2015-09-09 20:33:32 +03:00
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# Zahnrad
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2015-07-25 23:16:35 +03:00
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[![Coverity Status](https://scan.coverity.com/projects/5863/badge.svg)](https://scan.coverity.com/projects/5863)
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2015-07-25 22:32:37 +03:00
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2015-11-19 23:02:36 +03:00
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This is a minimal state immediate mode graphical user interface toolkit
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2015-08-27 20:25:13 +03:00
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written in ANSI C. It was designed as a simple embeddable user interface for
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2015-09-17 18:31:43 +03:00
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application and does not have any direct dependencies. It does not have
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a default renderbackend, os window and input handling but instead provides a very modular
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library approach by providing a simple input state storage for input and draw
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commands describing primitive shapes as output. So instead of providing a
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layered library that tries to abstract over a number of platform and
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2015-11-19 23:02:36 +03:00
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render backends it only focuses on the actual UI.
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2015-03-11 16:00:59 +03:00
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2015-03-14 19:05:30 +03:00
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## Features
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2015-04-16 17:20:00 +03:00
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- Immediate mode graphical user interface toolkit
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- Written in C89 (ANSI C)
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2015-09-15 19:13:43 +03:00
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- Small codebase (~8kLOC)
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2015-05-17 15:39:02 +03:00
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- Focus on portability, efficiency, simplicity and minimal internal state
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- No global or hidden state
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- No direct dependencies
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2015-05-11 13:45:22 +03:00
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- Configurable style and colors
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2015-04-30 17:12:21 +03:00
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- UTF-8 support
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2015-03-24 15:08:42 +03:00
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2015-11-19 23:02:36 +03:00
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## Optional
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- vertex buffer output
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- font handling
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## Building
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2015-09-18 00:09:49 +03:00
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The library is self-contained within four different files that only have to be
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copied and compiled into your application. Files zahnrad.c and zahnrad.h make up
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2015-09-17 18:31:43 +03:00
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the core of the library, while stb_rect_pack.h and stb_truetype.h are
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for a optional font handling implementation and can be removed if not needed.
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2015-09-18 00:09:49 +03:00
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- zahnrad.c
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- zahnrad.h
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2015-11-19 23:02:36 +03:00
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- stb_rect_pack.h (optional)
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- stb_truetype.h (optional)
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2015-09-17 18:35:45 +03:00
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2015-09-18 00:09:49 +03:00
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There are no dependencies or a particular building process required. You just have
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to compile the .c file and #include zahnrad.h into your project. To actually
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2015-09-17 18:31:43 +03:00
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run you have to provide the input state, configuration style and memory
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for draw commands to the library. After the GUI was executed all draw commands
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have to be either executed or optionally converted into a vertex buffer to
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draw the GUI.
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2015-05-09 16:22:23 +03:00
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## Gallery
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2015-11-19 23:02:36 +03:00
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![demo](https://cloud.githubusercontent.com/assets/8057201/11282359/3325e3c6-8eff-11e5-86cb-cf02b0596087.png)
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2015-09-19 18:59:10 +03:00
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![node](https://cloud.githubusercontent.com/assets/8057201/9976995/e81ac04a-5ef7-11e5-872b-acd54fbeee03.gif)
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2015-05-09 16:22:23 +03:00
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2015-04-25 17:44:43 +03:00
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## Example
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```c
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enum {EASY, HARD};
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zr_size option = EASY;
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2015-09-30 11:19:19 +03:00
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zr_float value = 0.6f;
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2015-06-28 11:09:53 +03:00
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2015-11-19 23:02:36 +03:00
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struct zr_context context;
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zr_begin(&context, &window);
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{
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zr_header(&context, "Show", ZR_CLOSEABLE, 0, ZR_HEADER_LEFT);
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zr_layout_row_static(&context, 30, 80, 1);
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if (zr_button_text(&context, "button", ZR_BUTTON_DEFAULT)) {
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/* event handling */
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}
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zr_layout_row_dynamic(&context, 30, 2);
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if (zr_option(&context, "easy", option == EASY)) option = EASY;
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if (zr_option(&context, "hard", option == HARD)) option = HARD;
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zr_label(&context, "Volume:", ZR_TEXT_LEFT);
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zr_slider_float(&context, 0, &value, 1.0f, 0.1f);
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zr_layout_row_end(&context);
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}
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zr_end(&context, &window);
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```
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2015-09-30 11:23:45 +03:00
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![example](https://cloud.githubusercontent.com/assets/8057201/10187981/584ecd68-675c-11e5-897c-822ef534a876.png)
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2015-04-25 17:44:43 +03:00
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2015-03-03 19:24:02 +03:00
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# License
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2015-09-21 18:16:23 +03:00
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(The zlib License)
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