Nuklear/demo/glfw/main.c

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Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
/* nuklear - v1.00 - public domain */
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <string.h>
#include <math.h>
#include <assert.h>
#include <math.h>
#include <GL/glew.h>
#include <GLFW/glfw3.h>
/* these defines are both needed for the header
* and source file. So if you split them remember
* to copy them as well. */
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#include "nuklear_glfw.h"
#include "nuklear_glfw.c"
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
#define MAX_VERTEX_BUFFER 512 * 1024
#define MAX_ELEMENT_BUFFER 128 * 1024
static void error_callback(int e, const char *d){
printf("Error %d: %s\n", e, d);
}
int main(void)
{
/* Platform */
static GLFWwindow *win;
int width = 0, height = 0;
struct nk_context *ctx;
struct nk_color background;
/* GLFW */
glfwSetErrorCallback(error_callback);
if (!glfwInit()) {
fprintf(stdout, "[GFLW] failed to init!\n");
exit(1);
}
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
#ifdef __APPLE__
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
#endif
win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
glfwMakeContextCurrent(win);
/* OpenGL */
glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
glewExperimental = 1;
if (glewInit() != GLEW_OK) {
fprintf(stderr, "Failed to setup GLEW\n");
exit(1);
}
ctx = nk_glfw3_init(win, NK_GLFW3_INSTALL_CALLBACKS);
/* Load Fonts: if none of these are loaded a default font will be used */
{struct nk_font_atlas *atlas;
nk_glfw3_font_stash_begin(&atlas);
/*struct nk_font *droid = nk_font_atlas_add_from_file(atlas, "../../../extra_font/DroidSans.ttf", 14, 0);*/
/*struct nk_font *robot = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Robot-Regular.ttf", 14, 0);*/
/*struct nk_font *future = nk_font_atlas_add_from_file(atlas, "../../../extra_font/kenvector_future_thin.ttf", 13, 0);*/
/*struct nk_font *clean = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyClean.ttf", 12, 0);*/
/*struct nk_font *tiny = nk_font_atlas_add_from_file(atlas, "../../../extra_font/ProggyTiny.ttf", 10, 0);*/
/*struct nk_font *cousine = nk_font_atlas_add_from_file(atlas, "../../../extra_font/Cousine-Regular.ttf", 13, 0);*/
nk_glfw3_font_stash_end();
/*nk_style_set_font(ctx, &droid->handle)*/;}
background = nk_rgb(28,48,62);
while (!glfwWindowShouldClose(win))
{
/* Input */
glfwPollEvents();
nk_glfw3_new_frame();
/* GUI */
{struct nk_panel layout;
if (nk_begin(ctx, &layout, "Demo", nk_rect(50, 50, 230, 250),
NK_WINDOW_BORDER|NK_WINDOW_MOVABLE|NK_WINDOW_SCALABLE|
NK_WINDOW_MINIMIZABLE|NK_WINDOW_TITLE))
{
enum {EASY, HARD};
static int op = EASY;
static int property = 20;
nk_layout_row_static(ctx, 30, 80, 1);
if (nk_button_label(ctx, "button", NK_BUTTON_DEFAULT))
fprintf(stdout, "button pressed\n");
nk_layout_row_dynamic(ctx, 30, 2);
if (nk_option_label(ctx, "easy", op == EASY)) op = EASY;
if (nk_option_label(ctx, "hard", op == HARD)) op = HARD;
nk_layout_row_dynamic(ctx, 25, 1);
Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
nk_property_int(ctx, "Compression:", 0, &property, 100, 10, 1);
{struct nk_panel combo;
nk_layout_row_dynamic(ctx, 20, 1);
nk_label(ctx, "background:", NK_TEXT_LEFT);
nk_layout_row_dynamic(ctx, 25, 1);
if (nk_combo_begin_color(ctx, &combo, background, 400)) {
nk_layout_row_dynamic(ctx, 120, 1);
background = nk_color_picker(ctx, background, NK_RGBA);
nk_layout_row_dynamic(ctx, 25, 1);
background.r = (nk_byte)nk_propertyi(ctx, "#R:", 0, background.r, 255, 1,1);
background.g = (nk_byte)nk_propertyi(ctx, "#G:", 0, background.g, 255, 1,1);
background.b = (nk_byte)nk_propertyi(ctx, "#B:", 0, background.b, 255, 1,1);
background.a = (nk_byte)nk_propertyi(ctx, "#A:", 0, background.a, 255, 1,1);
nk_combo_end(ctx);
}}
}
nk_end(ctx);}
/* Draw */
{float bg[4];
nk_color_fv(bg, background);
glfwGetWindowSize(win, &width, &height);
glViewport(0, 0, width, height);
glClear(GL_COLOR_BUFFER_BIT);
glClearColor(bg[0], bg[1], bg[2], bg[3]);
nk_glfw3_render(NK_ANTI_ALIASING_ON, MAX_VERTEX_BUFFER, MAX_ELEMENT_BUFFER);
glfwSwapBuffers(win);}
}
nk_glfw3_shutdown();
glfwTerminate();
return 0;
}