lean & mean demo
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parent
260b7da2cc
commit
226dbee7cd
136
demo/opengl.c
136
demo/opengl.c
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@ -37,29 +37,6 @@ static void brelease(struct gui_input*, SDL_Event*);
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static void bmotion(struct gui_input*, SDL_Event*);
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static GLuint ldbmp(gui_byte*, uint32_t*, uint32_t*);
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/* types */
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struct widget {
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gui_char cmd_buf[MAX_BUFFER];
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gui_size cmd_len;
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gui_bool cmd_act;
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gui_bool check;
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gui_int option;
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gui_float slider;
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gui_size prog;
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gui_int spinner;
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gui_bool spin_act;
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gui_size item_cur;
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gui_float list_off;
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gui_bool list_sel[5];
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};
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struct layout {
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gui_size current_tab;
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gui_float offset;
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gui_float group_offset;
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gui_bool minimized;
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};
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/* gobals */
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static void
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die(const char *fmt, ...)
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@ -362,92 +339,6 @@ draw(int width, int height, struct gui_draw_call_list **list, gui_size count)
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glPopAttrib();
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}
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static void
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widget_panel(struct gui_context *ctx, struct gui_panel *panel, struct widget *demo)
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{
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const gui_float values[] = {8.0f, 15.0f, 20.0f, 12.0f, 30.0f};
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const char *items[] = {"Fist", "Pistol", "Shotgun", "Railgun", "BFG"};
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gui_begin_panel(ctx, panel, "Widgets",
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GUI_PANEL_HEADER|GUI_PANEL_CLOSEABLE|GUI_PANEL_MINIMIZABLE|GUI_PANEL_BORDER|
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GUI_PANEL_MOVEABLE|GUI_PANEL_SCROLLBAR|GUI_PANEL_SCALEABLE);
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gui_panel_layout(panel, 30, 1);
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if (gui_panel_button_text(panel, "button", GUI_BUTTON_SWITCH))
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fprintf(stdout, "button pressed!\n");
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demo->check = gui_panel_check(panel, "advanced", demo->check);
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gui_panel_layout(panel, 30, 2);
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if (gui_panel_option(panel, "easy", demo->option == 0)) demo->option = 0;
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if (gui_panel_option(panel, "hard", demo->option == 1)) demo->option = 1;
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gui_panel_layout(panel, 30, 1);
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demo->slider = gui_panel_slider(panel, 0, demo->slider, 10, 1.0f, GUI_HORIZONTAL);
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demo->prog = gui_panel_progress(panel, demo->prog, 100, gui_true, GUI_HORIZONTAL);
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gui_panel_shell(panel, demo->cmd_buf, &demo->cmd_len, MAX_BUFFER, &demo->cmd_act);
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demo->spin_act = gui_panel_spinner(panel, 0, &demo->spinner, 1024, 10, demo->spin_act);
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demo->item_cur = gui_panel_selector(panel, items, LEN(items), demo->item_cur);
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gui_panel_layout(panel, 100, 1);
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gui_panel_plot(panel, values, LEN(values));
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gui_panel_histo(panel, values, LEN(values));
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gui_panel_layout(panel, 150, 1);
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demo->list_off = gui_panel_list(panel, demo->list_sel, items, LEN(items), demo->list_off, 30);
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gui_end_panel(ctx, panel, NULL);
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}
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static void
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layout_panel(struct gui_context *ctx, struct gui_panel *panel, struct layout *l)
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{
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struct gui_panel tab;
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enum {MOUSE, KEYBOARD, GAMEPAD};
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const char *shelfs[] = {"Mouse", "Keyboard", "Gamepad"};
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gui_begin_panel(ctx, panel, "Layouts",
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GUI_PANEL_HEADER|GUI_PANEL_CLOSEABLE|GUI_PANEL_MINIMIZABLE|
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GUI_PANEL_MOVEABLE|GUI_PANEL_BORDER);
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/* Tabs */
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gui_panel_layout(panel, 100, 1);
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l->minimized = gui_panel_tab_begin(panel, &tab, "Options", l->minimized);
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gui_panel_layout(&tab, 30, 1);
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if (gui_panel_button_text(&tab, "button", GUI_BUTTON_SWITCH))
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fprintf(stdout, "tab button pressed!\n");
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gui_panel_tab_end(panel, &tab);
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/* Shelf */
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gui_panel_layout(panel, 200, 2);
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l->current_tab = gui_panel_shelf_begin(panel, &tab, shelfs, LEN(shelfs), l->current_tab);
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gui_panel_layout(&tab, 30, 1);
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if (l->current_tab == MOUSE) {
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if (gui_panel_button_text(&tab, "button0", GUI_BUTTON_SWITCH))
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fprintf(stdout, "shelf button0 pressed!\n");
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} else if (l->current_tab == KEYBOARD) {
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if (gui_panel_button_text(&tab, "button1", GUI_BUTTON_SWITCH))
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fprintf(stdout, "shelf button1 pressed!\n");
