749 lines
18 KiB
C
749 lines
18 KiB
C
/**
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* FreeRDP: A Remote Desktop Protocol Implementation
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* Windows Float Bar
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*
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* Copyright 2013 Zhang Zhaolong <zhangzl2013@126.com>
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#include <winpr/crt.h>
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#include <winpr/windows.h>
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#include "resource.h"
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#include "wf_client.h"
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#include "wf_floatbar.h"
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#include "wf_gdi.h"
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#pragma comment( lib, "Msimg32.lib" )
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#define TAG CLIENT_TAG("windows.floatbar")
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typedef struct _Button Button;
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/* TIMERs */
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#define TIMER_HIDE 1
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#define TIMER_ANIMAT_SHOW 2
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#define TIMER_ANIMAT_HIDE 3
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/* Button Type */
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#define BUTTON_LOCKPIN 0
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#define BUTTON_MINIMIZE 1
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#define BUTTON_RESTORE 2
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#define BUTTON_CLOSE 3
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#define BTN_MAX 4
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/* bmp size */
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#define BACKGROUND_W 576
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#define BACKGROUND_H 27
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#define BUTTON_OFFSET 5
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#define BUTTON_Y 2
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#define BUTTON_WIDTH 23
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#define BUTTON_HEIGHT 21
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#define BUTTON_SPACING 1
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#define LOCK_X ( BACKGROUND_H + BUTTON_OFFSET )
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#define CLOSE_X ( (BACKGROUND_W - ( BACKGROUND_H + BUTTON_OFFSET ) ) - BUTTON_WIDTH )
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#define RESTORE_X ( CLOSE_X - ( BUTTON_WIDTH + BUTTON_SPACING ) )
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#define MINIMIZE_X ( RESTORE_X - ( BUTTON_WIDTH + BUTTON_SPACING ) )
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#define TEXT_X ( BACKGROUND_H + ( ( BUTTON_WIDTH + BUTTON_SPACING ) * 3 ) + 5 )
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struct _Button
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{
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wfFloatBar* floatbar;
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int type;
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int x, y, h, w;
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int active;
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HBITMAP bmp;
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HBITMAP bmp_act;
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/* Lock Specified */
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HBITMAP locked_bmp;
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HBITMAP locked_bmp_act;
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HBITMAP unlocked_bmp;
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HBITMAP unlocked_bmp_act;
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};
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struct _FloatBar
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{
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HINSTANCE root_window;
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DWORD flags;
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HWND parent;
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HWND hwnd;
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RECT rect;
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LONG width;
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LONG height;
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LONG offset;
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wfContext* wfc;
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Button* buttons[BTN_MAX];
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BOOL shown;
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BOOL locked;
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HDC hdcmem;
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RECT textRect;
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UINT_PTR animating;
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};
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static BOOL floatbar_kill_timers(wfFloatBar* floatbar)
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{
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size_t x;
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UINT_PTR timers[] =
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{
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TIMER_HIDE,
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TIMER_ANIMAT_HIDE,
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TIMER_ANIMAT_SHOW
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};
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if (!floatbar)
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return FALSE;
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for (x = 0; x < ARRAYSIZE(timers); x++)
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KillTimer(floatbar->hwnd, timers[x]);
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floatbar->animating = 0;
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return TRUE;
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}
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static BOOL floatbar_animation(wfFloatBar* const floatbar, const BOOL show)
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{
