Fixed comment copy & paste fail
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fa01e2a0db
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12d4ed0115
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@ -151,7 +151,7 @@ int main(void)
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glViewport(0, 0, width, height);
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glViewport(0, 0, width, height);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(bg[0], bg[1], bg[2], bg[3]);
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glClearColor(bg[0], bg[1], bg[2], bg[3]);
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/* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
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/* IMPORTANT: `nk_glfw_render` modifies some global OpenGL state
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* with blending, scissor, face culling and depth test and defaults everything
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* with blending, scissor, face culling and depth test and defaults everything
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* back into a default state. Make sure to either save and restore or
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* back into a default state. Make sure to either save and restore or
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* reset your own state after drawing rendering the UI. */
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* reset your own state after drawing rendering the UI. */
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@ -165,7 +165,7 @@ int main(void)
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glViewport(0, 0, width, height);
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glViewport(0, 0, width, height);
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glClear(GL_COLOR_BUFFER_BIT);
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(bg[0], bg[1], bg[2], bg[3]);
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glClearColor(bg[0], bg[1], bg[2], bg[3]);
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/* IMPORTANT: `nk_sdl_render` modifies some global OpenGL state
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/* IMPORTANT: `nk_glfw_render` modifies some global OpenGL state
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* with blending, scissor, face culling, depth test and viewport and
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* with blending, scissor, face culling, depth test and viewport and
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* defaults everything back into a default state.
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* defaults everything back into a default state.
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* Make sure to either a.) save and restore or b.) reset your own state after
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* Make sure to either a.) save and restore or b.) reset your own state after
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