Fix examples to use nk_vec2 in nk_input_scroll() calls.
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@ -307,7 +307,7 @@ static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);
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static void text_input(GLFWwindow *win, unsigned int codepoint)
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{nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
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static void scroll_input(GLFWwindow *win, double _, double yoff)
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{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), (float)yoff);}
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{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), nk_vec2(0, (float)yoff));}
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static void
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pump_input(struct nk_context *ctx, GLFWwindow *win)
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@ -734,7 +734,7 @@ static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);
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static void text_input(GLFWwindow *win, unsigned int codepoint)
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{nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
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static void scroll_input(GLFWwindow *win, double _, double yoff)
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{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), (float)yoff);}
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{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), nk_vec2(0, (float)yoff));}
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int main(int argc, char *argv[])
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{
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@ -765,7 +765,7 @@ static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);
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static void text_input(GLFWwindow *win, unsigned int codepoint)
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{nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
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static void scroll_input(GLFWwindow *win, double _, double yoff)
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{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), (float)yoff);}
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{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), nk_vec2(0, (float)yoff));}
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int main(int argc, char *argv[])
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{
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@ -334,7 +334,7 @@ static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);
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static void text_input(GLFWwindow *win, unsigned int codepoint)
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{nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
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static void scroll_input(GLFWwindow *win, double _, double yoff)
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{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), (float)yoff);}
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{UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), nk_vec2(0, (float)yoff));}
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int main(int argc, char *argv[])
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{
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