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UINT_PTR timer = show ? TIMER_ANIMAT_SHOW : TIMER_ANIMAT_HIDE;
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if (!floatbar)
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return FALSE;
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if (floatbar->shown == show)
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return TRUE;
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if (floatbar->animating == timer)
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return TRUE;
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floatbar->animating = timer;
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if (SetTimer(floatbar->hwnd, timer, USER_TIMER_MINIMUM, NULL) == NULL)
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{
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DWORD err = GetLastError();
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WLog_ERR(TAG, "SetTimer failed with %08"PRIx32, err);
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return FALSE;
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}
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return TRUE;
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}
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static BOOL floatbar_trigger_hide(wfFloatBar* floatbar)
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{
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if (!floatbar_kill_timers(floatbar))
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return FALSE;
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if (!floatbar->locked && floatbar->shown)
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{
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if (SetTimer(floatbar->hwnd, TIMER_HIDE, 3000, NULL) == NULL)
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{
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DWORD err = GetLastError();
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WLog_ERR(TAG, "SetTimer failed with %08"PRIx32, err);
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return FALSE;
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}
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}
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return TRUE;
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}
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static BOOL floatbar_hide(wfFloatBar* floatbar)
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{
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if (!floatbar_kill_timers(floatbar))
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return FALSE;
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floatbar->offset = floatbar->height - 2;
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if (!MoveWindow(floatbar->hwnd, floatbar->rect.left, -floatbar->offset,
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floatbar->width, floatbar->height, TRUE))
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{
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DWORD err = GetLastError();
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WLog_ERR(TAG, "MoveWindow failed with %08"PRIx32, err);
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return FALSE;
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}
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floatbar->shown = FALSE;
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if (!floatbar_trigger_hide(floatbar))
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return FALSE;
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return TRUE;
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}
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static BOOL floatbar_show(wfFloatBar* floatbar)
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{
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if (!floatbar_kill_timers(floatbar))
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return FALSE;
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floatbar->offset = 0;
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if (!MoveWindow(floatbar->hwnd, floatbar->rect.left, -floatbar->offset,
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floatbar->width, floatbar->height, TRUE))
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{
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DWORD err = GetLastError();
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WLog_ERR(TAG, "MoveWindow failed with %08"PRIx32, err);
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return FALSE;
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}
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floatbar->shown = TRUE;
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if (!floatbar_trigger_hide(floatbar))
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return FALSE;
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return TRUE;
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}
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static BOOL button_set_locked(Button* button, BOOL locked)
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{
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if (locked)
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{
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button->bmp = button->locked_bmp;
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button->bmp_act = button->locked_bmp_act;
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}
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else
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{
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button->bmp = button->unlocked_bmp;
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button->bmp_act = button->unlocked_bmp_act;
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}
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InvalidateRect(button->floatbar->hwnd, NULL, FALSE);
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UpdateWindow(button->floatbar->hwnd);
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return TRUE;
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}
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static BOOL update_locked_state(wfFloatBar* floatbar)
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{
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Button* button;
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if (!floatbar)
