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https://github.com/shadlyd15/NesUEFI
synced 2024-11-21 20:31:23 +03:00
Keyboard direct read from port 60h
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@ -40,6 +40,8 @@ OVMF_DIR = ../OVMF
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CC = gcc
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OBJCOPY = objcopy
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BUILDDIR = bin
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%.efi: %.so
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$(OBJCOPY) -j .text -j .sdata -j .data -j .dynamic -j .dynsym -j .rel \
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-j .rela -j .reloc -S --target=$(FORMAT) $*.so $@
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Binary file not shown.
@ -175,8 +175,7 @@ void graphics_clear_framebuffer(EFI_GRAPHICS_OUTPUT_PROTOCOL *gop){
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}
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}
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EFI_STATUS
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graphics_draw_bitmap( EFI_GRAPHICS_OUTPUT_PROTOCOL *gop,
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EFI_STATUS graphics_draw_bitmap( EFI_GRAPHICS_OUTPUT_PROTOCOL *gop,
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int x_offset,
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int y_offset,
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EFI_HANDLE *bmp_buffer){
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@ -5,30 +5,40 @@
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#include "kernel.h"
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#include "keyboard.h"
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EFI_STATUS keyboard_poll(){
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if(!kernel.keyboard_event_handler) return EFI_INVALID_PARAMETER;
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static char key_state[128],key_pressed[128];
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EFI_INPUT_KEY efi_input_key;
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EFI_STATUS rc;
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while(1){
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rc = uefi_call_wrapper(ST->ConIn->ReadKeyStroke, 2, ST->ConIn, &efi_input_key);
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if(rc == EFI_SUCCESS){
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if(efi_input_key.UnicodeChar){
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kernel.keyboard_event_handler(efi_input_key.UnicodeChar);
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} else{
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kernel.keyboard_event_handler(efi_input_key.ScanCode);
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}
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}
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else {
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return rc;
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}
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}
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return rc;
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static inline UINT8 inportb(UINT16 port) {
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UINT8 r;
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asm("inb %1, %0" : "=a" (r) : "dN" (port));
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return r;
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}
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EFI_STATUS keyboard_init(void (*handler)(UINT32 key)){
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if(!handler) return EFI_INVALID_PARAMETER;
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kernel.keyboard_event_handler = handler;
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memset(key_state, 0x00, 128);
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memset(key_pressed, 0x00, 128);
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return EFI_SUCCESS;
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}
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bool get_key(int scancode) {
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bool res;
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res = key_state[scancode] | key_pressed[scancode];
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key_pressed[scancode]=0;
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return res;
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}
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void keyboard_poll() {
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UINT8 scancode = (UINT8) inportb(0x60);
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if (scancode & 0x80){
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scancode &= 0x7f;
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if(key_state[scancode] == 1){
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kernel.keyboard_event_handler(scancode);
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}
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key_state[scancode]=0;
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}
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else {
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key_state[scancode]=1;
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key_pressed[scancode]=1;
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}
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}
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@ -4,7 +4,8 @@
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#include <efi.h>
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#include <stdbool.h>
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EFI_STATUS keyboard_poll();
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bool get_key(int scancode);
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void keyboard_poll();
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EFI_STATUS keyboard_init(void (*handler)(UINT32 key));
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#endif
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@ -1,14 +1,14 @@
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#define NES_FPS 60
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#define NES_SCREEN_WIDTH 256
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#define NES_SCREEN_HEIGHT 240
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#define NES_SCREEN_ZOOM 3
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#define NES_SCREEN_ZOOM 2
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#define KEY_A 0x6b // k
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#define KEY_B 0x6a // j
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#define KEY_SELECT 0x75 // u
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#define KEY_START 0x69 // i
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#define KEY_UP 0x77 // w
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#define KEY_DOWN 0x73 // s
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#define KEY_LEFT 0x61 // a
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#define KEY_RIGHT 0x64 // d
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#define KEY_REBOOT 0x72 // r
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#define KEY_A 37 // k
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#define KEY_B 36 // j
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#define KEY_SELECT 22 // u
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#define KEY_START 23 // i
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#define KEY_UP 17 // w
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#define KEY_DOWN 31 // s
