e5cf8ff7fb
This is the initial release of iFreeRDP the FreeRDP iOS client. Build instructions can be found in docs/README.ios.
193 lines
8.4 KiB
CMake
193 lines
8.4 KiB
CMake
# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
|
|
# files which are included with CMake 2.8.4
|
|
# It has been altered for iOS development
|
|
|
|
# Options:
|
|
#
|
|
# IOS_PLATFORM = OS (default) or SIMULATOR
|
|
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
|
|
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
|
|
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
|
|
#
|
|
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
|
|
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
|
|
# If set manually, it will override the default location and force the user of a particular Developer Platform
|
|
#
|
|
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
|
|
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
|
|
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
|
|
# If set manually, this will force the use of a specific SDK version
|
|
|
|
# Macros:
|
|
#
|
|
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
|
|
# A convenience macro for setting xcode specific properties on targets
|
|
# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
|
|
#
|
|
# find_host_package (PROGRAM ARGS)
|
|
# A macro used to find executable programs on the host system, not within the iOS environment.
|
|
# Thanks to the android-cmake project for providing the command
|
|
|
|
|
|
# Standard settings
|
|
set (CMAKE_SYSTEM_NAME Darwin)
|
|
set (CMAKE_SYSTEM_VERSION 1)
|
|
set (UNIX True)
|
|
set (APPLE True)
|
|
set (IOS True)
|
|
|
|
# Determine the cmake host system version so we know where to find the iOS SDKs
|
|
find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
|
|
if (CMAKE_UNAME)
|
|
exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
|
|
string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
|
|
endif (CMAKE_UNAME)
|
|
|
|
# Force the compilers to gcc for iOS
|
|
if(NOT CMAKE_C_COMPILER)
|
|
include (CMakeForceCompiler)
|
|
CMAKE_FORCE_C_COMPILER (gcc gcc)
|
|
CMAKE_FORCE_CXX_COMPILER (g++ g++)
|
|
endif()
|
|
|
|
# Skip the platform compiler checks for cross compiling
|
|
#set (CMAKE_CXX_COMPILER_WORKS TRUE)
|
|
#set (CMAKE_C_COMPILER_WORKS TRUE)
|
|
|
|
# All iOS/Darwin specific settings - some may be redundant
|
|
set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
|
|
set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
|
|
set (CMAKE_SHARED_MODULE_PREFIX "lib")
|
|
set (CMAKE_SHARED_MODULE_SUFFIX ".so")
|
|
set (CMAKE_MODULE_EXISTS 1)
|
|
set (CMAKE_DL_LIBS "")
|
|
|
|
set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
|
|
set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
|
|
set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
|
|
set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")
|
|
|
|
# Hidden visibilty is required for cxx on iOS
|
|
set (CMAKE_C_FLAGS_INIT "")
|
|
set (CMAKE_CXX_FLAGS_INIT "-headerpad_max_install_names -fvisibility=hidden -fvisibility-inlines-hidden")
|
|
|
|
set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
|
|
set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")
|
|
|
|
set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
|
|
set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
|
|
set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
|
|
set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
|
|
set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
|
|
set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
|
|
|
|
# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
|
|
# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
|
|
# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
|
|
# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
|
|
if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
|
|
find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
|
|
endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
|
|
|
|
# Setup iOS platform unless specified manually with IOS_PLATFORM
|
|
if (NOT DEFINED IOS_PLATFORM)
|
|
set (IOS_PLATFORM "OS")
|
|
endif (NOT DEFINED IOS_PLATFORM)
|
|
set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")
|
|
|
|
# Check the platform selection and setup for developer root
|
|
if (${IOS_PLATFORM} STREQUAL "OS")
|
|
set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")
|
|
|
|
# This causes the installers to properly locate the output libraries
|
|
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
|
|
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
|
|
set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")
|
|
|
|
# This causes the installers to properly locate the output libraries
|
|
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
|
|
else (${IOS_PLATFORM} STREQUAL "OS")
|
|
message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
|
|
endif (${IOS_PLATFORM} STREQUAL "OS")
|
|
|
|
# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
|
|
# Note Xcode 4.3 changed the installation location, choose the most recent one available
|
|
set (XCODE_POST_43_ROOT "/Applications/Xcode.app/Contents/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
|
|
set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
|
|
if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
|
|
if (EXISTS ${XCODE_POST_43_ROOT})
|
|
set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
|
|
elseif(EXISTS ${XCODE_PRE_43_ROOT})
|
|
set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
|
|
endif (EXISTS ${XCODE_POST_43_ROOT})
|
|
endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
|
|
set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")
|
|
|
|
# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
|
|
if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
|
|
file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
|
|
if (_CMAKE_IOS_SDKS)
|
|
list (SORT _CMAKE_IOS_SDKS)
|
|
list (REVERSE _CMAKE_IOS_SDKS)
|
|
list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
|
|
else (_CMAKE_IOS_SDKS)
|
|
message (FATAL_ERROR "No iOS SDK's found in default seach path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
|
|
endif (_CMAKE_IOS_SDKS)
|
|
message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
|
|
endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
|
|
set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")
|
|
|
|
# Set the sysroot default to the most recent SDK
|
|
set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")
|
|
|
|
# set the architecture for iOS
|
|
# NOTE: Currently both ARCHS_STANDARD_32_BIT and ARCHS_UNIVERSAL_IPHONE_OS set armv7 only, so set both manually
|
|
if (${IOS_PLATFORM} STREQUAL "OS")
|
|
set (IOS_ARCH armv7 armv7s)
|
|
else (${IOS_PLATFORM} STREQUAL "OS")
|
|
set (IOS_ARCH i386)
|
|
endif (${IOS_PLATFORM} STREQUAL "OS")
|
|
|
|
set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS")
|
|
|
|
# Set the find root to the iOS developer roots and to user defined paths
|
|
set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")
|
|
|
|
# default to searching for frameworks first
|
|
set (CMAKE_FIND_FRAMEWORK FIRST)
|
|
|
|
# set up the default search directories for frameworks
|
|
set (CMAKE_SYSTEM_FRAMEWORK_PATH
|
|
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
|
|
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
|
|
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
|
|
)
|
|
|
|
# only search the iOS sdks, not the remainder of the host filesystem
|
|
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
|
|
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
|
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
|
|
|
|
|
# This little macro lets you set any XCode specific property
|
|
macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
|
|
set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
|
|
endmacro (set_xcode_property)
|
|
|
|
|
|
# This macro lets you find executable programs on the host system
|
|
macro (find_host_package)
|
|
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
|
|
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
|
|
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
|
|
set (IOS FALSE)
|
|
|
|
find_package(${ARGN})
|
|
|
|
set (IOS TRUE)
|
|
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
|
|
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
|
|
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
|
|
endmacro (find_host_package)
|
|
|