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return FALSE;
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button = floatbar->buttons[3];
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if (!button_set_locked(button, floatbar->locked))
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return FALSE;
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return TRUE;
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}
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static int button_hit(Button* const button)
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{
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wfFloatBar* const floatbar = button->floatbar;
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switch (button->type)
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{
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case BUTTON_LOCKPIN:
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floatbar->locked = !floatbar->locked;
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update_locked_state(floatbar);
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break;
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case BUTTON_MINIMIZE:
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ShowWindow(floatbar->parent, SW_MINIMIZE);
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break;
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case BUTTON_RESTORE:
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wf_toggle_fullscreen(floatbar->wfc);
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break;
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case BUTTON_CLOSE:
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SendMessage(floatbar->parent, WM_DESTROY, 0, 0);
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break;
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default:
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return 0;
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}
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return 0;
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}
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static int button_paint(const Button* const button, const HDC hdc)
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{
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if (button != NULL)
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{
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wfFloatBar* floatbar = button->floatbar;
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BLENDFUNCTION bf;
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SelectObject(floatbar->hdcmem, button->active ? button->bmp_act : button->bmp);
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bf.BlendOp = AC_SRC_OVER;
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bf.BlendFlags = 0;
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bf.SourceConstantAlpha = 255;
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bf.AlphaFormat = AC_SRC_ALPHA;
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AlphaBlend(hdc, button->x, button->y, button->w, button->h, floatbar->hdcmem, 0, 0, button->w,
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button->h, bf);
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}
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return 0;
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}
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static Button* floatbar_create_button(wfFloatBar* const floatbar, const int type, const int resid,
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const int resid_act, const int x, const int y, const int h, const int w)
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{
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Button* button = (Button*) calloc(1, sizeof(Button));
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if (!button)
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return NULL;
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button->floatbar = floatbar;
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button->type = type;
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button->x = x;
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button->y = y;
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button->w = w;
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button->h = h;
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button->active = FALSE;
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button->bmp = (HBITMAP)LoadImage(floatbar->root_window, MAKEINTRESOURCE(resid), IMAGE_BITMAP, 0,
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0, LR_DEFAULTCOLOR);
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button->bmp_act = (HBITMAP)LoadImage(floatbar->root_window, MAKEINTRESOURCE(resid_act),
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IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR);
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return button;
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}
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static Button* floatbar_create_lock_button(wfFloatBar* const floatbar, const int unlock_resid,
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const int unlock_resid_act, const int lock_resid, const int lock_resid_act, const int x,
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const int y, const int h, const int w)
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{
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Button* button = floatbar_create_button(floatbar, BUTTON_LOCKPIN, unlock_resid, unlock_resid_act, x,
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y, h,
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w);
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if (!button)
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return NULL;
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button->unlocked_bmp = button->bmp;
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button->unlocked_bmp_act = button->bmp_act;
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button->locked_bmp = (HBITMAP)LoadImage(floatbar->wfc->hInstance, MAKEINTRESOURCE(lock_resid),
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IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR);
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button->locked_bmp_act = (HBITMAP)LoadImage(floatbar->wfc->hInstance,
