temporarily removed opengl demo until all glitches are removed
|
@ -601,8 +601,7 @@ update_menu(struct menubar_window *win, struct gui_layout *layout,
|
|||
};
|
||||
const char *tabs[] = {
|
||||
"General", "Curves", "Surfaces", "Polygons", "Deformation", "Animation", "Dynamics",
|
||||
"Rendering", "PaintEffects", "Toon", "Muscle", "Fluids", "Fur", "nHair", "nCloth",
|
||||
"Custom", "XGen"
|
||||
"Rendering", "PaintEffects", "Toon", "Muscle", "Fluids", "Fur", "nHair", "nCloth"
|
||||
};
|
||||
|
||||
gui_size cols;
|
||||
|
@ -712,6 +711,7 @@ init_demo(struct demo_gui *gui, struct gui_font *font)
|
|||
struct gui_config *config = &gui->config;
|
||||
|
||||
gui->font = *font;
|
||||
gui->running = gui_true;
|
||||
memory->memory = calloc(MAX_MEMORY, 1);
|
||||
memory->size = MAX_MEMORY;
|
||||
gui_buffer_init_fixed(buffer, memory, GUI_BUFFER_CLIPPING);
|
||||
|
|
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.1 KiB |
Before Width: | Height: | Size: 3.2 KiB After Width: | Height: | Size: 3.1 KiB |
624
demo/opengl.c
|
@ -1,624 +0,0 @@
|
|||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <stdint.h>
|
||||
#include <stdarg.h>
|
||||
#include <string.h>
|
||||
#include <math.h>
|
||||
#include <assert.h>
|
||||
#include <math.h>
|
||||
|
||||
#include <GL/gl.h>
|
||||
#include <GL/glu.h>
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
#include <ft2build.h>
|
||||
#include FT_FREETYPE_H
|
||||
#include FT_GLYPH_H
|
||||
|
||||
#include "../gui.h"
|
||||
|
||||
/* macros */
|
||||
#define WIN_WIDTH 800
|
||||
#define WIN_HEIGHT 600
|
||||
#define DTIME 16
|
||||
#define FONT_ATLAS_DEPTH 4
|
||||
#define CIRCLE_SEGMENTS 22
|
||||
|
||||
#define MIN(a,b) ((a) < (b) ? (a) : (b))
|
||||
#define MAX(a,b) ((a) < (b) ? (b) : (a))
|
||||
#define CLAMP(i,v,x) (MAX(MIN(v,x), i))
|
||||
#define LEN(a) (sizeof(a)/sizeof(a)[0])
|
||||
#define UNUSED(a) ((void)(a))
|
||||
|
||||
#include "demo.c"
|
||||
|
||||
struct texCoord {
|
||||
float u;
|
||||
float v;
|
||||
};
|
||||
|
||||
enum font_atlas_dimension {
|
||||
FONT_ATLAS_DIM_64 = 64,
|
||||
FONT_ATLAS_DIM_128 = 128,
|
||||
FONT_ATLAS_DIM_256 = 256,
|
||||
FONT_ATLAS_DIM_512 = 512,
|
||||
FONT_ATLAS_DIM_1024 = 1024,
|
||||
FONT_ATLAS_DIM_2048 = 2048
|
||||
};
|
||||
|
||||
struct font_atlas {
|
||||
enum font_atlas_dimension dim;
|
||||
gui_size range;
|
||||
gui_size size;
|
||||
gui_byte *memory;
|
||||
};
|
||||
|
||||
struct font_glyph {
|
||||
unsigned int code;
|
||||
float xadvance;
|
||||
short width, height;
|
||||
float xoff, yoff;
|
||||
struct texCoord uv[2];
|
||||
};
|
||||
|
||||
struct font {
|
||||
float height;
|
||||
float scale;
|
||||
GLuint texture;
|
||||
unsigned int glyph_count;
|
||||
struct font_glyph *glyphes;
|
||||
const struct font_glyph *fallback;
|
||||
};
|
||||
|
||||
struct demo {
|
||||
gui_char in_buf[MAX_BUFFER];
|
||||
gui_size in_len;
|
||||
gui_bool in_act;
|
||||
gui_bool check;
|
||||
gui_int option;
|
||||
gui_float slider;
|
||||
gui_size prog;
|
||||
gui_int spinner;
|
||||
gui_bool spin_act;
|
||||
gui_size item_cur;
|
||||
gui_size cur;
|
||||
gui_bool tab_min;
|
||||
gui_float group_off;
