readme fail
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Readme.md
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Readme.md
@ -27,20 +27,6 @@ over the panel management and therefore needs the most amount of internal state.
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Each higher level level of astraction uses the lower level(s) internally to build
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on but offers mostly a different API.
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### Widgets
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### Panels
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### Context
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## Memory
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## Input
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## Output
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## Font
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## Configuration
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While the widgets layer offers the most configuration and even expects you to
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configure each and every widget, the upper levels provide you with a basic set of
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@ -48,31 +34,12 @@ configurable attributes like color, padding and spacing.
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## FAQ
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### Is this project stable?
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The basic API is stable while the needed backend may change. For example the draw
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command backend will probably be changed to support primitives instead of
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just using triangles with textures. Which would simplify the library a whole lot
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while providing more freedom and control to the user.
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### Where is widget X?
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A number of basic widgets are provided but some of the more complex widgets like
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comboboxes, tables and tree views are not yet implemented. Maybe if I have more
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time I will look into adding them, except for comboboxes which are just
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discusting to implement.
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### Why should I use this library over ImGui
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You probably shouldn't since ImGui provides a lot more features, better
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support and more polish. That being said ImGui is C++ and not C and
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therefore for people who exclusivly only use C not interesting. Furthermore
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while ImGui provides a way more bloat free expierence than most classic
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non immediate mode GUIs, it still focuses on unneeded global hidden state.
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And finally the biggest difference between this project and ImGui is the
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flexible selection of abstraction provided by this project. That beeing said I
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still think the ImGui team did a great job of providing a good
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immedate mode GUI that I don't activily try compete against since the
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contributors of ImGUI are a.) alot more contributers and b.) probably have more
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programming expierence than I do.
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### Why did you use ANSI C and not C99 or C++?
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Personally I stay out of all "discussions" about C vs C++ since they are totally
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worthless and never brought anything good with it. The simple answer is I
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@ -93,12 +60,6 @@ I defined my own types which need to be set to the correct size for each
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plaform. But if your development environment provides the header you can define
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`GUI_USE_FIXED_SIZE_TYPES` to directly use the correct types.
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### Why do you use Freetype? I thought there are no direct dependencies?
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Freefont is no direct dependency and is only used if you specifically import
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the library by defining `GUI_USE_FRETYPE_FONT`. The main reason I even added
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freetype was to have a basic easy way to test out the library without having to
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manage font handling.
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## References
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- [Tutorial from Jari Komppa about imgui libraries](http://www.johno.se/book/imgui.html)
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- [Johannes 'johno' Norneby's article](http://iki.fi/sol/imgui/)
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@ -12,7 +12,7 @@
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/* macros */
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#define MAX_BUFFER 64
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#define MAX_MEMORY (8 * 1024)
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#define MAX_MEMORY (16 * 1024)
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#define MAX_DEPTH 8
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#define MAX_PANEL 4
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#define WIN_WIDTH 800
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@ -457,8 +457,6 @@ demo_panel(struct gui_context *ctx, struct gui_panel *panel, struct demo *demo)
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demo->item_cur = gui_panel_selector(&demo->group, items, LEN(items), demo->item_cur);
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demo->in_act = gui_panel_input(&demo->group, demo->in_buf, &demo->in_len,
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MAX_BUFFER, GUI_INPUT_DEFAULT, demo->in_act);
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demo->in_act = gui_panel_input(&demo->group, demo->in_buf, &demo->in_len,
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MAX_BUFFER, GUI_INPUT_DEFAULT, demo->in_act);
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if (gui_panel_shell(&demo->group, demo->cmd_buf, &demo->cmd_len, MAX_BUFFER, &demo->cmd_act))
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fprintf(stdout, "shell executed!\n");
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gui_panel_group_end(panel, &demo->group);
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@ -525,10 +523,11 @@ main(int argc, char *argv[])
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panel = gui_new_panel(ctx, 50, 50, 500, 320, &config, &font);
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memset(&demo, 0, sizeof(demo));
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demo.tab.minimized = gui_true;
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demo.tab.minimized = gui_false;
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demo.spinner = 250;
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demo.slider = 2.0f;
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demo.prog = 60;
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demo.current = 1;
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while (running) {
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/* Input */
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