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MAKEINTRESOURCE(lock_resid_act), IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR);
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return button;
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}
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static Button* floatbar_get_button(const wfFloatBar* const floatbar, const int x, const int y)
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{
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int i;
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if ((y > BUTTON_Y) && (y < BUTTON_Y + BUTTON_HEIGHT))
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{
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for (i = 0; i < BTN_MAX; i++)
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{
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if ((floatbar->buttons[i] != NULL) && (x > floatbar->buttons[i]->x) &&
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(x < floatbar->buttons[i]->x + floatbar->buttons[i]->w))
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{
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return floatbar->buttons[i];
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}
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}
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}
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return NULL;
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}
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static BOOL floatbar_paint(wfFloatBar* const floatbar, const HDC hdc)
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{
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int i;
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HPEN hpen;
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HGDIOBJECT orig;
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/* paint background */
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GRADIENT_RECT gradientRect = { 0, 1 };
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COLORREF rgbTop = RGB(117, 154, 198);
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COLORREF rgbBottom = RGB(6, 55, 120);
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const int top = 0;
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int left = 0;
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int bottom = BACKGROUND_H - 1;
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int right = BACKGROUND_W - 1;
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const int angleOffset = BACKGROUND_H - 1;
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TRIVERTEX triVertext[2] =
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{
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left,
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top,
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GetRValue(rgbTop) << 8,
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GetGValue(rgbTop) << 8,
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GetBValue(rgbTop) << 8,
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0x0000,
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right,
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bottom,
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GetRValue(rgbBottom) << 8,
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GetGValue(rgbBottom) << 8,
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GetBValue(rgbBottom) << 8,
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0x0000
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};
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if (!floatbar)
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return FALSE;
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GradientFill(hdc, triVertext, 2, &gradientRect, 1, GRADIENT_FILL_RECT_V);
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/* paint shadow */
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hpen = CreatePen(PS_SOLID, 1, RGB(71, 71, 71));
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orig = SelectObject(hdc, hpen);
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MoveToEx(hdc, left, top, NULL);
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LineTo(hdc, left + angleOffset, bottom);
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LineTo(hdc, right - angleOffset, bottom);
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LineTo(hdc, right + 1, top - 1);
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DeleteObject(hpen);
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hpen = CreatePen(PS_SOLID, 1, RGB(107, 141, 184));
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SelectObject(hdc, hpen);
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left += 1;
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bottom -= 1;
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right -= 1;
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MoveToEx(hdc, left, top, NULL);
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LineTo(hdc, left + (angleOffset - 1), bottom);
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LineTo(hdc, right - (angleOffset - 1), bottom);
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LineTo(hdc, right + 1, top - 1);
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DeleteObject(hpen);
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SelectObject(hdc, orig);
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DrawText(hdc, floatbar->wfc->window_title, wcslen(floatbar->wfc->window_title), &floatbar->textRect,
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DT_CENTER | DT_VCENTER | DT_END_ELLIPSIS | DT_NOPREFIX | DT_SINGLELINE);
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/* paint buttons */
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for (i = 0; i < BTN_MAX; i++)
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button_paint(floatbar->buttons[i], hdc);
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return TRUE;
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}
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static LRESULT CALLBACK floatbar_proc(const HWND hWnd, const UINT Msg, const WPARAM wParam,
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const LPARAM lParam)
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{
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static int dragging = FALSE;
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static int lbtn_dwn = FALSE;
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static int btn_dwn_x = 0;