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} else {
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if (gui_panel_button_text(&tab, "button2", GUI_BUTTON_SWITCH))
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fprintf(stdout, "shelf button2 pressed!\n");
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}
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gui_panel_shelf_end(panel, &tab);
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/* Group */
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gui_panel_group_begin(panel, &tab, "Options", l->group_offset);
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gui_panel_layout(&tab, 30, 1);
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if (gui_panel_button_text(&tab, "button", GUI_BUTTON_SWITCH))
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fprintf(stdout, "group button pressed!\n");
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l->group_offset = gui_panel_group_end(panel, &tab);
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gui_end_panel(ctx, panel, NULL);
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}
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static gui_bool
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msgbox_panel(struct gui_context *ctx, struct gui_panel *panel)
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{
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gui_begin_panel(ctx, panel, "Error",
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GUI_PANEL_HEADER|GUI_PANEL_BORDER|GUI_PANEL_MOVEABLE);
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gui_panel_layout(panel, 30, 2);
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if (gui_panel_button_text(panel, "ok", GUI_BUTTON_SWITCH)) return gui_false;
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if (gui_panel_button_text(panel, "cancel", GUI_BUTTON_SWITCH)) return gui_false;
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gui_end_panel(ctx, panel, NULL);
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return gui_true;
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}
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int
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main(int argc, char *argv[])
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{
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@ -464,11 +355,6 @@ main(int argc, char *argv[])
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struct gui_font *font;
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struct gui_context *ctx;
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struct gui_panel *panel;
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struct gui_panel *subpanel;
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struct gui_panel *groups;
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struct widget widgets;
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struct layout layout;
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/* Window */
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UNUSED(argc); UNUSED(argv);
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@ -489,7 +375,6 @@ main(int argc, char *argv[])
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memory.vertex_percentage = 0.80f;
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memory.command_percentage = 0.19f;
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memory.clip_percentage = 0.01f;
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ctx = gui_new(&memory, &input);
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font = ldfont("mono.sdf", 16);
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gui_default_config(&config);
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@ -497,18 +382,7 @@ main(int argc, char *argv[])
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config.colors[GUI_COLOR_TEXT].g = 255;
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config.colors[GUI_COLOR_TEXT].b = 255;
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config.colors[GUI_COLOR_TEXT].a = 255;
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panel = gui_panel_new(ctx, 20, 20, 200, 400, &config, font);
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subpanel = gui_panel_new(ctx, 250, 20, 200, 200, &config, font);
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groups = gui_panel_new(ctx, 230, 150, 550, 400, &config, font);
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/* State */
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memset(&layout, 0, sizeof layout);
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memset(&widgets, 0, sizeof widgets);
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widgets.spinner = 100;
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widgets.slider = 2.0f;
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widgets.prog = 60;
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layout.minimized = gui_true;
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running = gui_true;
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while (running) {
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@ -530,9 +404,13 @@ main(int argc, char *argv[])
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/* ------------------------- GUI --------------------------*/
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gui_begin(ctx, (gui_float)width, (gui_float)height);
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widget_panel(ctx, panel, &widgets);
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layout_panel(ctx, groups, &layout);
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if (!msgbox_panel(ctx, subpanel)) break;
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running = gui_begin_panel(ctx, panel, "GUI",
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GUI_PANEL_HEADER|GUI_PANEL_CLOSEABLE|GUI_PANEL_MINIMIZABLE|GUI_PANEL_BORDER|
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GUI_PANEL_MOVEABLE|GUI_PANEL_SCROLLBAR|GUI_PANEL_SCALEABLE);
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gui_panel_layout(panel, 30, 1);
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if (gui_panel_button_text(panel, "button", GUI_BUTTON_SWITCH))
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fprintf(stdout, "button pressed!\n");
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gui_end_panel(ctx, panel, NULL);
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gui_end(ctx, &output, NULL);
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/* ---------------------------------------------------------*/
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20
gui.c
20
gui.c
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@ -44,7 +44,7 @@ struct gui_context_panel {
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struct gui_context {
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gui_float width, height;
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struct gui_draw_buffer global_buffer;
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struct gui_draw_buffer buffer;
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struct gui_draw_buffer current_buffer;
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const struct gui_input *input;
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struct gui_context_panel *active;
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struct gui_context_panel *panel_pool;
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@ -2516,7 +2516,7 @@ gui_panel_group_end(struct gui_panel *panel, struct gui_panel* group)
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gui_size
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gui_panel_shelf_begin(struct gui_panel *panel, struct gui_panel *shelf,
