Added additional batch of documentation

This commit is contained in:
vurtun 2017-04-27 21:34:14 +02:00
parent 8559aebaed
commit 012170b308

253
nuklear.h
View File

@ -620,7 +620,7 @@ NK_API void nk_set_user_data(struct nk_context*, nk_handle handle);
* Usage
* -------------------
* Input state needs to be provided to nuklear by first calling `nk_input_begin`
* which reset internal state like delta mouse position and button transistions.
* which resets internal state like delta mouse position and button transistions.
* After `nk_input_begin` all current input state needs to be provided. This includes
* mouse motion, button and key pressed and released, text input and scrolling.
* Both event- or state-based input handling are supported by this API
@ -785,6 +785,7 @@ NK_API void nk_input_end(struct nk_context*);
*
* const struct nk_command *cmd = 0;
* nk_foreach(cmd, &ctx) {
* switch (cmd->type) {
* case NK_COMMAND_LINE:
* your_draw_line_function(...)
* break;
@ -818,6 +819,7 @@ NK_API void nk_input_end(struct nk_context*);
*
* const struct nk_command *cmd = 0;
* nk_foreach(cmd, &ctx) {
* switch (cmd->type) {
* case NK_COMMAND_LINE:
* your_draw_line_function(...)
* break;
@ -831,7 +833,87 @@ NK_API void nk_input_end(struct nk_context*);
* }
* nk_free(&ctx);
*
* While using draw commands makes sense for higher abstracted platforms like
* You probably noticed that you have to draw all of the UI each frame which is
* quite wasteful. While the actual UI updating loop is quite fast rendering
* without actually needing it is not. So there are multiple things you could do.
*
* First is only update on input. This ofcourse is only an option if your
* application only depends on the UI and does not require any outside calculations.
* If you actually only update on input make sure to update the UI to times each
* frame and call `nk_clear` directly after the first pass and only draw in
* the second pass.
*
* struct nk_context ctx;
* nk_init_xxx(&ctx, ...);
* while (1) {
* [...wait for input ]
*
* [...do two UI passes ...]
* do_ui(...)
* nk_clear(&ctx);
* do_ui(...)
*
* const struct nk_command *cmd = 0;
* nk_foreach(cmd, &ctx) {
* switch (cmd->type) {
* case NK_COMMAND_LINE:
* your_draw_line_function(...)
* break;
* case NK_COMMAND_RECT
* your_draw_rect_function(...)
* break;
* case ...:
* [...]
* }
* nk_clear(&ctx);
* }
* nk_free(&ctx);
*
* The second probably more applicable trick is to only draw if anything changed.
* It is not really useful for applications with continous draw loop but
* quite useful for desktop applications. To actually get nuklear to only
* draw on changes you first have to define `NK_ZERO_COMMAND_MEMORY` and
* allocate a memory buffer that will store each unique drawing output.
* After each frame you compare the draw command memory inside the library
* with your allocated buffer by memcmp. If memcmp detects differences
* you have to copy the nuklears command buffer into the allocated buffer
* and then draw like usual (this example uses fixed memory but you could
* use dynamically allocated memory).
*
* [... other defines ...]
* #define NK_ZERO_COMMAND_MEMORY
* #include "nuklear.h"
*
* struct nk_context ctx;
* void *last = calloc(1,64*1024);
* void *buf = calloc(1,64*1024);
* nk_init_fixed(&ctx, buf, 64*1024);
* while (1) {
* [...input...]
* [...ui...]
*
* void *cmds = nk_buffer_memory(&ctx.memory);
* if (memcmp(cmds, last, ctx.memory.allocated)) {
* memcpy(last,cmds,ctx.memory.allocated);
* const struct nk_command *cmd = 0;
* nk_foreach(cmd, &ctx) {
* switch (cmd->type) {
* case NK_COMMAND_LINE:
* your_draw_line_function(...)
* break;
* case NK_COMMAND_RECT
* your_draw_rect_function(...)
* break;
* case ...:
* [...]
* }
* }
* }
* nk_clear(&ctx);
* }
* nk_free(&ctx);
*
* Finally while using draw commands makes sense for higher abstracted platforms like
* X11 and Win32 or drawing libraries it is often desirable to use graphics
* hardware directly. Therefore it is possible to just define
* `NK_INCLUDE_VERTEX_BUFFER_OUTPUT` which includes optional vertex output.