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static wfFloatBar* floatbar;
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static TRACKMOUSEEVENT tme;
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PAINTSTRUCT ps;
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Button* button;
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HDC hdc;
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int pos_x;
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int pos_y;
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NONCLIENTMETRICS ncm;
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int xScreen = GetSystemMetrics(SM_CXSCREEN);
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switch (Msg)
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{
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case WM_CREATE:
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floatbar = ((wfFloatBar*)((CREATESTRUCT*) lParam)->lpCreateParams);
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floatbar->hwnd = hWnd;
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GetWindowRect(floatbar->hwnd, &floatbar->rect);
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floatbar->width = floatbar->rect.right - floatbar->rect.left;
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floatbar->height = floatbar->rect.bottom - floatbar->rect.top;
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hdc = GetDC(hWnd);
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floatbar->hdcmem = CreateCompatibleDC(hdc);
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ReleaseDC(hWnd, hdc);
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tme.cbSize = sizeof(TRACKMOUSEEVENT);
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tme.dwFlags = TME_LEAVE;
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tme.hwndTrack = hWnd;
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tme.dwHoverTime = HOVER_DEFAULT;
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// Use caption font, white, draw transparent
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GetClientRect(hWnd, &floatbar->textRect);
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InflateRect(&floatbar->textRect, -TEXT_X, 0);
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SetBkMode(hdc, TRANSPARENT);
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SetTextColor(hdc, RGB(255, 255, 255));
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ncm.cbSize = sizeof(NONCLIENTMETRICS);
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SystemParametersInfo(SPI_GETNONCLIENTMETRICS, sizeof(NONCLIENTMETRICS), &ncm, 0);
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SelectObject(hdc, CreateFontIndirect(&ncm.lfCaptionFont));
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floatbar_trigger_hide(floatbar);
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break;
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case WM_PAINT:
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hdc = BeginPaint(hWnd, &ps);
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floatbar_paint(floatbar, hdc);
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EndPaint(hWnd, &ps);
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break;
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case WM_LBUTTONDOWN:
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pos_x = lParam & 0xffff;
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pos_y = (lParam >> 16) & 0xffff;
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button = floatbar_get_button(floatbar, pos_x, pos_y);
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if (!button)
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{
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SetCapture(hWnd);
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dragging = TRUE;
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btn_dwn_x = lParam & 0xffff;
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}
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else
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lbtn_dwn = TRUE;
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break;
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case WM_LBUTTONUP:
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pos_x = lParam & 0xffff;
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pos_y = (lParam >> 16) & 0xffff;
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ReleaseCapture();
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dragging = FALSE;
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if (lbtn_dwn)
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{
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button = floatbar_get_button(floatbar, pos_x, pos_y);
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if (button)
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button_hit(button);
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lbtn_dwn = FALSE;
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}
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break;
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case WM_MOUSEMOVE:
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pos_x = lParam & 0xffff;
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pos_y = (lParam >> 16) & 0xffff;
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if (!floatbar->locked)
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floatbar_animation(floatbar, TRUE);
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if (dragging)
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{
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floatbar->rect.left = floatbar->rect.left + (lParam & 0xffff) - btn_dwn_x;
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if (floatbar->rect.left < 0)
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floatbar->rect.left = 0;
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else if (floatbar->rect.left > xScreen - floatbar->width)
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floatbar->rect.left = xScreen - floatbar->width;
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MoveWindow(hWnd, floatbar->rect.left, 0, floatbar->width, floatbar->height, TRUE);
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}
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else
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{
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int i;
