FreeRDP/winpr/libwinpr/utils/collections/MessageQueue.c
Bernhard Miklautz a8c44f15c0 winpr: small fixes and cleanups
Update the pull request and integrate the latest comments and
suggestions.

* TestLibrary*: fix typo in error message
* TestPipeCreateNamedPipeOverlapped: free possibly allocated memory
* smartcard_pcsc.c: format fix
* process.c: add missing NULL check
* MessageQueue.c: delete possibly initialized critical section on error
2015-04-08 11:34:37 +02:00

266 lines
5.3 KiB
C

/**
* WinPR: Windows Portable Runtime
* Message Queue
*
* Copyright 2012 Marc-Andre Moreau <marcandre.moreau@gmail.com>
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <winpr/crt.h>
#include <winpr/sysinfo.h>
#include <winpr/collections.h>
/**
* Message Queue inspired from Windows:
* http://msdn.microsoft.com/en-us/library/ms632590/
*/
/**
* Properties
*/
/**
* Gets an event which is set when the queue is non-empty
*/
HANDLE MessageQueue_Event(wMessageQueue* queue)
{
return queue->event;
}
/**
* Gets the queue size
*/
int MessageQueue_Size(wMessageQueue* queue)
{
return queue->size;
}
/**
* Methods
*/
BOOL MessageQueue_Wait(wMessageQueue* queue)
{
BOOL status = FALSE;
if (WaitForSingleObject(queue->event, INFINITE) == WAIT_OBJECT_0)
status = TRUE;
return status;
}
void MessageQueue_Dispatch(wMessageQueue* queue, wMessage* message)
{
EnterCriticalSection(&queue->lock);
if (queue->size == queue->capacity)
{
int old_capacity;
int new_capacity;
wMessage* new_arr;
old_capacity = queue->capacity;
new_capacity = queue->capacity * 2;
new_arr = (wMessage*) realloc(queue->array, sizeof(wMessage) * new_capacity);
if (!new_arr)
return;
queue->array = new_arr;
queue->capacity = new_capacity;
ZeroMemory(&(queue->array[old_capacity]), old_capacity * sizeof(wMessage));
if (queue->tail < old_capacity)
{
CopyMemory(&(queue->array[old_capacity]), queue->array, queue->tail * sizeof(wMessage));
queue->tail += old_capacity;
}
}
CopyMemory(&(queue->array[queue->tail]), message, sizeof(wMessage));
queue->tail = (queue->tail + 1) % queue->capacity;
queue->size++;
message = &(queue->array[queue->tail]);
message->time = (UINT64) GetTickCount();
if (queue->size > 0)
SetEvent(queue->event);
LeaveCriticalSection(&queue->lock);
}
void MessageQueue_Post(wMessageQueue* queue, void* context, UINT32 type, void* wParam, void* lParam)
{
wMessage message;
message.context = context;
message.id = type;
message.wParam = wParam;
message.lParam = lParam;
message.Free = NULL;
MessageQueue_Dispatch(queue, &message);
}
void MessageQueue_PostQuit(wMessageQueue* queue, int nExitCode)
{
MessageQueue_Post(queue, NULL, WMQ_QUIT, (void*) (size_t) nExitCode, NULL);
}
int MessageQueue_Get(wMessageQueue* queue, wMessage* message)
{
int status = -1;
if (!MessageQueue_Wait(queue))
return status;
EnterCriticalSection(&queue->lock);
if (queue->size > 0)
{
CopyMemory(message, &(queue->array[queue->head]), sizeof(wMessage));
ZeroMemory(&(queue->array[queue->head]), sizeof(wMessage));
queue->head = (queue->head + 1) % queue->capacity;
queue->size--;
if (queue->size < 1)
ResetEvent(queue->event);
status = (message->id != WMQ_QUIT) ? 1 : 0;
}
LeaveCriticalSection(&queue->lock);
return status;
}
int MessageQueue_Peek(wMessageQueue* queue, wMessage* message, BOOL remove)
{
int status = 0;
EnterCriticalSection(&queue->lock);
if (queue->size > 0)
{
CopyMemory(message, &(queue->array[queue->head]), sizeof(wMessage));
status = 1;
if (remove)
{
ZeroMemory(&(queue->array[queue->head]), sizeof(wMessage));
queue->head = (queue->head + 1) % queue->capacity;
queue->size--;
if (queue->size < 1)
ResetEvent(queue->event);
}
}
LeaveCriticalSection(&queue->lock);
return status;
}
/**
* Construction, Destruction
*/
wMessageQueue* MessageQueue_New(const wObject *callback)
{
wMessageQueue* queue = NULL;
queue = (wMessageQueue*) malloc(sizeof(wMessageQueue));
if (queue)
{
queue->head = 0;
queue->tail = 0;
queue->size = 0;
queue->capacity = 32;
queue->array = (wMessage*) calloc(1, sizeof(wMessage) * queue->capacity);
if (!queue->array)
{
free(queue);
return NULL;
}
if (!InitializeCriticalSectionAndSpinCount(&queue->lock, 4000))
{
free(queue);
return NULL;
}
queue->event = CreateEvent(NULL, TRUE, FALSE, NULL);
if (!queue->event)
{
free(queue->array);
DeleteCriticalSection(&queue->lock);
free(queue);
return NULL;
}
if (callback)
queue->object = *callback;
else
ZeroMemory(&queue->object, sizeof(queue->object));
}
return queue;
}
void MessageQueue_Free(wMessageQueue* queue)
{
CloseHandle(queue->event);
DeleteCriticalSection(&queue->lock);
free(queue->array);
free(queue);
}
int MessageQueue_Clear(wMessageQueue *queue)
{
int status = 0;
EnterCriticalSection(&queue->lock);
while(queue->size > 0)
{
wMessage *msg = &(queue->array[queue->head]);
/* Free resources of message. */
if (queue->object.fnObjectUninit)
queue->object.fnObjectUninit(msg);
if (queue->object.fnObjectFree)
queue->object.fnObjectFree(msg);
ZeroMemory(msg, sizeof(wMessage));
queue->head = (queue->head + 1) % queue->capacity;
queue->size--;
}
ResetEvent(queue->event);
LeaveCriticalSection(&queue->lock);
return status;
}