@ -867,6 +949,9 @@ NK_API void nk_input_end(struct nk_context*);
* if (!cmd->elem_count) continue;
* [...]
* }
* nk_buffer_free(&cms);
* nk_buffer_free(&verts);
* nk_buffer_free(&idx);
*
* Reference
* -------------------
@ -889,16 +974,16 @@ enum nk_convert_result {
NK_CONVERT_ELEMENT_BUFFER_FULL = NK_FLAG(3)
};
struct nk_draw_null_texture {
nk_handle texture;/* texture handle to a texture with a white pixel */
nk_handle texture; /* texture handle to a texture with a white pixel */
struct nk_vec2 uv; /* coordinates to a white pixel in the texture */
};
struct nk_convert_config {
float global_alpha; /* global alpha value */
enum nk_anti_aliasing line_AA; /* line anti-aliasing flag can be turned off if you are tight on memory */
enum nk_anti_aliasing shape_AA; /* shape anti-aliasing flag can be turned off if you are tight on memory */
unsigned int circle_segment_count; /* number of segments used for circles: default to 22 */
unsigned int arc_segment_count; /* number of segments used for arcs: default to 22 */
unsigned int curve_segment_count; /* number of segments used for curves: default to 22 */
unsigned circle_segment_count; /* number of segments used for circles: default to 22 */
unsigned arc_segment_count; /* number of segments used for arcs: default to 22 */
unsigned curve_segment_count; /* number of segments used for curves: default to 22 */
struct nk_draw_null_texture null; /* handle to texture with a white pixel for shape drawing */
const struct nk_draw_vertex_layout_element *vertex_layout; /* describes the vertex output format and packing */
nk_size vertex_size; /* sizeof one vertex for vertex packing */
@ -996,7 +1081,7 @@ NK_API const struct nk_draw_command* nk__draw_next(const struct nk_draw_command*
* is recommended to check the return value of `nk_begin_xxx` and only process
* widgets inside the window if the value is not 0. Either way you have to call
* `nk_end` at the end of window declarations. Furthmore do not attempt to
* nest `nk_begin_xxx` call which will hopefully result in an assert or if not
* nest `nk_begin_xxx` calls which will hopefully result in an assert or if not
* in a segmation fault.
*
* if (nk_begin_xxx(...) {
@ -1005,7 +1090,7 @@ NK_API const struct nk_draw_command* nk__draw_next(const struct nk_draw_command*
* nk_end(ctx);
*
* In the grand concept window and widget declarations need to occur after input
* handling and before drawing to screen. Not doing so can results in higher
* handling and before drawing to screen. Not doing so can result in higher
* latency or at worst invalid behavior. Furthermore make sure that `nk_clear`
* is called at the end of the frame. While nuklears default platform backends
* already call `nk_clear` for you if you write your own backend not calling
@ -1320,16 +1405,16 @@ NK_API void nk_window_show_if(struct nk_context*, const char *name, enum nk_show
*
* ============================================================================= */
/* Layouting in general describes placing widget inside a window with position and size.
* While in this particular implementation there are four different API for layouting
* While in this particular implementation there are five different APIs for layouting
* each with different trade offs between control and ease of use.
*
* All layouting methodes in this library are based around the concept of a row.
* A row has a height the window grows by and a number of columns and each
* A row has a height the window content grows by and a number of columns and each
* layouting method specifies how each widget is placed inside the row.
* After a row has been allcocated by calling a layouting functions and then
* filled with widgets will advance an internal pointer to over the allocated row.
* After a row has been allocated by calling a layouting functions and then
* filled with widgets will advance an internal pointer over the allocated row.