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for (i = 0; i < BTN_MAX; i++)
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{
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if (floatbar->buttons[i] != NULL)
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{
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floatbar->buttons[i]->active = FALSE;
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}
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}
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button = floatbar_get_button(floatbar, pos_x, pos_y);
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if (button)
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button->active = TRUE;
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InvalidateRect(hWnd, NULL, FALSE);
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UpdateWindow(hWnd);
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}
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TrackMouseEvent(&tme);
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break;
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case WM_CAPTURECHANGED:
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dragging = FALSE;
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break;
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case WM_MOUSELEAVE:
|
|
{
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int i;
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for (i = 0; i < BTN_MAX; i++)
|
|
{
|
|
if (floatbar->buttons[i] != NULL)
|
|
{
|
|
floatbar->buttons[i]->active = FALSE;
|
|
}
|
|
}
|
|
|
|
InvalidateRect(hWnd, NULL, FALSE);
|
|
UpdateWindow(hWnd);
|
|
floatbar_trigger_hide(floatbar);
|
|
break;
|
|
}
|
|
|
|
case WM_TIMER:
|
|
switch (wParam)
|
|
{
|
|
case TIMER_HIDE:
|
|
floatbar_animation(floatbar, FALSE);
|
|
break;
|
|
|
|
case TIMER_ANIMAT_SHOW:
|
|
{
|
|
floatbar->offset--;
|
|
MoveWindow(floatbar->hwnd, floatbar->rect.left, -floatbar->offset, floatbar->width,
|
|
floatbar->height, TRUE);
|
|
|
|
if (floatbar->offset <= 0)
|
|
floatbar_show(floatbar);
|
|
|
|
break;
|
|
}
|
|
|
|
case TIMER_ANIMAT_HIDE:
|
|
{
|
|
floatbar->offset++;
|
|
MoveWindow(floatbar->hwnd, floatbar->rect.left, -floatbar->offset,
|
|
floatbar->width, floatbar->height, TRUE);
|
|
|
|
if (floatbar->offset >= floatbar->height - 2)
|
|
floatbar_hide(floatbar);
|
|
|
|
break;
|
|
}
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
case WM_DESTROY:
|
|
DeleteDC(floatbar->hdcmem);
|
|
PostQuitMessage(0);
|
|
break;
|
|
|
|
default:
|
|
return DefWindowProc(hWnd, Msg, wParam, lParam);
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
static BOOL floatbar_window_create(wfFloatBar* floatbar)
|
|
{
|
|
WNDCLASSEX wnd_cls;
|
|
HWND barWnd;
|
|
HRGN hRgn;
|
|
POINT pt[4];
|
|
RECT rect;
|
|
LONG x;
|
|
|
|
if (!floatbar)
|
|
return FALSE;
|
|
|
|
if (!GetWindowRect(floatbar->parent, &rect))
|
|
return FALSE;
|
|
|
|
x = (rect.right - rect.left - BACKGROUND_W) / 2;
|
|
wnd_cls.cbSize = sizeof(WNDCLASSEX);
|
|
wnd_cls.style = CS_HREDRAW | CS_VREDRAW | CS_OWNDC;
|
|
wnd_cls.lpfnWndProc = floatbar_proc;
|
|
wnd_cls.cbClsExtra = 0;
|
|
wnd_cls.cbWndExtra = 0;
|
|
wnd_cls.hIcon = LoadIcon(NULL, IDI_APPLICATION);
|
|
wnd_cls.hCursor = LoadCursor(floatbar->root_window, IDC_ARROW);
|
|
wnd_cls.hbrBackground = NULL;
|
|
wnd_cls.lpszMenuName = NULL;
|
|
wnd_cls.lpszClassName = L"floatbar";
|
|
wnd_cls.hInstance = floatbar->root_window;
|
|
wnd_cls.hIconSm = LoadIcon(NULL, IDI_APPLICATION);
|
|
RegisterClassEx(&wnd_cls);
|
|
barWnd = CreateWindowEx(WS_EX_TOPMOST, L"floatbar", L"floatbar", WS_CHILD, x, 0,
|
|
BACKGROUND_W, BACKGROUND_H, floatbar->parent, NULL,
|
|
floatbar->root_window, floatbar);
|
|
|
|
if (barWnd == NULL)
|
|
return FALSE;
|
|
|
|
pt[0].x = 0;
|
|
pt[0].y = 0;
|
|
pt[1].x = BACKGROUND_W;
|
|
pt[1].y = 0;
|
|
pt[2].x = BACKGROUND_W - BACKGROUND_H;
|
|
pt[2].y = BACKGROUND_H;
|
|
pt[3].x = BACKGROUND_H;
|
|
pt[3].y = BACKGROUND_H;
|
|
hRgn = CreatePolygonRgn(pt, 4, ALTERNATE);
|
|
SetWindowRgn(barWnd, hRgn, TRUE);
|
|
return TRUE;
|
|
}
|
|
|
|
void wf_floatbar_free(wfFloatBar* floatbar)
|
|
{
|
|
if (!floatbar)
|
|
return;
|
|
|
|
free(floatbar);
|
|
}
|
|
|
|
wfFloatBar* wf_floatbar_new(wfContext* wfc, HINSTANCE window, DWORD flags)
|
|
{
|
|
wfFloatBar* floatbar;
|
|
|
|
/* Floatbar not enabled */
|
|
if ((flags & 0x0001) == 0)
|
|
return NULL;
|
|
|
|
if (!wfc)
|
|
return NULL;
|
|
|
|
// TODO: Disable for remote app
|
|
floatbar = (wfFloatBar*) calloc(1, sizeof(wfFloatBar));
|
|
|
|
if (!floatbar)
|
|
return NULL;
|
|
|
|
floatbar->root_window = window;
|
|
floatbar->flags = flags;
|
|
floatbar->wfc = wfc;
|
|
floatbar->locked = (flags & 0x0002) != 0;
|
|
floatbar->shown = (flags & 0x0006) != 0; /* If it is loked or shown show it */
|
|
floatbar->hwnd = NULL;
|
|
floatbar->parent = wfc->hwnd;
|
|
floatbar->hdcmem = NULL;
|
|
|
|
if (wfc->fullscreen_toggle)
|
|
{
|
|
floatbar->buttons[0] = floatbar_create_button(floatbar, BUTTON_MINIMIZE, IDB_MINIMIZE,
|
|
IDB_MINIMIZE_ACT, MINIMIZE_X, BUTTON_Y, BUTTON_HEIGHT, BUTTON_WIDTH);
|
|
floatbar->buttons[1] = floatbar_create_button(floatbar, BUTTON_RESTORE, IDB_RESTORE,
|
|
IDB_RESTORE_ACT, RESTORE_X, BUTTON_Y, BUTTON_HEIGHT, BUTTON_WIDTH);
|
|
}
|
|
else
|
|
{
|
|
floatbar->buttons[0] = NULL;
|
|
floatbar->buttons[1] = NULL;
|
|
}
|
|
|
|
floatbar->buttons[2] = floatbar_create_button(floatbar, BUTTON_CLOSE, IDB_CLOSE, IDB_CLOSE_ACT,
|
|
CLOSE_X, BUTTON_Y, BUTTON_HEIGHT, BUTTON_WIDTH);
|
|
floatbar->buttons[3] = floatbar_create_lock_button(floatbar, IDB_UNLOCK, IDB_UNLOCK_ACT, IDB_LOCK,
|
|
IDB_LOCK_ACT, LOCK_X, BUTTON_Y, BUTTON_HEIGHT, BUTTON_WIDTH);
|
|
|
|
if (!floatbar_window_create(floatbar))
|
|
goto fail;
|
|
|
|
if (!update_locked_state(floatbar))
|
|
goto fail;
|
|
|
|
if (!wf_floatbar_toggle_fullscreen(floatbar, wfc->context.settings->Fullscreen))
|
|
goto fail;
|
|
|
|
return floatbar;
|
|
fail:
|
|
wf_floatbar_free(floatbar);
|
|
return NULL;
|
|
}
|
|
|
|
BOOL wf_floatbar_toggle_fullscreen(wfFloatBar* floatbar, BOOL fullscreen)
|
|
{
|
|
BOOL show_fs, show_wn;
|
|
|
|
if (!floatbar)
|
|
return FALSE;
|
|
|
|
show_fs = (floatbar->flags & 0x0010) != 0;
|
|
show_wn = (floatbar->flags & 0x0020) != 0;
|
|
|
|
if ((show_fs && fullscreen) || (show_wn && !fullscreen))
|
|
{
|
|
ShowWindow(floatbar->hwnd, SW_SHOWNORMAL);
|
|
Sleep(10);
|
|
|
|
if (floatbar->shown)
|
|
floatbar_show(floatbar);
|
|
else
|
|
floatbar_hide(floatbar);
|
|
}
|
|
else
|
|
{
|
|
ShowWindow(floatbar->hwnd, SW_HIDE);
|
|
}
|
|
|
|
return TRUE;
|
|
}
|