|
||||
gui_float shelf_off;
|
||||
gui_bool toggle;
|
||||
};
|
||||
|
||||
static char*
|
||||
file_load(const char* path, size_t* siz)
|
||||
{
|
||||
char *buf;
|
||||
FILE *fd = fopen(path, "rb");
|
||||
if (!fd) {
|
||||
fprintf(stderr, "Failed to open file: %s\n", path);
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
fseek(fd, 0, SEEK_END);
|
||||
*siz = (size_t)ftell(fd);
|
||||
fseek(fd, 0, SEEK_SET);
|
||||
buf = calloc(*siz, 1);
|
||||
fread(buf, *siz, 1, fd);
|
||||
fclose(fd);
|
||||
return buf;
|
||||
}
|
||||
|
||||
static void
|
||||
font_load_glyph(unsigned int code, struct font_glyph *glyph, FT_GlyphSlot slot)
|
||||
{
|
||||
glyph->code = code;
|
||||
glyph->width = (short)slot->bitmap.width;
|
||||
glyph->height = (short)slot->bitmap.rows;
|
||||
glyph->xoff = (float)slot->bitmap_left;
|
||||
glyph->yoff = (float)slot->bitmap_top;
|
||||
glyph->xadvance = (float)(slot->advance.x >> 6);
|
||||
}
|
||||
|
||||
static void
|
||||
font_load_glyphes(FT_Face face, struct font *font, size_t range)
|
||||
{
|
||||
size_t i;
|
||||
int ft_err;
|
||||
for (i = 0; i < range; ++i) {
|
||||
unsigned int index = FT_Get_Char_Index(face, i);
|
||||
if (!index) continue;
|
||||
ft_err = FT_Load_Glyph(face, index, 0);
|
||||
if (ft_err) continue;
|
||||
ft_err = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL);
|
||||
if (ft_err) continue;
|
||||
font_load_glyph(index, &font->glyphes[i], face->glyph);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
font_pack_glyphes(struct font *font, float width, float height, size_t range)
|
||||
{
|
||||
size_t i;
|
||||
float xoff = 0, yoff = 0;
|
||||
float max_height = 0.0f;
|
||||
for (i = 0; i < range; ++i) {
|
||||
struct font_glyph *glyph = &font->glyphes[i];
|
||||
if ((xoff + glyph->width) > width) {
|
||||
yoff += max_height;
|
||||
max_height = 0.0f;
|
||||
xoff = 0.0f;
|
||||
}
|
||||
|
||||
glyph->uv[0].u = xoff / width;
|
||||
glyph->uv[0].v = yoff / height;
|
||||
glyph->uv[1].u = (xoff + glyph->width) / width;
|
||||
glyph->uv[1].v = (yoff + glyph->height) / height;
|
||||
if (glyph->height > max_height)
|
||||
max_height = glyph->height;
|
||||
xoff += glyph->width;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
font_atlas_blit(struct font_atlas *atlas, FT_GlyphSlot glyph,
|
||||
size_t off_x, size_t off_y)
|
||||
{
|
||||
size_t y, x;
|
||||
size_t width = glyph->bitmap.width;
|
||||
size_t height = glyph->bitmap.rows;
|
||||
const size_t pitch = atlas->dim * FONT_ATLAS_DEPTH;
|
||||
for (y = 0; y < height; y++) {
|
||||
size_t x_off = off_x * FONT_ATLAS_DEPTH;
|
||||
size_t y_off = (off_y + y) * pitch;
|
||||
unsigned char *dst = &atlas->memory[y_off + x_off];
|
||||
for (x = 0; x < width; ++x) {
|
||||
dst[0] = 255;
|
||||
dst[1] = 255;
|
||||
dst[2] = 255;
|
||||
dst[3] = glyph->bitmap.buffer[y * width + x];
|
||||
dst += FONT_ATLAS_DEPTH;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
font_bake_glyphes(FT_Face face, struct font_atlas *atlas,
|
||||
const struct font *font)
|
||||
{
|
||||
size_t i;
|
||||
int ft_err;
|
||||
for (i = 0; i < atlas->range; ++i) {
|
||||
size_t x, y;
|
||||
