Fixed comment copy & paste fail

This commit is contained in:
vurtun 2016-04-30 14:49:28 +02:00
parent fa01e2a0db
commit 12d4ed0115
2 changed files with 2 additions and 2 deletions

View File

@ -151,7 +151,7 @@ int main(void)
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
glClearColor(bg[0], bg[1], bg[2], bg[3]); glClearColor(bg[0], bg[1], bg[2], bg[3]);
/* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state /* IMPORTANT: `nk_glfw_render` modifies some global OpenGL state
* with blending, scissor, face culling and depth test and defaults everything * with blending, scissor, face culling and depth test and defaults everything
* back into a default state. Make sure to either save and restore or * back into a default state. Make sure to either save and restore or
* reset your own state after drawing rendering the UI. */ * reset your own state after drawing rendering the UI. */

View File

@ -165,7 +165,7 @@ int main(void)
glViewport(0, 0, width, height); glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT); glClear(GL_COLOR_BUFFER_BIT);
glClearColor(bg[0], bg[1], bg[2], bg[3]); glClearColor(bg[0], bg[1], bg[2], bg[3]);
/* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state /* IMPORTANT: `nk_glfw_render` modifies some global OpenGL state
* with blending, scissor, face culling, depth test and viewport and * with blending, scissor, face culling, depth test and viewport and
* defaults everything back into a default state. * defaults everything back into a default state.
* Make sure to either a.) save and restore or b.) reset your own state after * Make sure to either a.) save and restore or b.) reset your own state after