Nuklear/demo/glfw/nuklear_glfw.h

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Release Version 1.0 This is the first release version of nuklear (previously: zahnrad). As for those who no the old version will notice: a lot has changed. Most obvious should be the two biggest changes. First the name change because I got critique that the name is hard to comprehend and remember (understandable for non-germans) and the second is the transistion from four files (zahnrad.h, zahnrad.c, stb_truetype and stb_rect_pack) to one single header library file nuklear.h. I am not 100% convinced that using a single header library is the right choice here but so far I haven't encountered any problems. Noticable should be as well that nuklear now directly embeds three stb libraries: stb_truetype, stb_rect_pack and stb_textedit. Like in previous versions the first two are optional and the library can be compiled without. stb_textedit on the other hand powers the text edit implementation for single as well as multiline text manipulation. The text edit implementation is still relative new and untested so you can expect some bugs I have not found yet. In the demo department a lot changed as well. All platform demos now don't compile one big demo but instead contain a simple demo and small abstraction layer over the platform. Main benefit is better understandablity improved ease of use. The old demo is now split up and transfered into the example folder while each part is self contained and compileable. (All examples use glfw I don't now if this is the best platform but it is at least the simplest. I also removed the apple demo because I don't have an apple system and cannot make sure the new version runs with the old version. Finally a lot of small bugs have been fixed as well as bugs found by clang analyzer and coverity.
2016-04-11 02:34:59 +03:00
#ifndef NK_GLFW_H_
#define NK_GLFW_H_
#include "../../nuklear.h"
#include <GLFW/glfw3.h>
enum nk_glfw_init_state{NK_GLFW3_DEFAULT=0, NK_GLFW3_INSTALL_CALLBACKS};
NK_API struct nk_context *nk_glfw3_init(GLFWwindow *win, enum nk_glfw_init_state);
NK_API void nk_glfw3_font_stash_begin(struct nk_font_atlas **atlas);
NK_API void nk_glfw3_font_stash_end(void);
NK_API void nk_glfw3_new_frame(void);
NK_API void nk_glfw3_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer);
NK_API void nk_glfw3_shutdown(void);
NK_API void nk_glfw3_device_destroy(void);
NK_API void nk_glfw3_device_create(void);
NK_API void nk_glfw3_char_callback(GLFWwindow *win, unsigned int codepoint);
NK_API void nk_gflw3_scroll_callback(GLFWwindow *win, double xoff, double yoff);
#endif