struct font_glyph *glyph = &font->glyphes[i];
|
||||
unsigned int index = FT_Get_Char_Index(face, i);
|
||||
|
||||
if (!index) continue;
|
||||
ft_err = FT_Load_Glyph(face, index, 0);
|
||||
if (ft_err) continue;
|
||||
ft_err = FT_Render_Glyph(face->glyph, FT_RENDER_MODE_NORMAL);
|
||||
if (ft_err) continue;
|
||||
|
||||
x = (gui_size)(glyph->uv[0].u * (gui_float)atlas->dim);
|
||||
y = (gui_size)(glyph->uv[0].v * (gui_float)atlas->dim);
|
||||
font_atlas_blit(atlas, face->glyph, x, y);
|
||||
}
|
||||
}
|
||||
|
||||
static int
|
||||
font_load(struct font *font, struct font_atlas *atlas, unsigned int height,
|
||||
const unsigned char *data, size_t size)
|
||||
{
|
||||
int ret = 1;
|
||||
FT_Library ft_lib;
|
||||
FT_Face ft_face;
|
||||
|
||||
assert(font);
|
||||
assert(atlas);
|
||||
assert(font->glyphes);
|
||||
assert(atlas->memory);
|
||||
|
||||
if (!font || !atlas)
|
||||
return gui_false;
|
||||
if (!font->glyphes || !atlas->memory)
|
||||
return gui_false;
|
||||
if (FT_Init_FreeType(&ft_lib))
|
||||
return gui_false;
|
||||
if (FT_New_Memory_Face(ft_lib, data, (FT_Long)size, 0, &ft_face))
|
||||
goto cleanup;
|
||||
if (FT_Select_Charmap(ft_face, FT_ENCODING_UNICODE))
|
||||
goto failed;
|
||||
if (FT_Set_Char_Size(ft_face, height << 6, height << 6, 96, 96))
|
||||
goto failed;
|
||||
|
||||
font_load_glyphes(ft_face, font, atlas->range);
|
||||
font_pack_glyphes(font, atlas->dim, atlas->dim, atlas->range);
|
||||
font_bake_glyphes(ft_face, atlas, font);
|
||||
|
||||
failed:
|
||||
FT_Done_Face(ft_face);
|
||||
cleanup:
|
||||
FT_Done_FreeType(ft_lib);
|
||||
return ret;
|
||||
}
|
||||
|
||||
static gui_size
|
||||
font_get_text_width(void *handle, const gui_char *t, gui_size l)
|
||||
{
|
||||
long unicode;
|
||||
size_t text_width = 0;
|
||||
const struct font_glyph *glyph;
|
||||
size_t text_len = 0;
|
||||
size_t glyph_len;
|
||||
struct font *font = handle;
|
||||
assert(font);
|
||||
if (!t || !l) return 0;
|
||||
|
||||
glyph_len = gui_utf_decode(t, &unicode, l);
|
||||
while (text_len <= l && glyph_len) {
|
||||
if (unicode == GUI_UTF_INVALID) return 0;
|
||||
glyph = (unicode < font->glyph_count) ? &font->glyphes[unicode] : font->fallback;
|
||||
glyph = (glyph->code == 0) ? font->fallback : glyph;
|
||||
|
||||
text_width += (gui_size)((float)glyph->xadvance * font->scale);
|
||||
glyph_len = gui_utf_decode(t + text_len, &unicode, l - text_len);
|
||||
text_len += glyph_len;
|
||||
}
|
||||
return text_width;
|
||||
}
|
||||
|
||||
static void
|
||||
font_draw_text(const struct font *font, float x, float y, float h,
|
||||
struct gui_color color, const unsigned char *text, size_t len)
|
||||
{
|
||||
struct gui_rect clip;
|
||||
size_t text_len;
|
||||
long unicode;
|
||||
const struct font_glyph *g;
|
||||
|
||||
text_len = gui_utf_decode(text, &unicode, len);
|
||||
glBindTexture(GL_TEXTURE_2D, font->texture);
|
||||
glColor4ub(color.r, color.g, color.b, color.a);
|
||||
glBegin(GL_QUADS);
|
||||
while (text_len <= len) {
|
||||
float gx, gy, gh, gw, char_width = 0;
|
||||
if (unicode == GUI_UTF_INVALID) break;
|
||||
g = (unicode < font->glyph_count) ?