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#define KEY_LEFT 30 // a
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#define KEY_RIGHT 32 // d
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#define KEY_REBOOT 19 // r
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@ -3,7 +3,7 @@
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#include "../ui/adafruit_gfx.h"
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#include <string.h>
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UINT32 _nes_screen_buffer_prev[(NES_SCREEN_WIDTH) * (NES_SCREEN_HEIGHT) + 1];
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// UINT32 _nes_screen_buffer_prev[(NES_SCREEN_WIDTH) * (NES_SCREEN_HEIGHT) + 1];
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UINT32 _nes_screen_buffer_current[(NES_SCREEN_WIDTH) * (NES_SCREEN_HEIGHT) + 1];
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@ -21,13 +21,13 @@ void nes_set_bg(int colour){
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void nes_gfx_swap(){
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for (int i = 0; i < NES_SCREEN_WIDTH*NES_SCREEN_HEIGHT; ++i){
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if((_nes_screen_buffer_current[i] != _nes_screen_buffer_prev[i]) ){
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// if((_nes_screen_buffer_current[i] != _nes_screen_buffer_prev[i]) ){
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int x_offset = (kernel.graphics->Mode->Info->HorizontalResolution - NES_SCREEN_WIDTH*NES_SCREEN_ZOOM)/2 +1;
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int y_offset = (kernel.graphics->Mode->Info->VerticalResolution - NES_SCREEN_HEIGHT*NES_SCREEN_ZOOM)/2;
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_nes_screen_buffer_prev[i] = _nes_screen_buffer_current[i];
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// _nes_screen_buffer_prev[i] = _nes_screen_buffer_current[i];
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fillRect( x_offset + (i%NES_SCREEN_WIDTH)*NES_SCREEN_ZOOM,
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y_offset + (i/NES_SCREEN_WIDTH)*NES_SCREEN_ZOOM,
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NES_SCREEN_ZOOM, NES_SCREEN_ZOOM, _nes_screen_buffer_current[i]);
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}
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// }
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}
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}
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@ -4,70 +4,28 @@
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#include "../emulator/key.h"
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#include "../driver/keyboard.h"
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bool _key_state[10];
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void hal_nes_key_clear(){
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memset(_key_state, 0x00, sizeof(_key_state));
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}
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void hal_nes_ctrl_key_clear(){
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_key_state[NES_KEY_UP] = false;
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_key_state[NES_KEY_LEFT] = false;
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_key_state[NES_KEY_DOWN] = false;
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_key_state[NES_KEY_RIGHT] = false;
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_key_state[NES_KEY_SELECT] = false;
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_key_state[NES_KEY_START] = false;
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// _key_state[NES_KEY_B] = false; // Otherwise Mario will not jump long
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_key_state[NES_KEY_A] = false;
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_key_state[NES_KEY_REBOOT] = false;
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}
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void hal_nes_set_key(uint32_t key){
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hal_nes_key_clear();
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switch(key){
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case KEY_UP:
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_key_state[NES_KEY_UP] = true;
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break;
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case KEY_LEFT:
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_key_state[NES_KEY_LEFT] = true;
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break;
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case KEY_DOWN:
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_key_state[NES_KEY_DOWN] = true;
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break;
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case KEY_RIGHT:
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_key_state[NES_KEY_RIGHT] = true;
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break;
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case KEY_SELECT:
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_key_state[NES_KEY_SELECT] = true;
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break;
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case KEY_START:
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_key_state[NES_KEY_START] = true;
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break;
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case KEY_B:
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_key_state[NES_KEY_B] = true;
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break;
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case KEY_A:
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_key_state[NES_KEY_A] = true;
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break;
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case KEY_REBOOT:
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_key_state[NES_KEY_REBOOT] = true;
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break;
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int hal_nes_get_key(uint16_t key){
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switch (key)
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{
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case 0: // On / Off
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return 1;
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case 1: // A
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return get_key(37);//K
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case 2: // B
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return get_key(36);;//J
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case 3: // SELECT
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return get_key(22);//U
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case 4: // START
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return get_key(23);//I
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case 5: // UP
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return get_key(17);//W
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case 6: // DOWN
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return get_key(31);//S
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case 7: // LEFT
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return get_key(30);//A
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case 8: // RIGHT
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return get_key(32);//D
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default:
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break;
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return 1;
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}
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}