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const char *tabs[], gui_size tab_count, gui_size current)
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const char *tabs[], gui_size tab_count, gui_size current, gui_float offset)
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{
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gui_size i;
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gui_flags flags;
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@ -2573,19 +2573,21 @@ gui_panel_shelf_begin(struct gui_panel *panel, struct gui_panel *shelf,
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bounds.h -= header_h;
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gui_panel_init(shelf, panel->config, panel->font);
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flags = GUI_PANEL_BORDER|GUI_PANEL_SCROLLBAR|GUI_PANEL_TAB;
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panel->offset = offset;
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gui_panel_begin(shelf, panel->out, panel->in, NULL,
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bounds.x, bounds.y, bounds.w, bounds.h, flags);
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return current;
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}
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void
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gui_float
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gui_panel_shelf_end(struct gui_panel *panel, struct gui_panel *tab)
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{
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assert(panel);
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assert(tab);
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if (!panel || !tab) return;
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if (panel->minimized || (panel->flags & GUI_PANEL_HIDDEN)) return;
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if (!panel || !tab) return 0;
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if (panel->minimized || (panel->flags & GUI_PANEL_HIDDEN)) return 0;
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gui_panel_end(tab);
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return tab->offset;
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}
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void
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@ -2852,7 +2854,7 @@ gui_begin_panel(struct gui_context *ctx, struct gui_panel *panel,
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}
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global = &ctx->global_buffer;
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out = &ctx->buffer;
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out = &ctx->current_buffer;
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out->vertex_size = 0;
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out->vertex_needed = 0;
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out->command_size = 0;
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@ -2883,9 +2885,9 @@ gui_end_panel(struct gui_context *ctx, struct gui_panel *panel,
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cpanel = (struct gui_context_panel*)panel;
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gui_panel_end(panel);
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global = &ctx->global_buffer;
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global->vertex_size += ctx->buffer.vertex_size;
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global->command_size += ctx->buffer.command_size;
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gui_output_end(&ctx->buffer, &cpanel->list, status);
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global->vertex_size += ctx->current_buffer.vertex_size;
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global->command_size += ctx->current_buffer.command_size;
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gui_output_end(&ctx->current_buffer, &cpanel->list, status);
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}
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void
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23
gui.h
23
gui.h
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@ -348,17 +348,17 @@ struct gui_panel {
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};
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/* Input */
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void gui_input_begin(struct gui_input *in);
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void gui_input_motion(struct gui_input *in, gui_int x, gui_int y);
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void gui_input_key(struct gui_input *in, enum gui_keys key, gui_int down);
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void gui_input_button(struct gui_input *in, gui_int x, gui_int y, gui_bool down);
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void gui_input_char(struct gui_input *in, const gui_glyph glyph);
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void gui_input_end(struct gui_input *in);
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void gui_input_begin(struct gui_input*);
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void gui_input_motion(struct gui_input*, gui_int x, gui_int y);
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void gui_input_key(struct gui_input*, enum gui_keys, gui_int down);
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void gui_input_button(struct gui_input*, gui_int x, gui_int y, gui_bool down);
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void gui_input_char(struct gui_input*, const gui_glyph);
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void gui_input_end(struct gui_input*);
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/* Output */
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void gui_output_begin(struct gui_draw_buffer *buf, const struct gui_memory *memory);
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void gui_output_end(struct gui_draw_buffer *buf, struct gui_draw_call_list *calls,
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struct gui_memory_status* status);
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void gui_output_begin(struct gui_draw_buffer*, const struct gui_memory*);
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void gui_output_end(struct gui_draw_buffer*, struct gui_draw_call_list*,
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struct gui_memory_status*);
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/* Widgets */
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void gui_widget_text(struct gui_draw_buffer*, const struct gui_text*,
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const char *title, gui_float offset);
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gui_float gui_panel_group_end(struct gui_panel*, struct gui_panel* tab);
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gui_size gui_panel_shelf_begin(struct gui_panel*, struct gui_panel *shelf,
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const char *tabs[], gui_size tab_count, gui_size current);
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void gui_panel_shelf_end(struct gui_panel *panel, struct gui_panel *tab);
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const char *tabs[], gui_size tab_count, gui_size current,
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gui_float offset);
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gui_float gui_panel_shelf_end(struct gui_panel *panel, struct gui_panel *tab);
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void gui_panel_end(struct gui_panel*);
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/* Context */
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