Add NK_KEYSTATE_BASED_INPUT documentation comment
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/// NK_BUTTON_TRIGGER_ON_RELEASE | Different platforms require button clicks occurring either on buttons being pressed (up to down) or released (down to up). By default this library will react on buttons being pressed, but if you define this it will only trigger if a button is released.
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/// NK_ZERO_COMMAND_MEMORY | Defining this will zero out memory for each drawing command added to a drawing queue (inside nk_command_buffer_push). Zeroing command memory is very useful for fast checking (using memcmp) if command buffers are equal and avoid drawing frames when nothing on screen has changed since previous frame.
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/// NK_UINT_DRAW_INDEX | Defining this will set the size of vertex index elements when using NK_VERTEX_BUFFER_OUTPUT to 32bit instead of the default of 16bit
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/// NK_KEYSTATE_BASED_INPUT | Define this if your backend uses key state for each frame rather than key press/release events
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///
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/// !!! WARNING
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/// The following flags will pull in the standard C library:
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