|
||||
&font->glyphes[unicode] :
|
||||
font->fallback;
|
||||
g = (g->code == 0) ? font->fallback : g;
|
||||
|
||||
|
||||
gw = (float)g->width * font->scale;
|
||||
gh = (float)g->height * font->scale;
|
||||
gx = x + g->xoff * font->scale;
|
||||
gy = y + (h / 2) - (g->yoff * font->scale);
|
||||
char_width = g->xadvance * font->scale;
|
||||
|
||||
glTexCoord2f(g->uv[0].u, g->uv[0].v);
|
||||
glVertex2f(gx, gy);
|
||||
glTexCoord2f(g->uv[1].u, g->uv[0].v);
|
||||
glVertex2f(gx + gw, gy);
|
||||
glTexCoord2f(g->uv[1].u, g->uv[1].v);
|
||||
glVertex2f(gx + gw, gy + gh);
|
||||
glTexCoord2f(g->uv[0].u, g->uv[1].v);
|
||||
glVertex2f(gx, gy + gh);
|
||||
text_len += gui_utf_decode(text + text_len, &unicode, len - text_len);
|
||||
x += char_width;
|
||||
}
|
||||
glEnd();
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
|
||||
static void
|
||||
font_del(struct font *font)
|
||||
{
|
||||
glDeleteTextures(1, &font->texture);
|
||||
free(font->glyphes);
|
||||
free(font);
|
||||
}
|
||||
|
||||
static struct font*
|
||||
font_new(const char *path, unsigned int font_height, unsigned int bake_height,
|
||||
size_t range, enum font_atlas_dimension dim)
|
||||
{
|
||||
gui_byte *ttf_blob;
|
||||
gui_size ttf_blob_size;
|
||||
struct font_atlas atlas;
|
||||
struct font *font = calloc(sizeof(struct font), 1);
|
||||
|
||||
atlas.dim = dim;
|
||||
atlas.range = range;
|
||||
atlas.size = atlas.dim * atlas.dim * FONT_ATLAS_DEPTH;
|
||||
atlas.memory = calloc((gui_size)atlas.size, 1);
|
||||
|
||||
font->glyph_count = (unsigned int)atlas.range;
|
||||
font->glyphes = calloc(atlas.range, sizeof(struct font_glyph));
|
||||
font->fallback = &font->glyphes['?'];
|
||||
font->scale = (float)font_height / (gui_float)bake_height;
|
||||
font->height = (float)font_height;
|
||||
|
||||
ttf_blob = (unsigned char*)file_load(path, &ttf_blob_size);
|
||||
if (!font_load(font, &atlas, bake_height, ttf_blob, ttf_blob_size))
|
||||
goto failed;
|
||||
|
||||
glGenTextures(1, &font->texture);
|
||||
glBindTexture(GL_TEXTURE_2D, font->texture);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, dim, dim, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, atlas.memory);
|
||||
|
||||
free(atlas.memory);
|
||||
free(ttf_blob);
|
||||
return font;
|
||||
|
||||
failed:
|
||||
free(atlas.memory);
|
||||
free(ttf_blob);
|
||||
font_del(font);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
static void
|
||||
draw_line(float x0, float y0, float x1, float y1, struct gui_color color)
|
||||
{
|
||||
glColor4ub(color.r, color.g, color.b, color.a);
|
||||
glBegin(GL_LINES);
|
||||
glVertex2f(x0, y0);
|
||||
glVertex2f(x1, y1);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
static void
