Fix #108 pushing wrong texture in empty draw_list
Fixed a small copy & paste error which pushes the wrong texture into an empty draw list. In normal cases this never occurs but is still a big if used independent of libraries use cases.
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@ -5658,7 +5658,7 @@ nk_draw_list_push_image(struct nk_draw_list *list, nk_handle texture)
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NK_ASSERT(list);
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if (!list) return;
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if (!list->cmd_count) {
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nk_draw_list_push_command(list, nk_null_rect, list->null.texture);
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nk_draw_list_push_command(list, nk_null_rect, texture);
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} else {
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struct nk_draw_command *prev = nk_draw_list_command_last(list);
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if (prev->elem_count == 0)
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