*
* To acually define a layout you just call the approriate layouting functions
* To acually define a layout you just call the appropriate layouting function
* and each subsequnetial widget call will place the widget as specified. Important
* here is that if you define more widgets then columns defined inside the layout
* functions it will allocate the next row without you having to make another layouting
@ -1352,9 +1437,9 @@ NK_API void nk_window_show_if(struct nk_context*, const char *name, enum nk_show
* -------------------
* 1.) nk_layout_row_dynamic
* The easiest layouting function is `nk_layout_row_dynamic`. It provides each
* widgets with the same horizontal space inside the row and dynamically grows
* if the owning window grows in width each widget will grow as well. So the
* number of columns calculates the size of each widget dynamically by formula:
* widgets with same horizontal space inside the row and dynamically grows
* if the owning window grows in width. So the number of columns dictates
* the size of each widget dynamically by formula:
*
* widget_width = (window_width - padding - spacing) * (1/colum_count)
*
@ -1374,6 +1459,132 @@ NK_API void nk_window_show_if(struct nk_context*, const char *name, enum nk_show
* }
* nk_end(...);
*
* 2.) nk_layout_row_static
* Another easy layouting function is `nk_layout_row_static`. It provides each
* widget with same horizontal pixel width inside the row and does not grow
* if the owning window scales smaller or bigger.
*
* if (nk_begin_xxx(...) {
* // first row with height: 30 composed of two widgets with width: 80
* nk_layout_row_static(&ctx, 30, 80, 2);
* nk_widget(...);
* nk_widget(...);
*
* // second row with same parameter as defined above
* nk_widget(...);
* nk_widget(...);
* }
* nk_end(...);
*
* 3.) nk_layout_row_xxx
* A little bit more advanced layouting API are functions `nk_layout_row_begin`,
* `nk_layout_row_push` and `nk_layout_row_end`. They allow to directly
* specify each column pixel or window ratio in a row. It support either
* directly setting per column pixel width or widget window ratio but not
* both. Furthermore it is a immediate mode API so each value is directly
* pushed before calling a widget. Therefore the layout is not automatically
* repeating like the last two layouting functions.
*
* if (nk_begin_xxx(...) {
* // first row with height: 25 composed of two widgets with width 60 and 40
* nk_layout_row_begin(ctx, NK_STATIC, 25, 2);
* nk_layout_row_push(ctx, 60);
* nk_widget(...);
* nk_layout_row_push(ctx, 40);
* nk_widget(...);
* nk_layout_row_end(ctx);
*
* // second row with height: 25 composed of two widgets with window ratio 0.25 and 0.75
* nk_layout_row_begin(ctx, NK_DYNAMIC, 25, 2);
* nk_layout_row_push(ctx, 0.25f);
* nk_widget(...);
* nk_layout_row_push(ctx, 0.75f);
* nk_widget(...);
* nk_layout_row_end(ctx);
* }
* nk_end(...);
*
* 4.) nk_layout_row
* The retain mode counterpart to API nk_layout_row_xxx is the single nk_layout_row
* functions. Instead of pushing either pixel or window ratio for every widget
* it allows to define it by array. The trade of for less control is that
* `nk_layout_row` is automatically repeating. Otherwise the behavior is the
* same.
*
* if (nk_begin_xxx(...) {
* // two rows with height: 30 composed of two widgets with width 60 and 40
* const float size[] = {60,40};
* nk_layout_row(ctx, NK_STATIC, 30, 2, ratio);
* nk_widget(...);
* nk_widget(...);
* nk_widget(...);
* nk_widget(...);
*
* // two rows with height: 30 composed of two widgets with window ratio 0.25 and 0.75
* const float ratio[] = {0.25, 0.75};
* nk_layout_row(ctx, NK_DYNAMIC, 30, 2, ratio);
* nk_widget(...);
* nk_widget(...);
* nk_widget(...);
* nk_widget(...);
* }
* nk_end(...);
*
* 5.) nk_layout_row_template_xxx
* The most complex and second most flexible API is a simplified flexbox version without
* line wrapping and weights for dynamic widgets. It is an immediate mode API but
* unlike `nk_layout_row_xxx` it has auto repeat behavior and needs to be called
* before calling the templated widgets.
* The row template layout has three different per widget size specifier. The first
* one is the static widget size specifier with fixed widget pixel width. They do
* not grow if the row grows and will always stay the same. The second size
* specifier is nk_layout_row_template_push_variable which defines a
* minumum widget size but it also can grow if more space is available not taken
* by other widgets. Finally there are dynamic widgets which are completly flexible
* and unlike variable widgets can even shrink to zero if not enough space
* is provided.