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bool hal_nes_get_key(uint16_t key){
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if(!key) return true; // Power default on
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return _key_state[key];
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}
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@ -6,22 +6,6 @@
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#include "nes.h"
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typedef enum nes_key_t {
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NES_KEY_POWER,
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NES_KEY_A,
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NES_KEY_B,
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NES_KEY_SELECT,
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NES_KEY_START,
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NES_KEY_UP,
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NES_KEY_DOWN,
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NES_KEY_LEFT,
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NES_KEY_RIGHT,
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NES_KEY_REBOOT
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} nes_key_t;
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void hal_nes_key_clear();
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void hal_nes_set_key(uint32_t key);
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bool hal_nes_get_key(uint16_t key);
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void hal_nes_ctrl_key_clear();
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int hal_nes_get_key(uint16_t key);
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#endif
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@ -55,11 +55,9 @@ efi_main (EFI_HANDLE image_handle, EFI_SYSTEM_TABLE *systab){
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list_file_browser();
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keyboard_init(ui_key_handler);
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#if 1
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unsigned long last_frame = 0;
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while(1){
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rc = keyboard_poll();
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keyboard_poll();
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const unsigned long now = (unsigned long)timer_ticks();
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if ((now - last_frame) > TICK_PER_SECOND/NES_FPS){
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last_frame = now;
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@ -70,8 +68,6 @@ efi_main (EFI_HANDLE image_handle, EFI_SYSTEM_TABLE *systab){
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}
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}
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#endif // #if 1
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Print(L"EFI EXIT : %r\n", rc);
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return EFI_SUCCESS;
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}
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BIN
NesUEFI/main.efi
BIN
NesUEFI/main.efi
Binary file not shown.
@ -167,8 +167,7 @@ void ui_key_handler(uint32_t key){
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render_menu(key);
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}
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else if(g_ui_state == UI_STATE_PLAY){
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hal_nes_set_key(key);
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if (key == 'r'){
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if(key == KEY_REBOOT){
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g_ui_state = UI_STATE_SPLASH;
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}
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}
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Binary file not shown.
@ -1,9 +1,8 @@
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# NesUEFI - A bootable NES Emulator running on UEFI
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![alt text](/splash.bmp "splash")
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**NesUEFI** is a **NES Emulator running without an operating system** directly on **Unified Extensible Firmware Interface (UEFI).** Simply place **NesUEFI** and nes roms in a pendrive and play. **NesUEFI file browser** will show the available roms. The core drivers (Graphics, File System, Keyboard, Timer) are written in c using **GNU-EFI** and the emulator part is a port of [LiteNES](https://github.com/NJU-ProjectN/LiteNES). Adafruit GFX Graphics Library is ported for GNU-EFI ecosystem in C for high level graphics operations and text rendering.
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**NesUEFI** is a **NES Emulator running without an operating system** directly on **Unified Extensible Firmware Interface (UEFI).** Simply place **NesUEFI** and nes roms in a pendrive and play. **NesUEFI file browser** will show the available roms. The core drivers (Graphics, File System, Timer) are written in c using **GNU-EFI** and the emulator part is a port of [LiteNES](https://github.com/NJU-ProjectN/LiteNES). Adafruit GFX Graphics Library is ported for GNU-EFI ecosystem in C for high level graphics operations and text rendering.
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# Compile NesUEFI
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## Requirements
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@ -68,7 +67,8 @@ Technically NesUEFI should not mess with your system. But you should at least kn
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- Copy **bootx64.efi** or **bootia32.efi** to boot folder.
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- For **64 bit** application the pendrive should look like this : **/efi/boot/bootx64.efi**
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- For **32 bit** application the pendrive should look like this : **/efi/boot/bootia32.efi**
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- Simply place your roms in the pendrive. **NesUEFI file browser** will show the available roms.
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- Copy **splash.bmp** on the root folder of the pendrive
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- Copy your .nes roms in the pendrive.
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# Demo on Real Hardware
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Video Coming Soon
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@ -87,8 +87,8 @@ Video Coming Soon
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## Known Issues
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- Mappers are not implemented yet.
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- It does not support Audio emulation yet.
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- EFI only have a simple text input protocol. So it only recognizes input character but not keystroke. So key press and release events are emulated by holding down a key until a new key is pressed. Otherwise we can not emulate multi key press events.
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- Only single player is supported.
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- NesUEFI only supports PS/2 keyboard. Most of the laptop keyboards should support it.
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## Tested Games
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Below games are currently tested on real hardware. But NesUEFI is not only limited to these games. It should technically run all the classic roms that use mapper 0. [Here](https://nesdir.github.io/mapper0.html) is a list of mapper 0 games.
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