FreeRDP/winpr/libwinpr/utils/collections/LinkedList.c

349 lines
5.4 KiB
C

/**
* WinPR: Windows Portable Runtime
* System.Collections.Generic.LinkedList<T>
*
* Copyright 2013 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <winpr/collections.h>
/**
* C equivalent of the C# LinkedList<T> Class:
* http://msdn.microsoft.com/en-us/library/he2s3bh7.aspx
*
* Internal implementation uses a doubly-linked list
*/
/**
* Properties
*/
/**
* Gets the number of nodes actually contained in the LinkedList.
*/
int LinkedList_Count(wLinkedList* list)
{
return list->count;
}
/**
* Gets the first node of the LinkedList.
*/
void* LinkedList_First(wLinkedList* list)
{
if (list->head)
return list->head->value;
else
return NULL;
}
/**
* Gets the last node of the LinkedList.
*/
void* LinkedList_Last(wLinkedList* list)
{
if (list->tail)
return list->tail->value;
else
return NULL;
}
/**
* Methods
*/
/**
* Determines whether the LinkedList contains a specific value.
*/
BOOL LinkedList_Contains(wLinkedList* list, void* value)
{
wLinkedListNode* item;
if (!list->head)
return FALSE;
item = list->head;
while (item)
{
if (item->value == value)
break;
item = item->next;
}
return (item) ? TRUE : FALSE;
}
/**
* Removes all entries from the LinkedList.
*/
void LinkedList_Clear(wLinkedList* list)
{
wLinkedListNode* node;
wLinkedListNode* nextNode;
if (!list->head)
return;
node = list->head;
while (node)
{
nextNode = node->next;
free(node);
node = nextNode;
}
list->head = list->tail = NULL;
list->count = 0;
}
/**
* Adds a new node containing the specified value at the start of the LinkedList.
*/
BOOL LinkedList_AddFirst(wLinkedList* list, void* value)
{
wLinkedListNode* node;
node = (wLinkedListNode*) malloc(sizeof(wLinkedListNode));
if (!node)
return FALSE;
node->prev = node->next = NULL;
node->value = value;
if (!list->head)
{
list->tail = list->head = node;
}
else
{
list->head->prev = node;
node->next = list->head;
list->head = node;
}
list->count++;
return TRUE;
}
/**
* Adds a new node containing the specified value at the end of the LinkedList.
*/
BOOL LinkedList_AddLast(wLinkedList* list, void* value)
{
wLinkedListNode* node;
node = (wLinkedListNode*) malloc(sizeof(wLinkedListNode));
if (!node)
return FALSE;
node->prev = node->next = NULL;
node->value = value;
if (!list->tail)
{
list->head = list->tail = node;
}
else
{
list->tail->next = node;
node->prev = list->tail;
list->tail = node;
}
list->count++;
return TRUE;
}
/**
* Removes the first occurrence of the specified value from the LinkedList.
*/
BOOL LinkedList_Remove(wLinkedList* list, void* value)
{
wLinkedListNode* node;
node = list->head;
while (node)
{
if (node->value == value)
{
if (node->prev)
node->prev->next = node->next;
if (node->next)
node->next->prev = node->prev;
if (node == list->head)
list->head = node->next;
if (node == list->tail)
list->tail = node->prev;
free(node);
list->count--;
return TRUE;
}
node = node->next;
}
return FALSE;
}
/**
* Removes the node at the start of the LinkedList.
*/
void LinkedList_RemoveFirst(wLinkedList* list)
{
wLinkedListNode* node;
if (list->head)
{
node = list->head;
list->head = list->head->next;
if (!list->head)
{
list->tail = NULL;
}
else
{
list->head->prev = NULL;
}
free(node);
list->count--;
}
}
/**
* Removes the node at the end of the LinkedList.
*/
void LinkedList_RemoveLast(wLinkedList* list)
{
wLinkedListNode* node;
if (list->tail)
{
node = list->tail;
list->tail = list->tail->prev;
if (!list->tail)
{
list->head = NULL;
}
else
{
list->tail->next = NULL;
}
free(node);
list->count--;
}
}
/**
* Sets the enumerator to its initial position, which is before the first element in the collection.
*/
void LinkedList_Enumerator_Reset(wLinkedList* list)
{
list->initial = 1;
list->current = list->head;
}
/*
* Gets the element at the current position of the enumerator.
*/
void* LinkedList_Enumerator_Current(wLinkedList* list)
{
if (list->initial)
return NULL;
if (list->current)
return list->current->value;
else
return NULL;
}
/*
* Advances the enumerator to the next element of the LinkedList.
*/
BOOL LinkedList_Enumerator_MoveNext(wLinkedList* list)
{
if (list->initial)
list->initial = 0;
else
list->current = list->current->next;
if (!list->current)
return FALSE;
return TRUE;
}
/**
* Construction, Destruction
*/
wLinkedList* LinkedList_New()
{
wLinkedList* list = NULL;
list = (wLinkedList*) malloc(sizeof(wLinkedList));
if (list)
{
list->count = 0;
list->initial = 0;
list->head = NULL;
list->tail = NULL;
list->current = NULL;
}
return list;
}
void LinkedList_Free(wLinkedList* list)
{
if (list)
{
LinkedList_Clear(list);
free(list);
}
}