0f, 0);
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NK_ASSERT(SUCCEEDED(hr));
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NK_ASSERT(SUCCEEDED(hr));
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hr = IDirect3DDevice9_BeginScene(device);
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hr = IDirect3DDevice9_BeginScene(device);
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