84719a4d83
delete unused move/copy constructors and operators
98 lines
2.4 KiB
C++
98 lines
2.4 KiB
C++
/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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* SDL Client
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*
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* Copyright 2022 Armin Novak <armin.novak@thincast.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#pragma once
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#include <memory>
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#include <thread>
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#include <map>
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#include <atomic>
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#include <freerdp/freerdp.h>
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#include <freerdp/client/rdpei.h>
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#include <freerdp/client/rail.h>
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#include <freerdp/client/cliprdr.h>
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#include <freerdp/client/rdpgfx.h>
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#include <SDL.h>
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#include <SDL_video.h>
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#include "sdl_types.hpp"
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#include "sdl_disp.hpp"
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#include "sdl_kbd.hpp"
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#include "sdl_utils.hpp"
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#include "sdl_window.hpp"
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#include "dialogs/sdl_connection_dialog.hpp"
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using SDLSurfacePtr = std::unique_ptr<SDL_Surface, decltype(&SDL_FreeSurface)>;
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using SDLPixelFormatPtr = std::unique_ptr<SDL_PixelFormat, decltype(&SDL_FreeFormat)>;
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class SdlContext
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{
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public:
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explicit SdlContext(rdpContext* context);
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SdlContext(const SdlContext& other) = delete;
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SdlContext(SdlContext&& other) = delete;
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SdlContext& operator=(const SdlContext& other) = delete;
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SdlContext& operator=(SdlContext&& other) = delete;
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private:
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rdpContext* _context;
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public:
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wLog* log;
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/* SDL */
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bool fullscreen = false;
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bool resizeable = false;
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bool grab_mouse = false;
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bool grab_kbd = false;
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bool grab_kbd_enabled = true;
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std::map<Uint32, SdlWindow> windows;
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CriticalSection critical;
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std::thread thread;
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WinPREvent initialize;
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WinPREvent initialized;
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WinPREvent update_complete;
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WinPREvent windows_created;
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int exit_code = -1;
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sdlDispContext disp;
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sdlInput input;
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SDLSurfacePtr primary;
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SDLPixelFormatPtr primary_format;
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Uint32 sdl_pixel_format = 0;
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std::unique_ptr<SDLConnectionDialog> connection_dialog;
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std::atomic<bool> rdp_thread_running;
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BOOL update_resizeable(BOOL enable);
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BOOL update_fullscreen(BOOL enter);
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BOOL update_minimize();
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[[nodiscard]] rdpContext* context() const;
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[[nodiscard]] rdpClientContext* common() const;
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};
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