|
||||
draw_rect(float x, float y, float w, float h, struct gui_color color)
|
||||
{
|
||||
glColor4ub(color.r, color.g, color.b, color.a);
|
||||
glBegin(GL_QUADS);
|
||||
glVertex2f(x, y);
|
||||
glVertex2f(x + w, y);
|
||||
glVertex2f(x + w, y + h);
|
||||
glVertex2f(x, y + h);
|
||||
glEnd();
|
||||
}
|
||||
|
||||
static void
|
||||
draw_circle(float x, float y, float r, struct gui_color color)
|
||||
{
|
||||
int i;
|
||||
float a0 = 0.0f;
|
||||
const float a_step = (2 * 3.141592654f)/22.0f;
|
||||
x += r; y += r;
|
||||
glColor4ub(color.r, color.g, color.b, color.a);
|
||||
glBegin(GL_TRIANGLES);
|
||||
for (i = 0; i < CIRCLE_SEGMENTS; i++) {
|
||||
const float a1 = ((i + 1) == CIRCLE_SEGMENTS) ? 0.0f : a0 + a_step;
|
||||
const float p0x = x + (float)cos(a0) * r;
|
||||
const float p0y = y + (float)sin(a0) * r;
|
||||
const float p1x = x + (float)cos(a1) * r;
|
||||
const float p1y = y + (float)sin(a1) * r;
|
||||
|
||||
glVertex2f(p0x, p0y);
|
||||
glVertex2f(p1x, p1y);
|
||||
glVertex2f(x, y);
|
||||
a0 = a1;
|
||||
}
|
||||
glEnd();
|
||||
}
|
||||
|
||||
static void
|
||||
execute(struct gui_command_list *list, int width, int height)
|
||||
{
|
||||
static const struct gui_color col = {255, 0, 0, 255};
|
||||
const struct gui_command *cmd;
|
||||
if (!list->count) return;
|
||||
|
||||
glPushAttrib(GL_ENABLE_BIT|GL_COLOR_BUFFER_BIT|GL_TRANSFORM_BIT);
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0f, width, height, 0.0f, 0.0f, 1.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPushMatrix();
|
||||
glLoadIdentity();
|
||||
|
||||
gui_list_for_each(cmd, list) {
|
||||
switch (cmd->type) {
|
||||
case GUI_COMMAND_NOP: break;
|
||||
case GUI_COMMAND_SCISSOR: {
|
||||
const struct gui_command_scissor *s = GUI_FETCH(scissor, cmd);
|
||||
glScissor(s->x, height - (s->y + s->h), s->w, s->h);
|
||||
} break;
|
||||
case GUI_COMMAND_LINE: {
|
||||
const struct gui_command_line *l = GUI_FETCH(line, cmd);
|
||||
draw_line(l->begin[0], l->begin[1], l->end[0], l->end[1], l->color);
|
||||
} break;
|
||||
case GUI_COMMAND_RECT: {
|
||||
const struct gui_command_rect *r = GUI_FETCH(rect, cmd);
|
||||
draw_rect(r->x, r->y, r->w, r->h, r->color);
|
||||
} break;
|
||||
case GUI_COMMAND_CIRCLE: {
|
||||
const struct gui_command_circle *c = GUI_FETCH(circle, cmd);
|
||||
draw_circle(c->x, c->y, (float)c->w / 2.0f, c->color);
|
||||
} break;
|
||||
case GUI_COMMAND_TRIANGLE: {
|
||||
const struct gui_command_triangle *t = GUI_FETCH(triangle, cmd);
|
||||
glColor4ub(t->color.r, t->color.g, t->color.b, t->color.a);
|
||||
glBegin(GL_TRIANGLES);
|
||||
glVertex2f(t->a[0], t->a[1]);
|
||||
glVertex2f(t->b[0], t->b[1]);
|
||||
glVertex2f(t->c[0], t->c[1]);
|
||||
glEnd();
|