*
* if (nk_begin_xxx(...) {
* // two rows with height: 30 composed of two widgets with width 60 and 40
* nk_layout_row_template_begin(ctx, 30);
* nk_layout_row_template_push_dynamic(ctx);
* nk_layout_row_template_push_variable(ctx, 80);
* nk_layout_row_template_push_static(ctx, 80);
* nk_layout_row_template_end(ctx);
*
* nk_widget(...); // dynamic widget completly can go to zero
* nk_widget(...); // variable widget with min 80 pixel but can grow bigger if enough space
* nk_widget(...); // static widget with fixed 80 pixel width
* }
* nk_end(...);
*
* 6.) nk_layout_space_xxx
* Finally the most flexible API directly allows you to place widgets inside the
* window. The space layout API is an immediate mode API which does not support
* row auto repeat and directly sets position and size of a widget. Position
* and size hereby can be either specified as ratio of alloated space or
* allocated space local position and pixel size. Since this API is quite
* powerfull there are a number of utility functions to get the available space
* and convert between local allocated space and screen space.
*
* if (nk_begin_xxx(...) {
* // static row with height: 500 (you can set column count to INT_MAX if you don't want to be bothered)
* nk_layout_space_begin(ctx, NK_STATIC, 500, INT_MAX);
* nk_layout_space_push(ctx, nk_rect(0,0,150,200));
* nk_widget(...);
* nk_layout_space_push(ctx, nk_rect(200,200,100,200));
* nk_widget(...);
* nk_layout_space_end(ctx);
*
* // dynamic row with height: 500 (you can set column count to INT_MAX if you don't want to be bothered)
* nk_layout_space_begin(ctx, NK_DYNAMIC, 500, INT_MAX);
* nk_layout_space_push(ctx, nk_rect(0.5,0.5,0.1,0.1));
* nk_widget(...);
* nk_layout_space_push(ctx, nk_rect(0.7,0.6,0.1,0.1));
* nk_widget(...);
* }
* nk_end(...);
*
* Reference
* -------------------
* nk_layout_row_dynamic
@ -1666,8 +1877,8 @@ enum nk_edit_events {
NK_EDIT_COMMITED = NK_FLAG(4) /* edit widget has received an enter and lost focus */
};
NK_API nk_flags nk_edit_string(struct nk_context*, nk_flags, char *buffer, int *len, int max, nk_plugin_filter);
NK_API nk_flags nk_edit_buffer(struct nk_context*, nk_flags, struct nk_text_edit*, nk_plugin_filter);
NK_API nk_flags nk_edit_string_zero_terminated(struct nk_context*, nk_flags, char *buffer, int max, nk_plugin_filter);
NK_API nk_flags nk_edit_buffer(struct nk_context*, nk_flags, struct nk_text_edit*, nk_plugin_filter);
NK_API void nk_edit_focus(struct nk_context*, nk_flags flags);
NK_API void nk_edit_unfocus(struct nk_context*);
/* =============================================================================
@ -7644,7 +7855,7 @@ nk_draw_list_alloc_elements(struct nk_draw_list *list, nk_size count)
return ids;
}
static int
NK_INTERN int
nk_draw_vertex_layout_element_is_end_of_layout(
const struct nk_draw_vertex_layout_element *element)
{
@ -7652,7 +7863,7 @@ nk_draw_vertex_layout_element_is_end_of_layout(
element->format == NK_FORMAT_COUNT);
}
static void
NK_INTERN void
nk_draw_vertex_color(void *attribute, const float *values,
enum nk_draw_vertex_layout_format format)
{
@ -7718,7 +7929,7 @@ nk_draw_vertex_color(void *attribute, const float *values,
}
}
static void
NK_INTERN void
nk_draw_vertex_element(void *dst, const float *values, int value_count,
enum nk_draw_vertex_layout_format format)
{
@ -9018,7 +9229,7 @@ nk_rect_original_order(const void *a, const void *b)
return (p->was_packed < q->was_packed) ? -1 : (p->was_packed > q->was_packed);
}
static void
NK_INTERN void
nk_rp_qsort(struct nk_rp_rect *array, unsigned int len, int(*cmp)(const void*,const void*))
{
/* iterative quick sort */