||||
} break;
|
||||
case GUI_COMMAND_TEXT: {
|
||||
const struct gui_command_text *t = GUI_FETCH(text, cmd);
|
||||
font_draw_text(t->font, t->x, t->y, t->h, t->fg, t->string, t->length);
|
||||
} break;
|
||||
case GUI_COMMAND_IMAGE:
|
||||
case GUI_COMMAND_MAX:
|
||||
default: break;
|
||||
}
|
||||
}
|
||||
|
||||
glBindTexture(GL_TEXTURE_2D, 0);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glPopMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glPopMatrix();
|
||||
glPopAttrib();
|
||||
}
|
||||
|
||||
static void
|
||||
draw(struct gui_panel_stack *stack, int width, int height)
|
||||
{
|
||||
struct gui_panel_hook *iter;
|
||||
gui_stack_for_each(iter, stack)
|
||||
execute(gui_hook_output(iter), width, height);
|
||||
}
|
||||
|
||||
static void
|
||||
key(struct gui_input *in, SDL_Event *evt, gui_bool down)
|
||||
{
|
||||
SDL_Keycode sym = evt->key.keysym.sym;
|
||||
if (sym == SDLK_LCTRL || sym == SDLK_RCTRL)
|
||||
gui_input_key(in, GUI_KEY_CTRL, down);
|
||||
else if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT)
|
||||
gui_input_key(in, GUI_KEY_SHIFT, down);
|
||||
else if (sym == SDLK_DELETE)
|
||||
gui_input_key(in, GUI_KEY_DEL, down);
|
||||
else if (sym == SDLK_RETURN)
|
||||
gui_input_key(in, GUI_KEY_ENTER, down);
|
||||
else if (sym == SDLK_SPACE)
|
||||
gui_input_key(in, GUI_KEY_SPACE, down);
|
||||
else if (sym == SDLK_BACKSPACE)
|
||||
gui_input_key(in, GUI_KEY_BACKSPACE, down);
|
||||
}
|
||||
|
||||
static void
|
||||
motion(struct gui_input *in, SDL_Event *evt)
|
||||
{
|
||||
const gui_int x = evt->motion.x;
|
||||
const gui_int y = evt->motion.y;
|
||||
gui_input_motion(in, x, y);
|
||||
}
|
||||
|
||||
static void
|
||||
btn(struct gui_input *in, SDL_Event *evt, gui_bool down)
|
||||
{
|
||||
const gui_int x = evt->button.x;
|
||||
const gui_int y = evt->button.y;
|
||||
if (evt->button.button == SDL_BUTTON_LEFT)
|
||||
gui_input_button(in, x, y, down);
|
||||
}
|
||||
|
||||
static void
|
||||
text(struct gui_input *in, SDL_Event *evt)
|
||||
{
|
||||
gui_glyph glyph;
|
||||
memcpy(glyph, evt->text.text, GUI_UTF_SIZE);
|
||||
gui_input_char(in, glyph);
|
||||
}
|
||||
|
||||
static void
|
||||
resize(SDL_Event *evt)
|
||||
{
|
||||
if (evt->window.event != SDL_WINDOWEVENT_RESIZED) return;
|
||||
glViewport(0, 0, evt->window.data1, evt->window.data2);
|
||||
}
|
||||
|
||||
int
|
||||
main(int argc, char *argv[])
|
||||
{
|
||||
/* Platform */
|
||||
const char *font_path;
|
||||
SDL_Window *win;
|
||||
SDL_GLContext glContext;
|
||||
struct font *glfont;
|
||||
gui_bool running = gui_true;
|
||||
int win_width, win_height;
|
||||
unsigned int started;
|
||||
unsigned int dt;
|
||||
int width = 0, height = 0;
|
||||
|
||||
/* GUI */
|
||||
struct gui_input in;
|
||||
struct gui_font font;
|
||||
struct demo_gui gui;
|
||||
|
||||
font_path = argv[1];
|
||||
if (argc < 2) {
|
||||
fprintf(stdout, "Missing TTF Font file argument!");
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
/* SDL */
|
||||
SDL_Init(SDL_INIT_VIDEO|SDL_INIT_TIMER|SDL_INIT_EVENTS);
|
||||
SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
|
||||
win = SDL_CreateWindow("Demo",
|
||||
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
|
||||
WIN_WIDTH, WIN_HEIGHT, SDL_WINDOW_OPENGL|SDL_WINDOW_SHOWN);
|
||||
glContext = SDL_GL_CreateContext(win);
|
||||
SDL_GetWindowSize(win, &win_width, &win_height);
|
||||
glViewport(0, 0, WIN_WIDTH, WIN_HEIGHT);
|
||||
glfont = font_new(font_path, 10, 16, 255, FONT_ATLAS_DIM_256);
|
||||
|
||||
/* GUI */
|
||||
memset(&in, 0, sizeof in);
|
||||
memset(&gui, 0, sizeof gui);
|
||||
font.userdata = glfont;
|
||||
font.height = glfont->height;
|
||||
font.width = font_get_text_width;
|
||||
init_demo(&gui, &font);
|
||||
|
||||
while (running) {
|
||||
/* Input */
|
||||
SDL_Event evt;
|
||||
started = SDL_GetTicks();
|
||||
gui_input_begin(&in);
|
||||
while (SDL_PollEvent(&evt)) {
|
||||
if (evt.type == SDL_WINDOWEVENT) resize(&evt);
|
||||
else if (evt.type == SDL_QUIT) goto cleanup;
|
||||
else if (evt.type == SDL_KEYUP) key(&in, &evt, gui_false);
|
||||
else if (evt.type == SDL_KEYDOWN) key(&in, &evt, gui_true);
|
||||
else if (evt.type == SDL_MOUSEBUTTONDOWN) btn(&in, &evt, gui_true);
|
||||
else if (evt.type == SDL_MOUSEBUTTONUP) btn(&in, &evt, gui_false);
|
||||
else if (evt.type == SDL_MOUSEMOTION) motion(&in, &evt);
|
||||
else if (evt.type == SDL_TEXTINPUT) text(&in, &evt);
|
||||
}
|
||||
gui_input_end(&in);
|
||||
|
||||
/* GUI */
|
||||
SDL_GetWindowSize(win, &width, &height);
|
||||
gui.width = (gui_size)width;
|
||||
gui.height = (gui_size)height;
|
||||
running = run_demo(&gui, &in);
|
||||
|
||||
/* Draw */
|
||||
glClearColor(0.4f, 0.4f, 0.4f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
draw(&gui.background, width, height);
|
||||
draw(&gui.floating, width, height);
|
||||
SDL_GL_SwapWindow(win);
|
||||
|
||||
/* Timing */
|
||||
dt = SDL_GetTicks() - started;
|
||||
if (dt < DTIME)
|
||||
SDL_Delay(DTIME - dt);
|
||||
}
|
||||
|
||||
cleanup:
|
||||
/* Cleanup */
|
||||
free(gui.memory.memory);
|
||||
font_del(glfont);
|
||||
SDL_GL_DeleteContext(glContext);
|
||||
SDL_DestroyWindow(win);
|
||||
SDL_Quit();
|
||||
return 0;
|
||||
}
|
||||
|
|
@ -75,7 +75,6 @@ timestamp(LARGE_INTEGER freq)
|
|||
return (1000LL * now.QuadPart) / freq.QuadPart;
|
||||
}
|
||||
|
||||
|
||||
static XFont*
|
||||
font_new(HDC hdc, const char *name, int height)
|
||||
{
|
||||
|
|